Changes

no edit summary
Line 1: Line 1: −
local Utils = require("Module:Utils")
+
local U = require("Module:Core")
 
local Formatting = require("Module:Formatting")
 
local Formatting = require("Module:Formatting")
 +
local Equipment = require("Module:Equipment")
 +
local Iterator = require("Module:Iterator")
 +
local ShipCapabilities = require("Module:ShipCapabilities")
 +
local ShipCardKai = require("Module:ShipCardKai")
 +
local ShipBattleCardKai = require("Module:ShipBattleCardKai")
 +
local Combat = require("Module:CalcCombat")
 +
local EquipmentCardKai = require("Module:EquipmentCardKai")
 +
local EquipmentGraphicKai = require("Module:EquipmentGraphicKai")
 +
local EquipmentCollection = require("Module:Data/Equipment")
 +
-- local AllEquipmentCollection = require("Module:Collection/EquipmentByApiId")
 +
local Development = require("Module:Development")
 +
local ShipsByApiId = require("Module:Collection/ShipsByApiId")
 
local Ship = require("Module:Ship")
 
local Ship = require("Module:Ship")
    
local args = nil
 
local args = nil
 +
-- local Ship = nil
 
local ship = nil
 
local ship = nil
 +
local shipCapabilities = {}
 +
local target = nil
 +
local equipment = nil
 +
local sequence = nil
 +
local sequence_length = nil
 +
local sequence_position = nil
 +
-- local sorted = false
 +
-- local env = {}
 +
 +
local enumerating_functions = {
 +
    args = function() return mw.text.split(args.args, "%s*,%s*") end,
 +
    base_names = function() return require('Module:Collection/ShipsBase') end,
 +
    all_names = function() return require('Module:Collection/Ships') end,
 +
    remodel_names = function()
 +
    local all_names = require('Module:Collection/Ships')
 +
    local base_names = require('Module:Collection/ShipsBase')
 +
    local result = {}
 +
    for _, name in ipairs(all_names) do
 +
    if not U.includes(base_names, name) then
 +
    local ship = Ship(name)
 +
    if ship._implementation_date then
 +
    table.insert(result, name)
 +
    end
 +
    end
 +
    end
 +
    return result
 +
    end,
 +
    enemy = function() return require('Module:Collection/EnemyShips') end,
 +
    equipment = function()
 +
    equipment = true
 +
    return U.imap(EquipmentCollection, function(e) return e._name end)
 +
    end,
 +
    --[[
 +
    allEquipment = function()
 +
    equipment = true
 +
        local result = {}
 +
        for i = 1, 700 do
 +
            if AllEquipmentCollection[i] then
 +
                table.insert(result, AllEquipmentCollection[i])
 +
            end
 +
        end
 +
        return result
 +
    end,
 +
    enemyEquipment = function()
 +
    equipment = true
 +
        local result = {}
 +
        for i = 501, 700 do
 +
            if AllEquipmentCollection[i] then
 +
                table.insert(result, AllEquipmentCollection[i])
 +
            end
 +
        end
 +
        return result
 +
    end,
 +
    ]]--
 +
}
 +
 +
local function format_lua(lua)
 +
return tostring(type(lua) == "table" and table.concat(lua, args.concat_value or ", ") or lua)
 +
end
    
