Changes

Line 1: Line 1:  +
{{CombatPortal}}
 +
 
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
 
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.  
Line 20: Line 22:  
#* The screen needs to be reloaded to complete the relocation,
 
#* The screen needs to be reloaded to complete the relocation,
 
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
 
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
+
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment & Resupply|below]] for details.
 
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
 
#* Removing planes do not cost anything.
 
#* Removing planes do not cost anything.
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Factory
+
| cat= Factory| type= One| ID= F43
| listnum = F43
+
| qreq1= B62| qreq2= F38
| reqQuest = B62
+
| namejp= 中部海域「基地航空隊」展開!
| reqQuest2 = F38
+
| nameen= Begin The Preparations To "Build The Air Base"!  
| namejp = 中部海域「基地航空隊」展開!
+
| text= Air Base Quest:
| nameen = Begin the Preparations to "Build the Air Base"!  
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
| req = ''Discard 2 Drum Canisters and prepare 1,200 fuel, 3,000 bauxite and a "Construction Corps".''
+
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
*Scrap 2 [[Drum]]s, and prepare 1,200 fuel, 3,000 bauxite, and 1 [[Construction Corps]].
+
| notes= Resources and item are consumed upon completion.
| other = [[File:LBAS reward.jpg|250px|World 6 LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''  
  −
| notes = Resources and the [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   −
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Sortie
+
| cat= Sortie| type= One| ID= B175
| listnum = B175
+
| qreq1= B113| qreq2= B131
| reqQuest = B113
+
| namejp= 南西海域「基地航空隊」開設!
| reqQuest2 = B131
+
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
| namejp = 南西海域「基地航空隊」開設!
+
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
| nameen = Southwestern Waters "Land Base Air Squadron" Established!
+
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
| req = ''Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!''
+
* Prepare 1 [[Construction Corps]].
*S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
+
| steel= 300
*Prepare 1 [[Construction Corps]].
+
| bauxite= 300
| steel = 300
+
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
| bauxite = 300
+
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
| other = [[File:LBAS reward.jpg|250px|World 7 LBAS]]<br>'''[[LBAS|World 7 LBAS]]'''<br>'''Choose between:'''<br>{{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
+
| notes= Item is consumed upon completion.
| notes = [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
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*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
   −
====LBAS relocation====
+
====LBAS Relocation====
 
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.  
 
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.  
 
+
*This mechanic has been introduced in the [[Summer 2021 Event]].
*This mechanic has been used on E-2 & E-3 of [[Summer 2021 Event]], and E-4 & E-5 of [[Spring 2022 Event]].
      
==How to Use==
 
==How to Use==
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The resupply costs are:
 
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
   −
<math>\text{Fuel} = 3 \times \text{Plane}</math>
  −
  −
<math>\text{Baux} = 5 \times \text{Plane}</math>
   
*<math>\text{Plane}</math> is the number of planes missing from the total count.
 
*<math>\text{Plane}</math> is the number of planes missing from the total count.
   Line 166: Line 165:     
===Combat Radius===
 
===Combat Radius===
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
+
The Combat Radius (often represented using {{OpsRadius}}) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.   
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.   
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
*''Not to be confused with [[Template:Range Extension|Range Extension]] for ships.''
+
* The range of {{Autogyro}} [[Rotorcraft]] and {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Type 3 Command Liaison Aircraft|link=Liaison Aircraft}} cannot be increased.
 +
*''Not to be confused with [[Range#Range Extension|Range Extension]] for ships.''
    
The effective range of an LBAS is given by:
 
The effective range of an LBAS is given by:
 
+
{{Formula|Title=LBAS Range Formula
<math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
+
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 
+
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
With:
  −
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
   
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
 
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
    
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
 
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
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===Attack Power===
 
===Attack Power===
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
* All '''"pre-cap"''' attack power is capped at 170.
+
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 
* See [[Damage Calculations]] for more details.
 
* See [[Damage Calculations]] for more details.
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
+
<onlyinclude>
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Anti-Ship
+
!colspan=2|Anti-Ship
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \times \text{Mod}_\text{Sp} \biggr\rfloor</math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 
+
|}
'''Post-cap:'''
  −
*<math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{pre-cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
     −
'''With:'''
+
;With
* <math>\text{TP/DB}</math> is the:
+
* <math>\text{TP/DB}</math> the:
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land Based Bombers|LB Bombers]] and {{BluePlane}}[[Torpedo Bomber]]s.
+
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]] and {{BluePlane}} [[Torpedo Bomber]]s,
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{Seaplane}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
 
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
   −
* <math>\bigstar</math> is the [[Improvement#Improvement_Bonuses|improvement bonuses]] of the equipment.
+
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
 +
 
   −
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
+
;Pre-cap modifiers
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-based Heavy Bombers|LB Heavy Bombers]].
  −
** '''1.8''' otherwise.
     −
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
 
** It will be '''18''' (only '''9''' for [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
 
** It will be '''18''' (only '''9''' for [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
   −
* <math>\text{Mod}_\text{type}</math> is the type modifier:
+
* <math>\text{Mod}_\text{type}</math> the type modifier:
** '''1.0''' for {{Large Land-based Aircraft}}[[:Category:Land-based Heavy Bombers|LB Heavy Bombers]].
+
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[:Category:Land-Based Attackers|LB Attackers]] and {{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land Based Bombers|LB Bombers]].
+
** '''1.0''' for {{RedPlane}} [[Dive Bomber]]s, {{BluePlane}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
** '''1.0''' for {{RedPlane}}[[Dive Bomber]]s, {{BluePlane}}[[Torpedo Bomber]]s, and {{Seaplane}}[[SPB|Seaplane Bombers]].
   
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
   −
* <math>\text{Mod}_\text{Sp}</math> is the special modifier for [[#LBAS Special Bombers]] on certain targets, is '''1''' for other planes or targets.
+
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,
 +
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
   −
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of '''1.5'''.
+
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of '''1.2''' for maxed proficiency {{Double Chevron}} planes.
+
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
* <math>\text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
* <math>\text{Mod}_\text{LBB}</math> is '''1.8''' for [[:Category:Land Based Bombers|LB Bombers]] and '''1.0''' otherwise.
+
** '''1''' otherwise.
 
+
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
  −
** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
  −
** '''1.150''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
  −
** '''1,125''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
  −
 
  −
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
  −
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
  −
!Anti-Installation
   
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \bigg\rfloor \times \text{Mod}_\text{AIpre}</math>
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
   −
'''Post-cap:'''
+
;Post-cap modifiers
*<math>\text{Atk}_\text{post-cap} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \text{Atk}_\text{pre-cap}  \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
     −
'''With:'''
+
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
* <math>\text{TP/DB}</math> is the:
+
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]], and '''1.0''' otherwise.
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s.
+
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}[[:Category:Land Based Bombers|LB Bombers]], {{RedPlane}}[[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 
+
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
+
{|class="wikitable mw-collapsible mw-collapsed"
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
+
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
** '''1.6''' versus Artillery Imps,
+
|-
** '''1.18''' versus Isolated Island Demon,
+
!Boss (ID) !!Low mod !!High mod
** '''1''' otherwise.
+
|-
 +
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.4 ||0.7
 +
|-
 +
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1~1.68 ||1.77~2.42
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 +
|}
   −
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
** '''2.1''' versus Supply Depot Princess, '''1''' otherwise.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|Balloon Effects
 +
|-
 +
!{{Balloon}}
 +
!1!!2!!3
 +
|-
 +
!colspan=4|Allied LBAS Damage
 +
|-
 +
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
 +
|1.02||1.04||1.06
 +
|-
 +
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 +
|}
   −
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
+
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
** '''100''' versus Supply Depot Princess, '''1''' otherwise.
+
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
   −
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
  −
** '''1.55''' versus Artillery Imps,
  −
** '''1.7''' versus Isolated Island Demon,
  −
** '''1''' otherwise.
     −
* ''Other variables are the same as for anti-ship.''
+
[https://twitter.com/Divinity_123/status/1659942242373566464]
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
   
|}
 
|}
   −
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!ASW
+
!colspan=2|Anti-Installation
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
'''Pre-cap:'''
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
*<math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math>
+
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor</math>
 +
|}
   −
'''Post-cap:'''
+
;With
*<math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{pre-cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math> 
+
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]], {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[SPB|Seaplane Bombers]], and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
   −
'''With:'''
+
|-
* <math>\text{ASW}</math> is the '''ASW''' {{ASW}} stat of the plane.
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 
+
|
* <math>\text{Mod}_\text{ASW}</math> is a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
+
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
** '''0.7''' and '''1.0''' for 10+ ASW planes.
+
|}
    
* ''Other variables are the same as for anti-ship.''
 
