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Difference between revisions of "Morale and Fatigue"
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− | Morale | + | <noinclude> |
+ | Morale is used to measure the current [[Stats#Morale_Indicators|morale status]] of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a [[Help:Viewers|viewer]]. Ship girls recieve bonuses or penalites depending on her level of morale. | ||
− | + | Morale naturally regenerates by '''3 points every 3 minutes''' up to a soft cap of 49. Exceeding this cap requires sorties, exercises or [[#Gifting|gifting]]. Please see [[Help:Sparkling|Sparkling]] for more information on how to sparkle your ship girls. | |
− | + | =Overview= | |
− | Morale | + | * Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition. |
+ | ** This means that sorties which take 15 minutes or more can be done consecutively with a single fleet. | ||
+ | * [[Repair|Repairing]] ship girls below 40 morale will reset their morale to 40. | ||
+ | ** Using an Instant Repair {{IR}} can help bring damaged and fatigued ships back up to normal morale quickly. | ||
+ | * [[Remodel (Mechanic)|Remodeling]] a ship girl will reset her morale to 40. | ||
+ | * Newly obtained ship girls have 40 morale. | ||
+ | * The time it takes to recover to soft cap from various fatigue states is: | ||
+ | ** Heavy Fatigue: 30-48 minutes | ||
+ | ** Moderate Fatigue: 21-30 minutes | ||
+ | ** Slight Fatigue: 0-9 minutes | ||
+ | * Morale will update '''after every battle'''. | ||
+ | ** This means that ship girls can receive morale bonuses mid-sortie. | ||
+ | ** Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53. | ||
+ | * Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using [[#Gifting|gifts]]. | ||
− | == | + | ===Morale Effects=== |
− | + | ||
− | + | </noinclude>{{#ifeq:{{PAGENAME}}|Morale and Fatigue||''This is a segment from a bigger article. See [[Morale and Fatigue]] for more details.''}} | |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align:center" |
+ | ! Visual Indicator | ||
+ | ! Status | ||
+ | ! Value | ||
+ | ! Effects | ||
+ | ! [[Accuracy, Evasion and Criticals#Accuracy Formulas|Accuracy]]'s <math>\text{Mod}_\text{morale}</math> | ||
|- | |- | ||
− | + | | [[File:Screenshot Fubuki Kai Sparkled.png|160px]] | |
− | + | | {{TextGlow|'''High Morale<br>(Sparkling)'''|black|text-colour=yellow|glow-size=2px}} | |
− | + | | 50-100 | |
+ | | style="text-align:left"| | ||
+ | * Increased chances of [[Expeditions#Great_Success|Great Successes]] during expeditions. | ||
+ | * Increased chances of triggering [[Support_Expedition#Trigger_Rate|Support Expeditions]]. | ||
+ | | 1.2 | ||
|- | |- | ||
− | | | + | | rowspan=2| {{Ship/Banner|Fubuki/Kai|small=true}} |
− | | style="text-align: | + | | '''Normal Morale''' |
− | | | + | | 40-49 |
+ | | style="text-align:left"| | ||
+ | * No bonuses nor penalties anywhere. | ||
+ | | rowspan=2| 1.0 | ||
|- | |- | ||
− | | style="text-align: | + | | '''Slightly Fatigued''' |
− | | | + | | 30-39 |
− | + | | style="text-align:left"| | |
+ | * No bonuses nor penalties anywhere. | ||
+ | ** Although the ship girl banner indication does not change,<br> the [[#Gifting|Gift]] button will begin flashing [[File:Icon_Mamiya.gif]] if there are any ship girls in the fleet with this state. | ||
|- | |- | ||
− | | | + | | {{ItemStack |
− | | style=" | + | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_medium_fatigue}} |
− | | style="text-align: | + | |text-position = top:-2px;left:151px |
+ | |text = [[File:Battle Card Status Medium Fatigue Face.png|17px]] | ||
+ | }} | ||
+ | | style="color:orange"| '''Moderate Fatigue''' | ||
+ | | 20-29 | ||
+ | | style="text-align:left"| | ||
+ | * Expeditions will fail if the fleet returns in this state. | ||
+ | * Increases the morale loss from sorties. | ||
+ | | 0.8 | ||
|- | |- | ||
− | | | + | | {{ItemStack |
− | | | + | |item = {{ShipBattleCardKai|Fubuki/Kai|layers=status_heavy_fatigue}} |
− | | style=" | + | |text-position = top:-2px;left:151px |
− | |- | + | |text = [[File:Battle Card Status Heavy Fatigue Face.png|17px]] |
− | | style="text-align: | + | }} |
− | | | + | | style="color:red"| '''Heavily Fatigued''' |
