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''This page is about the Moderinization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
 
 
=Introduction=
 
 
[[file:moderniztion_intro01.jpg|300px|right]]
 
[[file:moderniztion_intro01.jpg|300px|right]]
Modernisation is used to increase the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}} and Luck {{Luck}} stats of your ship girls. You will require up to 5 copies of other ship girls in order to perform a modernisation.
+
Modernization is used to increase the [[Stats]] of a given ship, namely, the firepower {{Firepower}}, torpedo {{Torpedo}}, anti-air {{AA}}, armour {{Armor}}, HP {{HP}}, ASW {{ASW}}, and Luck {{Luck}}. 1 to 5 other ship girls are required in order to perform a Modernization.
 
+
*''This page is about the Modernization mechanic. Please see [[Remodel_(Menu)]] for information about the UI.''
=How To Modernise=
 
  
 +
=How To Modernize=
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
# Click the '''Select (選択)''' button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
 
 
# Select a ship girl to be placed in a modernization slot.
 
# Select a ship girl to be placed in a modernization slot.
 
+
# Stats that will be improved will turn blue and show the potential maximum improvement.
# Stats that will be improved will turn blue and show you the potential maximum improvement.
+
#* HP, ASW, and Luck will just display a blue up arrow.
 
+
# Once the selection is made, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
#* HP, ASW and Luck will just display a blue up arrow.
+
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
 
# Once you have made your selection, click the '''Begin Synthesis!! (合成開始!!)''' button to modernize.
 
#* The button will be greyed out if the ship girl cannot be modernized any further.
 
  
 
=Overview=
 
=Overview=
 +
* Modernization upgrades for firepower, torpedo, AA, and armor are reset upon [[Remodel (Mechanic)|remodeling]].
 +
** HP, ASW, and luck modernization upgrades are carried over.
 +
* Equipment on a ship girl used for modernization will be lost.
 +
** Remember to '''remove valuable equipment''' before using a ship girl as modernization fodder.
 +
* Stats cannot be increased beyond certain caps.
 +
** For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 +
** For HP, it is '''+2'''.
 +
** For ASW, it is '''+9'''.
 +
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernization fodder.
  
* Modernisation upgrades for firepower, torpedo, AA and armour are reset upon [[Remodel (Mechanic)|remodeling]].
+
=General Modernization=
** HP, ASW and luck modernisation upgrades are carried over.
+
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is:
* Equipment on a ship girl used for modernisation will be lost.
 
** Remember to '''remove valuable equipment''' before using a ship girl as modernisation fodder.
 
* You cannot increase stats beyond certain caps.
 
** For firepower, torpedo, AA, armour and luck; it is dependent on the ship girl and remodel. Please see the individual ship girl pages or [[Ship Maximum Status]] for the caps.
 
* For HP, it is '''+2'''.
 
* For ASW, it is '''+9'''.
 
* [[Composition#Locking_Ship_Girls|Locking]] ship girls will prevent them from showing up as modernisation fodder.
 
 
 
=General Modernisation=
 
 
 
This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from modernisation to these stats is:
 
  
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor</math><br>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
 
<math>\text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor</math>
  
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the modernisation menu.
+
* <math>\text{Stat}_\text{input}</math> is the stat increase displayed on the Modernization menu.
  
 
'''Important Notes'''
 
'''Important Notes'''
 
* There is a fixed 50/50 chance of success/failure.
 
* There is a fixed 50/50 chance of success/failure.
* Success/failiure is calculated '''independently per stat'''.
+
* Success/failure is calculated '''independently per stat'''.
** This means that it is possible for one stat to succeed and another fail.
+
** This means that it is possible for one stat to succeed and another to fail.
 
* Successes are capped by the cap of the respective stat.
 