* ''Other variables are the same as for anti-ship.''
 +
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
   −
* Only '''"[[:Category:ASW Aircrafts|ASW Aircrafts]]"''' (7+ ASW aircrafts) are able to perform ASW attacks.
+
{|class="wikitable" style="font-weight:bold; text-align:center"
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
+
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
|}
+
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod
 +
|-
 +
!{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
|colspan=2| 2
 +
|-
 +
!{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.6 ||2.5
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|1.7 ||3.6?
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses<br>(B, C, D, ...) (ID>1658)
 +
! - !! -
 +
|-
 +
!{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||?
 +
|}
 +
 
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|ASW
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>
 +
|}
 +
;With
 +
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
 +
 
 +
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 +
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 +
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 +
|}  
   −
'''Notes:'''
+
* ''Other variables are the same as for anti-ship.''
 +
|-
 +
|colspan=2|
 +
;Note
 +
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
 +
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 +
|}
 +
 
 +
;Notes
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
    
===LBAS Special Bombers===
 
===LBAS Special Bombers===
Line 364: Line 430:  
!Plane
 
!Plane
 
!Target bonus
 
!Target bonus
!Bonus
+
!<math>\text{Mod}_\text{Sp}</math>
 
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 
!{{Hit}} Bonus  
 
!{{Hit}} Bonus  
 
!Notes
 
!Notes
 
|-
 
|-
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
+
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
|rowspan=2|DD
+
|rowspan=3|DD
|{{Torpedo}} set to '''25'''
+
|<math>\text{Mod}_\text{Sp2} = 25</math>
|237
+
|239.4
 
|0
 
|0
|Uses its {{Torpedo}} stat of '''0''' otherwise.
+
|{{Torpedo}} stat = '''0''' otherwise.
 +
|-
 +
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
 +
|<math>\text{Mod}_\text{Sp2} = 30</math>
 +
|195
 +
|0
 +
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 
|-
 
|-
 
!{{Equipment/Link|Ki-102 B}}
 
!{{Equipment/Link|Ki-102 B}}
Line 382: Line 454:  
|
 
|
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770]</ref>
|rowspan=3|Surface ships
+
|DD,CL,CA
|{{Torpedo}} x 1.15
+
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
|176
+
|176.4
| -1 against DD<br>+1 against CL
+
|rowspan=2| -1 against DD<br>+1 against CL
|rowspan=4|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}
+
|(F)BB(V),CV(L/B)
|{{Torpedo}} x 1.??
+
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
|??
+
|174.6
| -?? against DD<br>+?? against CL
   
|-
 
|-
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
|{{Torpedo}} x 1.16
+
|DD,CL,CA
|167
+
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
| -2 against DD<br>+1 against CL
+
|196.2
 +
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 
|-
 
|-
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
+
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|-
 +
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 +
|167.4
 +
|rowspan=2| -2 against DD<br>+1 against CL
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
 +
|165.6
 +
|-
 +
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
 
|DD
 
|DD
|<math>\text{Mod}_\text{Sp} = 1.10</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 
|153
 
|153
 
|rowspan=2|0
 
|rowspan=2|0
 
|-
 
|-
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
+
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 
|(F)BB(V)
 
|(F)BB(V)
|<math>\text{Mod}_\text{Sp} = 1.35</math>
+
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
|212
+
|232
 
|'''Fritz-X''' animation
 
|'''Fritz-X''' animation
 
|-
 
|-
!rowspan=4|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/yukicacoon/status/1535905706783952897 </ref>
+
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
 
|DD
 
|DD
|<math>\text{Mod}_\text{Sp} = 1.90</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
|193
+
|192.6
 
|rowspan=2| +2
 
|rowspan=2| +2
|rowspan=4|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
+
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
 
|CL(T)
 
|CL(T)
|<math>\text{Mod}_\text{Sp} = 1.75</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
|176
+
|176.4
 
|-
 
|-
 
|CA(V)
 
|CA(V)
|<math>\text{Mod}_\text{Sp} = 1.60</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.60</math>
 
|162
 
|162
 
| +3
 
| +3
 
|-
 
|-
 
|(F)BB(V) / CV(L)
 
|(F)BB(V) / CV(L)
|<math>\text{Mod}_\text{Sp} = 1.30</math>
+
|<math>\text{Mod}_\text{Sp3} = 1.30</math>
|131
+
|131.4
 
| +4
 
| +4
 +
|-
 +
|Installation
 +
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
 +
|149.4
 +
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
    
===Sortie Fighter-Power===
 
===Sortie Fighter-Power===
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
+
{{Formula
{| class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|Title=Sortie Fighter-Power
!Sortie Fighter-Power
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
|-
+
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
|
  −
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
  −
 
  −
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
   
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
   −
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
+
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
* <math>\text{AA}_\text{★}</math> is the Anti-Air {{AA}} stat gained from [[Improvement]]s.
+
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
+
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
   −
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for {{Interceptor Fighter}}{{Interceptor Fighter2}}[[Interceptor|Land-Based Fighters]], {{GreenPlane}}carrier-based [[Fighter]]s, and {{SeaplaneFighter}}[[SPF|seaplane fighters]].
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
** '''9.464''' for {{Seaplane}}[[SPB|seaplane bombers]].
+
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
   −
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance {{Land-Based Recon}} bonus.
+
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|LB Recons]] bonus.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
|}
+
}}
 +
 
   −
'''Notes:'''
+
;Notes
 
* Contesting air control works exactly the same as normal aerial combat.
 
* Contesting air control works exactly the same as normal aerial combat.
 
* A better air control state can reduce the losses taken by the LBAS.
 
* A better air control state can reduce the losses taken by the LBAS.
Line 467: Line 556:  
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
   −
{|class="wikitable mw-collapsible mw-collapsed"
+
===Sortie Cost===
!colspan=5|Sortie Fighter-Power Ranking
+
 
|-
+
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
! Fighter-Power
+
 
! Name
+
'''[[Land Based Bomber|LB Bombers]]:
! Type
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
! Combat Radius
+
|valign="center"|  
! Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
+
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
|-
+
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
| 18.5
+
|}
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
'''Other Planes:
| style="background-color:#b3ffb3;"| 7
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
| 103
+
|valign="center"|  
|-
+
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
| 17
+
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
+
|}
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
 
| style="background-color:#ffa366;"| 4
+
;With
| 97
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
|-
+
 
| 16.5
+
;Notes
| [[Fw 190 D-9]]
+
* This cost is calculated '''per squadron'''.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
** Empty slots do not cost anything.
| style="background-color:#ff8080;"| 3
+
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
| 95
+
 
|-
+
===[[PBY-5A Catalina]] rescue function===
| 16
+
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
| [[Spitfire Mk.IX (Skilled)]]
+
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* The rescue function will not trigger if:
| style="background-color:#ffa366;"| 4
+
** A too large amount of Catalina is shot down,
| 93
+
** No planes are lost,
|-
+
** A 2nd wave does not occur due to all enemies dying.
| 15.5
+
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
| [[Reppuu Kai (352 Air Group/Skilled)]]
+
* Rescue only applies to bases with a Catalina equipped.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* There 3 types of rescue that can trigger depending on the setup:
| style="background-color:#ffa366;"| 4
+
** Type 1, with 1 bubble, saving 1 slot,
| 91
+
** Type 2, with 2 bubbles, saving 2 slots,
|-
+
** Type 3, with 3 bubbles, saving 3 slots.
| rowspan=2| 15
+
* Aircraft rescued by the Catalina will be restored :
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
+
** It saves some bauxite when resupplying,
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
** It '''does not''' prevent any loss of [[Plane Proficiency]].
| style="background-color:#ffa366;"| 4
+
* The number of Catalina used to rescue affects the rescue ratio.
| rowspan=2| 89
+
** Catalina ranks do not affect the rescue ratio.
|-
+
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
| [[Shinden Kai]]
+
</div>
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| 14
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| 84
  −
|-
  −
| rowspan=3| 13.5
  −
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
| rowspan=3| 82
  −
|-
  −
| [[Type 3 Fighter Hien Model 1D]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Shiden Type 21 Shiden Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| rowspan=4| 13
  −
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
| rowspan=4| 80
  −
|-
  −
| [[Reppuu Kai Ni]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| rowspan=2| 12.5
  −
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=2| 78
  −
|-
  −
| [[Type 3 Fighter Hien]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=6| 12
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=6| 76
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Model 11]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5|F6F-5 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Spitfire Mk.V]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| rowspan=3| 11.5
  −
| [[Type 1 Fighter Hayabusa Model III A]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=3| 74
  −
|-
  −
| [[Type 4 Fighter Hayate]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Shiden Type 11|Shiden Type 11 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=8| 11
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=8| 72
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Reppuu Kai Ni Model E]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Fw 190 A-5 Kai (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Re. 2005 Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=10| 10
  −
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=10| 67
  −
|-
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Prototype Reppuu Late Model]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-3|F6F-3 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5N]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Shiden Kai 4]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Reppuu Kai (Prototype Carrier-based Model)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Fw190 T Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| 9.5
  −
| [[Shiden Type 11]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
| 65
  −
|-
  −
| rowspan=7| 9
  −
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=7| 63
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model II]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Seafire LF.Mk.III Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Shiden Kai 2]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| [[Raiden]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| 8.5
  −
| [[Spitfire Mk.I]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| 61
  −
|-
  −
| 8
  −
| [[Zero Fighter Type 21 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| 59
  −
|}<references/>
     −
===Sortie Cost===
+
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
 +
<div class="mw-collapsible">
   −
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
+
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 +
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 +
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
   −
'''[[:Category:Land Based Bombers|LB Bombers]]:'''
+
===Defense Fighter-Power===
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math>
+
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
*<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math>
+
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
   −
'''Other Planes:'''
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
*<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math>
+
** It will be '''18''' for fully resupplied bases on their 1st attack.
*<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math>
     −
With:
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
* <math>\text{Plane Count}</math> the remaining planes in the slot.
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
   −
'''Notes:'''
+
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
* This cost is calculated '''per squadron'''.
+
 
