Changes

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=Introduction=
+
{{CombatPortal}}
 
  −
In certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. land-based planes, carrier-based planes, and seaplanes can be assigned to these bases. Autogyros and liaison aircraft cannot be assigned. These squadrons can then be used to attack selected nodes or defend the base. 
      +
On certain maps, Land-Based Air Squadrons (LBAS) are available to support fleets. These squadrons can then be used to attack selected nodes or defend the base.
 +
*Land-based planes, carrier-based planes, and seaplanes can be assigned to these bases.
 +
*Rotorcraft and liaison aircraft cannot be assigned.
 
Currently, LBAS are only available in [[7-4]], [[6-4]], [[6-5]], and [[events]].
 
Currently, LBAS are only available in [[7-4]], [[6-4]], [[6-5]], and [[events]].
   Line 10: Line 11:  
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty]]
 
[[file:LBAS_Tab.png|thumb|right|Land Base Tab of Base 3. The first and third slots are occupied, the 4th is currently being relocated. Slot 2 is empty]]
   −
1. Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
+
# Maps where LBAS are available for use, are marked with a blue banner labeled "Land-Based Air Squadron Available" (基地航空隊運用).
* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
+
#* How many bases are available for use on the map is indicated under this as "Available for Sortie x# Squadrons" (出撃可能 x# 飛行隊).
* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
+
#* Even if a base is not available for use during the sortie, it is '''still available for use''' as base defense.
 
+
# On relevant maps, an LBAS group is composed of up to 3 LBAS, each having 4 plane slots.
2. On relevant worlds, an LBAS group is composed of up to 3 LBAS, each having 4 planes slots.
+
#* On W6 & W7, each LBAS needs to be unlocked.
* On W6, each LBAS needs to be unlocked.
+
#* On events, the number of LBAS available is managed mapwise.
* On events, the number of LBAS available is managed mapwise.
+
# All slots in the airbase are fixed at size 18.
 
+
#* The exceptions are reconnaissance planes fixed at size 4 and Land-Based Heavy Bombers at 9.
3. All slots in the airbase are fixed at size 18.
+
# When a plane is removed from the airbase, there is a base '''12 min cooldown''' while they are "Relocating" (配置転換中).
* The exceptions are reconnaissance planes that are fixed at size 4 and the "Large Land-based Aircrafts" that are at 9.
+
#* The screen needs to be reloaded to complete the relocation,
 
+
#* This timer can be reduced down to 6 min if the LBAS group is upgraded.
4. When a plane is removed from the airbase, there is a base '''12 min cooldown''' while they are "Relocating" (配置転換中), which can be reduced down to 6 min.
+
# It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment & Resupply|below]] for details.
* The screen needs to be reloaded to complete the relocation,
+
#* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
* This timer can be lowered if the LBAS group is upgraded.
+
#* Removing planes do not cost anything.
 
+
# Each LBAS group is independent to each other. This means planes need to be removed from a group to be relocated to another and vice versa.
5. It costs bauxite to assign a plane to the base. The cost depends on the type of plane. Please see [[Land-Based Air Squadron#Assignment Cost|below]] for details.
+
# Attacks made by the LBAS occur '''before''' aerial combat, support, and opening attacks. Please see [[Combat]] for more details.
* Moving planes around in the same base does not cost anything (they can be dragged and drop them between the slots).
+
#* It works the same way in a [[Combined Fleet]].
* Removing planes do not cost anything.
  −
 
  −
6. Each LBAS groups are independent. This means planes need to removed from a group to be relocated to another and vice versa.
  −
 
  −
7. Attacks made by the LBAS occur '''before''' aerial combat, support, and opening attacks. Please see [[Combat]] for more details.
  −
* It works the same way in a [[Combined Fleet]].
      
