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| ==Parameter Naming== | | ==Parameter Naming== |
− | Module invocation is done via passing arguments. These argument names and argument values are all done in the following format | + | Module invocation is done via passing parameters and arguments. These parameter names and argument values are all done in the following format |
− | *<Node Letter><Pattern Number>_<argument> = <argument value> | + | *<Node Letter><Pattern Number>_<parameter> = <argument value> |
| except for assigning node labels which is shown below. | | except for assigning node labels which is shown below. |
| | | |
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| <b>You may add span and css tags as you wish as they will be pasted in directly to the page. Examples are below.</b> | | <b>You may add span and css tags as you wish as they will be pasted in directly to the page. Examples are below.</b> |
| | | |
| + | '''''<span style="color:red">Everything is Case-Insensitive</span>''''' |
| ===Node Label=== | | ===Node Label=== |
| Simply pass the name of the node with | | Simply pass the name of the node with |
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| | | |
| ===Air Superiority and Air Supremacy=== | | ===Air Superiority and Air Supremacy=== |
− | *<Node Letter and Pattern Number>_air_superiority = <value> | + | The module will automatically calculate required air power for Air Superiority and Air Supremacy. |
− | *<Node Letter and Pattern Number>_air_supremacy = <value> | + | *<Node Letter and Pattern Number>_enemy_air_power = <value> |
| + | '''Do not pass a value of 0 unless enemy launches plane but has 0 air power (e.g. [[Anchorage Water Demon]]).''' |
| + | |
| + | For example, |
| + | *B2_enemy_air_power = 50 |
| + | |
| + | |
| + | ===Boss Nodes=== |
| + | If an explicit boss node is not given, the module will assume it is the last letter given. |
| + | |
| + | *boss_node = <Node letter> |
| Eg, | | Eg, |
− | *B2_air_superiority = 50 | + | *boss_node = M |
− | *D5_air_supremacy = 100 | + | *boss_node = J |
| | | |
| ===Xp=== | | ===Xp=== |
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| Formations are: | | Formations are: |
| *line_ahead | | *line_ahead |
− | *doubleline | + | *double_line |
| *diamond | | *diamond |
| *echelon | | *echelon |
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| | | |
| ===Node Final Forms=== | | ===Node Final Forms=== |
− | This is for denoting that a certain node pattern is the final form. For example, the composition of an enemy fleet might change for the final kill of a gauge map. These would be denoted by being a "final form" of the node's patterns. The parameter takes multiple arguments because there may be multiple final forms for a node based on level requirements. | + | This is for denoting that a certain node pattern is the final form. For example, the composition of an enemy fleet might change for the final kill of a gauge map. These would be denoted by being a "final form" of the node's patterns. The parameter takes multiple arguments because there may be multiple final forms for a node. |
| | | |
| *final_form = <space separated list of nodepatterns> | | *final_form = <space separated list of nodepatterns> |
| Eg, | | Eg, |
| *final_form = C2 C3 | | *final_form = C2 C3 |
| + | |
| + | ===Node Post-Clear Forms=== |
| + | This is for denoting certain node pattern(s) that only appear after the map is cleared. These would be denoted by being a "post-clear only form" of the node's patterns. The parameter takes multiple arguments because there may be multiple post-clear only forms for a node. |
| + | |
| + | *post_final_form = <space separated list of nodepatterns> |
| + | Eg, |
| + | *post_final_form = D2 D3 |
| | | |
| ===Enemies=== | | ===Enemies=== |
− | Enemies are passed in a single argument, | + | Enemies are passed in a single parameter, |
| *<Node Letter and Pattern Number>_node_info = <argument> | | *<Node Letter and Pattern Number>_node_info = <argument> |
| The formation argument should simply be the enemy names, listed below, separated by a space. | | The formation argument should simply be the enemy names, listed below, separated by a space. |
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| *Flagship_2 | | *Flagship_2 |
| *Flagship_Kai | | *Flagship_Kai |
| + | *Late_Model |
| | | |
| '''Some examples are:''' | | '''Some examples are:''' |
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| *For Hoppou (Northern Hime), the 3-5 form has 3-5 appended as such | | *For Hoppou (Northern Hime), the 3-5 form has 3-5 appended as such |
| **northern_princess_3-5_final_form | | **northern_princess_3-5_final_form |
− |
| |
− |
| |
− |
| |
| | | |
| You would invoke the full argument such as follows: | | You would invoke the full argument such as follows: |
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| |A2_lv=> 80<br> | | |A2_lv=> 80<br> |
| |A2_node_info=fuel +50 75 100 125<br> | | |A2_node_info=fuel +50 75 100 125<br> |
− | |A2_air_superiority = 50<br> | + | |A2_enemy_air_power = 33<br> |
− | |A2_air_supremacy=100<br>
| |
| |<br> | | |<br> |
| |B1_xp=900<br> | | |B1_xp=900<br> |
| |B1_node_info=Maelstrom fuel -50<br> | | |B1_node_info=Maelstrom fuel -50<br> |
| |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span><br> | | |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span><br> |
− | |final_form = A2}}</code> | + | |final_form = A2 |
| + | |post_final_form = A1}}</code> |
| | | |
| will result in | | will result in |
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| |A2_lv=> 80 | | |A2_lv=> 80 |
| |A2_node_info=fuel +50 75 100 125 | | |A2_node_info=fuel +50 75 100 125 |
− | |A2_air_superiority = 50 | + | |A2_enemy_air_power = 33 |
− | |A2_air_supremacy=100
| |
| | | | | |
| |B1_xp=900 | | |B1_xp=900 |
| |B1_node_info=Maelstrom fuel -50 | | |B1_node_info=Maelstrom fuel -50 |
| |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span> | | |B_label = 敵前衛警戒部隊 <br> <span style="color:yellow">Day Battle</span> |
− | |final_form = A1}} | + | |final_form = A2 |
| + | |post_final_form = A1}} |
| | | |
| Ignore the nonsense pattern information, please :D (Apparently you fight a maelstrom at node B and it's only day battle) | | Ignore the nonsense pattern information, please :D (Apparently you fight a maelstrom at node B and it's only day battle) |