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==Repair time==
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{{PortMechanicsPortal}}
[[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]]
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Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
   −
<math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds}</math>
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=Overview=
 +
* Repairs cost fuel {{Fuel}}, steel {{Steel}} and time.
 +
** The cost is the same for both methods.
 +
* Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets).
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* Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale.
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* Ship girls being repaired can be:
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** [[Supply (Mechanic)|Resupplied]]
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** [[Composition|Placed in a fleet]]
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* Ship girls being repaired cannot:
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** Have their equipment adjusted through the [[Remodel_(Menu)|Remodel menu]].
 +
*** Swapping equipment with another ship girl still works.
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*** Equipment in a [[Reinforcement Expansion]] can still be adjusted.
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** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]].
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* There are actions which will restore girls to full HP besides repairs.
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** [[Repair Goddess]]
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** [[Remodel (Mechanic)|Remodeling]]
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** [[Marriage]]
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* Returning to the docking menu with less than 1 minute remaining on the timer will automatically complete the repair.
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** This also works for skipping the instant repair animation.
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<math>\text {Base repair time} = \begin{align*}
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===Repair Time===
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The length of time (in seconds) it takes to repair a ship girl can be calculated by:
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{{Formula
 +
|Title= Repair time formula
 +
|Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock}
 +
|Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering,
 +
* <math>\text{Repair Time}_\text{base} = \begin{align*}
 
\left\{
 
\left\{
 
\begin{array}{l l}
 
\begin{array}{l l}
Line 12: Line 36:  
\right\}
 
\right\}
 
\end{align*}</math>
 
\end{align*}</math>
 +
*<math>\text {Level}</math> being the level of the ship,
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* <math>\text{Mod}_\text{ship}</math> the ship type modifier:
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{{{!}}class="wikitable" style="text-align:center"
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!colspan=2{{!}}<math>\text{Mod}_\text{ship}</math>
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{{!}}-
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!Ship Type!!Multiplier
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{{!}}-
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{{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2
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{{!}}-
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{{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5
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{{!}}-
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{{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1
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{{!}}-
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{{!}}SS, DE{{!}}{{!}}0.5
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{{!}}}
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* <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier,
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* <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise.
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|Notes=
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}}
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The repair time depends on:
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*'''HP''' {{HP}} lost,
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*Level of the ship,
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*Its type (DD, CL, ...).
   −
{| class="wikitable"
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===Repair cost===
!Ship Type
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The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by:
! style="text-align: center;"|Multiplier
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{{Formula
|-
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|Title=Repair Cost Formula
|Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships
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|Math=\begin{align}
| style="text-align: center;"|2
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\text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\
|-
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\text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor
|Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders
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\end{align}
| style="text-align: center;"|1.5
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|Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel,
|-
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* <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering.
|Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers
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}}
| style="text-align: center;"|1
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|-
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=Repair Personnels=
|Submarines, Destroyer Escorts
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{{Category:Repair Personnel}}
| style="text-align: center;"|0.5
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|}
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=Anchorage Repairs=
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[[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
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==Repair cost==
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* The AR must be the flagship (of any fleet).
<math>\text {Fuel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)\rfloor</math><br />
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* The ships being prepared (including the AR itself), must:
<math>\text {Steel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.06)\rfloor</math>
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** Not be more than {{color|gold|'''lightly damaged (小破)'''}}.  
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** Not be in [[Repair]] docks.
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* The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update.
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** When not having sufficient resources, the repair will not work.
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where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.<br>
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;Repair Reach
The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.<br>
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*An AR needs to equip {{Facility}} to start Anchorage Repairs.
The cost is '''not''' affected by the level of the ship.
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**{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}.
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*The number of ships reached (including the AR) is extended by
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**Equipping {{Facility}} (on any AR, including Akashi's innate ones),
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**Adding another AR.
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{| class="mw-collapsible mw-collapsed wikitable"
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{|class="wikitable"
! colspan="4" | Ship Repair Cost per HP<br>(assuming max remodel level)
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!rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired
 
|-
 
|-
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
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!1 AR!!2 AR
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
  −
| colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Cost'''
   
|-
 
|-
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
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!1
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
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|1||1, 2
 
|-
 
|-
| rowspan="2" style="text-align:center;" |Destroyers
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!2
| style="text-align:center;" |Shimakaze<br>Amatsukaze<br>Akitsuki<br>Z1-class
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|1, 2||1, 2, 3
| style="text-align:center;" |0.64
  −
| style="text-align:center;" |1.2
   
|-
 
|-
| style="text-align:center;" |Others
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!3
| style="text-align:center;" |0.48
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|1, 2, 3||1, 2, 3, 4
| style="text-align:center;" |0.9
   
|-
 
|-
| rowspan="3" style="text-align:center;" |Light Cruisers
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!4
| style="text-align:center;" |Ooyodo
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|1, 2, 3, 4||1, 2, 3, 4, 5
| style="text-align:center;" |1.12
  −
| style="text-align:center;" |2.1
   
