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This page is for "Effective Line of Sight" (eLoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS.
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This page is for "Effective Line of Sight" (ELoS), also called "Fleet LoS", as it pertains to branching requirements. Certain maps require the fleet to hit a certain LoS threshold in order to get routed to the boss or pre-boss. As a rule '''LoS from equipment is more important than ship LoS''' when determining ELoS.
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For a details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]].
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For details on the LoS {{LOS}} stat, please see [[Stats#Line of Sight|Stats]].
    
=Calculating LoS=
 
=Calculating LoS=
 
===Formula 33===
 
===Formula 33===
 
Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
 
Formula 33, sometimes referred to as F33 is the most accurate "Fleet LoS" calculation formula known. It is described as follows<ref>http://ja.kancolle.wikia.com/wiki/%E3%83%9E%E3%83%83%E3%83%97%E7%B4%A2%E6%95%B5</ref>:
 
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{{Formula
<math>
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|Title=LoS Formula 33
\begin{align}
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|Math=\begin{align}
\phi &= \sum_{s \in \text{Ships}} \sqrt{L_s} + C_{n} \sum_{l \in \text{Slots}}C_{l} ( S_{l} + S_l^{\star} ) - \lceil Q \times H \rceil + 2M \\
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\text{Fleet}_\text{LoS} &= \sum_{s \in \text{Ships} } \sqrt{Ship_\text{LoS} } + C_{n} \sum_{e \in \text{Equipment} }C_{e} ( S_{e} + S_e^{\star} ) - \lceil Q \times HQ_\text{Lv} \rceil + 2M \\
S_l^{\star} &= C_l^{\star} \cdot \sqrt{\bigstar_l}
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S_e^{\star} &= C_e^{\star} \cdot \sqrt{\bigstar_e}
 
\end{align}
 
\end{align}
</math>
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|Var=<math>Ship_\text{LoS}</math> the ship's base LoS {{LOS}}.
 
  −
'''With:'''
  −
*<math>L_s</math> the ship's base LoS {{LOS}}.
   
**Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses.
 
**Total LoS {{LOS}} of [[Equipment Bonuses|visible fit bonuses]] should be added to this part, unlike equipment improvement bonuses.
 
*<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details.
 
*<math>C_{n}</math> the Node factor, it represents the weighting of the formula that is '''known to vary''' across different maps and nodes. See [[Line_of_Sight#Equipment LoS weighting modifier|following section]] for more details.
*<math>C_{l}</math> the equipment multiplier (see bellow),
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*<math>C_{e}</math> the equipment multiplier (see bellow),
*<math>S_{l}</math> the displayed LoS value of the equipment, excluding visible fit bonus,
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*<math>S_{e}</math> the displayed LoS value of the equipment, excluding visible fit bonus,
*<math>S_l^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to eLoS (see <math>C_l^{\star}</math> bellow),
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*<math>S_e^{\star}</math> the equipment's [[Improvement]] {{Star}} bonus to equipment LoS (see <math>C_l^{\star}</math> bellow),
 
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*<math>C_e^{\star}</math> is the improvement modifier of the equipment, ''see table bellow.
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*<math>\bigstar_e</math> is the improvement level {{star}} of the equipment.
 
*<math>Q</math> the HQ level modifier, varying depending on the map:
 
*<math>Q</math> the HQ level modifier, varying depending on the map:
** '''0.35''' i [[5-2]] and [[6-3]].
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** '''0.35''' on [[5-2]] and [[6-3]].
 
** '''0.4''' otherwise.
 
** '''0.4''' otherwise.
*<math>H</math> the HQ level.
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*<math>HQ_\text{Lv}</math> the HQ level.
    
*<math>M</math> the number of empty ship slots in the fleet:
 
*<math>M</math> the number of empty ship slots in the fleet:
 
**'''0''' for 6 ships fleet,
 
**'''0''' for 6 ships fleet,
 
**'''+1''' increase per missing ship,
 
**'''+1''' increase per missing ship,
***This value can increase mid-sortie if a ship is ''sunk'' or ''retreated''.
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***This value can increase mid-sortie if a ship is ''sunk'' or ''[[Evacuation|evacuated]]''.
 