** Empty slots do not cost anything.
+
{{{!}}class="wikitable" style="text-align:center"
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
+
!colspan=4{{!}}Reconnaissance Defense Bonus
 +
{{!}}-
 +
!LoS
 +
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
 +
!{{YellowPlane}}Carrier-based
 +
!{{Land-Based Recon}}Land-Based
 +
{{!}}-
 +
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
 +
{{!}}-
 +
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
 +
{{!}}-
 +
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
 +
{{!}}-
 +
{{!}}}
 +
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
}}
   −
===[[PBY-5A Catalina]] rescue function===
+
;Shootdown
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
  −
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
  −
* The rescue function will not trigger if:
  −
** A too large amount of Catalina is shot down,
  −
** No planes are lost,
  −
** A 2nd wave does not occur due to all enemies dying.
  −
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
  −
* Rescue only applies to bases with a Catalina equipped.
  −
* There 3 types of rescue that can trigger depending on the setup:
  −
** Type 1, with 1 bubble, saving 1 slot,
  −
** Type 2, with 2 bubbles, saving 2 slots,
  −
** Type 3, with 3 bubbles, saving 3 slots.
  −
* Aircraft rescued by the Catalina will be restored :
  −
** It saves some bauxite when resupplying,
  −
** It '''does not''' prevent any loss of [[Plane Proficiency]].
  −
* The number of Catalina used to rescue affects the rescue ratio.
  −
** Catalina ranks do not affect the rescue ratio.
  −
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
  −
</div>
     −
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
+
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
<div class="mw-collapsible">
     −
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
+
!colspan=3|Base Defense Shootdown %
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
+
|-
 
+
!width="64px"|Anti-Bomber
===Defense Fighter-Power===
+
!width="128px"|AP Shootdown %
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
+
!width="128px"|AS Shootdown %
 
+
|-
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
+
|0<ref>Carrier-based fighters</ref>||6~60||52~80
!Defense Fighter-Power
   
|-
 
|-
|
+
|0||60~81||80~108
<math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
  −
 
  −
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
  −
* <math>\text{AA}_\text{★}</math> is the Anti-Air {{AA}} stat gained from [[Improvement]]s.
  −
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
  −
* <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane.
  −
 
  −
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.
  −
** It will be '''18''' for fully resupplied bases on their 1st attack.
  −
 
  −
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
  −
** '''25.464''' for {{Interceptor Fighter}}{{Interceptor Fighter2}}[[Interceptor]]s, {{GreenPlane}}carrier-based [[Fighter]]s, and {{SeaplaneFighter}}[[SPF|seaplane fighters]].
  −
** '''9.464''' for {{SPB}}[[SPB|seaplane bombers]].
  −
** '''3.464''' for all other planes.
  −
 
  −
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
  −
 
  −
{|class="wikitable" style="text-align: center;"
  −
!colspan=4|Reconnaissance Defense Bonus
   
|-
 
|-
!LoS
+
|1||63.5~88||83.5~115
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
  −
!{{YellowPlane}}Carrier-based
  −
!{{Land-Based Recon}}Land-Based
   
|-
 
|-
|≥9||1.16||1.3||1.24
+
|2||67~95||87~122
 
|-
 
|-
|8||1.13|| -||1.18
+
|3||70.5~102||90.5~129
 
|-
 
|-
|≤7||1.1||1.2|| -
+
|4||74~109||94~136
|-
  −
|}
  −
 
  −
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
  −
!colspan=3|Base Defense Shootdown %
  −
|-
  −
!width="64px"|Anti-Bomber
  −
!width="128px"|AP Shootdown %
  −
!width="128px"|AS Shootdown %
  −
|-
  −
|0<ref>Carrier-based fighters</ref>||6~60||52~80
  −
|-
  −
|0||60~81||80~108
  −
|-
  −
|1||63.5~88||83.5~115
  −
|-
  −
|2||67~95||87~122
  −
|-
  −
|3||70.5~102||90.5~129
  −
|-
  −
|4||74~109||94~136
   
|-
 
|-
 
|5||77.5~116||97.5~143
 
|5||77.5~116||97.5~143
Line 850: Line 684:  
|}
 
|}
 
<references/>
 
<references/>
|}
     −
'''Notes:'''
+
===Land Base Air-Raid===
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
+
 
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
+
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 +
* The chance that this happens is random but increases when approaching the boss.
 +
** At the boss node, the chance is 100%.
 +
* The damage dealt will not destroy the base.
 +
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 +
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 +
*** <math>\text{Damage}</math> is the damage taken by the base.
 +
** The resource loss is rounded down.
 +
** The maximum cost is 179 fuel/bauxite.
 +
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 +
** Reconnaissance planes can '''only lose 1''' plane per raid.
 +
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
    
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
!colspan=5| Defense Fighter-Power Ranking
   
|-
 
|-
!Fighter-Power
+
!colspan=4|LBAS Raid Losses
!Name
  −
!Type
  −
!Anti-Bomber
  −
!Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
  −
|-
  −
| 28
  −
| [[Reppuu Kai (352 Air Group/Skilled)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| 144
   
|-
 
|-
| 24
+
!width="128px"|Result
| [[Reppuu Kai]]
+
!width="256px"|Notice
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
!width="256px"|Losses
| style="background-color:#b3ffb3;"| 6
+
!width="512px"|Notes
| 127
   
|-
 
|-
| rowspan=2| 21
+
|style="text-align: center; | No Damage
| [[Shuusui]]
+
|style="text-align: center; | The base has suffered no losses.<br>
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
(空襲による基地の損害はありません。)
| style="background-color:#b3ffb3;"| 9
+
|style="text-align: center; | None
| rowspan=2| 114
+
|  
 +
* Chance of occurring increases the better the air control state.
 +
* This message is also displayed if fuel or bauxite is 0.
 
|-
 
|-
| [[Fw 190 D-9]]
+
|style="text-align: center; | <50 Damage
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
| style="background-color:#ffa366;"| 3
+
(空襲により備蓄資源に損害を受けました!)
 +
|style="text-align: center; | Resource loss
 +
|
 
|-
 
|-
| 20
+
|style="text-align: center; | >50 Damage
| [[Me 163B]]
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
| style="background-color:#b3ffb3;"| 9
+
|style="text-align: center;| Resource and plane loss.
| 110
+
|  
 +
* Bases that are "evacuated" will suffer only resource loss.
 +
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
| rowspan=2| 19
+
|}
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
'''Notes:'''
| style="background-color:#ffa366;"| 3
+
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
| rowspan=2| 106
+
 
|-
+
===High Altitude Air-Raid===
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
| style="background-color:#ff8080;"| 2
+
 
|-
+
{{Category:High Altitude Interceptors}}
| rowspan=4| 18
+
 
| [[Prototype Shuusui]]
+
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
+
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
| style="background-color:#b3ffb3;"| 8
+
* Damage works the same way as normal base raids.
| rowspan=4| 101
+
 
|-
+
===Superfortress Air-Raid Sequence===
| [[Raiden]]
+
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
*''See [[Superfortress Air-Raid Sequence]] for more details.
| style="background-color:#ffa366;"| 5
+
</div>
|-
+
 
| [[Spitfire Mk.IX (Skilled)]]
+
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
<div class="mw-collapsible">
| style="background-color:#ff8080;"| 2
+
 
|-
+
Bases set to "evacuate" will not lose planes to damage from "air-raids".
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
+
* Resources will still be lost to damage.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* Evacuated planes will recover morale slower.
| style="background-color:#ff8080;"| 0
+
* Bases that have been evacuated will not cost resources on sortie.
|-
+
 
| 17
+
'''Notes:'''
| [[Spitfire Mk.V]]
+
* Can be used to preserve planes in bases not currently used.
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
| style="background-color:#ffa366;"| 3
+
** E.g. a base with bombers when focusing on air defense.
| 97
+
</div>
|-
+
 
| 16
+
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
| [[Type 3 Fighter Hien Model 1D]]
+
<div class="mw-collapsible">
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
 
| style="background-color:#ff8080;"| 2
+
During rest, the morale of the planes will recover faster.
| 93
+
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
|-
+
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
| rowspan=2| 15
+
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
| style="background-color:#ffa366;"| 3
+
** 12 min at Lv 0
| rowspan=2| 89
+
** 9 min at Lv 1+
|-
+
** (1h30 in Sortie at Lv 0)
| [[Shinden Kai]]
+
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
| [[:Category:Fighters|Carrier-Based Fighter]]
+
</div>
| style="background-color:#ff8080;"| 0
+
 
|-
+
=Morale=
| rowspan=5| 14
+
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
| [[Spitfire Mk.I|Spitfire Mk.I 10★]]
+
 
