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'''Based Defense - 4 Intercetors/Fighters or 3 Intercetors/Fighters + 1 Saiun'''
 
'''Based Defense - 4 Intercetors/Fighters or 3 Intercetors/Fighters + 1 Saiun'''
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In this phase, you will need to gain air control over various statistic air points in the map to gain access to your 2nd starting point in which your Combined fleet can used at. The fleet you can use here can be the same as Phase 1's fleet but also if you have enough Subs and seaplane carrying subs you can consider bringing them here to help traverse the path to the nodes more easily.
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In this phase, you will need to gain air control over various statistic air points in the map to gain access to your 2nd starting point in which your Combined fleet can used at. The fleet you can use here can be the same as Phase 1's fleet but also if you have enough Subs and seaplane carrying subs you can consider bringing them here to help traverse the path to the nodes more easily. On higher difficulties, if you use a surface fleet you may need to use your CVL and CAVs as fighter mules to help secure your AS as the specific nodes mentioned above.
    
Depending on the difficulty the following process will need to be done:
 
Depending on the difficulty the following process will need to be done:
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Bringing a AACI ship is highly recommended for the Air Battles.
 
Bringing a AACI ship is highly recommended for the Air Battles.
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Once you reach the boss node, odds are you will likley get '''Air Denial'''. Which while this would be considered bad in most situations, thanks to the boss and her mostly weak fleet This battle is much easier to complete event in Air Denial. Along with the assistace of LBAS, it should be easy to clear with minimal effort. However if necessary, bring a boss support fleet.  
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Once you reach the boss node, odds are you will likely get '''Air Denial'''. Which while this would be considered bad in most situations, thanks to the boss and her mostly weak fleet This battle is much easier to complete event in Air Denial. Along with the assistace of LBAS, it should be easy to clear with minimal effort. However if necessary, bring a boss support fleet.  
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* S rank Node W Twice
 
* S rank Node W Twice
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Path is is simple to complete but you will face a battle against a [[Battleship Re-Class]] which can be problematic especially on higher difficulties. Otherwise usig your LBAS to get AS on Node of R and V should be easy and once you get to node W, completing the task shouldn't be too hard as there are mainly transports there.
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Path is is simple to complete but you will face a battle against a [[Battleship Re-Class]] which can be problematic especially on higher difficulties. Otherwise using your LBAS to get AS on Node of R and V should be easy and once you get to node W, completing the task shouldn't be too hard as there are mainly transports there.
    
Once complete, you'll unlock the path to from node U to M.
 
Once complete, you'll unlock the path to from node U to M.
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'''Alternative (Part 3) Unlocking M-P (Not Recommended)'''
 
'''Alternative (Part 3) Unlocking M-P (Not Recommended)'''
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Most of the requirements to complete this step will required using previous compositions and LBAS set ups  to complete certain requirements, however tests to determine the exact way to unlock this path is not fully known. Below are the lists of what has been doccumented to possibly unlock the path.
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Most of the requirements to complete this step will required using previous compositions and LBAS set ups  to complete certain requirements, however tests to determine the exact way to unlock this path is not fully known. Below are the lists of what has been documented to possibly unlock the path.
    
* AS+ at Node L, N and R with LBAS
 
* AS+ at Node L, N and R with LBAS
* 2x Perfect Defence
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* 2x Perfect Defense
* 3 S-Ranks at Node Q (verification requireed)
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* 3 S-Ranks at Node Q (verification required)
* A-Rank the boss node twice, once from Node R, once from Node Q (Verifiation required)
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* A-Rank the boss node twice, once from Node R, once from Node Q (Verification required)
    
Once you complete the conditions, you will unlock the path from M-P
 
Once you complete the conditions, you will unlock the path from M-P
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'''Boss Node - 1 Fighters/2 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)  
 
'''Boss Node - 1 Fighters/2 Land Base Bomber/ 1 Flying Boat ''' (Distance of 8 needed)  
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This comp will allow you to bring a larger air power to the boss, however you will have to face off agaist a Re-class node (Node U) and the Battle Princess Node (Node M). Both of these nodes are difficult to over take compared to taking the CAV route through the PT imp nodes.
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This comp will allow you to bring a larger air power to the boss, however you will have to face off against a Re-class node (Node U) and the Battle Princess Node (Node M). Both of these nodes are difficult to over take compared to taking the CAV route through the PT imp nodes.
    
As such we personally don't recommend this comp unless you have a fear of PT imps and would rather be taking on Re-class and BB Princesses. If you do make it to the boss, you will likely get AS at boss making the fight even easier.  
 
As such we personally don't recommend this comp unless you have a fear of PT imps and would rather be taking on Re-class and BB Princesses. If you do make it to the boss, you will likely get AS at boss making the fight even easier.  
    
As a reminder, '''please consider the normal recommendation before even considering the alternative recommendation as it is more trouble than it's worth.'''
 
As a reminder, '''please consider the normal recommendation before even considering the alternative recommendation as it is more trouble than it's worth.'''
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