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m (→‎Gaining morale with maximum efficiency and minimum cost: Capitalisaiton. Note to editors: This page is going to need some updating in view of changes to 1-5 and 1-1.)
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Morale/Fatigue is a hidden statistic within the game. Each ship has their own morale value. It ranges from 0 to 100 and has various boosts and penalties associated with it.
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=Introduction=
  
;Morale <span style="color:rgb(0,0,0);">↑</span> = Fatigue <span style="color:rgb(0,0,0);">↓</span>
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Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale.
  
Fatigue occurs at low morale. Ships with enough rest will have a morale value of 49. A value above 50 is commonly known as the "sparkle" effect.
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Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls.
  
Morale automatically regenerates at 3 points every 3 minutes (like fuel, steel and ammo) until it reaches 49.  After the 4/23 update, Morale will now regenerate for the time spent on a sortie upon return to base. This operates under same conditions as normal regeneration.
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=Overview=
  
==Indications==
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* Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
Below are the indications of your ship state. Specific effects will be explained below.  Note that the icons do not directly match the actual buff states!
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** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
[[File:Mamiya_blinking_icon.png|thumb|400px|Blinking button in the 'Organize' menu showing that Mamiya's food can be used, indicating that some ships have a Morale under 39.]]
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* [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40.
{| class="wikitable"
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** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly.
|-
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* [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40.
! scope="col" style="text-align:center;" |Morale value
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* Newly obtained ship girls have 40 morale.
! scope="col" style="text-align:center;" |'''Indication'''
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* The time it takes to recover to soft cap from various fatigue states is:
! scope="col" style="text-align:center;" |Ship State
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** Heavy Fatigue: 30-48 minutes
|-
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** Moderate Fatigue: 21-30 minutes
| style="text-align:center;" |100~50
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** Slight Fatigue: 0-9 minutes
| style="text-align:center;" |The ship's image generates the "sparkling" effect.
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* Morale will update '''after every battle'''.
| style="text-align:center;" |High Morale ("Sparkling")
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** This means that ship girls can recieve morale bonuses mid-sortie.
|-
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* Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]].
| style="text-align:center;" |49~40
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| style="text-align:center;" |The ships are in their normal state.
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===Morale Effects===
| style="text-align:center;" |Normal
 
|-
 
| style="text-align:center;" |39~30
 
| style="text-align:center;" |The ships look normal, but the "Mamiya Food Ship" button in Organize/編成 page is flashing.
 
| style="text-align:center;" |Slightly Fatigued
 
|-
 
| style="text-align:center;" |29~20
 
| style="text-align:center;" |An orange smiley face is shown by your ship image in the Organize/編成 page.
 
| style="text-align:center;" |Moderately Fatigued
 
|-
 
| style="text-align:center;" |19~0
 
| style="text-align:center;" |A red smiley face is shown by your ship image in the Organize/編成 page.
 
| style="text-align:center;" |Seriously Fatigued
 
|}
 
  
==Effects==
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
style="text-align: center;"
 +
!style="background-color:#99CCFF;" | Visual Indicator
 +
!style="background-color:#99CCFF;" | Status
 +
!style="background-color:#99CCFF;" | Value
 +
!style="background-color:#99CCFF;" | Effects
 +
!style="background-color:#99CCFF;" | Notes
 
|-
 
|-
! scope="col" style="text-align:center;" |Morale value
+
| rowspan="2"| [[File:.png|100px]]
! scope="col" style="text-align:center;" |Effects
+
| rowspan="2"| High Morale<br>(Sparkling)
 +
| 53-100
 +
|
 +
* Increased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
 +
* Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions.
 +
* Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]].
 +
|
 
|-
 
|-
| style="text-align:center;" |99~53<br />High Morale
+
| 50-52
 +
|  
 +
* No effect on combat.
 +
* Same effect on expeditions and support expeditions as 53+ morale.
 
|
 
|
*'''[Sortie]''' Higher evasion and accuracy during battle.'''<br />'''
 
*'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].<br />
 
*'''[Expedition]''' Higher chance of triggering a [[Expedition#Support_Expeditions|support expedition]].
 