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
{|class="wikitable" style="text-align:center"
| style="background-color:#ff8080;"| 2
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
| rowspan=5| 84
  −
|-
  −
| [[Shiden Type 21 Shiden Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A|Type 1 Fighter Hayabusa Model III A 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai Ni (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=7| 13
  −
| [[Type 3 Fighter Hien]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
| rowspan=7| 80
  −
|-
  −
| [[Shiden Type 11|Shiden Type 11 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 4 Fighter Hayate]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Reppuu Kai Ni]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=7| 12
  −
| [[Spitfire Mk.I]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
| rowspan=7| 76
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[F6F-5|F6F-5 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Model 11]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=8| 11
  −
| [[Shiden Type 11]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
| rowspan=8| 72
  −
|-
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[Re. 2005 Kai]]
+
|30-46||No mark||rowspan=2| 1.0
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[Reppuu Kai Ni Model E]]
+
|20-29||style="color:orange"|'''Orange face'''
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[Fw 190 A-5 Kai (Skilled)]]
+
|0-19||style="color:red"|'''Red face'''|| 0.8
| [[:Category:Fighters|Carrier-Based Fighter]]
+
|}
| style="background-color:#ff8080;"| 0
+
 
|-
+
* Planes have their morale set to 40 when deployed.
| rowspan=11| 10
+
* Unlike ships, there is no "sparkle" morale.
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
+
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
+
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
| style="background-color:#ff8080;"| 0
+
** The result of the battle does not change the morale loss.
| rowspan=11| 67
+
** The distance of the node does not affect morale loss.
|-
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
+
** Changing the mode before the 3 min timer is up will not change the amount recovered.
| [[:Category:Fighters|Carrier-Based Fighter]]
+
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
| style="background-color:#ff8080;"| 0
+
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
|-
+
 
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
+
{|class="wikitable" style="text-align:center"
| [[:Category:Fighters|Carrier-Based Fighter]]
+
!colspan=12|Recovery times from 0 morale [min]
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3|F6F-3 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[Prototype Reppuu Late Model]]
+
!rowspan=2|Morale<br>goal
| [[:Category:Fighters|Carrier-Based Fighter]]
+
!colspan=2|Sorttie
| style="background-color:#ff8080;"| 0
+
!colspan=2|Air Defense
 +
!colspan=2|Evacuation
 +
!colspan=2|Standby
 +
!colspan=3|Rest
 
|-
 
|-
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
+
! Lv 0-2!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[Fw190 T Kai]]
+
| 0 to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[F6F-5]]
+
| 0 to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
   
|-
 
|-
| [[F6F-5N]]
+
| 0 to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
| [[:Category:Fighters|Carrier-Based Fighter]]
+
|}
| style="background-color:#ff8080;"| 0
+
 
|-
+
=Land Base Maintenance Menu=
| [[Shiden Kai 4]]
+
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
| [[:Category:Fighters|Carrier-Based Fighter]]
+
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
| style="background-color:#ff8080;"| 0
+
 
|-
+
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
| [[Reppuu Kai (Prototype Carrier-based Model)]]
+
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
| [[:Category:Fighters|Carrier-Based Fighter]]
+
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
| style="background-color:#ff8080;"| 0
+
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
|-
+
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
| rowspan=5| 9
+
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
| [[Shiden Kai 2]]
+
 
| [[:Category:Fighters|Carrier-Based Fighter]]
+
For each group, can be seen (from top to bottom), the:
| style="background-color:#ff8080;"| 0
+
*4 LBAS groups
| rowspan=5| 63
+
*Current level of this group
|-
+
*Current mode of the group
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
+
*Number of LBAS opened for the group
| [[:Category:Fighters|Carrier-Based Fighter]]
+
*Amount of each plane type in the group with a scheme of each LBAS layout for:  
| style="background-color:#ff8080;"| 0
+
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
|-
  −
| [[Zero Fighter Type 52 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Seafire LF.Mk.III Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=8| 8
  −
| [[Type 1 Fighter Hayabusa Model II]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 0
  −
| rowspan=8| 59
  −
|-
  −
| [[Zero Fighter Type 52|Zero Fighter Type 52 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Re. 2001 OR Kai|Re. 2001 OR Kai 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 21 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Bf109 T Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 32 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3N]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
|}<references/>
     −
===Land Base Air-Raid===
+
Every group is initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.
   −
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
+
The effect for each level are the following:  
* The chance that this happens is random but increases when approaching the boss.
+
{|class="wikitable" style="text-align: center"
** At the boss node, the chance is 100%.
+
!rowspan=2|Level
* The damage dealt will not destroy the base.
+
!rowspan=2|Swapping<br>cooldown
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
+
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
  −
*** <math>\text{Damage}</math> is the damage taken by the base.
  −
** The resource loss is rounded down.
  −
** The maximum cost is 179 fuel/bauxite.
  −
* Only 1-4 planes in the '''first slot''' are lost due to damage.
  −
** Reconnaissance planes can '''only lose 1''' plane per raid.
  −
** If a slot only has 1 plane remaining, the loss will be applied to the slot below.
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed"
   
|-
 
|-
!colspan=4|LBAS Raid Losses
+
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
 +
!width="87px"|{{color|red|'''Sortie'''}}
 +
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
 +
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
 +
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
 
|-
 
|-
!width="128px"|Result
+
|0||12 min||4||1||2||3||8
!width="256px"|Notice
  −
!width="256px"|Losses
  −
!width="512px"|Notes
   
|-
 
|-
|style="text-align: center; | No Damage
+
|1||10 min||4||1||2||3||10
|style="text-align: center; | The base has suffered no losses.<br>
  −
(空襲による基地の損害はありません。)
  −
|style="text-align: center; | None
  −
|  
  −
* Chance of occurring increases the better the air control state.
  −
* This message is also displayed if fuel or bauxite is 0.
   
|-
 
|-
|style="text-align: center; | <50 Damage
+
|2||8 min||5||1||3||4||12
|style="text-align: center; color:orange;"| The air-raids have reduced our resource stockpiles!<br>
  −
(空襲により備蓄資源に損害を受けました!)
  −
|style="text-align: center; | Resource loss
  −
|  
   
|-
 
|-
|style="text-align: center; | >50 Damage
+
|3||6 min||5||2||3||4||12
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
+
|}
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
+
 
|style="text-align: center;| Resource and plane loss.
+
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
|  
+
 
* Bases that are "evacuated" will suffer only resource loss.
+
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
* Bases set to defense that take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
  −
|-
  −
|}
     −
'''Notes:'''
+
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
     −
===High Altitude Air-Raid===
+
=Plane Proficiency Tips=
 +
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
 +
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
 +
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
   −
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
+
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
 +
 +
===F5 Bug Exploit===
 +
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
 +
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
 +
*This exploit is a well-known bug, but has yet to be fixed.
 +
*Planes lost will still be counted as such and will have to be resupplied.
 +
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
   −
{{Category:High Altitude Interceptors}}
+
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
   −
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
+
=Troubleshooting=
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
+
<div class="mw-collapsible mw-collapsed">
* Damage works the same way as normal base raids.
+
'''Q: Does the plane order in the base matter?'''
   −
===Superfortress Air-Raid Sequence===
+
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
  −
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
     −
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
  −
* This means that the player is required to pay attention while the fleet is on the map screen.
  −
* This air raid will occur at random at any given point during sorties on relevant maps and may even sometimes not happen at all.
     −
Those raids are "night attacks", so when it happens, the screen turns darker and searchlights animation is played before enemy bombers appear.
+
'''Q: Does it matter which base my planes are on?'''
* 1 to 3 abyssal bombers will fly toward the land base point, and a button will appear on screen:
  −
* When this button is pressed during the QTE, the exact moment it is clicked on directly affects the amount of defending land bases that can participate in air-raid combat.
  −
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense'''.
  −
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
  −
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
  −
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
  −
* Superfortress Air-Raid Sequences consist of waves of abyssal bombers appearing with:
  −
** 1 wave in Casual and Easy,
  −
** 2 waves in Medium,
  −
** 3 waves in Hard.
  −
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
  −
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
  −
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
  −
<math>\text{Bonus}_\text{Multiplier} = \biggl ( \text{A}_\text{Multiplier} + \text{B}_\text{Multiplier} + \text{C}_\text{Multiplier} \biggl ) \times \text{D}_\text{Multiplier} + \text{D}_\text{Flat}</math>
     −
{|class="wikitable" style="text-align:center; margin:auto"
+
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
!rowspan=2| Group
  −
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
  −
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
  −
|-
  −
! planes
  −
| 0|| 1|| 2|| 3|| 4|| 5|| 6
  −
|-
  −
| A
  −
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
  −
! Multiplier
  −
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
  −
|-
  −
| B <ref>{{EquipmentLink|Shiden Kai (343 Air Group) 701st Fighter Squadron}} not tested yet.</ref>
  −
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
  −
! Multiplier
  −
| 0|| 0.11|| 0.14|| ?|| ?|| ?|| ?
  −
|-
  −
| C
  −
| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
  −
! Multiplier
  −
| 0|| 0.177|| 0.287|| 0.397|| ?|| ?|| ?
  −
|-
  −
|rowspan=2| D
  −
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
  −
! Multiplier
  −
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| ?|| ?
  −
|-
  −
! Flat
  −
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| 1.11|| ?
  −
|}
  −
<references/>
  −
</div>
     −
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
  −
<div class="mw-collapsible">
     −
Bases set to "evacuate" will not lose planes to damage from "air-raids".
+
'''Q: How do I lock LBAS equipment?'''
* Resources will still be lost to damage.
  −
* Evacuated planes will recover morale slower.
  −
* Bases that have been evacuated will not cost resources on sortie.
     −
'''Notes:'''
+
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu.
* Can be used to preserve planes in bases not currently used.  
+
 
