Phase 1/World 4

World 4-1: ジャム島攻略作戦 Battle of Jam Island

Strategy Name
ジャム島攻略作戦 (Jam Island Capture Tactics)
Difficulty
☆ ☆ ☆ ☆
Item
Strategy Content
西方作戦の第一弾として、ジャム島攻略作戦を展開せよ! (対潜警戒を厳とせよ)
As the first step of the Western strategy, carry out an operation to capture Jam Island! (Take Anti-Submarine Precautions)

Stage Guide

4-1
Fleet
Route
Other Notes
AP AS AS+
34 75 150
  • B, G and H are submarine nodes.
  • 2 or more DD: E → F. Otherwise random.
  • While dedicated ASW setups are not necessary, a sonar as the third piece of equipment on a DD is minimally recommended.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵哨戒艦隊
Pattern 1           
Pattern 2         
B
東方潜水艦隊
Pattern 1           
Pattern 2        
C
東方艦隊
Pattern 1         
Pattern 2       
Pattern 3       
D
東方派遣艦隊
Boss Node
Pattern 1         
 
AS+
144
AS
72
Pattern 2         
AS+
144
AS
72
E
敵水雷戦隊
Pattern 1         
 
Pattern 2         
F   +40 - 120
G
東方潜水艦隊
Pattern 1         
 
Pattern 2        
H
東方潜水艦隊
Pattern 1         
 
Pattern 2        
I
東方艦隊
Pattern 1         
Pattern 2       
Pattern 3       

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Fubuki, Murakumo, Ayanami, Shikinami, Fumizuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Shigure, Asashio, Ooshio, Arashio, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Kaga, Souryuu, Ryuujou, Hiyou, Junyou, Shouhou Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
B Fubuki, Murakumo, Ayanami, Shikinami, Fumizuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Shigure, Asashio, Arashio, Ooshio, Shiranui Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Atago, Maya, Choukai, Tone Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Junyou, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
C Fubuki, Murakumo, Isonami, Shikinami, Akatsuki, Hibiki, Ikazuchi, Shigure, Asashio, Ooshio, Kagerou, Shiranui, Kuroshio Kitakami, Tatsuta, Tama, Kiso, Natori, Yura, Sendai, Jintsu, Naka, Kinu Mogami, Kako, Haguro, Takao, Atago, Choukai, Chikuma, Ashigara Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Junyou, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
D Yukikaze, Shimakaze, Uranami Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Kinu, Abukuma, Yuubari Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Houshou, Ryuujou, Hiyou, Junyou, Shouhou I-168 Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
E Fubuki, Murakumo, Ayanami, Shikinami, Akatsuki, Hibiki, Ikazuchi, Inazuma, Shigure, Asashio, Ooshio, Arashio, Kagerou, Shiranui, Kuroshio Kitakami, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Maya, Choukai, Chikuma Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Junyou, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
G Shikinami, Murakumo, Fumizuki, Akatsuki, Hibiki, Inazuma, Shigure, Asashio, Ooshio, Kagerou, Shiranui, Kuroshio Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Sendai, Naka Nachi, Ashigara, Haguro, Maya, Choukai, Tone, Mogami Chitose, Chiyoda Souryuu, Junyou Mutsu, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
H Fubuki, Shirayuki, Murakumo, Shikinami, Akatsuki, Ikazuchi, Inazuma, Ooshio, Arashio, Kagerou, Shiranui Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Kako, Myoukou, Nachi, Haguro, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Souryuu, Junyou, Houshou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
I Fubuki, Isonami, Ayanami, Fumizuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Shigure, Ooshio, Arashio, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Mogami, Atago, Kako, Myoukou, Ashigara, Haguro, Maya, Choukai, Chikuma Chitose, Chiyoda Souryuu, Hiyou, Junyou, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 4-2: カレー洋制圧戦 Curry Ocean Pacification

Strategy Name
カレー洋制圧戦 (Curry Ocean Takeover Battle)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
カレー洋の制圧作戦を行う。 採掘地域を確保しつつ、カレー半島水域の敵艦隊を無力化せよ!
We are undertaking operations to control the Curry Ocean. Secure the mines and incapacitate the enemy fleet!