local formatting_functions = {
 
local formatting_functions = {
     -- overrides ShipData:link
+
     air_power = function(ship) return ship.air_power and ship:air_power() or -1 end,
     link = function(ship) return Formatting:format_link(ship:link()) end,
+
    equipment_range = function(ship) return U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0) end,
 +
    equipment_range_diff = function(ship)
 +
        local equipment_range = U.imax(U.imap(ship._equipment or {}, function (e) return Equipment(e.equipment):range() or 0 end), 0)
 +
        return (ship:range() or 0) - equipment_range
 +
    end,
 +
    night_battle_power = function(ship) return (ship:firepower_max() or 0) + (ship:torpedo_max() or 0) end,
 +
    format_day_battle = function(ship)
 +
        local mode, attack_power = shipCapabilities:day_battle()
 +
        return shipCapabilities:format_day_battle(mode, attack_power)
 +
    end,
 +
    format_night_battle = function(ship)
 +
        local mode, attack_power = shipCapabilities:night_battle()
 +
        return shipCapabilities:format_night_battle(mode, attack_power)
 +
    end,
 +
    format_opening_torpedo = function(ship)
 +
        return shipCapabilities:format_torpedo(shipCapabilities:opening_torpedo())
 +
    end,
 +
    format_closing_torpedo = function(ship)
 +
        return shipCapabilities:format_torpedo(shipCapabilities:closing_torpedo())
 +
    end,
 +
    format_asw_attack = function(ship)
 +
        local attack_power, opening, day, night, uncertain = shipCapabilities:asw_attack()
 +
        return shipCapabilities:format_asw_attack(attack_power, opening, day, night, uncertain)
 +
    end,
 +
    format_opening_airstrike = function(ship)
 +
        return shipCapabilities:format_opening_airstrike(shipCapabilities:opening_airstrike())
 +
    end,
 +
    slots = function(ship) return format_lua(U.imap(ship._equipment or {}, function (e) return e and e.size or '?' end)) end,
 +
    equips = function(ship)
 +
        return 'style="text-align:left"|' .. U.ijoin(U.imap(ship._equipment or {}, function (e)
 +
            if not e or e.equipment == nil then
 +
                return '(?)'
 +
            end
 +
            if e.equipment == false then
 +
                return '[[File:Xx_c.png]]'
 +
            end
 +
            local icon = type(e.equipment) == 'string' and Equipment(e.equipment):icon() or e.equipment:icon()
 +
            local link = type(e.equipment) == 'string' and e.equipment or e.equipment:name()
 +
            return string.format('%s [[%s]]', Formatting:format_image{Formatting:format_equipment_icon(icon), link = link}, link)
 +
        end), "<br>")
 +
    end,
 +
    code = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_code(obj:type()) end,
 +
    code_link = function(obj) return string.format("[[%s]]", Formatting:format_ship_code(obj:type())) end,
 +
    type = function(obj) return equipment and Formatting:format_equipment_type(obj:type()) or Formatting:format_ship_type(obj:type()) end,
 +
    icon = function(obj)
 +
        if obj.hp then
 +
            if obj:id() >= 1501 then
 +
                return string.format("[[File:Enemy Icon %s.png|100px]]", obj:unique_name():gsub('- Damaged', 'Damaged'))
 +
            else
 +
                return string.format("[[File:Ship Icon %s.png|100px]]", obj:name())
 +
            end
 +
        else
 +
        return obj.icon and ([=[[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]") or ''
 +
            -- return obj.icon and ([[<span data-sort-value="]] .. (obj._type or '0') .. [=[">[[File:]=] .. Formatting:format_equipment_icon(obj:icon()) .. "]]</span>") or ''
 +
        end
 +
    end,
 +
    icon_damaged = function(obj) return string.format("[[File:Ship Icon %s Damaged.png|100px]]", obj:name()) end,
 +
     link = function(obj) return string.format("[[%s]]", equipment and obj:name() or obj:unique_name()) end,
 +
    class = function(ship) return ship:class() and ship:class():name() or "?" end,
 +
    implementation_date = function(ship)
 +
        local date = ship:implementation_date()
 +
        return not date and "??" or string.format("%s/%s/%s", date[1], date[2] < 10 and "0" .. date[2] or date[2], date[3] < 10 and "0" .. date[3] or date[3])
 +
    end,
 +
    banner = function(obj)
 +
    if not obj or not obj.lua_name then
 +
    return ' '
 +
    end
 +
        return ShipBattleCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
 +
    end,
 +
    card = function(obj)
 +
    if not obj or not obj.lua_name then
 +
    return ' '
 +
    end
 +
        if obj.hp then
 +
            return ShipCardKai:Asset({ obj:lua_name(), hd = true, size = "160px" })
 +
        else
 +
            return EquipmentCardKai:Asset({ obj:name(), size = "75px", link = "nil" })
 +
        end
 +
    end,
 +
    item = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", link = "nil" }) end,
 +
    fairy = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "only", link = "nil" }) end,
 +
    full = function(obj) return EquipmentGraphicKai:Asset({ obj:name(), size = "75px", fairy = "true", link = "nil" }) end,
 +
    card_ = function(o) return string.format("[[File:%s Card.png|75px]]", o:name()) end,
 +
    equipment_ = function(o) return string.format("[[File:%s Equipment.png|75px]]", o:name()) end,
 +
    character_ = function(o) return string.format("[[File:%s Character.png|75px]]", o:name()) end,
 +
    full_ = function(o) return string.format("[[File:%s Full.png|75px]]", o:name()) end,
 +
    format_morale = function(ship)
 +
        local morale = ship:morale() or 49
 +
        return morale <= 19 and "Red" or morale <= 29 and "Orange" or morale <= 49 and "Normal" or "Sparkle"
 +
    end,
 +
    hit_rate = function(ship, target)
 +
        local r = Combat.hit_rate(ship, target)
 +
        if r then
 +
            ship.hit_rate = r
 +
            return r .. "%"
 +
        else
 +
            return "nil"
 +
        end
 +
    end,
 +
    critical_hit_rate = function(ship, target)
 +
        local r = Combat.critical_hit_rate(ship, target)
 +
        if r then
 +
            ship.critical_hit_rate = r
 +
            return r .. "%"
 +
        else
 +
            return "nil"
 +
        end
 +
    end,
 +
    scrap = function(eq)
 +
        local scrap = eq:scrap()
 +
        return string.format("%s/%s/%s/%s", scrap.fuel or 0, scrap.ammo or 0, scrap.steel or 0, scrap.bauxite or 0)
 +
    end,
 +
    development = function(eq) return Development.formatResources(eq) end,
 +
    development_rate = function(eq) return Development.formatRates(eq) end,
 +
    development_hq = function(eq) return Development.formatHQ(eq) end,
 +
    backMinusRarity = function(ship) return (ship:back() or 0) - (ship:rarity() or 0) end,
 +
    rarity_bg = function(ship)
 +
        return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:rarity()), ship:rarity() or '??', Formatting:format_ship_rarity(ship:rarity()))
 +
    end,
 +
    back_bg = function(ship)
 +
        return string.format('style="background:%s"|%s<br>%s', Formatting:format_ship_back(ship:back()), ship:back() or '??', Formatting:format_ship_rarity(ship:back()))
 +
    end,
 +
    same_day_remodel_links = function(ship)
 +
    local result = { string.format("[[%s]]", ship:name()) }
 +
    local visited = {}
 +
visited[ship:name()] = true
 +
    while true do
 +
    local next = ship:remodel_to()
 +
    if not next then break end
 +
    ship = Ship(next)
 +
    if ship._implementation_date then break end
 +
    if visited[ship:name()] then break end
 +
    visited[ship:name()] = true
 +
    table.insert(result, string.format("[[%s]]", ship:name()))
 +
    end
 +
    return table.concat(result, ", ")
 +
    end,
 
