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→‎Branching Table: Start of the branching table.
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===Totaku's Proposal===
 
===Totaku's Proposal===
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 +
==Branching Table==
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{{MapBranchingTable
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|title = E-2 Branching Rules
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|expand = true
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|id = 52-2
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|order = A,C,E,F,G,I,L,P
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|A -> B = Fast?
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|A -> E = Slow?  (F)BB(V), CA, SS(V)?
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|D/empty -> C, F/empty = Choose your own adventure!
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|E -> B = Lighter fleet
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|E -> I = BB(V), CV(B), SS(V)
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|F/empty -> G, J = Choose your own adventure!
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|H -> F/empty = Light ships only
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|H -> J/empty = (F)BB(V), CV(B), SS(V)
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|J/empty -> K, L = Choose your own adventure!
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|O/resource -> N/empty = Fail the LoS check
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|O/resource -> Q = Pass the LoS check
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|R -> S = CVB
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|R -> U = No CVB
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|S -> T/empty = Fail the LoS check
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|S -> U = Pass the LoS check
 +
}}
    
==Introduction==
 
==Introduction==
   −
* This map uses a Single Fleet
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* This map uses a '''Single Fleet'''
 
* You will have 2 Land Bases accessible (1 available for Sortie).
 
* You will have 2 Land Bases accessible (1 available for Sortie).
* This map applies the '''Hi Convoy Tag''' (yellow).
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* Phase 1.5 can be done before the completion of Phase 1.
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* This map applies the Yellow Ship lock.
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{{ToolTip|{{Shiplock|Fall2021EventTag2}}|'''Hi-Convoy'''|line=false}}
    
==Preparations==
 
==Preparations==
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</tabber>
 
</tabber>
   −
==Phase 1: Complete the Transportation to Taiwan (Node Q)==
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==Phase 1: Complete the Transportation to Taiwan ({{MapRoute|Q|red}})==
In this phase you will be performing a transport operation torwards Node Q. Below are the main approaches going this route:
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In this phase you will be performing a transport operation torwards {{MapRoute|Q|red}}:
    
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
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*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
 
**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
* AACI is required for node A
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* AACI is recommended for node A
* 1 OASW ship is preffered for nodes B and node G
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* 1 OASW ship is recommended for nodes B and node G
* To make the trip easier, it's recommended to use a LBAS and an in-route / boss support fleet
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* It's recommended to use ASW-LBAS for Node {{MapRoute|G|red}}
* One of these should be used to take care of subs on Node G (ASW Carrier in-route Support or ASW LBAS (Range 3))
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* Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+
* One of these should also be used to make the boss node easier (Shelling Boss Support fleet or LBAS at Node Q (Range 2))
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* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time.
* Air power at Node Q is 89 - 177 AP / 198 - 396 AS / 396 - 792 AS+
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* Boss and Node Support are optional.
* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge overtime.
     −
Once the TP Gauge is cleared, this phase is complete.
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==Phase 1.5: Open the path to {{MapRoute|U|red}}==
 
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In this phase, you will need to complete the following conditions to unlock the path to {{MapRoute|U|red}}:
==1.5: Open the path to Node U==
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* Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
In this phase, you will need to complete the following conditions to unlock the path to Node U:
      
{| class="wikitable"  
 
{| class="wikitable"  
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|-
 
|-
 
|}
 
|}
  −
Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
  −
  −
Below is an explanation of each requirement:
      
<tabber>
 
<tabber>
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* Organize your CVL to have all Fighters
 
* Organize your CVL to have all Fighters
 
* Also include Seaplane fighters on your AV/CL
 
* Also include Seaplane fighters on your AV/CL
* LBAS Fighter Sweep is recommened
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* If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
*If you don't have strong fighters and lack SPFs for your CL or AV, consider a 2nd CVL, however you will travel to node  {{MapRoute|E|red}} in additions to the nodes above.
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* You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above.
 
|-|Node P=
 
|-|Node P=
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
 
* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
    
* Fleet should be armed for surface combat.  
 
* Fleet should be armed for surface combat.  
* Having 1 ASW ship for Node B is optional but preferred.
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* Having 1 ASW ship for Node B is optional but recommended.  
* Use Diamond formation on node A and Vanguard on Node B and L, then line ahead at Node P.  
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* Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
* Node P is a combined fleet that while contains an [[Aircraft Carrier Water Demon]] is filled with relatively weak ships that can be easily beaten to achive the A rank required.
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* LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered
* Sortie LBAS and In route is not entirely necessary, but can be helpful.
   
|-|Air Defense=
 
|-|Air Defense=
 
* AS requirement: 269 - 326
 
* AS requirement: 269 - 326
 
* Can be done passively while doing anything between phase 1 to 1.5
 
* Can be done passively while doing anything between phase 1 to 1.5
* Hard contains High Altitude Plane bonuses for the enemy, bring rocket interceptors if possible.
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* Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible.
 
<br>
 
<br>
 
'''Beginner Strategies'''
 
'''Beginner Strategies'''
 
<br>
 
<br>
Newer Players who are trying to clear this section on Hard may find it difficult if they do not have a Rocket Interceptor and highly trained land base interceptors as they will have to compete against the High Attitude Bomber bonus the enemy fleet's air power will have.  
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If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.
<br> <br>However it is still remotely possible to clear under this method if you can meet a few requirements:
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<br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend:
   −
* Consider 7 Prototype Reppu and one +11 AA Plane or Interceptor  
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* 7x 10+ AA and one 11+ AA Plane or Interceptor  
* Alternatively, if you have British BB, you can consider making Spitfires and training them to >>
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* The above only works against the weakest composition, stronger planes can also take on harder ones.
* From there you will need to wait for the weakest Land Base attack to occur and hope for AS
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* Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
* '''If your unable to achieve this, consider dropping to Normal difficulty'''
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* '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests'''
 
</tabber>
 
</tabber>
  −
Once all conditions are met, the path to Node U is open.
      
==Phase 2: Eliminate the Wo-class Carrier Fleet==
 
==Phase 2: Eliminate the Wo-class Carrier Fleet==
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* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
 
* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
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** Alternatively you can send ASW-LBAS there
 
* AACI and good air power are important to deal with Node A and C
 
* AACI and good air power are important to deal with Node A and C
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
 
* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
* AP needed is AP 135-160/AS 302-359/AS+ 603-717
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* AP needed is AP 135-160 | AS 302-359 | AS+ 603-717
 
  −
Once the HP bar has been depleted and the Wo-class carrier is sunk, the stage will be considered complete.
 
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