Stage Guide

4-2
Fleet
Route
Other Notes
AP AS AS+
51 113 226


  • Node B drops 20% of your remaining fuel in the fleet without radar (電探).
  • Node C and F are submarines nodes.
  • You will get sent from node A to E if you have two or more Destroyers in your fleet. Otherwise, the compass is random.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵前衛艦隊
Pattern 1         
Pattern 2       
Pattern 3         
B Without Radar Maelstrom:   - 20%
With Radar Maelstrom:   - 25
C
敵潜水教導艦隊
Pattern 1         
Pattern 2         
Pattern 3       
D
東方主力艦隊
Boss Node
Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
81
AS
41
Pattern 3         
AS+
81
AS
41
E Pattern 1   +40 - 120
F
敵潜水教導艦隊
Pattern 1         
Pattern 2         
Pattern 3       
G Pattern 1   +20 - 60
H
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
225
AS
113
Pattern 3       
AS+
216
AS
108
I
敵補給船団
Pattern 1         
Pattern 2       
Pattern 3         

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Fubuki, Shirayuki, Mutsuki, Kisaragi, Akatsuki, Samidare, Murasame, Suzukaze, Shiranui, Kuroshio Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Jintsu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Junyou, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
C Fubuki, Hatsuyuki, Akatsuki, Suzukaze, Kagerou, Kuroshio, Kisaragi Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Natori, Yura, Sendai, Jintsu, Naka Furutaka, Aoba, Nachi, Haguro, Maya Kaga, Souryuu, Hiyou, Junyou, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima
D Yukikaze, Shimakaze, Yuugumo, Yayoi,Urakaze Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Kinu, Abukuma, Yuubari Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Houshou, Ryuujou, Hiyou, Junyou, Zuihou, Shouhou I-58 Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F Fubuki, Shirayuki, Hatsuyuki, Miyuki, Isonami, Mutsuki, Kisaragi, Akatsuki, Samidare, Murasame, Suzukaze, Kagerou, Shiranui Kitakami, Tenryuu, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Nachi, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Junyou, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
H Fubuki, Shirayuki, Hatsuyuki, Miyuki, Isonami, Mutsuki, Kisaragi, Akatsuki, Samidare, Murasame, Suzukaze, Kagerou, Shiranui, Kuroshio Kitakami, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Junyou, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
I Fubuki, Shirayuki, Miyuki, Isonami, Mutsuki, Kisaragi, Samidare, Murasame, Kagerou, Shiranui, Kuroshio Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsu, Naka Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Mogami Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Shouhou, Junyou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 4-3: リランカ島空襲 Bombing of Ri Lanka

Strategy Name
リランカ島空襲 (Ri Lanka Air Raid)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
空母を伴った艦隊を編成し、リランカ島の敵母港に展開する敵艦隊を叩け!
Form an air fleet to destroy the enemy home port of Ri Lanka!

Stage Guide

4-3
Fleet
Route
Other Notes
AP AS AS+
51 114 228
  • D, F and K are submarines nodes with mostly or only submarines.
  • Node G always has a single submarine accompanying the enemy fleet.
  • Boss Node I may have a single submarine. (2 out of 3 possible combinations)
  • Equipping at least one ship for a preemptive anti-sub attack may assist with clearing the pre-boss and boss nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
  • Branching rules (according to the Kancolle Wikiwiki):
    • Having 2 or more DDs will always direct you to node A, which has BBs. 1 or less directs you to F or J.
    • You MUST have 2+ CAs (not CAV) to go from F→G.
    • Having 1 or more CAV/AV will direct you from J→K. Similarly, 1 or more CAV/AV will direct you from B→D.
    • Any other setups will result in random zig-zags.
  • 4-3 is a great place for DD/CL grinding and farming submarine kills, since there are 3 SS nodes (D,F and K):
    • Put your DD/CL as flagship and give her all ASW equipment to ensure that she can get MVP at every SS node. Note: Flagship will not always get MVP due to BB/CVL/CLT in your fleet and varying enemy composition patterns.
    • A fleet with 0-1 DD, and 0-1 CA will almost always let you reach two SS nodes (F→K or F→D).
    • Example fleet compositions:
      • Flagship leveling: 1DD/CL (Flagship) + 2CL(T) + 1(F)BB(V) + 2CV(L)
      • Submarine farming: 1 CV + 1 BB + 1 CLT + 2 CL + 1 DD
      • Variety farming: 1DD + 2CL + 1BB + 1CA +1CVL/CV
    • When starting, you may also get to Node J before moving to Node F. If RNG brings you to Node J, use Line Ahead formation, allowing your BB/CVL/CLT to kill enemy's BB/CAs or disable their CV as soon as possible. Defensive formations are almost useless.
    • When you hit the two SS nodes, use Line Abreast formation to maximize your damage on the enemy submarines. CVL can also help with ASW. Getting MVP in these 2 nodes allow your flagship to stay sparking all the time, and you can farm non-stop as long as you can provide ship for other positions. End the sortie after the two SS nodes.
  • It is possible to farm the Bauxite node with fleets of at least 2 DD and at least 1 CAV or AV. You will always go A→B→D, but it is then random between E and G.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵前衛艦隊
Pattern 1         
Pattern 2       
Pattern 3         
AS+
162
AS
81
B   + 30-90
C Without Radar Maelstrom:   -20
With Radar Maelstrom:   -20
D
敵潜水艦隊
Pattern 1        
Pattern 2         
Pattern 3         
E   + 50-150
F
敵潜水艦隊
Pattern 1        
Pattern 2         
Pattern 3         
G
敵空母機動部隊
Pattern 1         
 