}
 
}
   −
function format_lua(lua)
+
--[[
     if type(lua) == "table" then
+
local function addFormattingFunctions(name, table)
         return tostring(table.concat(lua, args.concat_value or ", "))
+
     for k, v in pairs(table) do
    else
+
         formatting_functions[name .. "." .. k] = v
        return tostring(lua)
   
     end
 
     end
 
end
 
end
   −
function format_value(key)
+
addFormattingFunctions("FitData", require("Module:CalcFit"))
 +
addFormattingFunctions("Assets", require("Module:CalcAsset"))
 +
]]--
 +
 
 +
local function format_value(key, ship, target)
 
     local formatting_function = formatting_functions[key]
 
     local formatting_function = formatting_functions[key]
 
     if formatting_function then
 
     if formatting_function then
         return formatting_function(ship)
+
         return formatting_function(ship, target)
 +
    end
 +
    --[[
 +
    if shipCapabilities[key] then
 +
        local a, b = shipCapabilities[key](shipCapabilities)
 +
        return format_lua(b or a)
 +
    end
 +
    ]]--
 +
    local lua = ship[key]
 +
    if type(lua) == "function" then
 +
        return format_lua(lua(ship))
 
     else
 
     else
         local lua = ship[key]
+
         return format_lua(lua)
         if type(lua) == "function" then
+
    end
             return format_lua(lua(ship))
+
end
 +
 
 +
local function format_arg(arg)
 +
    return args.format == "table" and ("| " .. arg .. "\n") or arg
 +
end
 +
 
 +
--[[
 +
local function interpret_setter(s)
 +
    local kv = mw.text.split(s, "%s*~%s*")
 +
    local k = kv[1]
 +
    local v = kv[2]
 +
    local c = kv[3]
 +
    if k and v and c then
 +
        env[c] = env[c] or require("Module:" .. c)
 +
         env[k] = env[c](v)
 +
        if k == "_" then
 +
             ship = env[k]
 +
        end
 +
        return true
 +
    elseif k and v then
 +
        if k == "_equipment" then
 +
            local equipment = {}
 +
            local accuracy = 0
 +
            local ng = 0
 +
            for eq in string.gmatch(v, '([^,]+)') do
 +
                local eqObj = Equipment(eq)
 +
                table.insert(equipment, { equipment = eqObj })
 +
                accuracy = accuracy + (eqObj:shelling_accuracy() or 0)
 +
                if eqObj:type() == 3 then
 +
                    ng = ng + 1
 +
                end
 +
            end
 +
            ship._equipment = equipment
 +
            ship._accuracy = accuracy
 +
            if ng > 0 then
 +
                ship._ng = ng
 +
            end
 
