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| {{PortMechanicsPortal}} | | {{PortMechanicsPortal}} |
− | Repairs to ship girls can be done either through the [[Docking]] menu or by using [[Akashi]] or [[Akitsushima]]. It is important to keep ship girls healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties.
| + | Ship girls are mainly repaired through the [[Docking]] menu, and can be repaired in some situations, by using some consumables or ship mechanics with [[AR]]s and [[Akitsushima Kai]]. It is important to keep ship healthy as damage can have detrimental effects on their [[Damage_Calculations#Damage_State|combat performance]]. Also important to note is that only {{color|red|'''heavily damaged'''}} ship girls can be sunk and '''permanently lost''' in sorties. |
| | | |
| =Overview= | | =Overview= |
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| \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor | | \text {Steel} &= \lfloor(\text {Base Fuel} \times \text{HP}_\text{loss} \times 0.06)\rfloor |
| \end{align} | | \end{align} |
− | |Var=<math>\text {Base Fuel}</math> is the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel. | + | |Var=<math>\text {Base Fuel}</math> the fuel cost for that ship girl. Please refer to the individual ship girl pages for their fuel costs. Remember that this can vary based on remodel, |
− | * <math>\text{HP}_\text{loss}</math> is the amount of HP that needs recovering. | + | * <math>\text{HP}_\text{loss}</math> the amount of HP that needs recovering. |
| }} | | }} |
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| {{Category:Repair Personnel}} | | {{Category:Repair Personnel}} |
| | | |
− | ===Anchorage Repairs===
| + | =Anchorage Repairs= |
| [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better. | | [[Repair Ship]]s (AR) have the ability to repair ships that are {{color|gold|'''lightly damaged (小破)'''}} or better. |
| | | |
− | ''{{Colour|red|This mechanic is still under investigation for 2 AR use cases!}}
| + | * The AR must be the flagship (of any fleet). |
− | | + | * The ships being prepared (including the AR itself), must: |
− | * The AR must Be the flagship (of any fleet). | |
− | * The ships being prepared (including the AR), must: | |
| ** Not be more than {{color|gold|'''lightly damaged (小破)'''}}. | | ** Not be more than {{color|gold|'''lightly damaged (小破)'''}}. |
| ** Not be in [[Repair]] docks. | | ** Not be in [[Repair]] docks. |
| * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. | | * The [[#Repair cost]] is unchanged and is automatically deducted based on how much HP has been repaired on update. |
| ** When not having sufficient resources, the repair will not work. | | ** When not having sufficient resources, the repair will not work. |
| + | *''The flagship AR can be heavily damaged or/and in repair dock and still able to repair other ships. |
| | | |
| ;Repair Reach | | ;Repair Reach |
− | *An AR alone can repair herself and the ship following her. | + | *An AR needs to equip {{Facility}} to start Anchorage Repairs. |
− | *Each equipped {{Facility}} will extend the ships reached. | + | **{{ShipLink|Akashi|Akashi/Kai|text=Akashi/Kai}} act as she has 2 innate {{Facility}}. |
− | *Adding another AR can also extend the ships reached. | + | *The number of ships reached (including the AR) is extended by |
| + | **Equipping {{Facility}} (on any AR, including Akashi's innate ones), |
| + | **Adding another AR. |
| | | |
| {|class="wikitable" | | {|class="wikitable" |
− | !# of AR+{{Facility}}!!Ships Repaired | + | !rowspan=2|# of {{Facility}}!!colspan=2|Ships Repaired |
| + | |- |
| + | !1 AR!!2 AR |
| |- | | |- |
| !1 | | !1 |
− | |1, 2 | + | |1||1, 2 |
| |- | | |- |
| !2 | | !2 |
− | |1, 2, 3 | + | |1, 2||1, 2, 3 |
| |- | | |- |
| !3 | | !3 |
− | |1, 2, 3, 4 | + | |1, 2, 3||1, 2, 3, 4 |
| |- | | |- |
| !4 | | !4 |
− | |1, 2, 3, 4, 5 | + | |1, 2, 3, 4||1, 2, 3, 4, 5 |
| |- | | |- |
| !5 | | !5 |
− | |1, 2, 3, 4, 5, 6 | + | |1, 2, 3, 4, 5||1, 2, 3, 4, 5, 6 |
| |- | | |- |
| !6 | | !6 |
− | |1, 2, 3, 4, 5, 6, 7 | + | |1, 2, 3, 4, 5, 6||1, 2, 3, 4, 5, 6, 7 |
| + | |- |
| + | !7+ |
| + | |N/A||1, 2, 3, 4, 5, 6, 7 |
| |} | | |} |
− | ;Notes
| |
− | * The 6th ship can be repaired with {{ShipLink|Asahi/Kai}} as flagship and 3 {{Facility}}, if {{ShipLink|Akashi/Kai}} is also used alongside.
| |
| | | |
| ;Repair Speed | | ;Repair Speed |
| * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], | | * By default, the repair speed for each ship follows the [[#Repair Time|above formula]], |
| * The 1st repair work may happen only after '''20 min''' since the last "reset". | | * The 1st repair work may happen only after '''20 min''' since the last "reset". |
− | ** The timer is "reset" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. | + | ** The timer is "reseted" each time the fleet formation is changed (order or ships in it), or the [[UI|main menu]] is loaded. |
| + | ** It is not reseted when swapping equipment, but this will disable the 2AR bonus if cranes are moved from the 2nd AR. |
| * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. | | * If at least 20 min have elapsed, loading the [[UI|main menu]] will reset the timer and repair all eligible ships. |
| ** If the timer is reseted by another way, the repairs are not applied, | | ** If the timer is reseted by another way, the repairs are not applied, |
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| *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, | | *** If the amount of HP recovery would be less than 1 after 20 minutes, it will be rounded up, |
| *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. | | *** This means ships that take more than 20 minutes to recover 1HP can be repaired faster by Akashi when checking in every 20 minutes, but others will be slower. |
| + | |
| *Using 2 AR in the same fleet will increase the repair speed: | | *Using 2 AR in the same fleet will increase the repair speed: |
− | **This works regardless of which is the flagship. | + | **This works regardless of which is the flagship, |
| + | **Both need to be 1st and 2nd ships respectively, |
| + | **The second AR must have at least 1 {{Facility}} equipped. |
| | | |
| + | When meeting the above conditions, the repair speed is then: |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
− | ! colspan=7|Repair Speed: <math>\text{Mod}_\text{AR}</math> [https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://discord.com/channels/118339803660943369/178613137430282240/1144640353702531212] | + | !#AR!! <math>\text{Mod}_\text{AR}</math>!!Faster |
− | |-
| |
− | !rowspan=2| AR!! colspan=5|AR Level!!rowspan=2| Notes
| |
− | |-
| |
− | !1-9!! 10-29!! 30-59!! 60-99!! 100+
| |
| |- | | |- |
| !1 | | !1 |
− | |colspan=5| 1||
| + | |1||0% |
| |- | | |- |
| !2 | | !2 |
− | | ?|| ?|| ~0.85|| ?|| ?|| ''Might only be linked to Asahi's lv | + | |0.85||15% |
| |} | | |} |
| + | [https://x.com/Schmeichel20/status/1703728038700278122?s=20][https://twitter.com/Schmeichel20/status/1700426867797557276?s=20][https://x.com/yukicacoon/status/1701163814455329259?s=20] |
| | | |
| =Emergency Anchorage Repairs= | | =Emergency Anchorage Repairs= |