Changes

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'''Unlocking the path to the [[Battleship Water Demon Kai]]'''
 
'''Unlocking the path to the [[Battleship Water Demon Kai]]'''
   −
'''Preffered Composition: '''
+
'''Preferred Composition: '''
    
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
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While making your path to Node Q you will be facing off against 2 Air Battles, 2 Surface Battles before reaching Node Q.
 
While making your path to Node Q you will be facing off against 2 Air Battles, 2 Surface Battles before reaching Node Q.
   −
*It's adviced to bring a CL or DD with Pre-emptive ASW to mode D to deal with the Submarine that will appear in the mixed fleet.
+
*It's advised to bring a CL or DD with preemptive ASW to mode D to deal with the Submarine that will appear in the mixed fleet.
 
* Node C and I are Air Attack nodes, strong Air defense is recommended
 
* Node C and I are Air Attack nodes, strong Air defense is recommended
* Node M will feature carriers which may also have a [[Aircraft Carrier Princess]] that can appear in harder difficulties.  
+
* Node M featuring [[Light Carrier Nu-Class| Light Carrier Nu-Class Elite]] variants or [[Aircraft Carrier Princess | Aircraft Carrier Princesses]] depending on the difficulty.
* Node Q can have 1-2 [[Aircraft Carrier Princess]] on higher difficulties.
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* Node Q is a combined fleet node that has [[Light Carrier Nu-Class| Light Carrier Nu-Class Elite]] variants or [[Aircraft Carrier Princess | Aircraft Carrier Princesses]] depending on the difficulty.
   −
'''Preffered LBAS'''
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'''Preferred LBAS'''
    
'''Node Q'''
 
'''Node Q'''
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'''Defending the Base'''
 
'''Defending the Base'''
 
*'''2-3 LBAS'''
 
*'''2-3 LBAS'''
*'''LBAS 1-3: 3 Fighter/ Interceptor, 1 Saiun  (Air Defense)'''  
+
*'''LBAS 1-3: 3 Fighter/Interceptor, 1 Saiun  (Air Defense)'''  
    
One Easy and higher difficulties, you'll need to protect your land base from Air raids against your base. Bring enough interceptors and fighters to gain AS 1-2 times.
 
One Easy and higher difficulties, you'll need to protect your land base from Air raids against your base. Bring enough interceptors and fighters to gain AS 1-2 times.
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Once the conditions are met the path to the [[Battleship Water Demon Kai]] will be unlocked.
 
Once the conditions are met the path to the [[Battleship Water Demon Kai]] will be unlocked.
   −
'''Sinking the [[Battleship Water Demon Kai]]'''
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'''Sinking [[Battleship Water Demon Kai]]'''
   −
'''Preffered Composition:'''<br>
+
'''Preferred Composition:'''<br>
 
'''Fast STF composition'''<br>
 
'''Fast STF composition'''<br>
 
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 
<br/>
 
<br/>
Escort Fleet: 1 CL / 2 DD / 1-2 CA / 0-1 CLT / 0-1 CVL / 0-1 AO*
+
Alt. Main Fleet: 4 (F)BB / 2 CVL[1]
 +
<br/>
 +
Escort Fleet: 1 CL / 2 DD / 1-2 CA / 0-1 CLT / 0-1 CVL / 0-1 AO[2]
   −
<nowiki>*</nowiki>AO should only be considered for Last Dance on Medium / Hard Difficulty, all other difficulties can be usually done without using an AO.
+
[1]An alternative main fleet composition that does not utilize a Seaplane Fighter (SPF) CAV mule. This composition is not recommended in harder difficulties due to lacking surviability in the pre-boss nodes.
 +
[2]AO should only be considered for Last Dance on Medium / Hard Difficulty, all other difficulties can be usually done without using an AO.
    
In this segment, your fleet will need to go through a series of battles against carriers, subs and other various ships while dealing with not having AS over the majority of the battles.
 
In this segment, your fleet will need to go through a series of battles against carriers, subs and other various ships while dealing with not having AS over the majority of the battles.
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* It's highly recommended to bring strong historical ships for this segments as the fight against the boss in this phase is very high in armor.
 
* It's highly recommended to bring strong historical ships for this segments as the fight against the boss in this phase is very high in armor.
 
