Changes

Disabling damaged_reference so that the CG looks for specific debuff CGs instead of Damaged CG. Module adjustment needed.
Line 42: Line 42:  
     _battle_card_reference = "/",
 
     _battle_card_reference = "/",
 
     _cg_reference = "/",
 
     _cg_reference = "/",
 +
    --_battle_card_damaged_reference = "/",
 +
    --_cg_damaged_reference = "/",
 +
    _can_debuff = true,
 
     _japanese_name = "空母夏姫",
 
     _japanese_name = "空母夏姫",
 
     _reading = "くうぼなつき",
 
     _reading = "くうぼなつき",
Line 73: Line 76:  
     _battle_card_reference = "/",
 
     _battle_card_reference = "/",
 
     _cg_reference = "/",
 
     _cg_reference = "/",
 +
    --_battle_card_damaged_reference = "/",
 +
    --_cg_damaged_reference = "/",
 +
    _can_debuff = true,
 
     _japanese_name = "空母夏姫",
 
     _japanese_name = "空母夏姫",
 
     _reading = "くうぼなつき",
 
     _reading = "くうぼなつき",
Line 104: Line 110:  
     _battle_card_reference = "/",
 
     _battle_card_reference = "/",
 
     _cg_reference = "/",
 
     _cg_reference = "/",
 +
    --_battle_card_damaged_reference = "/",
 +
    --_cg_damaged_reference = "/",
 +
    _can_debuff = true,
 
     _japanese_name = "空母夏姫",
 
     _japanese_name = "空母夏姫",
 
     _reading = "くうぼなつき",
 
     _reading = "くうぼなつき",
Line 135: Line 144:  
     _battle_card_reference = "/",
 
     _battle_card_reference = "/",
 
     _cg_reference = "/",
 
     _cg_reference = "/",
 +
    --_battle_card_damaged_reference = "/",
 +
    --_cg_damaged_reference = "/",
 +
    _can_debuff = true,
 
     _japanese_name = "空母夏姫II",
 
     _japanese_name = "空母夏姫II",
 
     _reading = "くうぼなつきツー",
 
     _reading = "くうぼなつきツー",
Line 185: Line 197:  
     _luck = nil,
 
     _luck = nil,
 
     _equipment = {
 
     _equipment = {
       {equipment = "Abyssal Night Cat Fighter", size = 49, estimation = true},
+
       {equipment = "Abyssal Night Cat Fighter", size = 48},
       {equipment = "Abyssal Night Dive Bomber", size = 43, estimation = true},
+
       {equipment = "Abyssal Night Dive Bomber", size = 44, estimation = true},
 
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 43, estimation = true},
 
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 43, estimation = true},
 
       {equipment = "Abyssal Patrolling Attack Hawk", size = 43, estimation = true},   
 
       {equipment = "Abyssal Patrolling Attack Hawk", size = 43, estimation = true},   
Line 217: Line 229:  
     _luck = nil,
 
     _luck = nil,
 
     _equipment = {
 
     _equipment = {
       {equipment = "Abyssal Night Cat Fighter", size = 50, estimation = true},
+
       {equipment = "Abyssal Night Cat Fighter", size = 52},
 
       {equipment = "Abyssal Night Dive Bomber", size = 46, estimation = true},
 
       {equipment = "Abyssal Night Dive Bomber", size = 46, estimation = true},
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 46, estimation = true},
+
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 45, estimation = true},
       {equipment = "Abyssal Patrolling Attack Hawk", size = 46, estimation = true},   
+
       {equipment = "Abyssal Patrolling Attack Hawk", size = 45, estimation = true},   
 
       {equipment = "Abyssal Night Operation Aviation Equipment", size = 0, estimation = true},
 
       {equipment = "Abyssal Night Operation Aviation Equipment", size = 0, estimation = true},
 
     },
 
     },
Line 249: Line 261:  
     _luck = nil,
 
     _luck = nil,
 
     _equipment = {
 
     _equipment = {
       {equipment = "Abyssal Night Cat Fighter", size = 54, estimation = true},
+
       {equipment = "Abyssal Night Cat Fighter", size = 54},
 
       {equipment = "Abyssal Night Dive Bomber", size = 48, estimation = true},
 
       {equipment = "Abyssal Night Dive Bomber", size = 48, estimation = true},
 
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 48, estimation = true},
 
       {equipment = "Abyssal Night Revenge Torpedo Bomber", size = 48, estimation = true},
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