* Successes are capped by the cap of the respective stat.
** This can change the modernisation efficiency listed below.
+
** This can change the modernization efficiency listed below.
* For maximum gains, it is better to spam multiple +5 modernisations.
+
* For maximum gains, it is better to spam multiple +5 modernizations.
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
|+General Modernisation Chart
+
|+General Modernization Chart
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''1''' ||style="background-color:#99CCFF;" | '''2''' ||style="background-color:#99CCFF;" | '''3''' ||style="background-color:#99CCFF;" | '''4''' ||style="background-color:#99CCFF;" | '''5''' ||style="background-color:#99CCFF;" | '''6''' ||style="background-color:#99CCFF;" | '''7''' ||style="background-color:#99CCFF;" | '''8''' ||style="background-color:#99CCFF;" | '''9''' ||style="background-color:#99CCFF;" | '''10''' ||style="background-color:#99CCFF;" | '''11''' ||style="background-color:#99CCFF;" | '''12'''
+
!Input Value
 +
!1!!2!!3!!4!!5!!6!!7!!8!!9!!10!!11!!12
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 1 || 2 || 3 || 5 || 6 || 7 || 8 || 9 || 11 || 12 || 13 || 14
+
!Success
 +
|1||2||3||5||6||7||8||9||11||12||13||14
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 0 || 1 || 2 || 2 || 3 || 3 || 4 || 5 || 5 || 6 || 6 || 7
+
!Failure
 +
| 0|| 1|| 2|| 2|| 3|| 3| 4|| 5|| 5|| 6|| 6|| 7
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>|| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
+
!Efficiency %<ref>Calculated as the weighted expected value for a given input.</ref>
 +
| 50 || 75 || 83.3 || 87.5 || '''90''' || 83.3 || 85.7 || 87.5 || 88.9 || '''90''' || 86.4 || 87.5
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''13''' ||style="background-color:#99CCFF;" | '''14''' ||style="background-color:#99CCFF;" | '''15''' ||style="background-color:#99CCFF;" | '''16''' ||style="background-color:#99CCFF;" | '''17''' ||style="background-color:#99CCFF;" | '''18''' ||style="background-color:#99CCFF;" | '''19''' ||style="background-color:#99CCFF;" | '''20''' ||style="background-color:#99CCFF;" | '''21''' ||style="background-color:#99CCFF;" | '''22''' ||style="background-color:#99CCFF;" | '''23''' ||style="background-color:#99CCFF;" | '''24'''
+
!Input Value
 +
!13!!14!!15!!16!!17!!18!!19!!20!!21!!22!!23!!24
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
+
!Success
 +
| 17 || 18 || 19 || 20 || 21 || 23 || 24 || 25 || 26 || 27 || 29 || 30
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
+
!Failure
 +
| 8 || 8 || 9 || 9 || 10 || 11 || 11 || 12 || 12 || 13 || 14 || 14
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
+
!Efficiency
 +
| 88.5 || 89.3 || '''90''' || 87.5 || 88.2 || 88.9 || 89.5 || '''90''' || 88.1 || 88.6 || 89.1 || 89.6
 
|-
 
|-
|style="background-color:#99CCFF;" |Input Value||style="background-color:#99CCFF;" | '''25''' ||style="background-color:#99CCFF;" | '''26''' ||style="background-color:#99CCFF;" | '''27''' ||style="background-color:#99CCFF;" | '''28''' ||style="background-color:#99CCFF;" | '''29''' ||style="background-color:#99CCFF;" | '''30''' ||style="background-color:#99CCFF;" | '''31''' ||style="background-color:#99CCFF;" | '''32''' ||style="background-color:#99CCFF;" | '''33''' ||style="background-color:#99CCFF;" | '''34''' ||style="background-color:#99CCFF;" | '''35''' ||style="background-color:#99CCFF;" | '''36'''<ref>Not possible to currently achieve.</ref>
+
!Input Value
 +
!25!
 +
!26!
 +
!27!
 +
!28!
 +
!29!
 +
!30!
 +
!31!!32!!33!!34!!35!!36<ref>Not possible to currently achieve.</ref>
 
|-
 
|-
|style="background-color:#99CCFF;" |Success|| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
+
!Success
 +
| 30 || 31 || 32 || 33 || 35 || 36 || 37 || 38 || 39 || 41 || 42 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Failure|| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
+
!Failure
 +
| 15 || 15 || 16 || 17 || 17 || 18 || 18 || 19 || 20 || 20 || 21 || -
 
|-
 
|-
|style="background-color:#99CCFF;" |Efficiency|| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
+
!Efficiency
 +
| '''90''' || 88.5 || 88.9 ||89.3  || 89.7 || '''90''' || 88.7 || 89.1 || 89.4 || 89.7 || '''90''' || -
 
|-
 
|-
|}<references/>
+
|}
 
+
<references/>
 
{{Clear}}
 
{{Clear}}
  
=Luck Modernisation=
+
=Luck Modernization=
 
+
Luck can be modernized either by using [[Maruyu]] or [[DE]]s. Remember that '''luck modernization is not reset on remodel.'''  
Luck can be modernised either by using [[Maruyu]] or [[:Category:Destroyer_Escorts|DEs]]. Remember that '''luck modernisation is not reset on remodel.'''  
 