 
|-
 
|-
| style="text-align:center;" |52~50<br />High Morale
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| rowspan="2"| [[File:.png|100px]]
| style="text-align:center;" |
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| Normal Morale
*<p style="text-align:left;">'''[Sortie] '''No effect on performance.</p>
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| 40-49
*<p style="text-align:left;">'''[Expedition]''' Higher chance of great success in [[Expedition#Notes|expeditions]].</p>
+
|  
*<p style="text-align:left;">'''[Expedition]''' Higher chance of triggering [[Expedition#Support_Expeditions|support expedition]].</p>
+
* No bonuses or penalties to combat or expeditions.
 +
|  
 
|-
 
|-
| style="text-align:center;" |49~40<br />Normal
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| Slightly Fatigued
|
+
| 30-39
*Normal state - no effects on performance or special effects.
+
|  
 +
* No bonuses or penalties to combat or expeditions.
 +
| Although the ship girl banner indication does not change, the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state.
 
|-
 
|-
| style="text-align:center;" |39~30<br />Slightly Fatigued
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| [[File:Fatigue.png|100px]]
|
+
| Moderate Fatigue
*'''[Sortie]''' Slightly decreased evasion and accuracy.
+
| 20-29
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
+
|  
 +
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
 +
* Expeditions will fail if the fleet returns in this state.
 +
* Increases the morale loss from sorties.
 +
|
 
|-
 
|-
| style="text-align:center;" |29~20<br />Moderately Fatigued
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| [[File:Heavy_Fatigue.png|100px]]
|
+
| Heavily Fatigued
*'''[Sortie]''' Decreased evasion and accuracy.
+
| 0-19
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
+
|  
 +
* Decreased [[Accuracy,_Evasion_and_Criticals|accuracy and evasion]] in combat.
 +
* Expeditions will fail if the fleet returns in this state.
 +
* The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state.
 +
** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.
 +
|
 
|-
 
|-
| style="text-align:center;" |19~0<br />Seriously Fatigued
 
|
 
*'''[Sortie]''' Severely decreased evasion and accuracy.
 
*'''[Expedition]''' The expedition will fail if your fleet returns in this state.
 
 
|}
 
|}
*'''Morale updates after each battle'''. For example, when your ships sortie at 49 morale:
 
**The 1st MVP ship will receive a double evasion and hit rate buff in the 2nd battle (59 morale for rank A or higher at previous battle)
 
**The flagship will receive a double evasion and hit rate buff at the 2nd battle if the first battle was an S-Rank (+1) and no Night Battle was entered (53 morale).
 
*It is only possible for a ship to sink if it enters a battle node at heavy damage; Morale does not have a direct role in this.  However, Moderately or Seriously fatigued ships suffer severe penalties that are exacerbated with longer sorties.  It is highly recommended to not sortie your demoralized ships unless you are only farming one node and/or do not care about performance.
 
  
==Morale modifiers==
+
===Gaining/Losing Morale===
Below is a table of morale modifier in terms of morale value. +10 morale = -10 fatigue  Morale has a maximum value of 100.
+
 
 
{| class="wikitable"
 
{| class="wikitable"
 +
style="text-align: center;"
 +
!style="background-color:#99CCFF;" colspan="2"| Action
 +
!style="background-color:#99CCFF;" | Morale Change
 +
!style="background-color:#99CCFF;" | Notes
 +
|-
 +
| rowspan="10"|Sortie/Exercise
 +
| Day Battle
 +
| style="color:red;"| -3
 +
|
 
|-
 
|-
! scope="col" style="text-align:center;" |Type
+
| Day Battle<br>(≤30 Morale)
! scope="col" |Action
+
| style="color:red;"| -6
! scope="col" style="text-align:center;" |Morale Modifier
+
| This stacks with the base -3 for a total of -9.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| Night Battle
|Obtaining MVP in a battle
+
| style="color:red;"| -2
| style="text-align:center;" | <font color="#0000ff">+10</font>
+
| Same for both normal morale and fatigued ship girls.<br>Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| MVP
|Entering battle as flagship of a fleet
+
| style="color:green;"| +10
| style="text-align:center;" | <font color="#0000ff">+3</font>
+
|
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| Flagship
|Entering a battle starting with a night battle
+
| style="color:green;"| +3
| style="text-align:center;" | <font color="#0000ff">+1</font>
+
| Requires the result to be at least C-rank.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| Perfect S/S Rank
|Obtaining Battle Rank S/Perfect S
+
| style="color:green;"| +4
| style="text-align:center;" | <font color="#0000ff">+1</font>
+
|
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| A Rank
|Obtaining Battle Rank A
+
| style="color:green;"| +3
| style="text-align:center;" | ±0
+
|
 