− | | | + | | 0-19 |
+ | | style="text-align:left"| | ||
+ | * Expeditions will fail if the fleet returns in this state. | ||
+ | * The [[Damage_Calculations#Overkill_Protection|Overkill Protection]] mechanic changes for ship girls in this state. | ||
+ | ** She will have her HP reduced to 1 instead of losing a percentage of her remaining HP. | ||
+ | | 0.5 | ||
|} | |} | ||
+ | <noinclude> | ||
− | == | + | ===Morale modifiers=== |
− | {| class="wikitable" | + | {|class="wikitable" style="text-align:center" |
+ | !Type | ||
+ | !Action | ||
+ | !Morale Modifier | ||
+ | !Notes | ||
+ | |- | ||
+ | |rowspan=10|Sortie/PVP | ||
+ | |Entering a day battle | ||
+ | |{{color|red|-3}} | ||
+ | |style="text-align:left"| If an allied/enemy [[Combined Fleet]] is present, applied after the battle instead. [https://twitter.com/Divinity__123/status/1447941755182227458] | ||
+ | |- | ||
+ | |Entering a day battle with morale less than 30 | ||
+ | |{{color|red|-6}} | ||
+ | |style="text-align:left"| This stacks with the base -3 for a total of -9. | ||
|- | |- | ||
− | + | |Entering '''or''' transitioning to a night battle. | |
− | + | |{{color|red|-2}} | |
|- | |- | ||
− | | | + | |Obtaining MVP in a battle |
− | | | + | |{{color|blue|+10}} |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Ending battle as flagship with at least a C-rank. |
− | | | + | |{{color|blue|+3}} |
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Obtaining Battle Rank S/Perfect S |
− | | | + | |{{color|blue|+4}} |
− | |||
|- | |- | ||
− | | | + | |Obtaining Battle Rank A |
− | | | + | |{{color|blue|+3}} |
− | |||
− | |||
|- | |- | ||
− | | | + | |Obtaining Battle Rank B |
− | | | + | |{{color|blue|+2}} |
− | |||
− | |||
|- | |- | ||
− | | | + | |Obtaining Battle Rank C |
− | | | + | |{{color|blue|+1}} |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |Obtaining Battle Rank D/E | |
− | + | |±0 | |
− | |||
|- | |- | ||
− | | | + | |rowspan=11|Sortie |
− | | | + | |Returning from a sortie with at least 30 morale |
− | | | + | |{{color|red|-15}} |
|- | |- | ||
− | | | + | |Returning from a sortie with morale less than 30 |
− | | | + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | | | ||
|- | |- | ||
− | | style="text-align: | + | |Evacuated from sortie |
− | | | + | |{{tooltip|{{color|red|-100}}|Morale is set to 0}} |
− | | | + | |style="text-align:left"| See {{CommandFacility}} {{EquipmentLink|Fleet Command Facility|Striking Force Fleet Command Facility|Elite Torpedo Squadron Command Facility|link_category=Command Facilities|text=Command Facilities}} for details. |
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration}} (Equipped ship) |
− | | | + | | {{color|blue|+10~14}} |
− | | style="text-align: | + | |rowspan=8 style="text-align:left"|See {{Rations}} {{EquipmentLink|Combat Ration|Combat Ration (Special Onigiri)|Canned Saury|text=Rations|link_category=Ration}} for details. |
+ | *{{Star}} [[Improvement]]s might increase the moral gain. | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration}} (Adjacent ships) |
− | | | + | | {{color|blue|+6~8}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Equipped ship) |
− | | | + | | {{color|blue|+??}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration (Special Onigiri)}} (Adjacent ships) |
− | | | + | | {{color|blue|+??}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | | | + | | {{color|blue|+12}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | | | + | | {{color|blue|+10~14}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Equipped ship) |
− | | | + | | {{color|blue|+21}} |
− | | | ||
|- | |- | ||
− | | | + | | {{EquipmentLink|Combat Ration}} + {{EquipmentLink|Canned Saury}} (Adjacent ships) |
− | | | + | | {{color|blue|+17~20}} |
− | | | ||
|- | |- | ||
− | | | + | |PVP |
− | |Returning from | + | |Returning from PVP |
− | | | + | |±0 |
|- | |- | ||
− | | | + | |rowspan="4"|Expedition |
− | |Returning from | + | |Returning from normal expedition |
− | | | + | |{{color|red|-3}} |
|- | |- | ||
− | + | |Returning from a Node Support Expedition | |
− | |Returning from Support Expedition | + | |{{color|red|-1~5}} (random) |
− | | style="text-align: | + | |rowspan=2 style="text-align:left"|See [[Support Expedition]] for details. |