AS+
168
AS
84
Pattern 2         
AS+
228
AS
114
H
敵支援艦隊
Pattern 1         
AS+
216
AS
108
Pattern 2         
 
AS+
162
AS
81
I
東方主力艦隊
Boss Node
Pattern 1         
Pattern 2         
 
Pattern 3         
AS+
84
AS
42
J
敵前衛艦隊
Pattern 1         
Pattern 2       
Pattern 3         
AS+
144
AS
72
K
敵潜水艦隊
Pattern 1         
Pattern 2         
Pattern 3         
L Without Radar Maelstrom:   - 14-21
With Radar Maelstrom:   - 4-18
M
敵補給船団
Pattern 1         
Pattern 2         
AS+
84
AS
42
Pattern 3         

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Submarine Tender Aircraft Carrier Submarine Battleship
A Akatsuki Naka, Kitakami, Tatsuta Furutaka, Myoukou, Aoba Junyou, Shouhou, Hiyou, Souryuu Hiei, Hyuuga, Kirishima
D Inazuma, Ayanami, Hibiki, Shiranui, Shiratsuyu Natori, Kitakami, Tama, Naka, Jintsuu, Sendai, Yura, Kiso

Ashigara, Choukai, Furutaka, Chikuma, Kako, Nachi, Takao, Myouko, Mogami

Chitose Houshou, Ryuujou, Souryuu

Haruna, Hyuuga, Ise, Kirishima

F

Akatsuki, Hibiki, Inazuma, Murasame, Yuudachi, Shiratsuyu, Shirayuki, Kagerou, Shiranui

Tama, Naka, Kitakami, Kiso, Isuzu, Natori, Jintsuu, Sendai, Tenryuu, Tatsuta, Yura

Haguro, Furutaka, Kako, Myoko, Maya, Aoba, Takao

Chitose, Chiyoda Houshou, Shouhou, Ryuujou, Junyou, Souryuu Fusou,
Yamashiro,
Hyuuga,
Kongo,
Kirishima,
Haruna
G Arare, Akatsuki, Inazuma, Shigure Naka, Natori Haguro, Maya Houshou, Ryuujou
H Shikinami, Shiranui, Ayanami Kitakami, Jintsuu Haguro, Aoba, Nachi Ise, Hyuuga
I Shimakaze Ooi, Kitakami, Isuzu, Kinu Mogami, Chikuma, Myoukou, Nachi, Kinugasa, Mikuma Hiyou, Shouhou, Junyou, Kaga, Souryuu Kongou, Hiei, Yamashiro, Kirishima, Haruna, Mutsu
J Ayanami, Shigure,Yuudachi Tenryuu, Kiso, Natori, Tama, Tatsuta, Sendai, Jintsuu Myoukou, Nachi, Ashigara, Haguro, Furutaka, Maya, Atago, Aoba Chiyoda Houshou, Shouhou, Junyou, Ryuujou Souryuu Fusou,
Yamashiro, Ise,
Hyuuga,
Kirishima,
Haruna
K Hibiki, Yuudachi, Shikinami, Shiratsuyu Kitakami, Tama, Natori, Isuzu Aoba, Kako, Tone, Choukai, Atago, Mogami, Haguro, Ashigara, Nachi, Chikuma Chitose, Chiyoda Hiyou, Junyou, Houshou, Ryuujou Hyuuga, Kongo, Haruna, Fusou, Yamashiro
M Shikinami, Kagerou Yura, Tama Mogami, Takao, Atago, Chikuma, Kako Chitose Ryuujou, Shouhou, Souryuu Fusou, Yamashiro, Kirishima,
Hyuuga