**'''-1''' for a full [[Striking Force Fleet]] (7 ships).
 
**'''-1''' for a full [[Striking Force Fleet]] (7 ships).
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|Notes=Equipment LoS weight more than ship LoS.
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}}
    +
===Equipment Types===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!colspan=2|Equipment type
 
!colspan=2|Equipment type
!width=50px|<math>C_{l}</math>
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!width=50px|<math>C_{e}</math>
!width=50px|<math>C_l^{\star}</math>
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!width=50px|<math>C_e^{\star}</math>
 
|-
 
|-
!{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|recon}}!![[SPR|Seaplane Recons]]
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!{{SPR}}!![[SPR|Seaplane Recons]]
 
|1.2
 
|1.2
 
|1.2
 
|1.2
 
|-
 
|-
!{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Seaplane}}|bomber}}!![[SPB|Seaplane Bombers]]
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!{{SPB}}!![[SPB|Seaplane Bombers]]
 
|1.1
 
|1.1
 
|1.1
 
|1.1
 
|-
 
|-
!{{YellowPlane}}!![[:Category:Recon Aircraft|Carrier Recons]]
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!{{YellowPlane}}!![[Carrier Recon]]s
 
|1
 
|1
 
|1.2
 
|1.2
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|-
 
|-
 
!{{GreenPlane}}!![[Fighter]]
 
!{{GreenPlane}}!![[Fighter]]
|rowspan=12|0.6
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|rowspan=17|0.6
 
|-
 
|-
 
!{{RedPlane}}!![[Dive Bomber]]s
 
!{{RedPlane}}!![[Dive Bomber]]s
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!{{SeaplaneFighter}}!![[SPF|Seaplane Fighters]]
 
!{{SeaplaneFighter}}!![[SPF|Seaplane Fighters]]
 
|-
 
|-
!{{ASWPlane}}!![[:Category:Liaison Aircrafts|Liaison Aircrafts]]
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!{{ASWPlane}}!![[Liaison Aircraft]]
 
|-
 
|-
!{{LargeFlyingBoat}}!![[:Category:Flying Boat|Large Flying Boats]]
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!{{LargeFlyingBoat}}!![[LFB|Large Flying Boats]]
 
|1.2
 
|1.2
 
|-
 
|-
!{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Small}}!![[:Category:Small Radar|Small Radars]]
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!{{Small Radar}}!![[Small Radar]]s
 
|1.25
 
|1.25
 
|-
 
|-
!{{:User:Chocolatecravinghobo/Sandbox/10/Icon|{{Radar}}|Large}}!![[:Category:Large Radar|Large Radars]]
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!{{Large Radar}}!![[Large Radar]]s
 
|1.4
 
|1.4
 
|-
 
|-
!{{Sonar}}!![[:Category:Sonar|Sonars]]
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!{{Sonar}}!![[Sonar]]s
|rowspan=6|0
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|rowspan=10|0
 
|-
 
|-
!{{Searchlight}}!![[:Category:Searchlight|Searchlights]]
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!{{Searchlight}}!![[:Category:Searchlights|Searchlights]]
 
|-
 
|-
!{{SurfaceShipPersonnel}}!![[:Category:Lookout|Skilled Lookouts]]
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!{{SurfaceShipPersonnel}}!![[:Category:Surface Ship Personnel|Skilled Lookouts]]
 
|-
 
|-
 
!{{Aviation Personnel}}!![[:Category:Aviation Personnel|Aviation Personnel]]
 
!{{Aviation Personnel}}!![[:Category:Aviation Personnel|Aviation Personnel]]
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!{{CommandFacility}}!![[:Category:Command Facilities|Command Facilities]]
 
!{{CommandFacility}}!![[:Category:Command Facilities|Command Facilities]]
 
|-
 
|-
!colspan=2|Other equipment types
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!{{SubmarineRadar}}!![[:Category:Submarine Equipment|Submarine Equipment]]
|0
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|-
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!{{Landing Craft}}!![[Landing Craft]]
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|-
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!{{Minisub}}!![[Midget Submarine]]s
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|-
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!{{RedGunLight}}!![[Small Caliber Main Gun]]s
 
|}
 
|}
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Other equipment types are speculated to be:<ref>Default based on Vita datamine</ref>
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*<math>C_{e}=0.6</math>
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*<math>C_e^{\star}=0</math>
    
===Equipment LoS weighting modifier===
 
===Equipment LoS weighting modifier===
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| 4|| M|| 50?|| ??|| O||N
 
| 4|| M|| 50?|| ??|| O||N
 
|Not meeting composition requirements also routes to N or P.
 
|Not meeting composition requirements also routes to N or P.
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|-
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!rowspan=2| [[7-5]]
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|rowspan=2|4 || O|| 57|| ??|| M||L
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|-
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| P|| 58|| ??|| T/R||S
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|Composition determines the T/R route.
 
|-
 
|-
 
!rowspan=3| [[4-5]]
 
!rowspan=3| [[4-5]]
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