|-
 
|-
| style="text-align:center;" |PVP
+
| B Rank
|Returning from a PVP battle
+
| style="color:green;"| +2
| style="text-align:center;" | ±0
+
|  
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| C Rank
|Obtaining Battle Rank B
+
| style="color:green;"| +1
| style="text-align:center;" | <font color="#ff0000">-1</font>
+
|
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| D/E Rank
|Obtaining Battle Rank C
+
| 0
| style="text-align:center;" | <font color="#ff0000">-2</font>
+
|  
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| rowspan="4"| Sortie
|Obtaining Battle Rank D/E
+
| Returning from Sortie
| style="text-align:center;" | <font color="#ff0000">-3</font>
+
| style="color:red;"| -15
 +
|
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| Returning from Sortie<br>(≤30 Morale)
|Transitioning from Day Battle to Night Battle
+
| style="color:red;"| -100
| style="text-align:center;" | <font color="#ff0000">-2</font>
+
| Morale is set to 0.
 
|-
 
|-
| style="text-align:center;" |Sortie/PVP
+
| [[Combat Ration]]<br>(For equipped ship girl)
|Entering battle with morale less than 30
+
| style="color:green;"| +10~14
| style="text-align:center;" | <font color="#ff0000">-6</font>
+
| See [[Combat Ration]] for details.
 
|-
 
|-
| style="text-align:center;" |Expedition
+
| [[Combat Ration]]<br>(Adjacent ship girls)
|Returning from a normal expedition
+
| style="color:green;"| +6~8
| style="text-align:center;" | <font color="#ff0000">-3</font>
+
| See [[Combat Ration]] for details.
 
|-
 
|-
| style="text-align:center;" |Expedition
+
| Exercise
|Returning from Support Expedition #33
+
| Completing Exercise
| style="text-align:center;" | <font color="#ff0000">-1~5</font>
+
| 0
 +
|  
 
|-
 
|-
| style="text-align:center;" |Expedition
+
| rowspan="4"| Expedition
|Returning from Support Expedition #34
+
| Normal Expedition
| style="text-align:center;" | <font color="#ff0000">-1~10</font>
+
| style="color:red;"| -3
 +
|
 
|-
 
|-
| style="text-align:center;" |Sortie
+
| Node Support
|Returning from a sortie
+
| style="color:red;"| -1~5
| style="text-align:center;" | <font color="#ff0000">-15 </font>
+
| See [[Support Expedition]] for details.
 
|-
 
|-
| style="text-align:center;" |Sortie
+
| Boss Support
|Returning from a sortie including ships with 30 or less morale
+
| style="color:red;"|  
| style="text-align:center;" | <font color="#ff0000">-30</font>
+
| See [[Support Expedition]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
| Combat Expedition<br>(Damaged ship girls)
|Newly constructed ships
+
| style="color:red;"| -10
| style="text-align:center;" |morale starts at 40
+
| See [[Expeditions#Combat_Expeditions|Expeditions]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
| rowspan="5"| Other
|Ships obtained from sorties
+
| Natural Regeneration
| style="text-align:center;" |morale starts at 40
+
| style="color:green;"| +3 every 3 minutes
 +
| Stops at 49 morale.
 
|-
 
|-
| style="text-align:center;" |Other
+
| Mamiya<br>(0-39 morale)
|Remodeled ships
+
| Set to 40
| style="text-align:center;" |morale resets to 40
+
| See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
| Mamiya<br>(40-49 morale)
|Docking repair completed
+
| Set to 50
| style="text-align:center;" |reset to 40 '''<u>only if</u>''' morale is 0~39
+
| See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;" |Other
+
| Irako
|Using '''Mamiya Food Ship''' (case 1)
+
| style="color:green;"| +25
| style="text-align:center;" |reset to 40 '''<u>if</u>''' morale is 0~39
+
| See [[#Gifting|below]] for details.
 
|-
 
|-
| style="text-align:center;" |
+
| Evacuated
|Using '''Mamiya Food Ship''' (case 2)
+
| Reduces morale to 0.
| style="text-align:center;" |reset to 50 '''<u>if</u>''' morale is 40~49
+
| See [[Combined_Fleet#Fleet_Command_Facility|Combined Fleet]] for more details.
 
