Changes

m
Undo revision 118188 by がか (talk)
Line 1: Line 1:  +
local U = require("Module:Core")
 
local BaseData = require('Module:BaseData')
 
local BaseData = require('Module:BaseData')
    
local Ship = BaseData{
 
local Ship = BaseData{
_ships = {},
+
  _ships = {},
_data_class = false,
+
  _data_class = false,
 
}
 
}
    
function Ship:_prepareShipData()
 
function Ship:_prepareShipData()
self._data_class = self._data_class or require('Module:ShipData')
+
  self._data_class = self._data_class or require('Module:ShipData')
 
end
 
end
    
function Ship:get(stat, name, model)
 
function Ship:get(stat, name, model)
return self:create(name, model)[stat]()
+
  return self:create(name, model)[stat]()
 
end
 
end
    
function Ship:create(name, model)
 
function Ship:create(name, model)
self:_prepareShipData()
+
  self:_prepareShipData()
if name == nil then
+
  if name == nil then
return self._data_class()
+
    return self._data_class()
end
+
  end
if model == nil then
+
  if model == nil then
name, model = self:process_ship_key(name)
+
    name, model = self:process_ship_key(name)
end
+
  end
if not model then
+
  if not model then
model = ""
+
    model = ""
end
+
  end
--check if we already have it
+
  -- check if we already have it
if self._ships[name] and self._ships[name][model] then
+
  if self._ships[name] and self._ships[name][model] then
return self._ships[name][model]
+
    return self._ships[name][model]
else
+
  else
local ship = self._data_class(self:get_table(name, model))
+
    local ship = self._data_class(self:get_table(name, model))
if not self._ships[name] then
+
    if not self._ships[name] then
self._ships[name] = {}
+
      self._ships[name] = {}
end
+
    end
self._ships[name][model] = ship
+
    self._ships[name][model] = ship
return ship
+
    return ship
end
+
  end
 
end
 
end
    
function Ship:process_ship_key_as_reference(reference, base)
 
function Ship:process_ship_key_as_reference(reference, base)
name, model = self:process_ship_key(reference)
+
  name, model = self:process_ship_key(reference)
if #name == 0 then
+
  if #name == 0 then
name = base
+
    name = base
end
+
  end
return name, model
+
  return name, model
 
end
 
end
    
function Ship:create_from_reference(reference, base)
 
function Ship:create_from_reference(reference, base)
name, model = self:process_ship_key(reference)
+
  name, model = self:process_ship_key(reference)
if #name == 0 then
+
  if #name == 0 then
name = base:base_name()
+
    name = base:base_name()
end
+
  end
return self(name, model)
+
  return self(name, model)
 
end
 
end
    
function Ship:get_table(name, model)
 
function Ship:get_table(name, model)
--Catch a failed require
+
  local success, ship_table = Ship.requireModule(name, self._enemy)
local success, ship_table = pcall(function () return require(mw.ustring.format('Module:%s', name)) end)
+
  local ship_form_table
--require succeeded
+
  if success then
if success then
+
    ship_form_table = ship_table[model]
ship_table = ship_table[model]
+
    if not ship_form_table and ship_table.seasonals then
if not ship_table then
+
      ship_form_table = ship_table.seasonals[model] or U.ifindBy(
--create a ShipData with what we have
+
        ship_table.seasonals,
ship_table = {_name = name, _suffix = model}
+
        function(data)
elseif type(ship_table) == "string" then
+
          return data._suffix == model and (not data._name or data._name == name)
ship_table = self:get_table(self:process_ship_key_as_reference(ship_table, name))
+
        end
end
+
      )
--require failed
+
      if ship_form_table and type(ship_form_table) ~= "string" then
else
+
        ship_form_table._seasonal = true
--create a ShipData with what we have
+
      end
ship_table = {_name = name, _suffix = model}
+
    end
end
+
    if type(ship_form_table) == "string" then
return ship_table
+
      ship_form_table = self:get_table(self:process_ship_key_as_reference(ship_form_table, name))
 +
    end
 +
  end
 +
  local id = tonumber(name)
 +
  if not ship_form_table then
 +
    ship_form_table = {
 +
        _name = not id and name or nil,
 +
        _suffix = not id and model or nil,
 +
        _api_id = id or nil,
 +
        _dummy = true
 +
    }
 +
  end
 +
  if ship_form_table._name == nil then
 +
    ship_form_table._name = name
 +
  end
 +
  if ship_form_table._suffix == nil then
 +
    ship_form_table._suffix = model
 +
  end
 +
  ship_form_table._key = model
 +
  if not id and name:sub(1, 5) == 'Vita:' then
 +
    ship_form_table._vita = true
 +
  end
 +
  return ship_form_table
 
end
 
end
    
function Ship:process_ship_key(ship_key)
 
function Ship:process_ship_key(ship_key)
    -- [[Category:Todo]]: rfind?
+
  local split = string.find(ship_key, '/')
local split = mw.ustring.find(ship_key, '/')
+
  local ship_base_name, ship_suffix
local ship_base_name, ship_suffix
+
  if split == nil then
if split == nil then
+
    ship_base_name = ship_key
ship_base_name = ship_key
+
  else
else
+
    ship_base_name = split - 1 > 0 and string.sub(ship_key, 1, split - 1) or ''
    local split2 = mw.ustring.find(ship_key, '/', split + 1)
+
    ship_suffix = string.sub(ship_key, split + 1, -1)
    if split2 == nil then
+
  end
    ship_base_name = split - 1 > 0 and mw.ustring.sub(ship_key, 1, split - 1) or ''
+
  return ship_base_name, ship_suffix
    ship_suffix = mw.ustring.sub(ship_key, split + 1, -1)
  −
else
  −
    ship_base_name = split2 - 1 > 0 and mw.ustring.sub(ship_key, 1, split2 - 1) or ''
  −
    ship_suffix = mw.ustring.sub(ship_key, split2 + 1, -1)
  −
end
  −
end
  −
return ship_base_name, ship_suffix
   
end
 
end
   −
function Ship:get_module(name)
+
function Ship:get_module(name, isEnemy)
if name == nil then
+
  if not name then
return nil
+
    return nil
else
+
  end
name = self:process_ship_key(name)
+
  name = self:process_ship_key(name)
end
+
  return string.format('Module:Data/%s/%s', isEnemy and 'Enemy' or 'Ship', name)
return mw.ustring.format('Module:%s', name)
+
end
 +
 
 +
function Ship.requireModule(name, is_enemy)
 +
  local success, ship_table
 +
  if not is_enemy then
 +
success, ship_table = U.requireModule('Data/Ship/' .. name)
 +
  end
 +
  if not success then
 +
    success, ship_table = U.requireModule('Data/Enemy/' .. name)
 +
  end
 +
  return success, ship_table
 
end
 
end
    
function Ship:extend(data)
 
function Ship:extend(data)
data = data or {}
+
  data = data or {}
setmetatable(data, data)
+
  setmetatable(data, data)
data.__index = self
+
  data.__index = self
data.__call = self.__call
+
  data.__call = self.__call
return data
+
  return data
 
end
 
end
  
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