  
'''Important Notes'''
+
;Notes
* Modernisation success is '''guaranteed''' if using 5 Maruyu.
+
* Modernization success is '''guaranteed''' if using 5 Maruyu.
** This is why it is very important to remodel her to Kai before using her as modernisation fodder.
+
** This is why it is very important to remodel her to Kai before using her as modernization fodder.
* Maruyu is the easiest and most efficient method to modernise luck. You are better off saving your DEs to modernise HP.
+
* Maruyu is the easiest and most efficient method to modernize luck. '''It is highly advised to save DEs to modernize HP'''.
  
 
===Maruyu===
 
===Maruyu===
 +
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for Modernization results:
  
A base remodel Maruyu will provide '''+1.2''' luck while her Kai remodel provides '''+1.6''' luck. Refer to the chart below for modernisation results:
+
{|class="wikitable" style="text-align:center"
 
+
|+Maruyu Luck Modernization Chart
{| class="wikitable" style="text-align:center;"
+
!rowspan=2 colspan=2|Success/Failure<br>(Expected Result)
|+Maruyu Luck Modernisation Chart
+
!colspan=6|Base Remodel
!style="background-color:#99CCFF;" rowspan="2" colspan="2"| Success/Failure<br>(Expected Result)
 
!style="background-color:#99CCFF;" colspan="6"| Base Remodel
 
 
|-
 
|-
!style="background-color:#99CCFF;"| 0
+
! 0!! 1!! 2!! 3!! 4!! 5
!style="background-color:#99CCFF;"| 1
 
!style="background-color:#99CCFF;"| 2
 
!style="background-color:#99CCFF;"| 3
 
!style="background-color:#99CCFF;"| 4
 
!style="background-color:#99CCFF;"| 5
 
 
|-
 
|-
| rowspan="6"| Kai Remodel
+
! rowspan="6"| Kai Remodel
| 0
+
! 0
 
| -
 
| -
 
| 2/1<br>(1.2)
 
| 2/1<br>(1.2)
Line 111: Line 113:
 
| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
 
|-
 
|-
| 1
+
! 1
 
| 2/1<br>(1.6)
 
| 2/1<br>(1.6)
 
| 3/2<br>(2.8)
 
| 3/2<br>(2.8)
Line 119: Line 121:
 
| -
 
| -
 
|-
 
|-
| 2
+
! 2
 
| 4/3<br>(3.2)
 
| 4/3<br>(3.2)
 
| 5/4<br>(4.4)
 
| 5/4<br>(4.4)
Line 127: Line 129:
 
| -
 
| -
 
|-
 
|-
| 3
+
! 3
 
| 5/4<br>(4.8)
 
| 5/4<br>(4.8)
 
| 6/-<br>(6.0)
 
| 6/-<br>(6.0)
Line 135: Line 137:
 
| -
 
| -
 
|-
 
|-
| 4
+
! 4
 
| 7/6<br>(6.4)
 
| 7/6<br>(6.4)
 
| 8/7<br>(7.6)
 
| 8/7<br>(7.6)
Line 143: Line 145:
 
| -
 
| -
 
|-
 
|-
| 5
+
! 5
 
| 8/-<br>(8.0)
 
| 8/-<br>(8.0)
 
| -
 
| -
Line 150: Line 152:
 
| -
 
| -
 
| -
 
| -
|-
 
 
|}
 
|}
  
===Destroyer Escorts===
+
===Coastal Defence (DE)===
 
 
 
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
 
DEs have a 50/50 chance of granting '''+1''' luck when used alone or in pairs. '''The pair must be two different ship girls from the same class.'''
  