* For your CV(B), use [[Zuikaku]] and arm her with the best possible fighters along with 1 Torpedo Bomber
 
* For your CV(B), use [[Zuikaku]] and arm her with the best possible fighters along with 1 Torpedo Bomber
* Your CAV should be equipped to haul Seaplane Fighters if possible to improve your air power.  
+
* Your CAV should be equipped with SPF to improve your air power.  
* Node N will feature a [[New Submarine Princess]] along with [[Submarine So-Class]] in the mix. It's strongly advised to bring an ASW [[LBAS]] to this node, especially on Medium and Hard Difficulty.  
+
* Node N will feature a [[New Submarine Princess]] along with [[Submarine So-Class]] in the mix. It's strongly advised to bring an ASW [[LBAS]] to this node, especially on Medium and Hard difficulty.  
* Node T will have 1-2 [[Aircraft Carrier Princess]] along with Nu-class Carriers, since the air power is strong, bring enough air power to at least prevent the enemy from being able to use Artillery spotting and CV Cut-Ins.
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* Node T will have 1-2 [[Aircraft Carrier Princess]] along with Nu-class Carriers, bring enough air power for air parity (AP) to prevent the enemy from being able to use Artillery spotting and CV Cut-Ins.
    
'''Node V - [[Battleship Water Demon Kai]]'''
 
'''Node V - [[Battleship Water Demon Kai]]'''
   −
In this boss battle, the [[Battleship Water Demon Kai]] will be a strong and powerful opponent as she will have lots of armor making her difficult to beat. If you are playing on Medium and Hard difficulty, bringing an [[LBAS]] to the boss is '''HIGHLY REQUIRED''' to have a chance at defeating the boss. However, due to the requirements this map needs to reach the boss please consider following:
+
In this boss battle, the [[Battleship Water Demon Kai]] will be a strong and powerful opponent as she has high armor making her difficult to beat. If you are playing on Medium and Hard difficulty, bringing [[LBAS]] to the boss is '''HIGHLY REQUIRED''' to have a chance at defeating the boss. However, due to the range requirements this map needs to reach the boss please consider following:
    +
*[[Akitsushima]] can be farmed in E-2 Node '''Y''' from S ranks.
 
*If you lack in any '''[[Type 2 Flying Boat]]''' for this segment, consider challenging this part on '''Casual or Easy Difficulty'''
 
*If you lack in any '''[[Type 2 Flying Boat]]''' for this segment, consider challenging this part on '''Casual or Easy Difficulty'''
*If you have 2-3 '''[[Type 2 Flying Boat]]''' for this segment, consider challenging the part on '''Medium and Hard Difficulty'''
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*If you have 1-3 '''[[Type 2 Flying Boat]]''' for this segment, consider challenging the part on '''Medium and Hard Difficulty'''
 +
 
    
The Distance needed to reach the boss node is '''11''' meaning only '''Land Base Bombers and a [[Type 2 Flying Boat]] are capable of reaching the boss node'''.
 
The Distance needed to reach the boss node is '''11''' meaning only '''Land Base Bombers and a [[Type 2 Flying Boat]] are capable of reaching the boss node'''.
    
Using the combination of '''Historical Ships''', along with a '''Boss Support Fleet''', '''[[LBAS]]''', '''and '''Friend Fleet''' you will need to deliver a strong of a blow as you can against the Hime during the entire course of the battle.
 
Using the combination of '''Historical Ships''', along with a '''Boss Support Fleet''', '''[[LBAS]]''', '''and '''Friend Fleet''' you will need to deliver a strong of a blow as you can against the Hime during the entire course of the battle.
 +
Consider leaving the Friend Fleet 10th Battle Divsion comprising of [[Yahagi]], [[Isokaze]], [[Hamakaze]], [[Urakaze]] and [[Yukikaze]] open to appear. They have a high rate of being chosen over the Destroyer Division 19 Friend Fleet.
    
* All historical ships are given a 1.15x historical bonus during this battle.
 
* All historical ships are given a 1.15x historical bonus during this battle.
 