|- | |- | ||
− | + | |Returning from a Boss Support Expedition | |
− | |Returning from a | + | |{{color|red|-1~10}} (random) |
− | | | ||
|- | |- | ||
− | | style=" | + | | Returning from a Combat Expedition (If damage taken) |
− | + | | style="color:red"| -10 | |
− | | style="text-align: | + | |style="text-align:left"|See [[Expeditions#Combat_Expeditions|Expeditions]] for details. |
|- | |- | ||
− | | | + | |rowspan=8|Other |
− | |Newly constructed | + | |Newly constructed a ship |
− | | | + | |rowspan=3|morale set to 40 |
|- | |- | ||
− | | | + | |Ship obtained from sortie drops |
− | |||
− | |||
|- | |- | ||
− | | | + | |Remodel a ship |
− | |||
− | |||
|- | |- | ||
− | |||
|Docking repair completed | |Docking repair completed | ||
− | + | |reset to 40 '''only if''' morale is 0~39 | |
|- | |- | ||
− | | | + | |rowspan=2|Using '''Food Supply Ship Mamiya''' |
− | |Using ''' | + | |reset to 40 '''if''' morale is 0~39 |
− | + | |rowspan=3 style="text-align:left"|See [[#Gifting|below]] for details. | |
|- | |- | ||
− | + | |reset to 50 '''if''' morale is 40~49 | |
− | |||
− | |||
|- | |- | ||
− | | | + | |Using '''Food Supply Ship Irako''' |
− | | | + | |{{color|blue|+25}} |
− | | | + | |- |
+ | |Morale natural regen | ||
+ | |{{color|blue|+3}} morale per 3 minutes, '''up to 49''' | ||
|} | |} | ||
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− | + | =Gifting= | |
+ | [[File:Mamiya_blinking_icon.png|thumb|400px|right|The Gift (給) button in the Composition menu.]] | ||
+ | {{Card|Food Supply Ship Irako|type=Item|size=80x80px}} | ||
+ | {{Card|Food Supply Ship Mamiya|type=Item|size=80x80px}} | ||
− | + | Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the '''Gift (給)''' button in the [[Composition]] menu. | |
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− | + | * The amount displayed beside the button is the '''total amount of Mamiya and Irako''' possessed. | |
− | + | * Either, [[#Mamiya|Mamiya]] only, [[#Irako|Irako]] only, or [[#Mamiya and Irako|Both]] sweets can be given. | |
+ | ** If the Gift button is flashing ([[File:Icon_Mamiya.gif]]), all 3 options can be picked. | ||
+ | ** If the Gift button isn't flashing, only the latter 2 options can be picked. | ||
+ | * [[Combined Fleet]] are still considered 2 fleets and so require separate uses. | ||
− | + | ===[[Mamiya]]=== | |
+ | {{:Food Supply Ship Mamiya}} | ||
+ | ===[[Irako]]=== | ||
+ | {{:Food Supply Ship Irako}} | ||
+ | ===Mamiya and Irako=== | ||
− | + | Using both Mamiya and Irako together increases the flagship's morale by '''+30''' and the morale of the rest of the ship girls in the fleet by '''+20-31'''. | |
− | + | * Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied. | |
− | + | * If the ship girls are already sparkled, the bonus morale is added on top of their current morale values. | |
− | + | * A single use is roughly equal to 1 Mamiya and 5 Irako used individually. | |
− | + | * Using this on a [[Striking Force Fleet]] applies the bonus to all 7 members. | |
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− | * | ||
− | * | ||
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− | * | ||
− | * | ||
− | |||
− | |||
− | + | =See Also= | |
− | + | [[Shop]]<br> | |
− | + | [[Help:Sparkling]]<br> | |
− | |||
− | |||
− | <br> | ||
{{Mechanics}} | {{Mechanics}} | ||
− | [[ | + | [[Category:Items]] |
− | + | </noinclude> |
Revision as of 09:18, 7 August 2022
Morale is used to measure the current morale status of a ship girl. Low morale is referred to as "Fatigue". The actual stat ranges from 0-100 and is hidden in game. The values can only be viewed by using a viewer. Ship girls recieve bonuses or penalites depending on her level of morale.
Morale naturally regenerates by 3 points every 3 minutes up to a soft cap of 49. Exceeding this cap requires sorties, exercises or gifting. Please see Sparkling for more information on how to sparkle your ship girls.
Overview
- Morale still naturally regenerates while a ship girl with 49 or less morale is on sortie or expedition.
- This means that sorties which take 15 minutes or more can be done consecutively with a single fleet.
- Repairing ship girls below 40 morale will reset their morale to 40.