* +1 luck or [[ASW Modernisation|ASW]] is guaranteed from single DE upgrades.
+
* +1 luck or [[#ASW Modernization|ASW]] is guaranteed from single DE upgrades.
* +1 luck or [[HP Modernisation|HP]] is guaranteed from paired DE upgrades.
+
* +1 luck or [[#HP Modernization|HP]] is guaranteed from paired DE upgrades.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
 
** There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.
  
=ASW Modernisation=
+
===[[Pumpkin]]s===
 +
It is possible to use the Pumpkins given during the [[Pumpkin Festival]] to increase luck during regular modernization.
 +
*See [[Pumpkin Festival#Luck Modding with Pumpkins|''here'']] for more details.
  
Currently, DEs are the only way to modernise ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
+
=ASW Modernization=
 +
Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting '''+1''' ASW when used alone or in pairs.  
  
* +1 ASW or [[Luck Modernisation|Luck]] is guaranteed from single DE upgrades.
+
* +1 ASW or [[#Luck Modernization|Luck]] is guaranteed from single DE upgrades.
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
* There is a 20-30% chance of gaining +1 ASW  when using pairs of Kai DEs.  
 
** This chance is independent of the HP/Luck gain.
 
** This chance is independent of the HP/Luck gain.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
** Using two Kai DE pairs has a chance of +2 ASW.
 
* ASW increase is capped at '''+9'''.
 
* ASW increase is capped at '''+9'''.
* Modernisation will fail if the ship girl is at the ASW cap.
+
* Modernization will fail if the ship girl is at the ASW cap.
** Modernisation can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
+
** Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).
 +
 
 +
=HP Modernization=
 +
HP can be increased by using [[DE]]s, [[Mizuho]], or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
  
=HP Modernisation=
+
For '''unmarried''' ships, HP can always be increased by a maximum of 2 points. Exceptions for [[Marriage|'''married''']] ships are:
 +
* Capped at +1 after marriage: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511 Kai]], and [[Hayasui]].
 +
* No HP modernization kept : [[I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui Kai]], [[Yamato]] (not remodel), [[Musashi]] (not remodel), [[Nagato|Nagato Kai/Ni]], [[Mutsu|Mutsu Kai/Ni]], [[Nelson Kai]], [[Bismarck]], [[Richelieu]], [[Littorio|Littorio/Italia]], and [[Roma|Roma/Kai]].
  
HP can be increased by using [[:Category:Destroyer_Escorts|DEs]], [[Mizuho]] or [[Kamoi]]. DEs must be used in pairs of '''two different ship girls from the same class''' to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.
+
HP can be increased with :
 +
* +1 HP or [[#Luck Modernization|Luck]] is guaranteed from using pairs of different DE from the same class.
 +
** It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
 +
***If the '''total level of two DEs is around 180 or higher''' (each of them lv 90+), the chance to get +1 HP is about 90% [https://twitter.com/Matsu_class_DD/status/1188450823769968641][https://docs.google.com/spreadsheets/d/1sTd9tQ0fIHWjKaLrAqwyGgAXSpjdYQxveVRM1W9yrVE/edit#gid=1312760281].
  
* +1 HP or [[Luck Modernisation|Luck]] is guaranteed from using pairs of DEs.
+
* AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
** There is a small chance (~6-7%) for an extra +1 HP if the pair is Kai.
+
** '''Mizuho''' for [[Mizuho]] and [[Kamoi]].
* The success rate for AV modernisation can be increased by adding more duplicates.
+
** '''Kamoi''' for [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|''Agano''-class]] and [[:Category:Yamato Class|''Yamato''-class]].
** +30% per base AV
+
** Kamoi and Mizuho are '''not interchangeable'''.
** +40% per Kai AV
+
** The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
+
*** +30% per base AV/AO
* HP increase is capped at '''+2'''. Exceptions are:
+
*** +40% per Kai AV/AO
** Capped at +1: [[I-13]], [[I-14]], [[I-19]], [[I-26]], [[I-58]], [[U-511|U-511 Kai]], and [[Hayasui]].
+
*** If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.
** Cannot be modernised: [[I-168|I-168 Kai]], [[I-400]], [[I-401]], [[I-8]], [[Maruyu]], [[Hayasui|Hayasui Kai]], [[Bismarck]], [[Littorio|Littorio/Italia]], [[Musashi]], [[Mutsu|Mutsu Kai]], [[Nagato|Nagato Kai/Kai Ni]], [[Nelson Kai]], [[Richelieu]], [[Roma|Roma/Kai]], and [[Yamato]].
 