|-
 
|-
| style="text-align:center;" |Agano-class
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!5
| style="text-align:center;" |0.96
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|1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6
| style="text-align:center;" |1.8
   
|-
 
|-
| style="text-align:center;" |Others
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!6
| style="text-align:center;" |0.8
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|1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7
| style="text-align:center;" |1.5
   
|-
 
|-
| style="text-align:center;" |Torpedo Cruisers
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!7+
| style="text-align:center;" |(all)
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|N/A||1, 2, 3, 4, 5, 6, 7
| style="text-align:center;" |0.8
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|}
| style="text-align:center;" |1.5
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|-
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;Repair Speed
| rowspan="4" style="text-align:center;" |Heavy Cruisers
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* By default, the repair speed for each ship follows the [[#Repair Time|above formula]],
| style="text-align:center;" |Furutaka-class<br>Aoba-class
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* The 1st repair work may happen only after '''20 min''' since the last "reset".
| style="text-align:center;" |1.12
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** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded.
| style="text-align:center;" |2.1
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** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR.
|-
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* If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships.
| style="text-align:center;" |Tone-class Kai<br>Myoukou-class Kai Ni
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** If the timer is reseted by another way, the repairs are not applied,
| style="text-align:center;" |1.44
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** If more than 20 min have elapsed, the HP recovered can be higher,
| style="text-align:center;" |2.7
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*** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up,
|-
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*** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower.
| style="text-align:center;" |Prinz Eugen
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| style="text-align:center;" |1.76
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*Using 2 AR in the same fleet will increase the repair speed:
| style="text-align:center;" |3.3
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**This works regardless of which is the flagship,
|-
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**Both need to be 1st and 2nd ships respectively,
| style="text-align:center;" |Others
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**The second AR must have at least 1 {{Facility}} equipped.
| style="text-align:center;" |1.28
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| style="text-align:center;" |2.4
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When meeting the above conditions, the repair speed is then:
|-
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{|class="wikitable" style="text-align:center"
| style="text-align:center;" |Aviation Cruisers
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!#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster
| style="text-align:center;" |(all)
  −
| style="text-align:center;" |1.6
  −
| style="text-align:center;" |3
  −
|-
  −
| rowspan="6" style="text-align:center;" |Battleships
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| style="text-align:center;" |Ise-class<br>Fusou-class
  −
| style="text-align:center;" |2.72
  −
| style="text-align:center;" |5.1
  −
|-
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| style="text-align:center;" |Nagato-class<br>Kongou-class
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| style="text-align:center;" |3.2
  −
| style="text-align:center;" |6
  −
|-
  −
| style="text-align:center;" |Bismarck zwei
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| style="text-align:center;" |3.36
  −
| style="text-align:center;" |6.3
  −
|-
  −
| style="text-align:center;" |Bismarck drei
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| style="text-align:center;" |3.52
  −
| style="text-align:center;" |6.6
  −
|-
  −
| style="text-align:center;" |Vittorio Veneto-class
  −
| style="text-align:center;" |4.16
  −
| style="text-align:center;" |7.8
  −
|-
  −
| style="text-align:center;" |Yamato-class
  −
| style="text-align:center;" |8
  −
| style="text-align:center;" |15
  −
|-
  −
| rowspan="2" style="text-align:center;" |Aviation Battleships
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| style="text-align:center;" |Ise-class Kai
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| style="text-align:center;" |3.04
  −
| style="text-align:center;" |5.7
  −
|-
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| style="text-align:center;" |Fusou-class Kai Ni
  −
| style="text-align:center;" |3.36
  −
| style="text-align:center;" |6.3
  −
|-
  −
| style="text-align:center;" |Submarines
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| style="text-align:center;" |(all)
  −
| style="text-align:center;" |0.3
  −
| style="text-align:center;" |0.8
  −
|-
  −
| rowspan="2" style="text-align:center;" |Submarine Aircraft Carriers
  −
| style="text-align:center;" |I-401
  −
| style="text-align:center;" |0.8
  −
| style="text-align:center;" |1.5
  −
|-
  −
| style="text-align:center;" |Others
  −
| style="text-align:center;" |0.32
  −
| style="text-align:center;" |0.6
  −
|-
  −
| rowspan="2" style="text-align:center;" |Seaplane Tenders
  −
| style="text-align:center;" |Chitose-class
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| style="text-align:center;" |1.12
  −
| style="text-align:center;" |2.1
  −
|-
  −
| style="text-align:center;" |Akitsushima
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| style="text-align:center;" |1.6
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| style="text-align:center;" |3
  −
|-
  −
| rowspan="4" style="text-align:center;" |Light Aircraft Carriers
  −
| style="text-align:center;" |Houshou
  −
| style="text-align:center;" |0.96
  −
| style="text-align:center;" |1.8
  −
|-
  −
| style="text-align:center;" |Ryuuhou
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| style="text-align:center;" |1.12
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| style="text-align:center;" |2.1
  −
|-
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| style="text-align:center;" |Shouhou-class<br>Ryuujou
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| style="text-align:center;" |1.28
  −
| style="text-align:center;" |2.4
  −
|-
  −
| style="text-align:center;" |Chitose-class Carrier<br>Hiyou-class
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| style="text-align:center;" |1.44
  −
| style="text-align:center;" |2.7
  −
|-
  −
| rowspan="6" style="text-align:center;" |Aircraft Carriers
  −
| style="text-align:center;" |Unryuu-class
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| style="text-align:center;" |1.6
  −
| style="text-align:center;" |3
  −
|-
  −
| style="text-align:center;" |Shoukaku-class
  −
| style="text-align:center;" |2.08
  −
| style="text-align:center;" |3.9
  −
|-
  −
| style="text-align:center;" |Hiryuu<br>Souryuu
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| style="text-align:center;" |2.24
  −
| style="text-align:center;" |4.2
  −
|-
  −
| style="text-align:center;" |Akagi
  −
| style="text-align:center;" |2.4
  −
| style="text-align:center;" |4.5
  −
|-
  −
| style="text-align:center;" |Kaga
  −
| style="text-align:center;" |2.56
  −
| style="text-align:center;" |4.8
  −
|-
  −
| style="text-align:center;" |Taihou
  −
| style="text-align:center;" |2.88
  −
| style="text-align:center;" |5.4
  −
|-
  −
| style="text-align:center;" |Submarine Tenders
  −
| style="text-align:center;" |Taigei
  −
| style="text-align:center;" |1.12
  −
| style="text-align:center;" |2.1
  −
|-
  −
| style="text-align:center;" |Amphibious Assault Ships
  −
| style="text-align:center;" |Akitsumaru
  −
| style="text-align:center;" |1.44
  −
| style="text-align:center;" |2.7
  −
|-
  −
| style="text-align:center;" |Repair Ships
  −
| style="text-align:center;" |Akashi
  −
| style="text-align:center;" |1.7
  −
| style="text-align:center;" |3.3
  −
|-
  −
| style="text-align:center;" |Training Cruisers
  −
| style="text-align:center;" |Katori
  −
| style="text-align:center;" |1.12
  −
| style="text-align:center;" |2.1
  −
|-
  −
| rowspan="3" style="text-align:center;" |Collaboration Ships
  −
| style="background-color:rgb(127,127,127);text-align:center;" |SS Iona
  −
| style="background-color:rgb(127,127,127);text-align:center;" |4.8
  −
| style="background-color:rgb(127,127,127);text-align:center;" |9
  −
|-
  −
| style="background-color:rgb(127,127,127);text-align:center;" |CA Takao
  −
| style="background-color:rgb(127,127,127);text-align:center;" |5.6
  −
| style="background-color:rgb(127,127,127);text-align:center;" |10.5
   