|-
 
|-
| style="text-align:center;" |Other
 
|Natural morale regen
 
| style="text-align:center;" | +3 morale per 3 minutes, '''<u>until reaching 49</u>'''
 
 
|}
 
|}
<p style="margin-top:1em;margin-bottom:1em;">It takes about 20 minutes to go from zero to orange and another 10 to go from orange to normal.</p>
 
  
=== Food Supply Ship "Irako" ===
+
=Gifting=
[[File:Irako.JPG|thumb|207x207px]]
+
 
Irako is a purchasable item, but she can also be obtained from the following missions:
+
Gifting is the option to gift your ship girls tasty sweets to raise their morale. You can choose what gifts you'd like to give your girls by clicking on the '''Gift (給)''' button in the [[Composition]] menu.
* Bm2: rewards Food supply ship "Irako" × 1
+
[[File:Mamiya_blinking_icon.png|thumb|400px|right]]
* Bm3: rewards Food supply ship "Irako" × 1
+
 
* F16: rewards Food supply ship "Irako" × 4 (one-time only)
+
* The amount displayed beside the button is the '''total amount of Mamiya and Irako''' you possess.
 +
* You can choose to give your girls either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]].
 +
** If the Gift button is flashing, you can pick all 3 options.
 +
** If the Gift button isn't flashing, you can only pick the latter 2 options.
 +
* Both Mamiya and Irako can either be obtained through quests, events or the [[Shop|cash shop]].
  
'''Effects:'''
+
===Mamiya===
* Mamiya removes fatigue, whereas Irako will also raise a number of ships' morale to sparkle status.
 
* Mamiya and Irako can be used simultaneously to raise all ships in a fleet to sparkle status.
 
* Irako's sparkling effect will work better on smaller ships, though there are exceptions with certain large ships being affected more so than others.
 
  
==<span style="font-size:20px;">Gaining morale with maximum efficiency and minimum cost</span>==
+
Using Mamiya sets the morale of all ships in the fleet to a fixed value.  
You may want to sparkle ships before sending them on an expedition (to increase chances for great success) or on a sortie (to double their evasion). Here is list of easy ways to keep morale up. You may have unwanted drops that aren't used before being scrapped or consumed; you can use them as a shield to assist in sparkling sorties and not resupply them, then change your flagship to sparkle as required.
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* 0-39 Morale: Set to 40.
===Grind 1-1===
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* 40-49 Morale: Set to 50.
Grinding for morale at 1-1 is relatively easy; all you need to do is send a ship and complete two nodes, almost all ship types can do this no matter their level. However, compared to the tactic for 1-5 below, it is somewhat less efficient, with each sortie only gaining a maximum of (10+10+3+3+1+1-15)
 
  
In all cases, set the ship you want sparkled as the flagship, and after following these steps do a two-node run of 1-1.  Do NOT enter night battles even if you do not get an S-rank, as the primary source of Morale is from getting MVP.  It will usually take ~3 runs to reach maximum or near-maximum morale.
+
Mamiya can either be obtained through:
 +
* [[Shop|Cash Shop]]: 300y for 1
 +
* [[Quests]] (Repeatable): [[Quests#Bq1|Bq1]], [[Quests#C38|C38]]
  
'''If you have a Maruyu, it is extremely useful to use pair her up with the ship you want sparkled to prevent scratch damage.'''
+
===Irako===
  
*'''Low Level DD (lv3~19)'''
+
Using Irako increases the flagship's morale by <span style="color:green;">'''+25'''</span> with an additonal bonus of <span style="color:green;">'''+25'''</span> morale to 0-3 other ship girls in the fleet.  
**Give your flagship your best gear (probably [[12.7cm Twin Gun Mount]] x 2).
 
**Assign 3~5 unused and unmodernized level 1 DDs you have lying around to the fleet.
 
**Remove their gear (to prevent them from stealing MVP).
 
**Use Double Line at 1st node to prevent any ships except for the flagship from scoring a 1-hit kill.
 
**if it is still too hard for the flagship to get MVP, decrease the number of ships (minimum of 4 to use Double Line).
 
*'''High Level DD (>>lv20), CL, CA, BB'''
 
**Give your flagship your best gear 
 
**Assign 1~2 unused level 1  DD/SS(lv1~9)/AV/CLs.  Remove their gear.
 
**If you want to make high level DDs sparkle, don't use CLs to fill your fleet: they will attack first because of their longer range and have a chance of stealing MVP.
 