==Unlocking==
 
==Unlocking==
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Factory
+
| cat= Factory| type= One| ID= F43
| listnum = F43
+
| qreq1= B62| qreq2= F38
| reqQuest = F38
+
| namejp= 中部海域「基地航空隊」展開!
| reqQuest2 = B62
+
| nameen= Begin The Preparations To "Build The Air Base"!  
| namejp = 中部海域「基地航空隊」展開!
+
| text= Air Base Quest:
| nameen = Begin the Preparations to "Build the Air Base"!  
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
| req = ''Discard 2 Drum Canisters and prepare 1,200 fuel, 3,000 bauxite and a "Construction Corps".''
+
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
*Scrap 2 [[Drum Canister]]s, and prepare 1,200 fuel, 3,000 bauxite, and 1 [[Construction Corps]].
+
| notes= Resources and item are consumed upon completion.
| fuel = 0
  −
| ammo = 0
  −
| steel = 0
  −
| bauxite = 0
  −
| other = [[File:LBAS reward.jpg|250px|World 6 LBAS]]<br> '''[[LBAS|World 6 LBAS]]'''  
  −
| notes = Resources and the [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
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<div class="mw-collapsible mw-collapsed">
 
<div class="mw-collapsible mw-collapsed">
   −
{{ProtoQuestsHeader}}
+
{{QuestsHeaderKai}}
{{ProtoQuests
+
{{QuestsKai
| type = Sortie
+
| cat= Sortie| type= One| ID= B175
| listnum = B175
+
| qreq1= B113| qreq2= B131
| reqQuest = B113
+
| namejp= 南西海域「基地航空隊」開設!
| reqQuest2 = B131
+
| nameen= Southwestern Waters "Land Base Air Squadron" Established!
| reqQuest3 =
+
| text= Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!
| namejp = 南西海域「基地航空隊」開設!
+
| req= S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
| nameen = Southwestern Waters "Land Base Air Squadron" Established!
+
* Prepare 1 [[Construction Corps]].
| req = ''Destroy enemy fleets near the Nansei Islands Patrol Area, Bashi Strait, the Eastern Orel Sea, and Deep off the coasts of Penang Island in the South Western Waters! Reach the port at Taiwan on the Shonan mainland route. Prepare a "Construction Corps" x1 and deploy the "Land Base Air Squadron" in the southwestern sea area that covers the area!''
+
| steel= 300
*S rank the boss nodes of [[2-1]], [[2-2]], [[2-3]], and [[7-3|7-3 (Part 2)]], and reach node O in [[7-4]].  
+
| bauxite= 300
*Prepare one [[Construction Corps]].
+
| main= [[File:LBAS reward.png|250px|World 7 LBAS|link=LBAS]]<br>'''[[LBAS|World 7 LBAS]]
| fuel = 0
+
| choice2= {{QuestRewardEquip|Type 1 Land-based Attack Aircraft}} {{QuestRewardEquip|Type 3 Fighter Hien|qty=2}} {{QuestRewardItem|Improvement Material|qty=5}}
| ammo = 0
+
| notes= Item is consumed upon completion.
| steel = 300
  −
| bauxite = 300
  −
| other = [[File:LBAS reward.jpg|250px|World 7 LBAS]]<br> '''[[LBAS|World 7 LBAS]]''' <br> '''Choose between:'''<br/>{{QuestRewardEquip|Type 1 Land-based Attack Aircraft}}{{QuestRewardEquip|Type 3 Fighter Hien|qty=2}}{{QuestRewardItem|Improvement Material|qty=5}} <br>
  −
| notes = [[Construction Corps]] will be consumed upon completion.
   
}}
 
}}
 
|}
 
|}
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LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.
 
LBAS unlocking during events is straightforward. Airbases are accessible from the first map when it is available. More bases may be unlocked as progressing through the event.
 
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 
*Please note that although additional bases may be unlocked as proceeding through the event, if an early event map has a limit of say 1 LBAS then only 1 can be used. The other bases will be on standby even if set to sortie.
 +
 +
====LBAS Relocation====
 +
In some events, the LBAS's initial position on the map will be changed after reaching a certain phase. This will therefore change the ranges across the map, often making the boss easier to reach.
 +
*This mechanic has been introduced in the [[Summer 2021 Event]].
    
==How to Use==
 
==How to Use==
 
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive colored glow.]]
 
[[File:LBAS_Missions.png|thumb|right|The different types of Missions a Landbase can be set to with their distinctive colored glow.]]
 