- Remodeling a ship girl will reset her morale to 40.
- Newly obtained ship girls have 40 morale.
- The time it takes to recover to soft cap from various fatigue states is:
- Heavy Fatigue: 30-48 minutes
- Moderate Fatigue: 21-30 minutes
- Slight Fatigue: 0-9 minutes
- Morale will update after every battle.
- This means that ship girls can receive morale bonuses mid-sortie.
- Since entering a day battle reduces morale by 3, the minimum morale needed to stay Sparkled is usually 53.
- Although morale has a maximum value of 100, it is impossible to hit that value with sorties. It is only possible through repeated exercises and using gifts.
Morale Effects
Visual Indicator | Status | Value | Effects | Accuracy's [math]\displaystyle{ \text{Mod}_\text{morale} }[/math] |
---|---|---|---|---|
High Morale (Sparkling) |
50-100 |
|
1.2 | |
Normal Morale | 40-49 |
|
1.0 | |
Slightly Fatigued | 30-39 |
| ||
Moderate Fatigue | 20-29 |
|
0.8 | |
Heavily Fatigued | 0-19 |
|
0.5 |
Morale modifiers
Type | Action | Morale Modifier | Notes |
---|---|---|---|
Sortie/PVP | Entering a day battle | -3 | If an allied/enemy Combined Fleet is present, applied after the battle instead. [1] |
Entering a day battle with morale less than 30 | -6 | This stacks with the base -3 for a total of -9. | |
Entering or transitioning to a night battle. | -2 | ||
Obtaining MVP in a battle | +10 | ||
Ending battle as flagship with at least a C-rank. | +3 | ||
Obtaining Battle Rank S/Perfect S | +4 | ||
Obtaining Battle Rank A | +3 | ||
Obtaining Battle Rank B | +2 | ||
Obtaining Battle Rank C | +1 | ||
Obtaining Battle Rank D/E | ±0 | ||
Sortie | Returning from a sortie with at least 30 morale | -15 | |
Returning from a sortie with morale less than 30 | -100 | ||
Evacuated from sortie | -100 | See Command Facilities for details. | |
Combat Ration (Equipped ship) | +10~14 | See Rations for details.
| |
Combat Ration (Adjacent ships) | +6~8 | ||
Combat Ration (Special Onigiri) (Equipped ship) | +?? | ||
Combat Ration (Special Onigiri) (Adjacent ships) | +?? | ||
Canned Saury (Equipped ship) | +12 | ||
Canned Saury (Adjacent ships) | +10~14 | ||
Combat Ration + Canned Saury (Equipped ship) | +21 | ||
Combat Ration + Canned Saury (Adjacent ships) | +17~20 | ||
PVP | Returning from PVP | ±0 | |
Expedition | Returning from normal expedition | -3 | |
Returning from a Node Support Expedition | -1~5 (random) | See Support Expedition for details. | |
Returning from a Boss Support Expedition | -1~10 (random) | ||
Returning from a Combat Expedition (If damage taken) | -10 | See Expeditions for details. | |
Other | Newly constructed a ship | morale set to 40 | |
Ship obtained from sortie drops | |||
Remodel a ship | |||
Docking repair completed | reset to 40 only if morale is 0~39 | ||
Using Food Supply Ship Mamiya | reset to 40 if morale is 0~39 | See below for details. | |
reset to 50 if morale is 40~49 | |||
Using Food Supply Ship Irako | +25 | ||
Morale natural regen | +3 morale per 3 minutes, up to 49 |
Gifting
Gifting is the function to feed sweets to ship girls in a fleet to raise their morale. This function is available by clicking on the Gift (給) button in the Composition menu.
- The amount displayed beside the button is the total amount of Mamiya and Irako possessed.
- Either, Mamiya only, Irako only, or Both sweets can be given.
- Combined Fleet are still considered 2 fleets and so require separate uses.
Mamiya
Using Mamiya sets the morale of all ships in the fleet to a fixed value:
- 0-39 Morale: Set to 40.
- 40-49 Morale: Set to 50.
Irako
Using Irako increases the morale:
- Of the flagship by +25,
- Of 0 to 3 random other ship girls in the fleet by +25.
Mamiya and Irako
Using both Mamiya and Irako together increases the flagship's morale by +30 and the morale of the rest of the ship girls in the fleet by +20-31.
- Ship girls that are below 39 morale get their morale set to 40 before the bonus morale is applied.
- If the ship girls are already sparkled, the bonus morale is added on top of their current morale values.
- A single use is roughly equal to 1 Mamiya and 5 Irako used individually.
- Using this on a Striking Force Fleet applies the bonus to all 7 members.
See Also
|