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→‎Branching Table: Start of the branching table.
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===Totaku's Proposal===
 
===Totaku's Proposal===
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==Branching Table==
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{{MapBranchingTable
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|title = E-2 Branching Rules
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|expand = true
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|id = 52-2
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|order = A,C,E,F,G,I,L,P
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|A -> B = Fast?
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|A -> E = Slow?  (F)BB(V), CA, SS(V)?
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|D/empty -> C, F/empty = Choose your own adventure!
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|E -> B = Lighter fleet
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|E -> I = BB(V), CV(B), SS(V)
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|F/empty -> G, J = Choose your own adventure!
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|H -> F/empty = Light ships only
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|H -> J/empty = (F)BB(V), CV(B), SS(V)
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|J/empty -> K, L = Choose your own adventure!
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|O/resource -> N/empty = Fail the LoS check
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|O/resource -> Q = Pass the LoS check
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|R -> S = CVB
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|R -> U = No CVB
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|S -> T/empty = Fail the LoS check
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|S -> U = Pass the LoS check
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}}
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==Introduction==
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* This map uses a '''Single Fleet'''
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* You will have 2 Land Bases accessible (1 available for Sortie).
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* Phase 1.5 can be done before the completion of Phase 1.
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* This map applies the Yellow Ship lock.
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{{ToolTip|{{Shiplock|Fall2021EventTag2}}|'''Hi-Convoy'''|line=false}}
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==Preparations==
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It is possible to complete this map with only 6 ships locked to the Hi-Convoy Tag. Certain concessions to unlock requirements or changing tasks might increase that number.
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* Comp: '''1 CVL, 1 AV/ CL, 4 DD''' (Fast Fleet)
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* Set one LBAS Base up for High-Altitude LBAS Defense, as you cannot sortie it anyways.
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It's recommended to have a minimum of at least:
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* 1 AACI Ship
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* 1+ OASW DD
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* 1+ DLC-Capable ship
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Other Notes about the map:
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* Node A's airpower is 118-143 AP | 264 - 321 AS | 528 - 642 AS+ on Hard Mode
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* Node C's airpower is 164-189 AP | 368 - 425 AS | 735 - 849 AS+ on Hard Mode
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* Most enemy comps will consist of light weight ships with possible light carriers with the exception of nodes P and U.
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* Vanguard Formation can help increase your pass rate in these fights
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==Phase 0.5: Opening the Path to Taiwan==
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To unlock the Transport Portion of this map, you need to do the following:
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{| class="wikitable"
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|-
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! Node
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! G
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! K
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! L
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|-
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| Hard
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| A
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| A
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| A x2
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|-
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| Medium
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| ?
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| ?
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| ?
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|-
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| Easy
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| ?
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| ?
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| ?
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|-
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| Casual
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| ?
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| ?
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| ?
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|-
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|}
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<tabber>
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|-|Node G=
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red}}
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* Have your fleet armed with ASW gear.
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* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|G|red}} can help with dealing with the submarine
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|-|Node K=
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|K|red}}
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* Have your fleet armed with ASW gear.
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* Sortie LBAS and on-route support is not necessary, but sending ASW-LBAS to {{MapRoute|K|red}} can help with dealing with the submarine
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|-|Node L=
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red}}
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* The Fleet should be armed for surface combat.
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* Having 1 ASW ship for Node B is optional, alternatively send ASW-LBAS there
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* On-route support is not necessary.
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</tabber>
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==Phase 1: Complete the Transportation to Taiwan ({{MapRoute|Q|red}})==
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In this phase you will be performing a transport operation torwards {{MapRoute|Q|red}}:
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|G|Red|M|Red|O|Green|Q|Red}}
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*This phase will require a heavy balance between AACI, ASW, Surface combat, and transportation.
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**Weigh carefully how you want to approach this along with how you use your support fleet and LBAS
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* AACI is recommended for node A
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* 1 OASW ship is recommended for nodes B and node G
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* It's recommended to use ASW-LBAS for Node {{MapRoute|G|red}}
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* Airpower at Node Q is 89 - 177 AP | 198 - 396 AS | 396 - 792 AS+
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* While the TP gauge may be slow to drain, this will allow you to clear the TP gauge over time.
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* Boss and Node Support are optional.
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==Phase 1.5: Open the path to {{MapRoute|U|red}}==
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In this phase, you will need to complete the following conditions to unlock the path to {{MapRoute|U|red}}:
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* Do note that can complete steps '''while still in phase 1''', but will not unlock until phase 1 is complete.
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{| class="wikitable"
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|-
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! Node
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! C
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! P
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! LBAS
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|-
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| Hard
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| AS
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| A
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| AS
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|-
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| Medium
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| ?
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| ?
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| ?
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|-
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| Easy
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| ?
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| ?
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| ?
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|-
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| Casual
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| ?
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| ?
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| ?
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|-
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|}
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<tabber>
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|-|Node C=
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|C|red}}
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* AS Requirement: 368 - 425
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* Organize your CVL to have all Fighters
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* Also include Seaplane fighters on your AV/CL
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* If you struggle to reach the AS requirement, you can consider sending a Fighter Sweep LBAS to this node
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* You can also consider a second CVL instead of the CL/AV, but you will take {{MapRoute|E|red}} in addition to the nodes above.
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|-|Node P=
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|F|Blue|J|Blue|L|red|P|red}}
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* Fleet should be armed for surface combat.
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* Having 1 ASW ship for Node B is optional but recommended.
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* Node P is a combined fleet that contains an [[Aircraft Carrier Water Demon]], but is filled with a light escort. Therefore A-Ranks should be not too difficult to achieve
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* LBAS to help increase the pass rate on {{MapRoute|L|red}} or to help with {{MapRoute|P|red}} can be considered
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|-|Air Defense=
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* AS requirement: 269 - 326
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* Can be done passively while doing anything between phase 1 to 1.5
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* Hard contains High Altitude Planes for the enemy, bring [[:Category:High Altitude Interceptors|High Altitude Interceptors]] if possible.
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<br>
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'''Beginner Strategies'''
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<br>
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If you dont have access to High Altitude Interceptors, your effective Interception power is halved. You need 539 Air Power to AS the easiest Air raid.
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<br> <br>To get AS regardless, you need to have at least the following, setting both bases to defend:
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* 7x 10+ AA and one 11+ AA Plane or Interceptor
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* The above only works against the weakest composition, stronger planes can also take on harder ones.
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* Therefore you might need to rerun this map until you roll the desired enemy air raid composition.
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* '''If you are mathematically unable to achieve this, consider dropping to Normal difficulty or obtaining the required planes via Development/Improvement or Quests'''
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</tabber>
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==Phase 2: Eliminate the Wo-class Carrier Fleet==
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In this phase you will be traveling to Node U to fight off a Wo-class Carrier that is part of a combined fleet, below is the main rundown of what you can expect:
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* '''Path:''' {{MapRoute|1||A|pink|B|red|D|Blue|C|Pink|R|Red|U|Red}}
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* In this phase, you will face 2 Air nodes, 1 surface fight and 1 Sub node.
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* While there is not nearly as strong subs on this route, 1 OASW ship may still help if necessary
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** Alternatively you can send ASW-LBAS there
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* AACI and good air power are important to deal with Node A and C
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* Node R consist of a small destroyer and light cruiser fleet which can be passed with vanguard.
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* Node U consist of a combined fleet with a relative weak Carrier fleet along with cruisers and destroyers
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* AP needed is AP 135-160 | AS 302-359 | AS+ 603-717
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