* AVs can only be used to increase the HP of certain ships.
 
** Mizuho: [[Mizuho]], [[Kamoi]].
 
** Kamoi: [[Mizuho]], [[Kamoi]], [[:Category:Agano Class|Agano-class]], [[:Category:Yamato Class|Yamato-class]].
 
  
 
=See Also=
 
=See Also=
[[Modernization/Tables]]<br>
+
*[[Stats]]
[[Help:Modernization|Modernization Priority]]<br>
+
*[[Help:Modernization|Modernization Priority]]
 +
*[[Marriage]]
 
{{Mechanics}}
 
{{Mechanics}}

Revision as of 11:09, 16 October 2022

Moderniztion intro01.jpg

Modernization is used to increase the Stats of a given ship, namely, the firepower Firepower, torpedo Torpedo Attack, anti-air Anti-Air, armour Armor, HP Health, ASW Anti-Submarine Warfare, and Luck Luck. 1 to 5 other ship girls are required in order to perform a Modernization.

  • This page is about the Modernization mechanic. Please see Remodel_(Menu) for information about the UI.

How To Modernize

  1. Click the Select (選択) button in the empty modernization slot to bring up a list of non-locked ship girls sorted by level.
  2. Select a ship girl to be placed in a modernization slot.
  3. Stats that will be improved will turn blue and show the potential maximum improvement.
    • HP, ASW, and Luck will just display a blue up arrow.
  4. Once the selection is made, click the Begin Synthesis!! (合成開始!!) button to modernize.
    • The button will be greyed out if the ship girl cannot be modernized any further.

Overview

  • Modernization upgrades for firepower, torpedo, AA, and armor are reset upon remodeling.
    • HP, ASW, and luck modernization upgrades are carried over.
  • Equipment on a ship girl used for modernization will be lost.
    • Remember to remove valuable equipment before using a ship girl as modernization fodder.
  • Stats cannot be increased beyond certain caps.
    • For firepower, torpedo, AA, armor, and luck; it is dependent on the ship girl and its remodels. Please see the individual ship girl pages or Ship Maximum Status for the caps.
    • For HP, it is +2.
    • For ASW, it is +9.
  • Locking ship girls will prevent them from showing up as modernization fodder.

General Modernization

This applies to firepower, torpedo, anti-air and armour. The formula for bonus stats from Modernization to these stats is:

[math]\displaystyle{ \text{Stat}_\text{success} = \text{Stat}_\text{input} + \lfloor \frac{\text{Stat}_\text{input} +1}{5} \rfloor }[/math]
[math]\displaystyle{ \text{Stat}_\text{failure} = \lfloor 0.5 \times \left( \text{Stat}_\text{input} + \frac{\text{Stat}_\text{input} +2}{5} \right) \rfloor }[/math]

  • [math]\displaystyle{ \text{Stat}_\text{input} }[/math] is the stat increase displayed on the Modernization menu.

Important Notes

  • There is a fixed 50/50 chance of success/failure.
  • Success/failure is calculated independently per stat.
    • This means that it is possible for one stat to succeed and another to fail.
  • Successes are capped by the cap of the respective stat.
    • This can change the modernization efficiency listed below.
  • For maximum gains, it is better to spam multiple +5 modernizations.
General Modernization Chart
Input Value 1 2 3 4 5 6 7 8 9 10 11 12
Success 1 2 3 5 6 7 8 9 11 12 13 14
Failure 0 1 2 2 3 4 5 5 6 6 7
Efficiency %[1] 50 75 83.3 87.5 90 83.3 85.7 87.5 88.9 90 86.4 87.5
Input Value 13 14 15 16 17 18 19 20 21 22 23 24
Success 17 18 19 20 21 23 24 25 26 27 29 30
Failure 8 8 9 9 10 11 11 12 12 13 14 14
Efficiency 88.5 89.3 90 87.5 88.2 88.9 89.5 90 88.1 88.6 89.1 89.6
Input Value 25! 26! 27! 28! 29! 30! 31 32 33 34 35 36[2]
Success 30 31 32 33 35 36 37 38 39 41 42 -
Failure 15 15 16 17 17 18 18 19 20 20 21 -
Efficiency 90 88.5 88.9 89.3 89.7 90 88.7 89.1 89.4 89.7 90 -
  1. Calculated as the weighted expected value for a given input.
  2. Not possible to currently achieve.