* Ships such as [[Musashi]], [[Yamato]], [[Kongou]], [[Haruna]], and [[Zuikaku]] make good units to use for the Day Battle Segment  
 
* Ships such as [[Musashi]], [[Yamato]], [[Kongou]], [[Haruna]], and [[Zuikaku]] make good units to use for the Day Battle Segment  
* Ships such as [[Myoukou]], [[Yukikaze]], [[Shigure]], etc that have strong strong torpedo cut can be useful for the night battle segment.
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* Ships such as [[Myoukou]], [[Yukikaze]], [[Kasumi]], [[Abukuma]], and [[Shigure]] have high base luck or are highly effective with a torpedo cut-in setup.
* Carrier Night Battle equipment such as the [[Night Deck Personel]] and Night planes like the [[F6F-3N]], [[F6F-5N]] and [[TBM-3D]] can make [[Zuihou]] a valuable asset to use in the night battle segment as she can hit beyond cap levels along with her historical bonus.
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* Carrier Night Battle equipment such as the [[Night Deck Personel]] and Night planes like the [[F6F-3N]], [[F6F-5N]] and [[TBM-3D]] can make [[Zuihou | Zuihou Kai Ni or Zuihou Kai Ni B]] a valuable asset to use in the escort fleet as she can hit night battle cap easily and has a historical bonus.
   −
When you reach the final kill, the [[Battleship Water Demon Kai]] will get a larger boost in her armor ('''up to 305 on Hard''') along with an even stronger fleet ('''can have up to 2 [[Battleship Princess]] on Hard''') resulting in your fleet having to depend on crits and low armor rolls to deal suitable damage to her.  
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When you reach the final kill, the [[Battleship Water Demon Kai]] will get a larger boost in her armor ('''up to 305 on Hard''') along with a stronger fleet composition('''can have up to 2 [[Battleship Princess]] on Hard''') resulting in your fleet having to depend on crits and low armor rolls to deal suitable damage to her.  
    
*Modifying Equipment is vital to help improve your chances of succeeding against the boss.
 
*Modifying Equipment is vital to help improve your chances of succeeding against the boss.
 
*As a last resort option, bringing in an AO such as [[Hayasui]] or [[Kamoi]] for the final kill can help turn the tied of the battle.
 
*As a last resort option, bringing in an AO such as [[Hayasui]] or [[Kamoi]] for the final kill can help turn the tied of the battle.
 
**Since your fleet will arrive at the boss node with '''30% fuel and 40% ammo''' using [[Maritime Resupply]] can help reduce the ammo and fuel penalty your fleet would otherwise receive without it.
 
**Since your fleet will arrive at the boss node with '''30% fuel and 40% ammo''' using [[Maritime Resupply]] can help reduce the ammo and fuel penalty your fleet would otherwise receive without it.
** Using 2 [[Maritime Resupply]] can completely null out the fuel and ammo penalty altogether.
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** Using 1 [[Maritime Resupply]] can completely remove the ammo penalty altogether.
    
Once you have successfully defeated the [[Battleship Water Demon Kai]] the path to the [[Abyssal Crane Princess]] will open.
 
Once you have successfully defeated the [[Battleship Water Demon Kai]] the path to the [[Abyssal Crane Princess]] will open.
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*'''LBAS 2: 3 Land Base Bombers , 1 [[Type 2 Flying Boat]] - Distance 11 needed'''  
 
*'''LBAS 2: 3 Land Base Bombers , 1 [[Type 2 Flying Boat]] - Distance 11 needed'''  
   −
The Distance to reach this node to attack the [[Battleship Water Demon Kai]] is so great that this is the only possible way to reach it. The node also contains carriers, so do expect your planes to gradually lose rank over the course of attacking this node.  
+
The air power requirement for air denial (AD) on this node is low enough that a base with 3 LBAA can achieve this. It is highly recommended that you aim to achieve this '''if possible'''. Ensure that your base(s) are configured optimally and in the correct order to take advantage of phase 1 shot downs of previous LBAS waves.
    
<br/>
 
<br/>
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'''Node D'''
 
'''Node D'''
'''Preffered Composition: '''
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'''Preferred Composition: '''
    
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
 
'''Main Fleet: 4 CV(B) / 2 (F)BB'''
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'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''  
 
'''Escort Fleet: 1 CL / 2 DD / 0-1 CLT / 1-2 CA / 0-1 CVL'''  
   −
* For '''Casual to Medium Mode''' completing Node D's requirement should be easy to do as all you need is a set of strong carriers and a ship or 2 with ASW capabilites to take care of the submarine that will in the fleet.
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* For '''Casual to Medium Mode''' completing Node D's requirement should be easy to do as all you need is a set of strong carriers and a ship or 2 with ASW capabilities to take care of the submarine that will in the fleet.
    