         else
 
         else
             return format_lua(lua)
+
             if v ~= "nil" and ship then
 +
                ship[k] = tonumber(v)
 +
            else
 +
                env[k] = v
 +
            end
 
         end
 
         end
 +
        return true
 +
    else
 +
        return false
 +
    end
 +
end
 +
 +
local function trigger()
 +
    local ship_key = sequence[sequence_position]
 +
    sequence_position = sequence_position + 1
 +
    ship = Ship(ship_key)
 +
    if ship:id() then
 +
        shipCapabilities = ShipCapabilities{ ship = ship }
 +
        equipment = false
 +
    else
 +
        ship = Equipment(ship_key)
 +
        equipment = true
 
     end
 
     end
 
end
 
end
   −
function interpret_arg(arg)
+
local function interpret_arg(arg)
 
     local prefix = string.sub(arg, 1, 1)
 
     local prefix = string.sub(arg, 1, 1)
     if prefix == "!" then
+
    local prefix2 = string.sub(arg, 1, 2)
         local ship_key = string.sub(arg, 2)
+
     if arg == "-" then return format_arg("")
         ship = Ship(ship_key)
+
elseif arg == "!@" then trigger(false)
 +
    elseif prefix2 == "!!" then
 +
        local key = string.sub(arg, 3)
 +
        target = Ship(key)
 +
    elseif prefix == "!" then
 +
         local key = string.sub(arg, 2)
 +
         if not interpret_setter(key) then
 +
            local parts = string.gmatch(key, '([^:]+)')
 +
            local i = 1
 +
            for part in parts do
 +
                if i == 1 then
 +
                    key = part
 +
                    ship = Ship(key)
 +
                    if ship:hp() then
 +
                        shipCapabilities = ShipCapabilities{ ship = ship }
 +
                        equipment = false
 +
                    else
 +
                        ship = Equipment(key)
 +
                        equipment = true
 +
                    end
 +
                else
 +
                    interpret_setter(part)
 +
                end
 +
                i = i + 1
 +
            end
 +
        end
 
     elseif prefix == "#" and args.format == "table" then
 
     elseif prefix == "#" and args.format == "table" then
 
         return "|-\n"
 
         return "|-\n"
     elseif prefix == "?" then
+
     if prefix == "?" then
         local key = string.sub(arg, 2)
+
         local prefix2 = string.sub(arg, 1, 2)
         local value = format_value(key)
+
         if prefix2 == "??" then return format_arg(format_value(string.sub(arg, 3), target, ship))
         if args.format == "table" then
+
         elseif prefix2 == "?#" then return "?# is unimplemented" -- frame:preprocess(format{string.sub(arg, 3), this = env[this] or ""})
            return "|" .. value .. "\n"
   
         else
 
         else
            return value
+
if test then
        end
+
return format_arg(format_value(string.sub(arg, 2), ship, target))
 +
else
 +
return nil
 +
end
 
     else
 
     else
         return arg
+
         return format_arg(arg)
 
     end
 
     end
 
end
 
end
   −
function interpret_args(args_)
+
    Ship = args.enemy and require("Module:EnemyShip") or require("Module:Ship")
     args = args_
+
    if args.from and args.to then
 +
        sequence = {}
 +
        for i = tonumber(args.from), tonumber(args.to) do
 +
            table.insert(sequence, i)
 +
        end
 +
        sequence_position = 1
 +
    end
 +
 
 +
        else
 +
            local buildIterator = Iterator[enumerator]
 +
            if buildIterator then
 +
                sequence = {}
 +
                sequence_position = 1
 +
                local iterator = buildIterator(args)
 +
                while iterator.next() do
 +
                    table.insert(sequence, iterator.current())
 +
                end
 +
                sequence_length = #sequence
 +
            end
 +
 