World 4-4: カスガダマ沖海戦 Battle of Casgadama

Strategy Name
カスガダマ沖海戦 (Casgadama Island Naval Battle)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
カレー洋西方の敵哨戒線を突破、カスガダマ島沖へ侵攻し、敵東方艦隊の中枢部隊を撃滅せよ!
Break through the enemy picket line in the Western Curry Ocean and destroy the core of the enemy fleet off the coast of Casgadama!

Stage Guide

4-4
Fleet 2DD1CA(V) 3XX
Route
Other Notes
AP AS AS+
70 156 312
  • Recommended fleet composition: 2DD/1CA(V)/2BB/1CV , 2DD/1CA(V)/1BB/2CV , 2DD/1CA(V)/3CV
  • F and I are Submarine Nodes. Also there is a Submarine in the boss's evolved fleet.
  • 2 DDs are needed to go from node A to node F. 1 CA/CAV is needed to go from Node F to Node G. This is the easiest way to the boss (A-F-G-H)
    • If possible, equipping at least one ship for a preemptive anti-sub attack may assist with clearing the boss node by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
    • If you don't have a CA or CAV, bringing CV and BB might lead you to Node G from Node I. However, the chances are slim. If you're going from Node F or C to Node G, then at least 1 CA/CAV is mandatory.
  • G to H (boss) or J is random.
  • This will be your first map where simply defeating the boss node is not enough to 'defeat' the map. You must kill the flagship boss around FOUR times before being allowed to pass. Keep in mind that the boss node changes at 25% of the map health (i.e. after SINKING the boss 3 times), usually to a 'stronger' form.
    • The boss meter does NOT regenerate.
    • To unlock World 5 you need to defeat the boss of World 3 too.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵前衛艦隊
Pattern 1         
Pattern 2       
Pattern 3         
B Without Radar Maelstrom:   - 45%
With Radar Maelstrom:   - 20%
C
敵東方艦隊残存部隊
Pattern 1         
AS+
153
AS
77
Pattern 2         
AS+
228
AS
114
Pattern 3       
D   + 50-150
E   + 35-105
F
敵潜水艦哨戒線
Pattern 1         
AS+
144
AS
72
Pattern 2       
Pattern 3     
G
敵空母機動部隊
Pattern 1         
AS+
228
AS
114
Pattern 2       
AS+
312
AS
156
Pattern 3         
AS+
168
AS
84
H
敵東方中枢艦隊
Boss Node
Initial         
AS+
204
AS
102
Final       
AS+
306
AS
153
Cleared Pattern 1 Same as Initial
Cleared Pattern 2 Same as Final
Cleared Pattern 3         
AS+
72
AS
36
I
敵潜水艦哨戒線
Pattern 1       
Pattern 2     
Pattern 3         
AS+
144
AS
72
J
敵東方艦隊残存部隊
Pattern 1         
AS+
153
AS
77
Pattern 2         
AS+
228
AS
114
Pattern 3       

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Submarine Tender Aircraft Carrier Submarine Battleship
A

Mutsuki,Asashio, Suzukaze, Shikinami

Tenryuu, Natori, Yura, Kitakami, Sendai, Naka, Isuzu, Kuma, Tama, Kiso, Jintsuu Atago, Takao, Maya, Choukai, Tone, Chikuma, Myoukou, Nachi, Ashigara, Aoba, Mogami, Chiyoda Hiyou Yamashiro, Fusou, Kongou, Hiei, Kirishima
C Mutsuki Yura, Jintsuu, Naka Chiyoda Ryuujou Kongou
F Mutsuki, Asashio, Kisaragi, Suzukaze Kuma, Naka, Tama, Natori, Yura, Kiso, Sendai, Jintsuu Aoba, Kako, Furutaka, Chikuma, Nachi, Ashigara, Maya, Mogami Chiyoda Ryuujou Haruna, Hiei, Fusou
G

