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=Resource Nodes Guide=
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'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
==Nodes Behaviours==
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===Gains Modifiers===
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=Nodes Behaviours=
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"Ressource Nodes" can be divided into several types, depending on the type of rules they are following regarding resource gains. The vast majority of nodes fell in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.
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==Gains Modifiers==
 
{{Gain Modifier|uncollapsed=true}}
 
{{Gain Modifier|uncollapsed=true}}
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===Regular Ressource Nodes===
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==Regular Ressource Nodes==
 
[[File:ResourceNode.png|right|50px|Resource Node]]
 
[[File:ResourceNode.png|right|50px|Resource Node]]
'''"Ressource Nodes"''' are non-combat nodes that upon entering, add a specific amount of a specific "main resources" ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}), "consumables" ({{IR}}{{IC}}{{DM}}), or "coin boxes" ({{FBsmall}}{{FBmedium}}{{FBlarge}}) to the '''stockpile'''. Resource Nodes do not refill the fleet's current resource levels.
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'''"Regular Ressource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
    
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]'').
 
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Nodes Behaviours|above table]]'').
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*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
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===Special Ressource Nodes===
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==Special Ressource Nodes==
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
 
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
 
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
 
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
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**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
 
**Unlike other Nodes, the resources here cannot be increased using any equipment or ship.
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===Aerial Reconnaissance Node===
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==Aerial Reconnaissance Node==
 
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
 
[[File:AirReconNode.png|right|50px|Aerial Reconnaissance Node]]
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*''See [[Air Reconnaissance|here]] for more details.
 
*''See [[Air Reconnaissance|here]] for more details.
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==Resource Gains==
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=Resource Gains=
===Main Resources===
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==Main Resources==
 
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
 
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
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<references/>
 
<references/>
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===Consumables===
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==Consumables==
 
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
 
Consumables include the main ones ({{IR}}{{IC}}{{DM}}), and the coin boxes ({{FBsmall}}{{FBmedium}}{{FBlarge}}):
  
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