Luck Modernization

Luck can be modernized either by using Maruyu or DEs. Remember that luck modernization is not reset on remodel.

Notes
  • Modernization success is guaranteed if using 5 Maruyu.
    • This is why it is very important to remodel her to Kai before using her as modernization fodder.
  • Maruyu is the easiest and most efficient method to modernize luck. It is highly advised to save DEs to modernize HP.

Maruyu

A base remodel Maruyu will provide +1.2 luck while her Kai remodel provides +1.6 luck. Refer to the chart below for Modernization results:

Maruyu Luck Modernization Chart
Success/Failure
(Expected Result)
Base Remodel
0 1 2 3 4 5
Kai Remodel 0 - 2/1
(1.2)
3/2
(2.4)
3/4
(3.6)
5/4
(4.8)
6/-
(6.0)
1 2/1
(1.6)
3/2
(2.8)
4/-
(4.0)
6/5
(5.2)
7/6
(6.4)
-
2 4/3
(3.2)
5/4
(4.4)
6/5
(4.6)
7/6
(6.8)
- -
3 5/4
(4.8)
6/-
(6.0)
8/7
(7.2)
- - -
4 7/6
(6.4)
8/7
(7.6)
- - - -
5 8/-
(8.0)
- - - - -

Coastal Defence (DE)

DEs have a 50/50 chance of granting +1 luck when used alone or in pairs. The pair must be two different ship girls from the same class.

  • +1 luck or ASW is guaranteed from single DE upgrades.
  • +1 luck or HP is guaranteed from paired DE upgrades.
    • There is a small chance (~6-7%) for an extra +1 luck if the pair is Kai.

Pumpkins

It is possible to use the Pumpkins given during the Pumpkin Festival to increase luck during regular modernization.

  • See here for more details.

ASW Modernization

Currently, DEs are the only way to modernize ASW. They have a 50/50 chance of granting +1 ASW when used alone or in pairs.

  • +1 ASW or Luck is guaranteed from single DE upgrades.
  • There is a 20-30% chance of gaining +1 ASW when using pairs of Kai DEs.
    • This chance is independent of the HP/Luck gain.
    • Using two Kai DE pairs has a chance of +2 ASW.
  • ASW increase is capped at +9.
  • Modernization will fail if the ship girl is at the ASW cap.
    • Modernization can still succeed if luck is rolled instead of ASW (if the ship girl is not at her luck cap).

HP Modernization

HP can be increased by using DEs, Mizuho, or Kamoi. DEs must be used in pairs of two different ship girls from the same class to get +1 HP. Mizuho or Kamoi must be used in pairs to trigger HP modding.

For unmarried ships, HP can always be increased by a maximum of 2 points. Exceptions for married ships are:

HP can be increased with :

  • +1 HP or Luck is guaranteed from using pairs of different DE from the same class.
    • It has been observed that, the higher the total level of two DEs used for modernization, the higher is the chance to get +1 HP.
      • If the total level of two DEs is around 180 or higher (each of them lv 90+), the chance to get +1 HP is about 90% [1][2].
  • AV/AO (only Mizuho or Kamoi) can only be used to increase the HP of certain ships.
    • Mizuho for Mizuho and Kamoi.
    • Kamoi for Mizuho, Kamoi, Agano-class and Yamato-class.
    • Kamoi and Mizuho are not interchangeable.
    • The success rate for modernization using AV/AO (only Mizuho or Kamoi) can be increased by adding more duplicates.
      • +30% per base AV/AO
      • +40% per Kai AV/AO
      • If the success rate goes over 100%, a roll for a second HP increase is performed. E.g 120% = 20% chance for +2HP.

See Also