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=Introduction=
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{{PortMechanicsPortal}}
 
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Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
Repairs to your ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep your ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that <span style="color:red;">'''heavily damaged'''</span> ship girls can be sunk and '''permanently lost''' in sorties.
      
=Overview=
 
=Overview=
   
* Repairs cost fuel {{Fuel}}, steel {{Steel}} and time.
 
* Repairs cost fuel {{Fuel}}, steel {{Steel}} and time.
 
** The cost is the same for both methods.
 
** The cost is the same for both methods.
* Repairs can be completed immediately using Instant Repairs {{IR}}.
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* Repairs can be completed immediately using {{IR}} Instant Repairs (Buckets).
 
* Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale.
 
* Repairs will reset a ship girl's [[Morale and Fatigue|morale]] to 40 if she is below 39 morale.
 
* Ship girls being repaired can be:
 
* Ship girls being repaired can be:
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*** Equipment in a [[Reinforcement Expansion]] can still be adjusted.
 
*** Equipment in a [[Reinforcement Expansion]] can still be adjusted.
 
** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]].
 
** Be sent on [[Sortie]]s, [[Expeditions]], or [[Exercises]].
* There are actions which will restore your ship girl to full HP besides repairs.
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* There are actions which will restore girls to full HP besides repairs.
 
** [[Repair Goddess]]
 
** [[Repair Goddess]]
 
** [[Remodel (Mechanic)|Remodeling]]
 
** [[Remodel (Mechanic)|Remodeling]]
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** This also works for skipping the instant repair animation.
 
** This also works for skipping the instant repair animation.
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===Repair time===
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===Repair Time===
 
   
The length of time (in seconds) it takes to repair a ship girl can be calculated by:
 
The length of time (in seconds) it takes to repair a ship girl can be calculated by:
 
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{{Formula
<math>\text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} + 30</math>
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|Title= Repair time formula
 
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|Math= \text{Repair Time} = \text{HP}_\text{loss} \times \text{Repair Time}_\text{base} \times \text{Mod}_\text{ship} \times \text{Mod}_\text{AR} + \text{Mod}_\text{Dock}
* <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
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|Var=<math>\text{HP}_\text{loss}</math> the amount of '''HP''' {{HP}} that needs recovering,
 
* <math>\text{Repair Time}_\text{base} = \begin{align*}
 
* <math>\text{Repair Time}_\text{base} = \begin{align*}
 
\left\{
 
\left\{
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\right\}
 
\right\}
 
\end{align*}</math>
 
\end{align*}</math>
* <math>\text{Mod}_\text{ship}</math> is the ship type modifier given by the table below:
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*<math>\text {Level}</math> being the level of the ship,
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* <math>\text{Mod}_\text{ship}</math> the ship type modifier:
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{{{!}}class="wikitable" style="text-align:center"
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!colspan=2{{!}}<math>\text{Mod}_\text{ship}</math>
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{{!}}-
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!Ship Type!!Multiplier
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{{!}}-
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{{!}}BB, BBV, CV, CVB, AR{{!}}{{!}}2
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{{!}}-
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{{!}}CA, CAV, FBB, CVL, AS{{!}}{{!}}1.5
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{{!}}-
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{{!}}CL, CLT, CT, DD, SSV, AV, LHA{{!}}{{!}}1
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{{!}}-
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{{!}}SS, DE{{!}}{{!}}0.5
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{{!}}}
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* <math>\text{Mod}_\text{AR}</math> the [[#Anchorage Repairs]] modifier,
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* <math>\text{Mod}_\text{Dock}</math> being '''30''' for ships in [[Docking]], '''0''' other wise.
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|Notes=
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}}
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The repair time depends on:
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*'''HP''' {{HP}} lost,
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*Level of the ship,
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*Its type (DD, CL, ...).
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===Repair cost===
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The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by:
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{{Formula
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|Title=Repair Cost Formula
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|Math=\begin{align}
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\text {Fuel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor \\
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\text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor
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\end{align}
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|Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel,
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* <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering.
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}}
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{| class="wikitable"
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=Repair Personnels=
!style="background-color:#99CCFF;" | Ship Type
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{{Category:Repair Personnel}}
! style="background-color:#99CCFF;text-align: center;"| Multiplier
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=Anchorage Repairs=
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[[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better.
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* The AR must be the flagship (of any fleet).
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* The ships being prepared (including the AR itself), must:
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** Not be more than {{color|gold|'''lightly damaged (小破)'''}}.
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** Not be in [[Repair]] docks.
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* The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update.
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** When not having sufficient resources, the repair will not work.
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*''The flagship AR can be heavily damaged or/and in repair dock and still able to repair other ships.
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;Repair Reach
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*An AR needs to equip {{Facility}} to start Anchorage Repairs.
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**{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}.
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*The number of ships reached (including the AR) is extended by
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**Equipping {{Facility}} (on any AR, including Akashi's innate ones),
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**Adding another AR.
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{|class="wikitable"
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!rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired
 