To deploy an LBAS on a given map, it is needed to :
 
To deploy an LBAS on a given map, it is needed to :
1. Click on the blue LBAS banner to bring up the LBAS menu.
+
# Click on the blue LBAS banner to bring up the LBAS menu.
* LBAS for events are located in a different section, please refer to the examples shown on this page.
+
#* LBAS for events are located in a different section, please refer to the examples shown on this page.
2. Click on any slot to bring up a list of all available planes.
+
# Click on any slot to bring up a list of all available planes.
* Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
+
#* Planes assigned to other LBAS groups will be greyed out and unavailable for assignment.
* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).  
+
#* Planes assigned to other LBAS within the same group will be labeled as such to be swapped (only 2 planes can be swapped, not one plane and an empty slot).  
3. Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
+
# Change the Deployment Mode notice by clicking on it on each available LBAS. It will rotate through:
* {{TextGlow|'''Standby (待機)'''|black|text-colour=White|glow-size=2px}} (default mode and is locked to this for empty bases)
+
#* {{TextGlow|'''Standby (待機)'''|black|text-color=White|glow-size=2px}} (default mode and is locked to this for empty bases)
* {{Color|red|'''Sortie (出撃)'''}}
+
#* {{Color|red|'''Sortie (出撃)'''}}
* {{TextGlow|'''Air Defense (防空)'''|black|text-colour=yellow|glow-size=2px}}
+
#* {{TextGlow|'''Air Defense (防空)'''|black|text-color=yellow|glow-size=2px}}
* {{TextGlow|'''Evacuation (退避)'''|black|text-colour=Cyan|glow-size=2px}}
+
#* {{TextGlow|'''Evacuation (退避)'''|black|text-color=Cyan|glow-size=2px}}
* {{TextGlow|'''Rest (休息)'''|black|text-colour=Lime|glow-size=2px}}
+
#* {{TextGlow|'''Rest (休息)'''|black|text-color=Lime|glow-size=2px}}
** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
+
#** If are using a KC viewer, the status of the LBAS will only be updated when exiting the LBAS menu.
4. When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
+
# When having at least 1 base set to sortie, there will be a green bar underneath the sortie button telling "Land-Based Air Squadron Ready to Sortie" (基地航空隊出撃準備中).
 
+
# On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
5. On the map, before the sortie begins, it will be asked to select up to two nodes per active base.
+
#* A base can be sent to the same node twice or be split.
* A base can be sent to the same node twice or be split.
+
#* Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
* Note that the LBAS strikes will proceed in the order of the airbases, so if all are sent to the same node, LBAS 1 will arrive first followed by 2 and 3.
+
# Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
6. Once the targets are selected, click the green "Ready for Takeoff" (発進準備完了) button.
+
#* If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
* If a mistake is made, click the red "Cancel" (解除) button to reset targets for that base, or just double click on the node currently selected.
+
# Repeat steps 5 and 6 for every active base.
7. Repeat steps 5 and 6 for every active base.
+
# When the fleet reaches the targeted node, the LBAS attack will trigger.
 
  −
8. When the fleet reaches the targeted node, the LBAS attack will trigger.
      
=Assignment & Resupply=
 
=Assignment & Resupply=
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*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Plane}_\text{Cost}</math> is the deployment cost of the plane. Please refer to the [[Land-Based Air Squadron#Plane Stats Summary|tables below]] for costs.
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
 
*<math>\text{Slot}_\text{Size}</math> is the size of the plane slot, being:
**'''4''' for {{YellowPlane}} reconnaissance planes,  
+
**'''4''' for "[[Recon]]s" {{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/ [[LFB|Large Flying Boats]] {{Large Flying Boat}},  
**'''9''' for {{Large Land-based Aircraft}} large land-based planes,  
+
**'''9''' for [[:Category:Land-based Heavy Bombers|Land-Based Heavy Bombers]] {{Large Land-based Aircraft}},  
 
**'''18''' for everything else.
 
**'''18''' for everything else.
   Line 132: Line 119:     
The resupply costs are:
 
The resupply costs are:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Fuel} = 3 \times \text{Plane}</math>
 +
<math>\text{Baux} = 5 \times \text{Plane}</math>
 +
|}
   −
<math>\text{Fuel} = 3 \times \text{Plane}</math>
  −
  −
<math>\text{Baux} = 5 \times \text{Plane}</math>
   
*<math>\text{Plane}</math> is the number of planes missing from the total count.
 
*<math>\text{Plane}</math> is the number of planes missing from the total count.
    
=Deployment Modes=
 
=Deployment Modes=
   −
<tabber>
+
=={{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}==
|-|Standby=
+
<div class="mw-collapsible">
    
This is the default mode of all bases.
 