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
+
 
** E.g. a base with bombers when focusing on air defense.
+
'''Q: How do I unequip planes on my LBAS?'''
</div>
     −
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
+
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
<div class="mw-collapsible">
     −
During rest, the morale of the planes will recover faster.
  −
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
  −
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
  −
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
     −
*In Rest mode, to recover from 0 to good moral (30), it takes:
+
'''Q: Can I move my planes between bases directly?'''
** 12 min at Lv 0
  −
** 9 min at Lv 1+
  −
** (1h30 in Sortie at Lv 0)
  −
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
  −
</div>
     −
=Morale=
+
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
   −
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
     −
{|class="wikitable" style="text-align:center"
+
'''Q: How long does it take to redeploy?'''
!Morale Value!!Indication
+
 
|-
+
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
|30-46||No mark
+
 
|-
+
 
|20-29||style="color:orange"|'''Orange face'''
+
'''Q: Why can't I send my planes to X node?'''
|-
+
 
|0-19||style="color:red"|'''Red face'''
+
'''A:''' Double-check to see that the node is within your base's combat radius.
|}
     −
* Planes have their morale set to 40 when deployed.
  −
* Unlike ships, there is no "sparkle" morale.
  −
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
  −
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
  −
** The result of the battle does not change the morale loss.
  −
** The distance of the node does not affect morale loss.
  −
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
  −
** Changing the mode before the 3 min timer is up will not change the amount recovered.
  −
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
  −
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
     −
{|class="wikitable" style="text-align:center"
+
'''Q: How can I make my planes reach X node?'''
!colspan=12|Recovery times from 0 morale [min]
  −
|-
  −
!rowspan=2|Morale<br>goal
  −
!colspan=2|Sorttie
  −
!colspan=2|Air Defense
  −
!colspan=2|Evacuation
  −
!colspan=2|Standby
  −
!colspan=3|Rest
  −
|-
  −
! Lv 0-1!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
  −
|-
  −
| to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
  −
|-
  −
| to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
  −
|-
  −
| to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
  −
|}
     −
=Land Base Maintenance menu=
+
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
  −
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
     −
Above any world menu for LBAS, can be found the button to access the general Land Base Maintenance menu. This menu gives access to the general level for each LBAS groups, including in this order:
  −
*The '''"Limited time Land Base"''' (general [[Events]] LBAS group)
  −
*The '''"Southwestern Land Base"''' ([[world 7]] LBAS group)
  −
*The '''"Southern Land Base"''' ([[world 5]] LBAS group, currently not available)
  −
*The '''"Central Land Base"''' ([[world 6]] LBAS group).
  −
This menu is common to all world's LBAS groups. An additional menu is also found in the admiral's information menu, displaying a brief view of each LBAS group level.
     −
For each group, can be seen (from top to bottom), the:
+
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
*4 LBAS groups
  −
*Current level of this group
  −
*Current mode of the group
  −
*Number of LBAS opened for the group
  −
*Amount of each plane type in the group with a scheme of each LBAS layout for:
  −
**LBAS Bombers, Interceptors, Fighters, Bombers, & Seaplanes and recons aircraft.
     −
Every group is initially at '''level 0''', and can be upgraded up to '''level 3''' using 1 {{Item/Link|Construction Corps}} each time. In the bottom right corner is showed how many Construction Corps are currently owned.  
+
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
   −
The effect for each level are the following:
  −
{|class="wikitable" style="text-align: center"
  −
!rowspan=2|Level
  −
!rowspan=2|Swapping<br>cooldown
  −
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
  −
|-
  −
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
  −
!width="87px"|{{color|red|'''Sortie'''}}
  −
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
  −
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
  −
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
  −
|-
  −
|0||12 min||4||1||2||3||8
  −
|-
  −
|1||10 min||4||1||2||3||10
  −
|-
  −
|2||8 min||5||1||3||4||12
  −
|-
  −
|3||6 min||5||2||3||4||12
  −
|}
     −
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
+
'''Q: How do I rank my planes?'''
   −
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
+
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
   −
From the [[Game Updates/2021/October 29th|2021/09/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
     −
=Plane Proficiency Tips=
+
'''Q: Why are my planes not ranking up?'''
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
  −
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
  −
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
     −
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
+
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
  −
===F5 Bug Exploit===
  −
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
  −
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
  −
*This exploit is a well-known bug, but has yet to be fixed.
  −
*Planes lost will still be counted as such and will have to be resupplied.
  −
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
     −
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
     −
=Troubleshooting=
+
'''Q: How is my base taking damage?'''
<div class="mw-collapsible mw-collapsed">
  −
'''Q: Does the plane order in the base matter?'''
     −
'''A:''' Yes. When taking damage from air raids, the plane in the top slot takes losses first. Therefore, you should try to put reconnaissance planes on top if you're running them. Otherwise, fighters or your weakest bomber go on top.
+
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
      −
'''Q: Does it matter which base my planes are on?'''
+
'''Q: I can't find my planes!?'''
   −
'''A:''' Yes. Because the first base goes first, you want your best fighter if you are running any in the first base to help reduce enemy airpower. If running all bombers, you want to order your bombers by fighter power so the highest goes into the first base and so on. This helps reduce the losses taken by subsequent bases.
+
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu.
      −
'''Q: How do I lock LBAS equipment?'''
+
'''Q: Why are my planes listed as deployed when they aren't?'''
   −
'''A:''' There are two ways. You can lock them from the ship girl equipment menu. Interceptors and fighters can be found under Others (...) and bombers can be found under the large plane icon at the bottom. You can also lock them from the LBAS equipment menu. 
+
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
      −
'''Q: How do I unequip planes on my LBAS?'''
+
'''Q: Will it cost anything to shift my planes around?'''
   −
'''A:''' Click and drag them out of the slot. Note that this blocks out the slot until the plane is redeployed. If you wish to place a new plane in the slot, it is better to just replace it with a new one.
+
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
      −
'''Q: Can I move my planes between bases directly?'''
+
'''Q: What happens in a night battle?'''
   −
'''A:''' Yes, though only between bases located in the same world (can't swap a plane between World 6 and Event Land Bases). The slot you're selecting from must also already have a plane in it (can't be empty, it swaps the planes rather than taking it).
+
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
      −
'''Q: How long does it take to redeploy?'''
+
'''Q: What happens to event LBAS after the event ends?'''
   −
'''A:''' 12 minutes. Land Base upgrades will reduce this time. See [[Land-Based Air Squadron#Land Base Maintenance menu|Land Base Maintenance]]
+
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
      −
'''Q: Why can't I send my planes to X node?'''
+
'''Q: Is it worth it to open the 3rd base in World 6?'''
   −
'''A:''' Double-check to see that the node is within your base's combat radius.
+
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
      −
'''Q: How can I make my planes reach X node?'''
+
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
   −
'''A:''' Use flying boats or other reconnaissance planes to extend the range of your other planes. See [[Land-Based_Air_Squadron#Deployment_Modes|combat radius]].
+
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
      −
'''Q: Why are my planes deranked even though they've only taken minimal losses?'''
+
'''Q: Is it worth it to upgrade LBAS groups?'''
   −
'''A:''' Due to the way the planes are brought back to full strength for each wave, your plane was wiped during the first wave but got lucky during the second wave.
+
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.
 +
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
 +
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
 +
*Upgrading the 2nd LBAS group (W7) is almost useless.
      −
'''Q: How do I rank my planes?'''
+
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
 +
</div>
   −
'''A:''' By sending them on sorties. Please note that planes '''must participate''' in the sortie to gain experience. If previous waves sink all the enemies and planes in that base do not appear, '''they will not gain experience'''. This just wastes your resources. The best place to rank planes outside of events is [[7-4]].
+
=Plane Stats Summary=
    +
The following assumptions apply:
 +
* Full strength squadron
 +
* Maxed proficiency ({{Double Chevron}})
 +
* Versus single fleet
 +
* No contact
 +
* No critical
 +
* No anti-installation bonus factored in.
   −
'''Q: Why are my planes not ranking up?'''
+
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
   −
'''A:''' Double check that the planes in that base actually participated in the airstrike. They will not gain experience if they do not. If they did, please note that different planes have different leveling speeds. Check [[Plane_Proficiency#Leveling_Speed|Plane Proficiency]] for details.
+
==Land-Based Planes==
 
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
+
|+[[Land Based Bomber|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
'''Q: How is my base taking damage?'''
+
|-
 
+
!rowspan=2|Name
'''A:''' Your base is being attacked by [[Land-Based_Air_Squadron#Deployment_Modes|air raids]]. You need to set a base on defense with fighters or interceptors to mitigate that damage. It is generally not worth it to defend your land bases because the maximum you can lose per base is 179 fuel/bauxite and 4 planes from the top slot. Remember that reconnaissance planes take limited losses from air raids.
+
!rowspan=2|Deployment Cost
 