'''Node H'''
 
'''Node H'''
   −
'''Preffered Composition:'''<br>
+
'''Preferred Composition:'''<br>
 
'''Fast STF composition'''<br>
 
'''Fast STF composition'''<br>
 
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
 
Main Fleet: 4 (F)BB / 1 CV(B) / 1 CAV
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* A slow STF containing 5 (F)BB(V) will routes to node '''Q'''.
 
* A slow STF containing 5 (F)BB(V) will routes to node '''Q'''.
 +
* Use an ASW focused [[LBAS]] on Node A to help reduce the number of [[Submarine So-Class]].
 
* Using your [[LBAS]] at Node Q can help you with securing an A rank that is needed for the requirements.
 
* Using your [[LBAS]] at Node Q can help you with securing an A rank that is needed for the requirements.
 +
    
'''Suggested [[LBAS]]'''
 
'''Suggested [[LBAS]]'''
 +
'''Node A'''
 +
*'''1 LBAS'''
 +
*'''LBAS 1: 3 Toukai / ASW TB, 1 Type 2 Flying Boat /Carrier Recon - Distance 2 needed'''
    
'''Node Q'''
 
'''Node Q'''
*'''3 LBAS'''
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*'''2 LBAS'''
 
*'''LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''  
 
*'''LBAS 1: 2 Fighter, 1 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''  
 
*'''LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''
 
*'''LBAS 2-3: 1 Fighter, 2 Torpedo / Land Based Bombers, 1 Flying Boat - Distance 9 needed'''
   −
Though you may not reach AS on this node, being able to prevent AD can help make it more possible to secure an A rank here.
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Though you may not reach AS on this node, being able to prevent air denial (AD) can help make it more possible to secure an A rank here.
    
'''Node M and Node W'''
 
'''Node M and Node W'''
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'''Node H'''
 
'''Node H'''
 
*'''1 LBAS'''
 
*'''1 LBAS'''
*'''LBAS 1: 3 Toukai, 1 ASW Bomber Plane - Distance 4 needed'''  
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*'''LBAS 1: 3 Toukai / ASW TB, Type 2 Flying Boat/Carrier Recon - Distance 4 needed'''  
 
*'''LBAS 1: 4 ASW Planes - Distance of 4 needed'''
 
*'''LBAS 1: 4 ASW Planes - Distance of 4 needed'''
    
* Once the condition are met, a quest complete sound will be heard upon returning to base.  
 
* Once the condition are met, a quest complete sound will be heard upon returning to base.  
   −
Upon completing the Condtions, the following changes will happen:
+
Upon completing the Conditions, the following changes will happen:
    
* All '''Kurita, Shima, Nishimura and Ozawa Fleet Members''' will get a '''1.6x historical bonus'''
 
* All '''Kurita, Shima, Nishimura and Ozawa Fleet Members''' will get a '''1.6x historical bonus'''
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* The International Friend Fleet can also be used but is less effective overall against the [[Abyssal Crane Princess]]'s Fleet due to the random nature of coming with 3-7 ships and having not as effective equipment setups.  
 
* The International Friend Fleet can also be used but is less effective overall against the [[Abyssal Crane Princess]]'s Fleet due to the random nature of coming with 3-7 ships and having not as effective equipment setups.  
 
** It is possible to lock them out by using ships like [[Iowa]] and [[Saratoga]] in your fleet, but in return, you will also be crippling your main fleet's power by bringing in additional non-historical ships.
 
** It is possible to lock them out by using ships like [[Iowa]] and [[Saratoga]] in your fleet, but in return, you will also be crippling your main fleet's power by bringing in additional non-historical ships.
* Oilers like [[Hayasui]] and [[Kamoi]] will be helpful on the final kill on Hard mode by bringing [[Maritime Resupply]] to help your fleet reach it's best to combat potential.
+
* Fleet Oilers like [[Hayasui]] and [[Kamoi]] will be helpful on the final kill on Hard mode by bringing [[Maritime Resupply]] to help your fleet reach it's best to combat potential.
 
