Changes

Line 41: Line 41:  
| nameen= Begin The Preparations To "Build The Air Base"!  
 
| nameen= Begin The Preparations To "Build The Air Base"!  
 
| text= Air Base Quest:
 
| text= Air Base Quest:
| req= Scrap 2 [[Drum]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| notes= Resources and item are consumed upon completion.
 
| notes= Resources and item are consumed upon completion.
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|<math>\text{Mod}_\text{Sp1} = 1.15</math>
 
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
 
|176.4
 
|176.4
|rowspan=4| -1 against DD<br>+1 against CL
+
|rowspan=2| -1 against DD<br>+1 against CL
|rowspan=6|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
 
|(F)BB(V),CV(L/B)
 
|(F)BB(V),CV(L/B)
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|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 
|196.2
 
|196.2
 +
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 
|-
 
|-
 
|(F)BB(V),CV(L/B)
 
|(F)BB(V),CV(L/B)
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===Superfortress Air-Raid Sequence===
 
===Superfortress Air-Raid Sequence===
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
+
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
+
*''See [[Superfortress Air-Raid Sequence]] for more details.
 
  −
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
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* This means that the player is required to pay attention while the fleet is on the map screen.
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* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
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  −
Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
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* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
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* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
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** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
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** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
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** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
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** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
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* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
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** 1 wave in Casual and Easy,
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** 2 waves in Medium,
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** 3 waves in Hard.
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** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
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** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
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* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
  −
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
  −
 
  −
{|class="wikitable" style="text-align:center; margin:auto"
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!rowspan=2| Group
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!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
  −
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
  −
|-
  −
! planes
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| 0|| 1|| 2|| 3|| 4|| 5|| 6
  −
|-
  −
| A
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| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
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! Multiplier
  −
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
  −
|-
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| B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} & {{EquipmentLink|Shiden Kai (343 Air Group) 407th Fighter Squadron}} untested yet.</ref>
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| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
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! Multiplier
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| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
  −
|-
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| C
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| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
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! Multiplier
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| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
  −
|-
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|rowspan=2| D
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|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
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! Multiplier
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| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
  −
|-
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! Flat
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| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
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|}
  −
<references/>
   
</div>
 
</div>
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** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
   −
*In Rest mode, to recover from 0 to good moral (30), it takes:
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*In Rest mode, to recover from 0 to good morale (30), it takes:
 
** 12 min at Lv 0
 
** 12 min at Lv 0
 
** 9 min at Lv 1+
 
** 9 min at Lv 1+
 
** (1h30 in Sortie at Lv 0)
 
** (1h30 in Sortie at Lv 0)
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
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* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 
</div>
 
</div>
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** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
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