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|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.<br>This also reduces your natural bauxite regeneration rate to 1 per 6 minutes (instead of 1 per 3).
 
|Will restore morale at a faster rate. However, the planes will suffer heavier damage if under attack while this action is taken.<br>This also reduces your natural bauxite regeneration rate to 1 per 6 minutes (instead of 1 per 3).
 
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===Air Defense <ref>http://wikiwiki.jp/kancolle/?%B4%F0%C3%CF%B9%D2%B6%F5%C2%E2#AirSupremacy</ref>===
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Air groups set to perform air defense will attempt to intercept planes, the amount of fighter power each squad contributes aerial defense is similar to that of determining fighter power, with a few modifications
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sqrt(Squad Size) X (Defense Coefficient) + Veterancy.
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Where the Defense Coefficient is defined as: AA + Interception + 2(Anti-Bomber)
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The square root of 18 (the squad size as of time of writing) is approximately 4.25.
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For example, a Raiden (6 AA, 2 Interception, 5 Anti-bomber) would have a defense coefficient of 6+2+2(5) = 18
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The best interceptor is therefore the T3 Hien 244, with a defense coefficient of 19, followed by the Raiden (18), T3 Hien 1D (16), and finally the T3 Hien (13).
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The carrier-capable Shinden Kai has a defense coefficient of 15, and is technically better than the Hien, though using it on aerial defense would clearly be quite a waste of its capabilities.
    
==Equipment Screen==
 
==Equipment Screen==
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