Hatsuyuki, Ooshio, Miyuki, Arashio, Kisaragi, Shiranui

Sendai, Yura, Kuma, Isuzu, Kiso

Atago, Aoba, Maya, Myoukou, Nachi, Ashigara, Tone, Chikuma, Kako, Furutaka

Chiyoda Shouhou Kongou, Haruna, Fusou
H Naganami, Uzuki, Hamakaze

Ooi, Kinu, Abukuma, Kitakami

Mogami, Maya, Kinugasa, Takao, Chikuma, Myoukou, Tone, Ashigara, Nachi, Haguro

Taigei Akagi, Kaga, Junyou, Hiyou, Zuihou,Shoukaku

Mutsu, Kongou, Hiei, Haruna, Kirishima, Yamashiro, Fusou, Ise, Hyuuga, Nagato

I Choukai
J Mutsuki

Natori, Kiso, Sendai, Tama, Jintsuu, Kuma

Chikuma, Tone, Kako Chiyoda Junyou, Ryuujou, Shouhou Kirishima

World 4-5: 深海東洋艦隊漸減作戦 Abyssal Eastern Ocean Fleet Reduction Operation

Strategy Name
深海東洋艦隊漸減作戦 (Reduction of Abyssal Eastern Ocean Fleet)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
我が艦隊により大打撃を受けた敵東洋艦隊がリランカ島の港湾に再集結しつつある。遊撃部隊を編成し、敵増援を撃滅せよ!
Enemy Eastern Fleet which we have inflicted losses on is gathering at the harbor of Ri Lanka Island again. Form a strike team and eliminate the enemy reinforcements!

Stage Guide

4-5 via J node
Fleet (BB+CV) ≤ 3
Route
Other Notes Final form requires 333/167 for AS+/AS
AP AS AS+
92 207 414
4-5 via H node
Fleet
Route
Other Notes
AP AS AS+
112 252 504
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA1CL + 2DD + at least 1 from
SSV/CT/AV/CVL/CAV/CA/CL/DD
BAll other fleets
ACActive Branching
DActive Branching
BCActive Branching
EActive Branching
FHFleets not sent to J
JBB+BBV+CV≤3,
or Akitsushima (+ Type 2 Flying Boat?) + 1DD? (Confirming)
GFActive Branching
IActive Branching
HKSS+SSV≥a certain amount? (1 can go to M),
or Fail LoS check for M
MLoS check
IFBB+BBV≥2
JFleets not sent to F
JLSS+SSV≥1,
or Fail LoS check for M
MLoS check
  • Unlocked by clearing both 4-4 and 5-1.
  • The objective of this map is to defeat the Installation Boss (Seaport Hime)
  • It takes 5 kills to clear the map.
  • Upon completion you are rewarded 180 points and a medal
  • Boss's HP bar resets at midnight at the beginning of each month
  • Z1 drops at node I.

Regarding the nodes:

  • Node A, B, and G are all Active Branching nodes.
  • The boss is an installation with AS requirement; depending on the fleet setup it may be better to avoid the night battle node (E) due to carriers not participating at night (which gives the enemy free shots) and the very dangerous enemies. (Ri-Class Kai Flagship, Ne-Class Elite and Tsu-Elite)
  • Node F is a submarine node. This node is not that threatening, but for people using setups without seaplane bombers (or CVLs), this is a guaranteed D defeat, which will reduce the morale of the fleet.

Regarding the boss:

  • HP increases from 380 to 490.
  • Base firepower increases from 100 to 180.
  • Armor increases from 135 to 183 (Counting equipment)
  • This pushes her armor roll values from 128 to 236 (i.e. 183 (±30%)), above the daytime cap of 181. Barring low armor rolls, only critical hits will significantly damage her during the day.
  • Base AA increases from 150 to 170.
  • She gains a completely different set of equipment: Two 15-inch Fortress Cannons, AP Shell, and what is suspected to be Abyssal Avenger Torpedo Bomber. As a side effect of her equipments, her range is increased to long.
  • The changes allow her to hit harder and earlier during daytime. Since she's an installation-type abyssal ship, she uses the carrier damage calculation formula (even though it is displayed as shelling). Thus, her shelling damage, not counting her equipment or the bonus from AP shell, is already over the day battle cap even with Red T engagement. She also gains double attack ability during night battle.
  • On the final form, her escort ships also become tougher (Elite/Flagship Transports and Elite CA Ne-class replaces the DD I/Ha-class Late Model).


