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− | ==Repair time==
| + | {{PortMechanicsPortal}} |
− | [[File:Kagaheal.png|right|thumb|404px|Confirmation window for repairs]] | + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties. |
| | | |
− | <math>\text {Total repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type multiplier} + \text {30 seconds}</math>
| + | =Overview= |
| + | * Repairs cost fuel {{Fuel}}, steel {{Steel}} and time. |
| + | ** The cost is the same for both methods. |
| + | * Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets). |
| + | * Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale. |
| + | * Ship girls being repaired can be: |
| + | ** [[Supply (Mechanic)|Resupplied]] |
| + | ** [[Composition|Placed in a fleet]] |
| + | * Ship girls being repaired cannot: |
| + | ** Have their equipment adjusted through the [[Remodel_(Menu)|Remodel menu]]. |
| + | *** Swapping equipment with another ship girl still works. |
| + | *** Equipment in a [[Reinforcement Expansion]] can still be adjusted. |
| + | ** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]]. |
| + | * There are actions which will restore girls to full HP besides repairs. |
| + | ** [[Repair Goddess]] |
| + | ** [[Remodel (Mechanic)|Remodeling]] |
| + | ** [[Marriage]] |
| + | * Returning to the docking menu with less than 1 minute remaining on the timer will automatically complete the repair. |
| + | ** This also works for skipping the instant repair animation. |
| | | |
− | <math>\text {Base repair time} = \begin{align*} | + | ===Repair Time=== |
| + | The length of time (in seconds) it takes to repair a ship girl can be calculated by: |
| + | {{Formula |
| + | |Title= Repair time formula |
| + | |Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock} |
| + | |Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering, |
| + | * <math>\text{Repair Time}_\text{base} = \begin{align*} |
| \left\{ | | \left\{ |
| \begin{array}{l l} | | \begin{array}{l l} |
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Line 36: |
| \right\} | | \right\} |
| \end{align*}</math> | | \end{align*}</math> |
| + | *<math>\text {Level}</math> being the level of the ship, |
| + | * <math>\text{Mod}_\text{ship}</math> the ship type modifier: |
| + | {{{!}}class="wikitable" style="text-align:center" |
| + | !colspan=2{{!}}<math>\text{Mod}_\text{ship}</math> |
| + | {{!}}- |
| + | !Ship Type!!Multiplier |
| + | {{!}}- |
| + | {{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2 |
| + | {{!}}- |
| + | {{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5 |
| + | {{!}}- |
| + | {{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1 |
| + | {{!}}- |
| + | {{!}}SS, DE{{!}}{{!}}0.5 |
| + | {{!}}} |
| + | * <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier, |
| + | * <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise. |
| + | |Notes= |
| + | }} |
| + | The repair time depends on: |
| + | *'''HP''' {{HP}} lost, |
| + | *Level of the ship, |
| + | *Its type (DD, CL, ...). |
| | | |
− | {| class="wikitable"
| + | ===Repair cost=== |
− | !Ship Type
| + | The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by: |
− | ! style="text-align: center;"|Multiplier
| + | {{Formula |
− | |-
| + | |Title=Repair Cost Formula |
− | |Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships | + | |Math=\begin{align} |
− | | style="text-align: center;"|2 | + | \text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\ |
− | |-
| + | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
− | |Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders
| + | \end{align} |
− | | style="text-align: center;"|1.5
| + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
− | |-
| + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
− | |Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers | + | }} |
− | | style="text-align: center;"|1
| + | |
− | |-
| + | =Repair Personnels= |
− | |Submarines, Destroyer Escorts
| + | {{Category:Repair Personnel}} |
− | | style="text-align: center;"|0.5
| + | |
− | |} | + | =Anchorage Repairs= |
| + | [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better. |