**When your fleet reaches the boss node, they will have only '''35% fuel and ammo'''
 
**When your fleet reaches the boss node, they will have only '''35% fuel and ammo'''
**Using 2 [[Maritime Resupply]] should remove the penalties from your fuel and ammo all together allowing your fleet to fight and dodge more efficient.
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**Using 1 [[Maritime Resupply]] should remove the ammo penalties from your fleet altogether and 2 will reduce the fuel penalty further to dodge more efficiently.
 
* If you have a strong enough [[LBAS]] set up to help easily secure air superiority along with your fleet's air power. It may become possible to bring in a [[Saiun]] to prevent T-Disadvantage to make killing the boss fleet more possible.  
 
* If you have a strong enough [[LBAS]] set up to help easily secure air superiority along with your fleet's air power. It may become possible to bring in a [[Saiun]] to prevent T-Disadvantage to make killing the boss fleet more possible.  
 
* Boss Support Fleet is Highly recommended
 
* Boss Support Fleet is Highly recommended
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To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a [[Type 2 Flying Boat]].  
 
To bring any fighters to help lower the air power at the boss node, you're going to need a fighter plane with a range of 6 or greater. Hayabusa and Type 52 Fighters should be able to reach this with the assistance of a [[Type 2 Flying Boat]].  
   −
Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the fighters as you can while having the remaining bunch bring additional air power and also wipe out what ships they can.  
+
Since the boss contains a lot of air power, you want your first set of LBAS planes to clean out as many of the planes as you can while having the remaining bases bring fighters and bombers to wipe out what ships they can.  
   −
During the Final Kill, the air power becomes weaker so you can bring in fewer fighters and learn more into bombing the boss node.
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During the Final Kill, the air power requirement is lower so it is possible to use fewer fighters and more bombers to the boss node.
    
Once the boss is successfully defeated, the event is considered complete.
 
Once the boss is successfully defeated, the event is considered complete.
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Without a [[Type 2 Flying Boat]] you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out [[Akitsushima]] from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods:
 
Without a [[Type 2 Flying Boat]] you fleet will have a very difficult time securing the win at the boss node. Since the boss has a huge amount of air power. If you are challening a harder difficulty you will find score the win quite difficult. If possible seek out [[Akitsushima]] from E-2 if you can and train her to get her Flying Boat. Otherwise the main options are to either lower the difficulty or try to use your LBAS in different methods:
   −
'''Node D'''<br>
+
'''Node M'''<br>
'''1 LBAS'''<br>
  −
* '''LBAS: 3-4 Bombers/ Land Base Bombers. 0-1 ASW Bomber(Range 3 Needed)'''
  −
 
  −
Since this node can feature a surface fleet in Vanguard formation at times along with a So-class submarine, you may need additional a land base to help clean out some of the mess here. Using a Land Base for this node can help with that.
  −
 
  −
'''Node I'''<br>
   
'''1 LBAS'''<br>
 
'''1 LBAS'''<br>
* '''LBAS : 4 Fighters (Range 5 Needed)'''
+
* '''LBAS : 4 Fighters / Land Base Fighters (Range 6 Needed)'''
 
  −
Air power here is quite strong, so bringing fighters to help lower the air power can improve your chances of survival.
      +
A fighter sweep over this node can help reduce the total number of abyssal bombers that will target your fleet in the opening phase. You may potentially disable the carriers in this node by deplaning them with Fleet AA and AACI.
    
'''Node W'''<br>
 
'''Node W'''<br>
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* '''LBAS : 4 Land Based Bombers (Range 7 Needed)'''
 
* '''LBAS : 4 Land Based Bombers (Range 7 Needed)'''
   −
This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vangaurd Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.
+
This node features a surface fleet that can often present trouble to the escort fleet since they can occasionally appear in Line ahead or Vanguard Formation. Using and LBAS to clear some if not most of the enemy ships out can help here.
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* '''LBAS : 4 Land Based Bombers (Range 9 Needed)'''
 
* '''LBAS : 4 Land Based Bombers (Range 9 Needed)'''
   −
Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possiblly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.
+
Unlike the other LBAS method used on the boss, this method is more of a Last Resort measure to try wiping out some of the enemies in the boss node. Since if you're lacking in a flying boat, this will be the only way you can bring anything to the boss and killing some ship may be possible, but it will also likely result in your losing a large amount of planes and possibly lose your Land Base Bomber's rank in the process. Only consider this option if you have no other means of bringing fighters to the boss node.
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