*'''CLT/SS/AV'''
 
**Give your flagship your best gear.  Be sure they have [[Type A Ko-hyoteki]]; add [[Zuiun]]s for AVs.
 
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
 
*'''CV(L)/CAV/BBV'''
 
**Give your flagship torpedo bombers (CVs, CVLs) or [[Zuiun]]s (BBV, CAV)
 
**Set 1~2 unused level 1 DD/SS(lv1~9)/AV/CL/CV(L)/BB.  Remove their gear.
 
  
===Grind 1-5===
+
Irako can be obtained through:
Grinding 1-5 for morale is more advanced. You will probably need ASW gear, and some admirals dislike 1-5 because defeating the boss provides a large amount of Admiral experience, pushing your HQ level up uncontrollably.  1-5 Morale Grinding is faster than at 1-1, only 4 battles (1-2 runs) are needed to obtain near-maximum.
+
* [[Present Box]]es
 +
* [[Shop|Cash Shop]]: 1000y for 5
 +
* [[Quests]] (Repeatable): [[Quests#Bm2|Bm2]], [[Quests#Bm3|Bm3]], [[Quests#Bm8|Bm8]], [[Quests#Bq2|Bq2]], [[Quests#Bq10|Bq10]], [[Quests#C16|C16]]
  
For players with highly trained DDs / CLs that have an ASW that is equal to or over 100 or [[Isuzu|Isuzu Kai Ni]] they can use that map as a way to train ships more effecently to regain morale.
+
===Mamiya and Irako===
  
It should be noted that this strategy can only be used to sparkle ships capable of attacking Subs.
+
Using both Mamiya and Irako together increases the flagship's morale by <span style="color:green;">'''+30'''</span> and the morale of the rest of the ship girls in the fleet by <span style="color:green;">'''+20-31'''</span>
*'''Low Level HQ (under 40)'''
+
* Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
**Set the ship to be sparkled as your flagship.  At this level it is possible to sparkle any of the classes capable of attacking subs (DD, CL, CLT, CAV, CVL, BBV).
+
* If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
**Make sure your flagship has the highest ASW in the group.
+
* A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
***CVL should equip [[Type 97 Torpedo Bomber]]s
+
* Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members.
***BBVs should equip [[Zuiun]]s
+
* You will need to use this two separate times to sparkle a [[Combined Fleet]].
**Add 3 ships: DD, CL(T), CVL, BB(V).  Since only the boss node has an opening torpedo attack, you can safely use your main ships to increase their experience.
 
**If your flagship is a DD, use Double Line at the 1st node to prevent a 1-hit kill by any ship other than the flagship  (otherwise they will attack last due to their short range).  Otherwise, use Line Abreast.
 
**Go home after the 3rd node.
 
**If you want more morale per run, you can advance to the boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
*'''High Level HQ (40+)'''
 
**Set the ship to be sparkled as your flagship.  At this level, it is only possible DDs, CLs and CLTs.
 
**Equip your flagship with your best ASW gear.
 
** Add 3 (or more) unused ships (DDs, CLs or CVLs), and add 1 unused BB for a 2nd shelling phase.
 
**Use double line at 1st node to prevent a 1 hit kill by ships other than the than flagship if your flagship is a DD, other wise use line abreast.
 
**Pray to the RNG to not hit your flagship with the opening torpedo.
 
**Go home after the 3rd node.
 
**If you want more morale per run, you can advance to boss node (assuming your fleet meets the [[World_1:_鎮守府海域#1-5 |conditions]]).  Pray to the RNG that the boss doesn't hit you again, as it is extremely accurate at this level.
 
***If your fleet didn't reach the boss node, restart the program or refresh your browser (refreshing too much might result in a ban).
 
  
'''Day Battle S Victory in Exercises'''
+
=See Also=
*By obtaining a battle rank S in PvP exercises without entering night battle, your flagship will gain 4 morale, while your other ships will gain only 1. The MVP of the battle will receive an additional 10 morale.
+
[[Help:Sparkling]]<br>
*If your ships are fully rested and have a morale of 49, by gaining +1 morale from battle rank S their morale will become 50, which produces the sparkle effect. This can be useful for giving the sparkle effect quickly to ships for a long expedition.
 
*Note that 50 morale, even though it is visibly sparkling, the ship will not recieve any buffs in sorties (Only the flagship (53 morale) and MVP ship (60 morale) will actually have the accuracy/evasion buff).
 
*If you enter night battle or only achieve A rank, only the flagship and MVP will receive the morale boost.
 