| | | |
− | ==Repair cost==
| + | * The AR must be the flagship (of any fleet). |
− | <math>\text {Fuel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.032)\rfloor</math><br />
| + | * The ships being prepared (including the AR itself), must: |
− | <math>\text {Steel cost} = \lfloor(\text {Base fuel cost} \times \text {HP loss} \times 0.06)\rfloor</math>
| + | ** Not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
| + | ** Not be in [[Repair]] docks. |
| + | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| + | ** When not having sufficient resources, the repair will not work. |
| | | |
− | where base fuel cost is the amount of fuel needed to resupply that ship from 0 to full.<br>
| + | ;Repair Reach |
− | The cost is rounded down when using dry docks, so most destroyers and submarines with only 1 HP loss can be repaired for free.<br>
| + | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
− | The cost is '''not''' affected by the level of the ship. | + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
| + | *The number of ships reached (including the AR) is extended by |
| + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| + | **Adding another AR. |
| | | |
− | {| class="mw-collapsible mw-collapsed wikitable" | + | {|class="wikitable" |
− | ! colspan="4" | Ship Repair Cost per HP<br>(assuming max remodel level) | + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| |- | | |- |
− | | rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
| + | !1 AR!!2 AR |
− | | rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
| |
− | | colspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Cost'''
| |
| |- | | |- |
− | | style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}} | + | !1 |
− | | style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}} | + | |1||1, 2 |
| |- | | |- |
− | | rowspan="2" style="text-align:center;" |Destroyers
| + | !2 |
− | | style="text-align:center;" |Shimakaze<br>Amatsukaze<br>Akitsuki<br>Z1-class | + | |1, 2||1, 2, 3 |
− | | style="text-align:center;" |0.64
| |
− | | style="text-align:center;" |1.2 | |
| |- | | |- |
− | | style="text-align:center;" |Others
| + | !3 |
− | | style="text-align:center;" |0.48 | + | |1, 2, 3||1, 2, 3, 4 |
− | | style="text-align:center;" |0.9 | |
| |- | | |- |
− | | rowspan="3" style="text-align:center;" |Light Cruisers | + | !4 |
− | | style="text-align:center;" |Ooyodo
| + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
− | | style="text-align:center;" |1.12
| |
− | | style="text-align:center;" |2.1
| |
| |- | | |- |
− | | style="text-align:center;" |Agano-class
| + | !5 |
− | | style="text-align:center;" |0.96 | + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
− | | style="text-align:center;" |1.8 | |
| |- | | |- |
− | | style="text-align:center;" |Others
| + | !6 |
− | | style="text-align:center;" |0.8 | + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
− | | style="text-align:center;" |1.5 | |
| |- | | |- |
− | | style="text-align:center;" |Torpedo Cruisers
| + | !7+ |
− | | style="text-align:center;" |(all)
| + | |N/A||1, 2, 3, 4, 5, 6, 7 |
− | | style="text-align:center;" |0.8 | + | |} |
− | | style="text-align:center;" |1.5 | + | |
− | |-
| + | ;Repair Speed |
− | | rowspan="4" style="text-align:center;" |Heavy Cruisers
| + | * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], |
− | | style="text-align:center;" |Furutaka-class<br>Aoba-class
| + | * The 1st repair work may happen only after '''20 min''' since the last "reset". |
− | | style="text-align:center;" |1.12
| + | ** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. |
− | | style="text-align:center;" |2.1
| + | ** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR. |
− | |-
| + | * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. |
− | | style="text-align:center;" |Tone-class Kai<br>Myoukou-class Kai Ni
| + | ** If the timer is reseted by another way, the repairs are not applied, |
− | | style="text-align:center;" |1.44
| + | ** If more than 20 min have elapsed, the HP recovered can be higher, |
− | | style="text-align:center;" |2.7
