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'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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'''"Resource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
    
=Nodes Behaviours=
 
=Nodes Behaviours=
"Ressource Nodes" can be divided into several types, depending on the type of rules they are following regarding resource gains. The vast majority of nodes fell in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
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"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
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==Gains Modifiers==
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==Gain Modifiers==
 
{{Gain Modifier|uncollapsed=true}}
 
{{Gain Modifier|uncollapsed=true}}
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==Regular Ressource Nodes==
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==Regular Resource Nodes==
 
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
'''"Regular Ressource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
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'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
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'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]'').
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'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]'').
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
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*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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==Special Ressource Nodes==
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==Special Resource Nodes==
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
 
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
 
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
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! colspan=4| Resource Type
 
! colspan=4| Resource Type
 
! rowspan=48|
 
! rowspan=48|
! colspan=4| Base Ressource Gains Pool
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! colspan=4| Base Resource Gains Pool
 
! rowspan=48|
 
! rowspan=48|
 
! colspan=2| Equipment Effects (per [[#Gains Modifiers|type]])
 
! colspan=2| Equipment Effects (per [[#Gains Modifiers|type]])
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! colspan=4| Resource Type
 
! colspan=4| Resource Type
 
! rowspan=10|
 
! rowspan=10|
! rowspan=2 colspan=4| Base Ressource Gains Pool
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! rowspan=2 colspan=4| Base Resource Gains Pool
 
! rowspan=2| Avg
 
! rowspan=2| Avg
 
! rowspan=2| Max
 
! rowspan=2| Max
1,628

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