|-
 
|-
| style="background-color:rgb(127,127,127);text-align:center;" |BB Haruna
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!1
| style="background-color:rgb(127,127,127);text-align:center;" |6.4
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|1||0%
| style="background-color:rgb(127,127,127);text-align:center;" |12
   
|-
 
|-
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
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!2
| rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
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|0.85||15%
| style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}}
  −
| style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}}
   
|}
 
|}
Full list of rounded ship class cost: [http://wikiwiki.jp/kancolle/?%C6%FE%B5%F4#p65108a1 Wikiwiki]
+
[https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20]
   −
==Examples==
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=Emergency Anchorage Repairs=
Example 1: Level 67 [[Kongou|Kongou Kai]] with 41/75 HP (34 damage):
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{{:Emergency Repair Material}}
* Base repair time:
  −
**<math>67 \times 5 + \lfloor(\sqrt {67 - 11})\rfloor \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds}</math>
  −
* Repair time:
  −
**<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math>
  −
* Resource costs:
  −
**<math>\lfloor(90 \times 34 \times 0.06)\rfloor = \text{183 steel}</math>
  −
**<math>\lfloor(90 \times 34 \times 0.032)\rfloor = \text{97 fuel}</math>
  −
Example 2: Level 175 [[Musashi|Musashi Kai Ni]] with 1/108 HP (107 damage):
  −
* Base repair time:
  −
**<math>175 \times 5 + \lfloor(\sqrt {175 - 11})\rfloor \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {1045 seconds}</math>
  −
* Repair time:
  −
** <math>107 \times \text{1045 seconds} \times 2.0 + \text{30 seconds} = \text{223660 seconds or 62:07:14}</math>
  −
* Resource costs:
  −
** <math>\lfloor(275 \times 107 \times 0.06)\rfloor = \text{1765 steel}</math>
  −
** <math>\lfloor(275 \times 107 \times 0.032)\rfloor = \text{941 fuel}</math>
  −
* This is the highest in the game currently.
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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