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Sandbox/Fall 2019 E-6

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Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will

Minhfongboy

Shiplock: Shiplock #6 (Hard only) / Normal below allows all previous locks
Historical: 3rd battle of Solomon (Kirishima, Hiei, Kongo, Haruna, Atago, Takao, Shigure, Shiratsuyu, Akatsuki, Yukikaze, Fletcher, Teruzuki, Yuudachi, Ayanami, Kumano, Suzuya, Tone...)

  • Part 1: TP Phase
      • TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
    • LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node F
  • Part 2: Unlocking route
    • S rank node P: TCF 2CAV 4DD + 1CL 2CA(V) 3DD going CFIKNOP
    • S rank node N on the way
    • A rank node V twice: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
    • AS node H on the way
    • AS node E: STF 4(F)BB(V) 2CVL + 1CL 2CLT 3DD
      • 960 air recommended
    • AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
    • Perfect airbase defence and AS twice
  • Part 3: Debuff
    • Chip the HP bar down to the final form (Must be done first !)
      • STF 3(F)BB(V) 2CA(V) Akashi/Akitsushima + 1CL 1CA(V) 4DD
        • 3 surface radars on 3 ships and a certain amount of LoS needed (> 80 Cn1 F33?)
        • LBAS: 2 bases with 4 LBAA to boss, 1 base with 4 Toukai to node B
    • S rank node V: CTF 2FBB 2CV 2CVL + 1CL 2CLT 3DD (ALL FAST)
    • S rank node Q: CTF 2FBB 4CV + 1CL 1CA(V) 1CLT 3DD (ALL FAST)
    • AS node M: TCF 2BBV 4DD + 1CL 2CA(V) 3DD
    • Perfect airbase defence and AS twice
    • S rank node S: Same comp when you used to chip the boss
  • Part 4: Final Battle!
    • Same comp as the one you used to chip the boss down to the Final Form. Historical girls now can attempt TCI here to combo both debuff and their own historical damage to blast the boss in one shot. Note that there are 4 other enemies that are very tanky on the main fleet as well so you will need a good snipe