Changes

m
Add autogyro plane type
Line 2: Line 2:  
local EquipmentInfoKai = require('Module:EquipmentInfoKai')
 
local EquipmentInfoKai = require('Module:EquipmentInfoKai')
 
local Tabber = require('Module:Tabber')
 
local Tabber = require('Module:Tabber')
 +
local Equipment = require('Module:Equipment')
    
local EnemyEquipmentInfoKai = EquipmentInfoKai{
 
local EnemyEquipmentInfoKai = EquipmentInfoKai{
 +
_enemy = true,
 
_template = [[{|class="${table_class}" id="${table_id}" style="border: 1px solid darkgray; width: 380px; background-color: #fafafa;${float}"
 
_template = [[{|class="${table_class}" id="${table_id}" style="border: 1px solid darkgray; width: 380px; background-color: #fafafa;${float}"
 
|-
 
|-
Line 27: Line 29:  
[10] = true, -- LBAS only
 
[10] = true, -- LBAS only
 
[11] = true,
 
[11] = true,
 +
[25] = true,
 
[41] = true, -- LBAS only
 
[41] = true, -- LBAS only
 
[47] = true,
 
[47] = true,
Line 32: Line 35:  
_abyssal_equipment_label = "''Abyssal Equipment''",
 
_abyssal_equipment_label = "''Abyssal Equipment''",
 
}
 
}
 +
 +
function EnemyEquipmentInfoKai:get_module()
 +
self._equipment_data_module = Equipment:get_module(self._args.name or self._args[1], 'EnemyEquipment')
 +
end
    
function EnemyEquipmentInfoKai:image()
 
function EnemyEquipmentInfoKai:image()
self._vars.card = EquipmentGraphicKai:get{equip = self._equipment}
+
self._vars.card = EquipmentGraphicKai:get{equip = self._equipment, size = '350px'}
 
if self._plane_types[self._equipment:type()] then
 
if self._plane_types[self._equipment:type()] then
 
local tabber = Tabber()
 
local tabber = Tabber()
311

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