+
!rowspan=2|Assignment Cost
 
+
!rowspan=2|Combat Radius
'''Q: I can't find my planes!?'''
+
!colspan=3|Attack Power
 
+
!rowspan=2|Sortie/Defense Fighter Power
'''A:''' Any plane currently deployed to a base or is being "Redeployed" cannot be viewed from the ship girl equipment menu. They can only be viewed in the LBAS equipment menu. 
+
|-
 
+
!Anti-Ship
 
+
!Anti-Ground
'''Q: Why are my planes listed as deployed when they aren't?'''
+
!ASW
 
+
|-
'''A:''' Normal maps and event maps are not the same base. Check to see if those planes aren't being deployed elsewhere.
+
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
 
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
'''Q: Will it cost anything to shift my planes around?'''
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
'''A:''' No, moving planes around '''in the same base''' does not incur a deployment cost. Be careful when dragging them around so you don't accidentally redeploy them.
+
|-
 
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
 
+
|-
'''Q: What happens in a night battle?'''
+
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
 
+
|-
'''A:''' Although the game allows you to select night battle nodes, there will be no LBAS attack performed. The exception to this is night-day nodes where the LBAS will perform the attack as usual once the battle shifts into day.
+
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
+
|-
 
+
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
'''Q: What happens to event LBAS after the event ends?'''
+
|-
 
+
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
'''A:''' They will all be unequipped. There will be no additional resource loss even if you haven't resupplied your planes before the event ends.
+
|-
 
+
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 
+
|-
'''Q: Is it worth it to open the 3rd base in World 6?'''
+
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
 
+
|-
'''A: <span style="color:red;">*</span>''' The 3rd base will pay for itself in fuel and bauxite savings in roughly 3 months of 6-5 clears. Assuming that your bases regularly get knocked to moderate damage. It will take longer to pay for itself if your bases take less damage. This also assumes you have good enough fighters and interceptors to negate damage. Otherwise, the payback period gets longer. It can be a good long-term investment.
+
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 
+
|-
 
+
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
'''Q: Is it worth it to open the 2nd & 3rd bases in World 7?'''
+
|-
 
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
'''A: <span style="color:red;">*</span>''' For now, there is only 7-4 with LBAS access in world 7, and there is only one LBAS available to sortie, and there is no air raid on this map, so opening any LBAS is useless.
+
|-
 
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 
+
|-
'''Q: Is it worth it to upgrade LBAS groups?'''
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||176.4||199.8|| -||24
 
+
|-
'''A: <span style="color:red;">*</span>''' Upgrading LBAS groups decrease the swapping cooldown and increase the morale recovery, something which can be invaluable during events where time is counted, but on the contrary, something almost meaningless on regular maps.  
+
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
*For most admirals, Upgrading the 1st LBAS group (event) may be helpful.
+
|-
*Upgrading the 4th LBAS group (W6) can be useful if you are used to clear 6-5 late in the month.
+
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
*Upgrading the 2nd LBAS group (W7) is almost useless.
+
|-
 
+
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 
  −
<span style="color:red;">'''*'''''NOTE: It is possible to unlock [[Construction Corps]] through quests, without paying any money (800 ¥).''</span>
  −
</div>
  −
 
  −
=Plane Stats Summary=
  −
 
  −
The following assumptions apply:
  −
* Full strength squadron
  −
* Maxed proficiency ({{Double Chevron}})
  −
* Versus single fleet
  −
* No contact
  −
* No critical
  −
* No anti-installation bonus factored in.
  −
 
  −
In addition, [[Aerial Combat#Anti-Air_Resistance|Anti-Air Resistance]] works for any relevant plane.
  −
 
  −
==Land-Based Planes==
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Land Based Bombers|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
   
|-
 
|-
!rowspan="2"|Name
+
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
!rowspan="2"|Deployment Cost
  −
!rowspan="2"|Assignment Cost
  −
!rowspan="2"|Combat Radius
  −
!colspan="3"|Attack Power
  −
!rowspan="2"|Sortie/Defense Fighter Power
   
|-
 
|-
!Anti-Ship
+
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
!Anti-Ground
  −
!ASW
   
|-
 
|-
|{{Equipment/Link|Type 96 Land-based Attack Aircraft}}||10||180||8||100.8||117|| -||7
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft}}||12||216||9||117||133.2|| -||11
+
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft (Nonaka Squadron)}}||12||216||9||133.2||142.2|| -||16
+
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||167.4||199.8|| -||16
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 22A}}||12||216||10||126||133.2|| -||16
+
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||165.6|| -||20
 
|-
 
|-
|{{Equipment/Link|Type 1 Land-based Attack Aircraft Model 34}}||12||216||8||126||133.2|| -||20
+
|{{Equipment/Link|Mosquito FB Mk.VI}}||14||252||7||75.6||181.8|| -||24
 
|-
 
|-
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 
|-
 
|-
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against abyssal DD}})||100.8|| -||28
+
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB  Fighter Jet}}
 
|-
 
|-
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie Fighter-Power
 +
!Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
+
|{{Equipment/Link|Raiden}}||6||108||2||63||101
 
|-
 
|-
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
+
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
 
|-
 
|-
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|158.4|against DD}})||216|| -||20
+
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
 
|-
 
|-
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|212.4|against BB}})||232.2|| -||20
+
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
+
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
+
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||176.4||199.8|| -||24
+
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
 
|-
 
|-
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
+
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
 
|-
 
|-
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
+
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
 
|-
 
|-
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
 
|-
 
|-
|{{Equipment/Link|Shinzan}}||20||180||10||73||?|| -||7
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
 
|-
 
|-
|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||?|| -||11
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
 
|-
 
|-
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
 
|-
 
|-
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
 
|-
 
|-
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||167.4||199.8|| -||16
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
 
|-
 
|-
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See LBAS special bombs}}||165.6|| -||20
+
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
 
|-
 
|-
|{{Equipment/Link|Mosquito FB Mk.VI}}||??||??||7||??||??|| -||??
+
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||??||??||5||??||??|| -||??
+
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[Interceptor|Fighters]] {{Interceptor Fighter}}{{Interceptor Fighter2}}
   
|-
 
|-
!Name
+
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
!Deployment Cost
  −
!Assignment Cost
  −
!Combat Radius
  −
!Sortie Fighter-Power
  −
!Defense Fighter-Power
   
|-
 
|-
|{{Equipment/Link|Raiden}}||6||108||2||63||101
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien}}||7||126||3||78||80
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien}} ★+10||7||126||3||86||89
+
|{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien (244th Air Combat Group)}}||7||126||4||89||106
+
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
 
|-
 
|-
|{{Equipment/Link|Type 3 Fighter Hien Model 1D}}||7||126||4||82||93
+
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
 
|-
 
|-
|{{Equipment/Link|Shiden Model 11}}||6||108||3||65||72
+
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
 
|-
 
|-
|{{Equipment/Link|Shiden Model 11}} ★+10||6||108||3||74||80
+
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
 
|-
 
|-
|{{Equipment/Link|Shiden Model 21 Shiden Kai}}||6||108||4||82||84
+
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
 
|-
 
|-
|{{Equipment/Link|Type 4 Fighter Hayate}}||7||126||5||74||80
+
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}}||4||72||6||63||59
+
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II}} ★+10||4||72||6||72||67
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+2||4||72||7||92||95
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}}||4||72||6||74||76
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+4||4||72||7||94||96
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A}} ★+10||4||72||6||82||84
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+2||4||72||5||103||103
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III A (54th Squadron)}}||4||72||7||78||80
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
 
|-
 
|-
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II (64th Squadron)}}||4||72||7||103||101
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.I}}||5||90||4||61||76
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.I}} ★+10||5||90||4||70||84
+
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.V}}||5||90||5||76||97
+
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[:Category:Land-based Reconnaissance Aircraft|Recons]] {{Land-Based Recon}}
 
|-
 
|-
|{{Equipment/Link|Spitfire Mk.IX (Skilled)}}||6||108||4||93||101
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||9
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai (352 Air Group/Skilled)}}||9||162||4||91||144
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
 +
|}
 +
<references/>
 +
{{clear}}
 +
 
 +
==Carrier-Based Planes==
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Fighter]]s {{GreenPlane}}{{Night Fighter Aircraft}}
 
|-
 
|-
|{{Equipment/Link|Me 163B}}||4||72||1||33||110
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Prototype Shuusui}}||4||72||1||33||101
+
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
 
|-
 
|-
|{{Equipment/Link|Shuusui}}||4||72||1||38||114
+
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
 
|-
 
|-
|{{Equipment/Link|Fw 190 D-9}}||8||144||3||95||114
+
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 22 (251 Air Group)}} ★+2||4||72||7||97||99
+
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+2||4||72||7||92||95
+
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Tainan Air Group)}} ★+4||4||72||7||94||96
+
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+2||4||72||5||103||103
+
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
 +
|-
 +
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
+
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
+
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
 
|-
 
|-
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
+
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Land-based Reconnaissance Aircraft|Recons]] {{Land-Based Recon}}
   
|-
 
|-
!Name
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
!Deployment Cost
  −
!Assignment Cost
  −
!Combat Radius
  −
!Sortie/Defense Fighter-Power
   