Example fleet setups:

1BB(V), 2CV(B), 3CA(V) (B → C → F → J → M)
  • Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Should be able to maintain air superiority with enough distributed fighters (Usually 2 fighters per Carrier).
  • Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary depending on how many planes are loss, but should maintain air superiority or partiality.
  • Possible Equipment setups: One possible recommendation is to arm your BB with a 2 Main gun + 1 AP Shell + Seaplane scout set up, while having your CVs use thier strongest 2 Torpedo bombers + 2 Fighters, CA(V) can consider using 2 Main guns + 1 Type 3 Shell + 1 Seaplane.
  • If using a Yamato-Class, Iowa, or Nagato Kai Ni an AP shell may not be necessary as the base firepower of Yamato can still severely damage the Ru-Kais.
  • Alternatively, you can also go with 2 Main guns + Seaplane Scouts + Type 3 Shell for the BBs which can work effectively if you make it to the boss node. Allowing you to do decent damage to the Harbor Princess during the daytime, and a stronger chance of scoring the kill at night battle.
  • 2BB(V), 3CA(V), 1CV (B → C → F → J → M)
  • Pros: Shouldn't lose at node F, which saves some morale loss. Maximizes the number of ships that can use Type 3 Shell while still making the required AS for artillery spotting. Also avoids the harder H node (which has 1~2 guaranteed Battleship Ru-class Kai Flagship). Does not see Ru-class Kai until boss. Can save on Bauxite Costs.
  • Cons: Ships have lower HP and armor, so easier to accumulate damage along the way, reducing damage dealt at the boss node. Node C and J have Tsu-class (sometimes Elite), so the AS value may vary, and may even result in loss of artillery spotting attacks if all seaplane bombers are shot down.
  • Possible Equipment setups: For this case, BBs can use the 2 Main guns + seaplane scout + Type 3 Shell or AP Shell set up, the CV on the other hand will need to play a more fighter role but using more fighters to help gain air superiority. It's recommended to use of your best 3 Fighters + 1 Torpedo Bomber, CAV should use the standard 2 Main guns + seaplane scout + AP Shell + Type 3 Shell set up.
  • 3BB(V), 3CV(L) (B → C → F → H → M)
  • Pros: With any BBV or CVL, reduces the chance of losing at node F (with appropriate equipment). Provides more firepower, opening air strikes, and better gauge of AS along the way.
  • Cons: CVL is the weakest link in the fleet and may result in more retreats. Fewer ships capable of acting at night. More carriers implying potential loss of attacks if HP is reduced sufficiently.
  • 4BB(V), 2CV (Either B → C → F → H → M or B → E → H → M)
  • Pros (E branch): Fewer battles equals more damage output at boss. Can use the big guns. Does not need to worry about defeats at node F.
  • Cons (E branch): Insufficient equipment slots for night battle gear results in risky night battle (enemy has 3~4 ships with cut-in attack and 1 ship with double attack).
  • Pros (C branch): Even more firepower and armor to reach the boss easier (compared to 3BB(V) + 3CV(L)).
  • Cons (C branch): More resources used, especially when using Yamato and/or Musashi. Will take defeats at F node without a BBV.
  • 2BB, 3CLT, 1CV (B → C → F → J → M)
  • Could potentially go B → E → H → M with this setup but would be difficult to gain AS at H or boss.
  • Pros: Saves bauxite. Can clear out escort ships to allow the BBs to target the boss easier. Less fuel cost.
  • Cons: Even less HP and armor, which can result in more retreats. Can't finish the boss off if the BBs take too much damage torpedo value not counting when attacking boss.
  • 4BB(V), 1CV, 1SS or 3 BB(V), 2 CV, 1SS (Either B → C → F → H → M or B → E → H → M)
  • Pros: Uses the SS(V) as decoy at boss to mitigate damage to the larger ships, which is useful for the last dance attempt(s) as enemy air power is reduced but shelling becomes more deadly.
  • On the final form of the boss, enemies are incapable of damaging 23 armor submarines. As such, it may be safe to advance past node H with a critically-damaged submarine, only on the final form.
  • Theoretically, 23 armor should make SS(V) immune to sinking, but a Repair Team can be equipped to ensure there are 0 risks involved.
  • Pros (E Route): Damage not reduced due to only three battles total (from B → E → H → M path).
  • Pros (C Route): Does not encounter any night battle nodes. Opening strikes and heavier ships mitigate damage taken en-route.
  • Cons: The SS(V) can suffer Taiha before reaching node H, forcing an early retreat.
  • E Route: Have to go through night battle node (from B → E → H → M path).
  • 1BB, 1CVL, 1CL, 2DD + 1(CLT or BB or Fusou-class Kai Ni) (For Z1 farming, A → D → G → I)
  • Requires 1CL+2DD and another ship from SSV/CLp/AV/CVL/CAV/CA/CL/DD to go through node A, which is the requirement to reach node I.
  • BBVs and CAVs can bring seaplane bombers along this route. Although there is a Tsu-class Elite, it's on the night node at node E (which has no air battle)