| + | *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, |
− | |-
| + | *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. |
− | | style="text-align:center;" |Prinz Eugen
| + | |
− | | style="text-align:center;" |1.76
| + | *Using 2 AR in the same fleet will increase the repair speed: |
− | | style="text-align:center;" |3.3
| + | **This works regardless of which is the flagship, |
− | |-
| + | **Both need to be 1st and 2nd ships respectively, |
− | | style="text-align:center;" |Others
| + | **The second AR must have at least 1 {{Facility}} equipped. |
− | | style="text-align:center;" |1.28
| + | |
− | | style="text-align:center;" |2.4
| + | When meeting the above conditions, the repair speed is then: |
− | |-
| + | {|class="wikitable" style="text-align:center" |
− | | style="text-align:center;" |Aviation Cruisers
| + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
− | | style="text-align:center;" |(all)
| |
− | | style="text-align:center;" |1.6
| |
− | | style="text-align:center;" |3
| |
− | |-
| |
− | | rowspan="6" style="text-align:center;" |Battleships
| |
− | | style="text-align:center;" |Ise-class<br>Fusou-class
| |
− | | style="text-align:center;" |2.72
| |
− | | style="text-align:center;" |5.1
| |
− | |-
| |
− | | style="text-align:center;" |Nagato-class<br>Kongou-class
| |
− | | style="text-align:center;" |3.2
| |
− | | style="text-align:center;" |6
| |
− | |-
| |
− | | style="text-align:center;" |Bismarck zwei
| |
− | | style="text-align:center;" |3.36
| |
− | | style="text-align:center;" |6.3
| |
− | |-
| |
− | | style="text-align:center;" |Bismarck drei
| |
− | | style="text-align:center;" |3.52
| |
− | | style="text-align:center;" |6.6
| |
− | |-
| |
− | | style="text-align:center;" |Vittorio Veneto-class
| |
− | | style="text-align:center;" |4.16
| |
− | | style="text-align:center;" |7.8
| |
− | |- | |
− | | style="text-align:center;" |Yamato-class
| |
− | | style="text-align:center;" |8
| |
− | | style="text-align:center;" |15 | |
− | |-
| |
− | | rowspan="2" style="text-align:center;" |Aviation Battleships
| |
− | | style="text-align:center;" |Ise-class Kai
| |
− | | style="text-align:center;" |3.04
| |
− | | style="text-align:center;" |5.7
| |
− | |-
| |
− | | style="text-align:center;" |Fusou-class Kai Ni
| |
− | | style="text-align:center;" |3.36
| |
− | | style="text-align:center;" |6.3
| |
− | |-
| |
− | | style="text-align:center;" |Submarines
| |
− | | style="text-align:center;" |(all) | |
− | | style="text-align:center;" |0.3
| |
− | | style="text-align:center;" |0.8
| |
− | |-
| |
− | | rowspan="2" style="text-align:center;" |Submarine Aircraft Carriers
| |
− | | style="text-align:center;" |I-401
| |
− | | style="text-align:center;" |0.8
| |
− | | style="text-align:center;" |1.5
| |
− | |-
| |
− | | style="text-align:center;" |Others
| |
− | | style="text-align:center;" |0.32
| |
− | | style="text-align:center;" |0.6
| |
− | |-
| |
− | | rowspan="2" style="text-align:center;" |Seaplane Tenders
| |
− | | style="text-align:center;" |Chitose-class
| |
− | | style="text-align:center;" |1.12
| |
− | | style="text-align:center;" |2.1
| |
− | |-
| |
− | | style="text-align:center;" |Akitsushima
| |
− | | style="text-align:center;" |1.6
| |
− | | style="text-align:center;" |3
| |
− | |-
| |
− | | rowspan="4" style="text-align:center;" |Light Aircraft Carriers
| |
− | | style="text-align:center;" |Houshou
| |
− | | style="text-align:center;" |0.96
| |
− | | style="text-align:center;" |1.8
| |
− | |-
| |
− | | style="text-align:center;" |Ryuuhou
| |
− | | style="text-align:center;" |1.12
| |
− | | style="text-align:center;" |2.1
| |
− | |- | |
− | | style="text-align:center;" |Shouhou-class<br>Ryuujou
| |
− | | style="text-align:center;" |1.28
| |
− | | style="text-align:center;" |2.4
| |
− | |-
| |
− | | style="text-align:center;" |Chitose-class Carrier<br>Hiyou-class
| |
− | | style="text-align:center;" |1.44
| |
− | | style="text-align:center;" |2.7
| |
− | |-
| |
− | | rowspan="6" style="text-align:center;" |Aircraft Carriers
| |
− | | style="text-align:center;" |Unryuu-class
| |
− | | style="text-align:center;" |1.6
| |
− | | style="text-align:center;" |3