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||16
+
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
 
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||16
+
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
 
|-
 
|-
|{{Equipment/Link|Mosquito FB Mk.VI}}||??||??||9||??
+
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
|}
  −
<references/>
  −
{{clear}}
  −
 
  −
==Carrier-Based Planes==
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Fighters|Fighters]] {{GreenPlane}}{{Night Fighter Aircraft}}
   
|-
 
|-
!Name
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
!Deployment Cost
  −
!Assignment Cost
  −
!Combat Radius
  −
!Sortie/Defense Fighter-Power
   
|-
 
|-
|{{Equipment/Link|Type 96 Fighter}}||3||54||3||38
+
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
 
|-
 
|-
|{{Equipment/Link|Type 96 Fighter}} ★+10||3||54||3||46
+
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21}}||4||72||7||46
+
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21}} ★+10||4||72||7||55
+
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52}}||5||90||6||50
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52}} ★+10||5||90||6||59
+
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
 
|-
 
|-
|{{Equipment/Link|Prototype Reppuu Late Model}}||7||126||5||67
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
 
|-
 
|-
|{{Equipment/Link|Reppuu Model 11}}||8||144||5||76
+
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
 
|-
 
|-
|{{Equipment/Link|Shiden Kai 2}}||6||108||3||63
+
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
 
|-
 
|-
|{{Equipment/Link|Shinden Kai}}||9||162||2||89
+
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}}||4||72||7||59
+
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 21 (Skilled)}} ★+10||4||72||7||67
+
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}}||5||90||6||63
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (601 Air Group)}} ★+10||5||90||6||72
+
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
 
|-
 
|-
|{{Equipment/Link|Reppuu (601 Air Group)}}||7||126||5||72
+
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
 
|-
 
|-
|{{Equipment/Link|Reppuu (601 Air Group)}}★+10||7||126||5||80
+
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}}||5||90||6||63
+
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 52 (Skilled)}} ★+10||5||90||6||72
+
|{{Equipment/Link|F4F-3}}||5||90||4||42
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}}||5||90||6||67
+
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52C (w/ Iwai Flight)}} ★+10||5||90||6||76
+
|{{Equipment/Link|F4F-4}}||6||108||4||46
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 21 (w/ Iwamoto Flight)}}||4||72||7||63
+
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}}||5||90||6||72
+
|{{Equipment/Link|F6F-3}}||8||144||5||59
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 52A (w/ Iwamoto Flight)}} ★+10||5||90||6||80
+
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}}||6||108||6||76
+
|{{Equipment/Link|F6F-5}}||8||144||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 53 (Iwamoto Squadron)}} ★+10||6||108||6||84
+
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
 
|-
 
|-
|{{Equipment/Link|Bf 109T Kai}}||6||108||2||59
+
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
 
|-
 
|-
|{{Equipment/Link|Fw 190T Kai}}||6||108||3||67
+
|{{Equipment/Link|Fulmar}}||5||90||4||38
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32}}||4||72||5||46
+
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32}}★+10||4||72||5||55
+
|{{Equipment/Link|F6F-3N}}||9||162||5||59
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}}||4||72||5||59
+
|{{Equipment/Link|F6F-5N}}||9||162||5||67
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 32 (Skilled)}} ★+10||4||72||5||67
+
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
 
|-
 
|-
|{{Equipment/Link|Re.2001 OR Kai}}||6||108||4||50
+
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
 
|-
 
|-
|{{Equipment/Link|Re.2001 OR Kai}} ★+10||6||108||4||59
+
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
 
|-
 
|-
|{{Equipment/Link|Re.2005 Kai}}||6||108||3||72
+
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
 
|-
 
|-
|{{Equipment/Link|F4F-3}}||5||90||4||42
+
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
 
|-
 
|-
|{{Equipment/Link|F4F-3}} ★+10||5||90||4||50
+
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
 
|-
 
|-
|{{Equipment/Link|F4F-4}}||6||108||4||46
+
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
 
|-
 
|-
|{{Equipment/Link|F4F-4}} ★+10||6||108||4||55
+
|{{Equipment/Link|XF5U}}||12||216||4||76
 
|-
 
|-
|{{Equipment/Link|F6F-3}}||8||144||5||59
+
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
 
|-
 
|-
|{{Equipment/Link|F6F-3}} ★+10||8||144||5||67
+
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
 
|-
 
|-
|{{Equipment/Link|F6F-5}}||8||144||5||67
+
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
 
|-
 
|-
|{{Equipment/Link|F6F-5}} ★+10||8||144||5||76
+
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
 
|-
 
|-
|{{Equipment/Link|Type 96 Fighter Kai}}||3||54||4||42
+
|{{Equipment/Link|F4U-2 Night Corsair}}||9||162||6||63
 
|-
 
|-
|{{Equipment/Link|Fulmar}}||5||90||4||38
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Torpedo Bomber]]s {{BluePlane}}{{Night Torpedo Bomber}}
 
|-
 
|-
|{{Equipment/Link|Seafire Mk.III Kai}}||6||108||4||63
+
!rowspan=2|Name
|-
+
!rowspan=2|Deployment Cost
|{{Equipment/Link|F6F-3N}}||9||162||5||59
+
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|F6F-5N}}||9||162||5||67
+
!Anti-Ship/Ground
 +
!ASW
 
|-
 
|-
|{{Equipment/Link|Shiden Kai 4}}||7||126||4||67
+
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai (Prototype Carrier-based Model)}}||10||180||4||67
+
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni}}||10||180||5||80
+
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni (CarDiv 1/Skilled)}}||??||??||6||84
+
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni Model E}}||11||198||5||72
+
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
 
|-
 
|-
|{{Equipment/Link|Reppuu Kai Ni Model E (CarDiv 1/Skilled)}}||11||198||6||76
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|XF5U}}||12||216||4||76
+
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
 
|-
 
|-
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
+
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
 
|-
 
|-
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
+
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
 
|-
 
|-
|{{Equipment/Link|F4U-2 Night Corsair}}||??||??||6||??
+
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Torpedo Bombers|Torpedo Bombers]]{{BluePlane}}{{Night Torpedo Bomber}}
   
|-
 
|-
!rowspan=2|Name
+
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
!rowspan=2|Deployment Cost
  −
!rowspan=2|Assignment Cost
  −
!rowspan=2|Combat Radius
  −
!colspan=2|Attack Power
  −
!rowspan=2|Sortie/Defense Fighter-Power
   
|-
 
|-
!Anti-Ship/Ground
+
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
!ASW
   
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber}}||5||90||4||53|| -||3
+
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber}} ★+10||5||90||4||64|| -||3
+
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Tenzan}}||6||108||5||64|| -||3
+
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei}}||7||126||6||81|| -||3
+
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai}}||8||144||6||98|| -||3
+
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}}||5||90||4||59||22 ~ 51||3
+
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group)}} ★+10||5||90||4||70||26 ~ 60||3
+
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
 
|-
 
|-
|{{Equipment/Link|Tenzan (931 Air Group)}}||6||108||5||76||24 ~ 56||3
+
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Tomonaga Squadron)}}||5||90||4||87|| -||7
+
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}||6||108||5||104|| -||7
+
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Skilled)}}||5||90||4||70|| -||3
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
 
|-
 
|-
|{{Equipment/Link|Tenzan (601 Air Group)}}||6||108||5||81|| -||3
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei (601 Air Group)}}||7||126||6||98|| -||3
+
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (Murata Squadron)}}||5||90||4||93|| -||7
+
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12 (Murata Squadron)}}||6||108||5||110|| -||7
+
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
 
|-
 
|-
|{{Equipment/Link|Re.2001 G Kai}}||6||108||3||47|| -||20
+
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7
 
|-
 
|-
|{{Equipment/Link|TBD}}||6||108||4||53|| -||3
+
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
 
|-
 
|-
|{{Equipment/Link|Swordfish}}||3||54||3||42|| -||3
+
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.II (Skilled)}}||3||54||3||53|| -||3
+
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.III (Skilled)}}||4||72||3||70||28 ~ 65||3
+
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||9||168||6||98||-||16
 
|-
 
|-
|{{Equipment/Link|TBF}}||10||180||6||76|| -||7
+
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Dive Bomber]]s {{RedPlane}}
 
|-
 
|-
|{{Equipment/Link|TBM-3D}}||11||198||6||76||24 ~ 56||7
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Type 97 Torpedo Bomber (931 Air Group / Skilled)}}||5||90||4||70||26 ~ 60||3
+
!Anti-Ship/Ground
 +
!ASW
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (CarDiv 1)}}||9||162||6||104|| -||11
+
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (CarDiv 1/Skilled)}}||9||162||6||110||22 ~ 51||16
+
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||64|| -||3
+
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai No. 3 Model E (w/ Type 6 Airborne Radar Kai)}} ★+10||6||108||4||76|| -||3
+
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
 
|-
 
|-
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
+
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
+
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
+
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7  
+
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
 
|-
 
|-
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
+
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
+
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
 
|-
 
|-
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||??||??||6||??||??||??
+
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
 
|-
 
|-
|{{Equipment/Link|Mosquito TR Mk.33}}||??||??||7||??||??||??
+
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Dive Bombers|Dive Bombers]] {{RedPlane}}
   
|-
 
|-
!rowspan=2|Name
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
!rowspan=2|Deployment Cost
  −
!rowspan=2|Assignment Cost
  −
!rowspan=2|Combat Radius
  −
!colspan=2|Attack Power
  −
!rowspan=2|Sortie/Defense Fighter-Power
   
|-
 
|-
!Anti-Ship/Ground
+
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
!ASW
   