|-
 
|-
|Battleships, Aviation Battleships, Aircraft Carriers, Repair Ships
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!1 AR!!2 AR
| style="text-align: center;"|2
   
|-
 
|-
|Heavy Cruisers, Aviation Cruisers, Fast Battleships, Light Aircraft Carriers, Submarine Tenders
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!1
| style="text-align: center;"|1.5
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|1||1, 2
 
|-
 
|-
|Light Cruisers, Destroyers, Submarine Aircraft Carriers, Seaplane Tenders, Amphibious Assault Ships, Torpedo Cruisers
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!2
| style="text-align: center;"|1
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|1, 2||1, 2, 3
 
|-
 
|-
|Submarines, Destroyer Escorts
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!3
| style="text-align: center;"|0.5
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|1, 2, 3||1, 2, 3, 4
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|-
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!4
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|1, 2, 3, 4||1, 2, 3, 4, 5
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|-
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!5
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|1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6
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|-
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!6
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|1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7
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|-
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!7+
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|N/A||1, 2, 3, 4, 5, 6, 7
 
|}
 
|}
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===Repair cost===
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;Repair Speed
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* By default, the repair speed for each ship follows the [[#Repair Time|above formula]],
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* The 1st repair work may happen only after '''20 min''' since the last "reset".
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** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded.
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** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR.
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* If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships.
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** If the timer is reseted by another way, the repairs are not applied,
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** If more than 20 min have elapsed, the HP recovered can be higher,
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*** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up,
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*** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower.
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The fuel {{Fuel}} and steel {{Steel}} costs for repairs are calculated by:
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*Using 2 AR in the same fleet will increase the repair speed:
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**This works regardless of which is the flagship,
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**Both need to be 1st and 2nd ships respectively,
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**The second AR must have at least 1 {{Facility}} equipped.
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<math>\text {Fuel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.032)\rfloor</math><br />
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When meeting the above conditions, the repair speed is then:
<math>\text {Steel} = \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor</math>
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{|class="wikitable" style="text-align:center"
 
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!#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster
* <math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel.
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|-
* <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering.
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!1
 
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|1||0%
=Anchorage Repairs=
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|-
 
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!2
[[Akashi]] has the ability to repair ships that are <span style="color:gold;">'''lightly damaged (小破)'''</span> or better. Please refer to her page for details on how this ability works.
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|0.85||15%
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|}
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[https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20]
    
=Emergency Anchorage Repairs=
 
=Emergency Anchorage Repairs=
 
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{{:Emergency Repair Material}}
[[Akashi]] or [[Akitsushima|Akitsushima Kai]] have the ability to repair moderately damaged ships mid-sortie if they are equipped with [[Emergency Repair Materials]] and [[Ship Repair Facility]]. The repairs are triggered when the fleet reaches an [[Combat/Nodes#Non-Combat_Nodes|Emergency Repair Node]] and Akashi or Akitsushima are not moderately damaged or worse.
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The amount of ships repaired depends on how many Ship Repair Facilities are currently equipped:
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* Akashi:
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** 1: Slots 1-3 of the main fleet.
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** 2: Slots 1-6 of the main fleet.
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** 3: Slots 1-6 of the main fleet and 1-3 of the escort fleet.
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** 4. All ships in the combined fleet.
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* Akitsushima:
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** 1: Slots 1-3 of the escort fleet.
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** 2: Slots 1-6 of the escort fleet.
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Take note that Akitsushima is incapable of repairing the main fleet. This ability is of limited usefulness because it can only repair light damage and it requires taking a non-combat ship that is liable to cause retreats. This ability also '''does not repair heavily damaged''' ships.
      
=See Also=
 
=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
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