 +
]]--
 +
 
 +
local function interpret(args_)
 +
args = args_
 +
local filterArgs = {}
 +
    for _, arg in ipairs(args) do
 +
    local prefix = string.sub(arg, 1, 1)
 +
    if prefix == "~" then
 +
    -- ~x.y.z~a.b.c means obj.x.y.z == a or obj.x.y.z == b or obj.x.y.z == c
 +
    -- obj.x.y.z can be obj:x():y():z(), etc.
 +
    local ksvs = mw.text.split(string.sub(arg, 2), "%s*~%s*")
 +
    local ks = mw.text.split(ksvs[1], "%s*%.%s*")
 +
    local vs = mw.text.split(ksvs[2], "%s*,%s*")
 +
    table.insert(filterArgs, {ks, vs})
 +
    end
 +
    end
 +
    local actions = {}
 +
    for _, arg in ipairs(args) do
 +
    local prefix = string.sub(arg, 1, 1)
 +
    if prefix == "@" then
 +
    local enumerator = string.sub(arg, 2)
 +
        local enumerating_function = enumerating_functions[enumerator]
 +
        if enumerating_function then
 +
        sequence = {}
 +
        for _, e in ipairs(enumerating_function()) do
 +
        local ship
 +
        if equipment then
 +
        ship = Equipment(e)
 +
        else
 +
        ship = Ship(e)
 +
        end
 +
        if #filterArgs > 0 then
 +
    local test = true
 +
for _, ksvs in ipairs(filterArgs) do
 +
local test2 = false
 +
 
 +
local obj = ship
 +
for _, k in ipairs(ksvs[1]) do
 +
local g = obj[k]
 +
if type(g) == 'function' then
 +
obj = g(obj)
 +
elseif type(g) == 'table' then
 +
obj = g
 +
else
 +
obj = g
 +
break
 +
end
 +
end
 +
local v1 = tostring(obj)
 +
 
 +
for _, v2 in ipairs(ksvs[2]) do
 +
if v1 == v2 then
 +
test2 = true
 +
break
 +
end
 +
end
 +
 
 +
if not test2 then
 +
test = false
 +
break
 +
end
 +
end
 +
if test then
 +
table.insert(sequence, ship)
 +
end
 +
        else
 +
        table.insert(sequence, ship)
 +
        end
 +
        end
 +
        sequence_position = 1
 +
sequence_length = #sequence
 +
        end
 +
    elseif prefix == '!' then
 +
    local name = string.sub(arg, 2)
 +
    local obj = Ship(name)
 +
    if not obj:hp() then
 +
    equipment = true
 +
    obj = Equipment(name)
 +
    end
 +
    sequence = {}
 +
    table.insert(sequence, obj)
 +
        sequence_position = 1
 +
sequence_length = 1
 +
    elseif arg == "#" or prefix == "?" then
 +
    table.insert(actions, string.sub(arg, 2))
 +
    end
 +
     end
 +
    if args.sort and sequence then
 +
    local sorts = mw.text.split(args.sort, "%s*,%s*")
 +
    table.sort(sequence, function(a, b)
 +
    for _, sort in ipairs(sorts) do
 +
  local x = a[sort](a)
 +
  local y = b[sort](b)
 +
  if x < y then return true end
 +
  if x > y then return false end
 +
    end
 +
return false
 +
end)
 +
    end
 
     local values = {}
 
     local values = {}
     for _, arg in ipairs(args) do
+
     repeat
        local value = interpret_arg(arg)
+
    if sequence then
        if value then
+
    ship = sequence[sequence_position]
            table.insert(values, value)
+
    sequence_position = sequence_position + 1
 +
    end
 +
        for _, arg in ipairs(actions) do
 +
        if arg == '' then
 +
        if args.format == "table" then
 +
        table.insert(values, "|-\n")
 +
        end
 +
        else
 +
            local value = ship and format_arg(format_value(arg, ship)) -- interpret_arg(arg)
 +
            if value then
 +
                table.insert(values, value)
 +
            end
 +
            end
 
         end
 
         end
     end
+
     until not sequence_length or sequence_position > sequence_length
     return table.concat(values, args.concat or "")
+
     return table.concat(values, args.concat or (args.format == "table" and "" or ", "))
 
end
 
end
   −
local Calc = {}
+
local function test()
 
+
mw.log(interpret({"@base_names", "~is_battleship~true", "?link", sort = "type,id"}))
function Calc.format(frame, args)
+
mw.log(interpret({"@base_names", "~class.name~Kagerou Class", "?link", sort = "type,id"}))
    return interpret_args(args or Utils.getTemplateArgs(frame).explicit)
+
mw.log(interpret({"!Saiun", "?icon"}))
 
end
 
end
   −
return Calc
+
return {
 +
format = function(frame) return interpret(U.getTemplateArgs(frame).explicit) end,
 +
test = test,
 +
}
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