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===Combat Radius===
 
===Combat Radius===
This is a stat that cannot be directly check anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission. The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
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This is a stat that cannot be directly viewed anywhere except at the equipment screen; it shows how far ''from the starting point'' the plane is able to be sent to. The radius of all planes in the specific squadron is taken, and that is how far the full squadron can go on a mission.  
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The mechanic to the combat mechanic has changed since the [[Summer 2016 Event]].
    
The '''old formula''' from [[Spring 2016 Event]] followed along this example
 
The '''old formula''' from [[Spring 2016 Event]] followed along this example
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* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
 
* A squadron with an average Combat Radius of 4 can be sent to the following nodes: A, C, D, E, F, and H. (Node B is not a combat node)
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As of now the [[Summer 2016 Event]] has '''updated the combat radius formula''' to work as follows:
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The present formula, implemented in the [[Summer 2016 Event]] is simple: the combat radius of the entire air group is determined by that of the '''shortest-ranged squadron'''
*The combat radius the Squadron must travel is determined by the '''shortest distance''' it can take to get from one node to another (from start to the boss node), even if the fleet detours.
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*The distance to a certain node is independent of the route the fleet takes to reach there.
*The '''longest combat radius''' is determined by the '''plane's lowest combat radius'''. (Example: Bringing a 3 [[Ryuusei]] which all have the distance of 6 and 1 [[Type 97 Torpedo Bomber]] which has the distance of 4 will place the Sqaudron's distance to 4 due to the [[Type 97 Torpedo Bomber]]'s lower distance.
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* Recon planes (both carrier and seaplanes) and flying boats can increase the combat radius.  
*Flying boat planes can help assist in increasing the distances the planes can travel from the above mentioned '''new formula''' by several a few extra nodes. (3 extra nodes with [[Type 2 Flying Boat]], 2 extra nodes with a [[PBY-5A Catalina]].
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** 3 extra nodes with [[Type 2 Flying Boat]],  
 
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** Up to 2 extra nodes with a [[PBY-5A Catalina]].
Some things to keep in mind:
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** Recon Keiuns, Saiuns, Type 0 Seaplanes, and Type 2 aircraft also increase the distance by up to 2 nodes (although they are extremely limited themselves)
* For the [[Spring 2016 Event]] Since there are multiple starting points depending on the fleet composition, some plane compositions will only work for specific fleet setup. For example, a squadron with an average Combat Radius of 4 can only be used to attack the E-4 boss of Spring 2016 Event if a Surface Task Force is used (as the shortest route to boss from that starting point has a total of 4 nodes).
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* For the [[Summer 2016 Event]] check to make sure your planes cover the necessary distance since '''shortest distance plane determines the overall distances'''.
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* For the [[Summer 2016 Event]], if need be, bring flying boats to boost the distance the squadron can travel by 2-3 nodes.
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* The combat radius for a named plane is the same as the base plane, except [[Type 1 Land Attacker (Nonaka Squadron)]].
      
===Air Raids===
 
===Air Raids===
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