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber}}||4||72||4||53|| -||3
+
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
 
|-
 
|-
|{{Equipment/Link|Suisei}}||5||90||4||70|| -||3
+
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12A}}||6||108||5||81|| -||3
+
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}}||5||90||4||47|| -||20
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 62 (Fighter-bomber)}} ★+10||5||90||4||47|| -||31
+
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai}}||6||108||4||76|| -||3
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber (Skilled)}}||4||72||4||64|| -||7
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber (Egusa Squadron)}}||4||72||4||81|| -||3
+
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
 
|-
 
|-
|{{Equipment/Link|Suisei (Egusa Squadron)}}||5||90||5||98|| -||7
+
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
 
|-
 
|-
|{{Equipment/Link|Suisei (601 Air Group)}}||5||90||5||87|| -||3
+
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
 
|-
 
|-
|{{Equipment/Link|Prototype Nanzan}}||9||162||5||87|| -||7
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}}||5||90||5||47|| -||33
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
 
|-
 
|-
|{{Equipment/Link|Zero Fighter Model 62 (Fighter-bomber / Iwai Squadron)}} ★+10||5||90||5||47|| -||43
+
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
 
|-
 
|-
|{{Equipment/Link|SBD}}||5||90||4||59|| -||11
+
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}}||6||108||4||53|| -||24
+
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 63 (Fighter-bomber)}} ★+10||6||108||4||53|| -||35
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
 
|-
 
|-
|{{Equipment/Link|F4U-1D}}||9||162||6||64|| -||33
+
|{{Equipment/Link|F4U-4}}||9||162||6||59||-||45
 
|-
 
|-
|{{Equipment/Link|Skua}}||4||72||4||47|| -||11
+
|{{Equipment/Link|AU-1}}||10||180||6||93||-||41
 
|-
 
|-
|{{Equipment/Link|FM-2}}||6||108||4||36|| -||28
+
|{{Equipment/Link|F4U-7}}||11||198||6||87||-||45
 
|-
 
|-
|{{Equipment/Link|Suisei Model 22 (634 Air Group)}}||5||90||5||87|| -||7
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Jets]] {{JetFighterBomber1}}{{JetFighterBomber2}}
 
|-
 
|-
|{{Equipment/Link|Suisei Model 22 (634 Air Group/Skilled)}}||5||90||6||83|| -||11
+
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=3|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
+
!Jet Assault
 +
!Anti-Ship/Ground
 +
!ASW
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
+
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
 
|-
 
|-
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
+
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Recon]]s {{YellowPlane}}
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12 (634 Air Group w/ Type 3 Cluster Bombs)}}||5||90||5||93|| -||16
+
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter Power
 
|-
 
|-
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
+
|{{Equipment/Link|Saiun}}||9||36||8||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
+
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
+
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
 
|-
 
|-
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
+
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
 
|-
 
|-
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
+
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 
|-
 
|-
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
+
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||16||4||20
|-
  −
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
  −
|-
  −
|{{Equipment/Link|F4U-4}}||??||??||6||??||-||??
  −
|-
  −
|{{Equipment/Link|AU-1}}||??||??||6||??||-||??
  −
|-
  −
|{{Equipment/Link|F4U-7}}||??||??||6||??||-||??
   
|}
 
|}
    
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Jets|Jets]]{{JetFighterBomber1}}{{JetFighterBomber2}}
+
|+[[Liaison Aircraft]] {{ASWPlane}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 2,018: Line 1,539:  
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||78|| -||28
+
|{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)}}||3||54||2||25||22 ~ 51||3
|-
  −
|{{Equipment/Link|Kikka Kai}}||13||234||2||61|| -||54
  −
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Recon Aircraft|Recons]] {{YellowPlane}}
  −
|-
  −
!Name
  −
!Deployment Cost
  −
!Assignment Cost
  −
!Combat Radius
  −
!Sortie/Defense Fighter Power
  −
|-
  −
|{{Equipment/Link|Saiun}}||9||36||8||3
   
|-
 
|-
|{{Equipment/Link|Type 2 Reconnaissance Aircraft}}||6||24||5||7
+
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)}}||12||48||8||3
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 
|-
 
|-
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
+
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
|-
  −
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
  −
|-
  −
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||16||4||20
   
|}
 
|}
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
   −
==[[:Category:Seaplanes|Seaplanes]]==
+
==Seaplanes==
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Seaplane Fighters|Fighters]] {{SeaplaneFighter}}
+
|+[[SPF|Fighters]] {{SeaplaneFighter}}
 
|-
 
|-
 
!Name
 
!Name
Line 2,076: Line 1,579:  
|-
 
|-
 
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Seaplane Bombers|Bombers]]{{SPB}}
+
|+[[SPB|Bombers]] {{SPB}}
 
|-
 
|-
!rowspan="2"|Name
+
!rowspan=2|Name
!rowspan="2"|Deployment Cost
+
!rowspan=2|Deployment Cost
!rowspan="2"|Assignment Cost
+
!rowspan=2|Assignment Cost
!rowspan="2"|Combat Radius
+
!rowspan=2|Combat Radius
!colspan="2"|Attack Power
+
!colspan=2|Attack Power
!rowspan="2"|Sortie/Defense Fighter-Power
+
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
 
!Anti-Ship/Ground
 
!Anti-Ship/Ground
Line 2,121: Line 1,626:  
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
 
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
 
|-
 
|-
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
+
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
|-
+
|-
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
|-
+
|-
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
|}
+
|-
 
+
|{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}||8||144||4||81||-||26
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
+
|}
|+[[:Category:Reconnaissance Seaplane|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
+
 
|-
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
!Name
+
|+[[SPR|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
!Deployment Cost
+
|-
!Assignment Cost
+
!Name
!Combat Radius
+
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!ASW
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
 +
|-
 +
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
 +
|-
 +
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
 +
|-
 +
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
 +
|-
 +
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
 +
|-
 +
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
 +
|-
 +
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
 +
|-
 +
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 +
|-
 +
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 +
|-
 +
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 +
|-
 +
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
 +
|-
 +
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
 +
|-
 +
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 +
|-
 +
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 +
|-
 +
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Large Flying Boat]]s {{LFB}}
 +
|-
 +
!Name
 +
!Deployment Cost
 +
!Assignment Cost
 +
!Combat Radius
 +
!Sortie/Defense Fighter-Power
 +
|-
 +
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
 +
|-
 +
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Rotorcraft]] {{Autogyro}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 
!ASW
 
!ASW
!Sortie/Defense Fighter-Power
  −
|-
  −
|{{Equipment/Link|Type 0 Reconnaissance Seaplane}}||5||20||7|| -||11
  −
|-
  −
|{{Equipment/Link|Type 0 Observation Seaplane}}||6||24||3|| -|| 11
  −
|-
  −
|{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)}}||8||32||6|| -||3
  −
|-
  −
|{{Equipment/Link|Ar196 Kai}}||5||20||3|| -||7
  −
|-
  −
|{{Equipment/Link|Shiun}}||9||36||4|| -||3
  −
|-
  −
|{{Equipment/Link|Ro.43 Reconnaissance Seaplane}}||4||16||3|| -||7
  −
|-
  −
|{{Equipment/Link|OS2U}}||6||24||3|| -||7
  −
|-
  −
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B}}||5||20||7||15 ~ 35||7
  −
|-
  −
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)}}||5||20||7||16 ~ 37||7
  −
|-
  −
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
  −
|-
  −
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
  −
|-
  −
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
  −
|-
  −
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
   
|-
 
|-
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
   
|-
 
|-
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||??||??||7||-||??
+
|{{Equipment/Link|Ka Type Observation Autogyro}}||2||36||1||25||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Loire 130M}}||??||??||3||-||??
+
|{{Equipment/Link|O Type Observation Autogyro Kai}}||3||54||1||25||57 ~ 81||3
|}
  −
 
  −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
  −
|+[[:Category:Large Flying Boat|Large Flying Boats]] {{Large Flying Boat}}
   
|-
 
|-
!Name
+
|{{Equipment/Link|O Type Observation Autogyro Kai Ni}}||4||72||1||25||61 ~ 87||3
!Deployment Cost
  −
!Assignment Cost
  −
!Combat Radius
  −
!Sortie/Defense Fighter-Power
   
|-
 
|-
|{{Equipment/Link|Type 2 Large Flying Boat}}||25||100||20||3
+
|{{Equipment/Link|S-51J}}||5||90||2||25||65 ~ 93||3
 
|-
 
|-
|{{Equipment/Link|PBY-5A Catalina}}||13||52||10||3
+
|{{Equipment/Link|S-51J Kai}}||5||90||2||25||69 ~ 98||3
 
|}
 
|}
   
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
34,624

edits