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Active Branching
Pattern 1 (no combat)
B
Active Branching
Pattern 1 (no combat)
C
東洋方面反攻先遣隊
Pattern 1210       
Pattern 2210       
Pattern 3200       
D
東洋方面威力偵察部隊
Pattern 1200       
Pattern 2190       
E
Night Battle Only
東洋艦隊新編水上打撃部隊
Pattern 1250       
Pattern 2220       
F
深海東洋方面潜水艦隊
Pattern 1230      
Pattern 2220     
Pattern 3220      
Pattern 4210     
G
Active Branching
Pattern 1 (no combat)
H
深海東洋艦隊機動部隊
Pattern 1350       
AS:252
AS+:504
Pattern 2340       
AS:168
AS+:336
Pattern 3320       
AS:168
AS+:336
I
東洋方面後方兵站部隊
Pattern 1240       
Pattern 2220       
J
深海東洋方面増援艦隊
Pattern 1320       
AS:35
AS+:69
Pattern 2310       
AS:35
AS+:69
KPattern 1 "No enemy sighted" (battle avoided)
LPattern 1 "Must be my imagination" (battle avoided)
M
リランカ島港湾守備隊
Pattern 1400       
AS:207
AS+:414
Pattern 2380       
AS:207
AS+:414
Pattern 3360       
AS:207
AS+:414
Pattern 4
Final Form
440       
AS:167
AS+:333
Pattern 5
Final Form
420       
AS:123
AS+:246
Pattern 6
Final Form
400       
AS:123
AS+:246

Drops

Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Submarine Tender Aircraft Carrier Submarine Battleship 
C Akatsuki, Ayanami, Fubuki, Hibiki, Ikazuchi, Inazuma, Isonami, Miyuki, Murakumo, Shikinami, Shirayuki Isuzu, Jintsuu, Nagara, Naka, Natori, Sendai, Yura Choukai, Maya Houshou, Shouhou
D Ayanami, Hatsuharu, Inazuma
E Akatsuki, Hatsuyuki, Inazuma
F Akatsuki, Ayanami, Murakumo, Shirayuki Houshou, Jun'you, Kaga
H Akatsuki, Ayanami, Fubuki, Inazuma, Isonami, Murakumo, Shikinami, Libeccio Jintsuu, Nagara, Tama, Yura Aoba, Ashigara, Atago, Haguro, Kako, Kinugasa, Maya Houshou Yamashiro
I Akatsuki, Ayanami, Fubuki, Hatsuyuki, Hibiki, Inazuma, Miyuki, Z1, Libeccio Kiso, Natori, Sendai Atago, Choukai, Kako, Kinugasa, Maya, Mogami, Nachi Houshou, Shouhou I-8 Fusou, Haruna, Kirishima, Kongou, Yamashiro
J Akatsuki, Ayanami, Hatsuyuki, Hibiki, Ikazuchi, Inazuma, Isonami, Murakumo , Libeccio Jintsuu, Kiso, Nagara, Sendai Ashigara, Chikuma, Choukai, Furutaka, Haguro, Kako, Kinugasa, Maya, Myoukou Houshou, Shouhou Haruna, Hiei, Kirishima, Kongou
M Asashimo, Hayashimo, Kagerou, Kiyoshimo, Maikaze, Mikazuki, Nowaki, Shiranui Isuzu, Jintsuu, Kitakami, Kuma, Nagara, Naka, Natori, Sendai, Tama, Yura Aoba, Ashigara, Atago, Chikuma, Choukai, Furutaka, Haguro, Kako, Kinugasa, Kumano, Maya, Mikuma, Mogami, Myoukou, Nachi, Suzuya, Takao, Tone Hiyou, Jun'you, Kaga, Ryuujou, Shouhou Maruyu Haruna, Hiei, Ise, Hyuuga, Kirishima, Kongou

ko:4해역