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{{Mechanics}}
 
{{Mechanics}}
[[ko:사기 및 피로도]]
 
[[zh:士气]]
 

Revision as of 02:35, 29 October 2019

Introduction

Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.

Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.

Overview

  • Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
    • This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
  • Repairing ship girls below 40 morale will reset their morale to 40.
    • Using an Instant Repair Instant repair can help bring damaged and fatigued ships back up to normal morale quickly.
  • Remodeling a ship girl will reset her morale to 40.
  • Newly obtained ship girls have 40 morale.
  • The time it takes to recover to soft cap from various fatigue states is:
    • Heavy Fatigue: 30-48 minutes
    • Moderate Fatigue: 21-30 minutes
    • Slight Fatigue: 0-9 minutes
  • Morale will update after every battle.
    • This means that ship girls can recieve morale bonuses mid-sortie.
  • Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.

Morale Effects

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Visual Indicator Status Value Effects Notes
100px High Morale
(Sparkling)
53-100
50-52
  • No effect on combat.
  • Same effect on expeditions and support expeditions as 53+ morale.
100px Normal Morale 40-49
  • No bonuses or penalties to combat or expeditions.
Slightly Fatigued 30-39
  • No bonuses or penalties to combat or expeditions.
Although the ship girl banner indication does not change, the Gift button will begin flashing Icon Mamiya.gif if there are any ship girls in the fleet with this state.
100px Moderate Fatigue 20-29
  • Decreased accuracy and evasion in combat.
  • Expeditions will fail if the fleet returns in this state.
  • Increases the morale loss from sorties.
100px Heavily Fatigued 0-19
  • Decreased accuracy and evasion in combat.
  • Expeditions will fail if the fleet returns in this state.
  • The Overkill Protection mechanic changes for ship girls in this state.
    • She will have her HP reduced to 1 instead of losing a percentage of her remaining HP.

Gaining/Losing Morale

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Action Morale Change Notes
Sortie/Exercise Day Battle -3
Day Battle
(≤30 Morale)
-6 This stacks with the base -3 for a total of -9.
Night Battle -2 Same for both normal morale and fatigued ship girls.
Applies to night battle only nodes and stacks with day battle morale cost when night battle pursuit is selected.
MVP +10
Flagship +3 Requires the result to be at least C-rank.
Perfect S/S Rank +4
A Rank +3
B Rank +2
C Rank +1
D/E Rank 0
Sortie Returning from Sortie -15
Returning from Sortie
(≤30 Morale)
-100 Morale is set to 0.
Combat Ration
(For equipped ship girl)
+10~14 See Combat Ration for details.
Combat Ration
(Adjacent ship girls)
+6~8 See Combat Ration for details.
Exercise Completing Exercise 0
Expedition Normal Expedition -3
Node Support -1~5 See Support Expedition for details.
Boss Support See Support Expedition for details.
Combat Expedition
(Damaged ship girls)
-10 See Expeditions for details.
Other Natural Regeneration +3 every 3 minutes Stops at 49 morale.
Mamiya
(0-39 morale)
Set to 40 See below for details.
Mamiya
(40-49 morale)
Set to 50 See below for details.
Irako +25 See below for details.
Evacuated Reduces morale to 0. See Combined Fleet for more details.

Gifting

Gifting is the option to gift your ship girls tasty sweets to raise their morale. You can choose what gifts you'd like to give your girls by clicking on the Gift (給) button in the Composition menu.

Mamiya blinking icon.png
  • The amount displayed beside the button is the total amount of Mamiya and Irako you possess.
  • You can choose to give your girls either, Mamiya only, Irako only, or Both.
    • If the Gift button is flashing, you can pick all 3 options.
    • If the Gift button isn't flashing, you can only pick the latter 2 options.
  • Both Mamiya and Irako can either be obtained through quests, events or the cash shop.

Mamiya

Using Mamiya sets the morale of all ships in the fleet to a fixed value.

  • 0-39 Morale: Set to 40.
  • 40-49 Morale: Set to 50.

Mamiya can either be obtained through:

Irako

Using Irako increases the flagship's morale by +25 with an additonal bonus of +25 morale to 0-3 other ship girls in the fleet.

Irako can be obtained through:

Mamiya and Irako

Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31

  • Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
  • If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
  • A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
  • Using this on a Striking Force Fleet applies the bonus to all 7 members.
  • You will need to use this two separate times to sparkle a Combined Fleet.

See Also

Help:Sparkling