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Difference between revisions of "Sandbox/Fall 2019 E-2"

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*<u>'''Part 2: Debuffing'''</u>
 
*<u>'''Part 2: Debuffing'''</u>
 
**<font color="red">'''Note that it's completely possible to defeat CA Hime without the need of unlocking extra route or debuffing. This phase should be done only if your fleet can't finish off the boss in Final Form and you need extra damage boost !'''</font>
 
**<font color="red">'''Note that it's completely possible to defeat CA Hime without the need of unlocking extra route or debuffing. This phase should be done only if your fleet can't finish off the boss in Final Form and you need extra damage boost !'''</font>
**S rank node E twice: '''1CA(V) 1CLT 4DD'''
 
 
**No damage taken in air raid nodes J and L: '''2CA(V) 1CL 1CLT 2DD'''
 
**No damage taken in air raid nodes J and L: '''2CA(V) 1CL 1CLT 2DD'''
 
*<u>'''Part 3: Defeating CA Hime'''</u>
 
*<u>'''Part 3: Defeating CA Hime'''</u>

Revision as of 18:02, 30 November 2019

Sandbox Rules

This sandbox is to be used to construct an event guide for the above mentioned event map. These guides are to all of the following requirements:

  • List of branching unlocking requirements (If there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question)
  • A list of working compositions that work: (These must have possible alternatives for players who may or may not have all ships needed for a specific path)
  • The Path said composition will take (To explain what path the composition will take)
  • A summary or description of what kind of obstacles a composition will face.
  • A description of the boss node, what it consist and a descriptive guide on what the player should consider for a course of action to successfully win the battle.
  • (Optional) Tips to farm to take path to collect certain ships (This will also require a composition, path, and possible description.

Editors are to construct thier own version of thier guide and complete them in a timely fashion.

No other editors are to allowed to edit over other editor's work without the full consent of the editor and his approval to do so.

Several version will be constructed through this page and will be reviewed and approved by the staff/ collaboration committee before being moved for the Fall 2019 Event which it'll be reviewed and updated once more before it can be released.

Overall there will be 3 version of the guide that will be constructed which will include:

  • Preliminary Guide
  • Polished Guide
  • Finalized Guide

With each approval of each version the guide, the said guide will be updated to the main page and construction of the next version will begin.

All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.

Minhfongboy

Shiplock: (Shiplock #2)

  • Part 1: Unlocking J-S-P route
    • Note that it's completely possible to defeat CA Hime without the need of unlocking extra route or debuffing. This phase should be done only if your fleet can't finish off the boss in Final Form and you need extra damage boost !
    • A+ rank node A twice: 1CL 2DD 2CV 1CA or 1CL 2DD 2CA 1CV going IFEBDA
      • The node contains Harbour Water Oni. Anti-installation equip are required.
      • Recommended 240+ air power
      • LBAS is possible, required 7 range to reach node A (1 Fighter 3 Bombers recommended)
  • Part 2: Debuffing
    • Note that it's completely possible to defeat CA Hime without the need of unlocking extra route or debuffing. This phase should be done only if your fleet can't finish off the boss in Final Form and you need extra damage boost !
    • No damage taken in air raid nodes J and L: 2CA(V) 1CL 1CLT 2DD
  • Part 3: Defeating CA Hime
    • 2CA(V) 2CL 2DD going IJLPQR
      • Standard comp that DOES NOT go through the shortcut should you decide not to unlock it or not debuff the boss
      • However, there is no second shelling at the boss node which may leave your girls vulnerable to the closing torpedo. Also, CA Hime will take less shots than usual, probably need to engage Night Battle to secure the kill
    • 1FBB 1CLT 4DD going IJSPQR
      • Going through the shortcut and skipping one air raid node, also enabling second shelling at the boss node for higher chance of disabling the closing torpedo salvo from enemies
      • However, your fleet will become very light due to the presence of 4DDs, may cause higher retreat pre-boss
    • LBAS: 4 LBAA sent to boss