| |
− | |-
| |
− | | style="text-align:center;" |Shoukaku-class
| |
− | | style="text-align:center;" |2.08
| |
− | | style="text-align:center;" |3.9
| |
− | |-
| |
− | | style="text-align:center;" |Hiryuu<br>Souryuu
| |
− | | style="text-align:center;" |2.24
| |
− | | style="text-align:center;" |4.2
| |
− | |-
| |
− | | style="text-align:center;" |Akagi
| |
− | | style="text-align:center;" |2.4
| |
− | | style="text-align:center;" |4.5
| |
− | |-
| |
− | | style="text-align:center;" |Kaga
| |
− | | style="text-align:center;" |2.56
| |
− | | style="text-align:center;" |4.8
| |
− | |-
| |
− | | style="text-align:center;" |Taihou
| |
− | | style="text-align:center;" |2.88
| |
− | | style="text-align:center;" |5.4
| |
− | |-
| |
− | | style="text-align:center;" |Submarine Tenders
| |
− | | style="text-align:center;" |Taigei
| |
− | | style="text-align:center;" |1.12
| |
− | | style="text-align:center;" |2.1
| |
− | |-
| |
− | | style="text-align:center;" |Amphibious Assault Ships
| |
− | | style="text-align:center;" |Akitsumaru
| |
− | | style="text-align:center;" |1.44
| |
− | | style="text-align:center;" |2.7
| |
− | |-
| |
− | | style="text-align:center;" |Repair Ships
| |
− | | style="text-align:center;" |Akashi
| |
− | | style="text-align:center;" |1.7
| |
− | | style="text-align:center;" |3.3
| |
− | |-
| |
− | | style="text-align:center;" |Training Cruisers
| |
− | | style="text-align:center;" |Katori
| |
− | | style="text-align:center;" |1.12
| |
− | | style="text-align:center;" |2.1
| |
− | |-
| |
− | | rowspan="3" style="text-align:center;" |Collaboration Ships
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |SS Iona
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |4.8
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |9
| |
− | |-
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |CA Takao
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |5.6
| |
− | | style="background-color:rgb(127,127,127);text-align:center;" |10.5
| |
| |- | | |- |
− | | style="background-color:rgb(127,127,127);text-align:center;" |BB Haruna
| + | !1 |
− | | style="background-color:rgb(127,127,127);text-align:center;" |6.4 | + | |1||0% |
− | | style="background-color:rgb(127,127,127);text-align:center;" |12 | |
| |- | | |- |
− | | rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Type'''
| + | !2 |
− | | rowspan="2" style="background-color:rgb(135,206,250);text-align:center;" |'''Class'''
| + | |0.85||15% |
− | | style="background-color:rgb(135,206,250);text-align:center;" |{{Fuel}} | |
− | | style="background-color:rgb(135,206,250);text-align:center;" |{{Steel}} | |
| |} | | |} |
− | Full list of rounded ship class cost: [http://wikiwiki.jp/kancolle/?%C6%FE%B5%F4#p65108a1 Wikiwiki]
| + | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
| | | |
− | ==Examples== | + | =Emergency Anchorage Repairs= |
− | Example 1: Level 67 [[Kongou|Kongou Kai]] with 41/75 HP (34 damage):
| + | {{:Emergency Repair Material}} |
− | * Base repair time:
| |
− | **<math>67 \times 5 + \lfloor(\sqrt {67 - 11})\rfloor \times 10 + 50 = 335 + 7 \times 10 + 50 = \text {455 seconds}</math>
| |
− | * Repair time:
| |
− | **<math>34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15}</math>
| |
− | * Resource costs:
| |
− | **<math>\lfloor(90 \times 34 \times 0.06)\rfloor = \text{183 steel}</math>
| |
− | **<math>\lfloor(90 \times 34 \times 0.032)\rfloor = \text{97 fuel}</math>
| |
− | Example 2: Level 175 [[Musashi|Musashi Kai Ni]] with 1/108 HP (107 damage):
| |
− | * Base repair time:
| |
− | **<math>175 \times 5 + \lfloor(\sqrt {175 - 11})\rfloor \times 10 + 50 = 750 + 11 \times 10 + 50 = \text {1045 seconds}</math>
| |
− | * Repair time:
| |
− | ** <math>107 \times \text{1045 seconds} \times 2.0 + \text{30 seconds} = \text{223660 seconds or 62:07:14}</math>
| |
− | * Resource costs:
| |
− | ** <math>\lfloor(275 \times 107 \times 0.06)\rfloor = \text{1765 steel}</math>
| |
− | ** <math>\lfloor(275 \times 107 \times 0.032)\rfloor = \text{941 fuel}</math>
| |
− | * This is the highest in the game currently.
| |
| | | |
| =See Also= | | =See Also= |
| {{Mechanics}} | | {{Mechanics}} |