This is the default mode of all bases.
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* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 
* If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
 
* If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
 +
</div>
 +
 +
=={{Color|red|'''Sortie'''}}==
 +
<div class="mw-collapsible">
   −
|-|Sortie=
   
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 
[[file:LBAS_Sortie.png|thumb|right|The Second Land base is sent to attack the 6-5 Boss with both waves]]
 
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
 
[[File:LBAS_Attack.png|thumb|right|Type 96 LBAA attacking Enemy Fleet]]
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* The damage state of the base from Land Base air-raids does not affect airstrike damage.
 
* The damage state of the base from Land Base air-raids does not affect airstrike damage.
   −
==Combat Radius==
+
===Combat Radius===
 
+
The Combat Radius (often represented using {{OpsRadius}}) determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
The Combat Radius determines the furthest node that a base can attack. This is displayed over the picture in the LBAS menu.  
+
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps of relevant pages.   
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.   
   
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
 +
* The range of {{Autogyro}} [[Rotorcraft]] and {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|text=Type 3 Command Liaison Aircraft|link=Liaison Aircraft}} cannot be increased.
 +
*''Not to be confused with [[Range#Range Extension|Range Extension]] for ships.''
   −
<math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math>
+
The effective range of an LBAS is given by:
 +
{{Formula|Title=LBAS Range Formula
 +
|Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big)
 +
|Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
 +
* <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base.
 +
**<math>= \text{Range}_\text{min}</math> if no recon is present in the base.
 +
* Value between <math>[ \ ]</math> is rounded up or down to the nearest integer.
 +
|Notes=
 +
}}
   −
* <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
+
Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations.  
* <math>\text{Range}_\text{max}</math> is the maximum range of planes in the base.
  −
* The maximum range increase is capped at 3.
     −
Following the above formula, it is possible to extend the range of a base '''only by using reconnaissance planes'''.
+
Following this formula, it is possible to determine the effectiveness of certain recon to extend range:
   −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=12|Range Extenders
 
!colspan=12|Range Extenders
 
|-
 
|-
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!colspan=10|Minimum Range and Extended Range
 
!colspan=10|Minimum Range and Extended Range
 
|-
 
|-
!style="width:50px"|1
+
!width="50px"|1
!style="width:50px"|2
+
!width="50px"|2
!style="width:50px"|3
+
!width="50px"|3
!style="width:50px"|4
+
!width="50px"|4
!style="width:50px"|5
+
!width="50px"|5
!style="width:50px"|6
+
!width="50px"|6
!style="width:50px"|7
+
!width="50px"|7
!style="width:50px"|8
+
!width="50px"|8
!style="width:50px"|9
+
!width="50px"|9
!style="width:50px"|10
+
!width="50px"|10
 
|-
 
|-
!{{Equipment/Link|Type 2 Large Flying Boat}}
+
!{{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat}}
 
|20||4||5||6||7||8||9||10||11||12||13
 
|20||4||5||6||7||8||9||10||11||12||13
 
|-
 
|-
!{{Equipment/Link|PBY-5A Catalina}}
+
!{{Large Flying Boat}} {{Equipment/Link|PBY-5A Catalina}}
|10||4||5||6||6||7||8||9||9||10
+
|10||4||5||6||6||7||8||9||9||10|| -
| -
   
|-
 
|-
!{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}
+
!{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)|text=Type 2 Land-based Recon (Skilled)}}<br>
 +
{{Land-Based Recon}} {{Equipment/Link|Mosquito PR Mk.IV}}
 
|9||4||5||5||6||7||8||8||9|| -|| -
 
|9||4||5||5||6||7||8||8||9|| -|| -
 
|-
 
|-
!{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
+
!{{Land-Based Recon}} {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft|text=Type 2 Land-based Recon}}<br>
{{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
+
{{Large Recon}} {{Equipment/Link|Prototype Keiun (Carrier-based Reconnaissance Model)|text=Prototype Keiun}}<br>
{{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
+
{{YellowPlane}} {{Equipment/Link|Saiun (Eastern Caroline Air Group)|text=Saiun (East Caroline Squad)}}<br>
{{Equipment/Link|Saiun}}
+
{{YellowPlane}} {{Equipment/Link|Saiun}}
 
|8||4||4||5||6||7||7||8|| -|| -|| -
 
|8||4||4||5||6||7||7||8|| -|| -|| -
 
|-
 
|-
!{{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
+
!{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane|text=Type 0 Recon}}<br>
{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
+
{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B|text=Type 0 Recon Mod 11B}}<br>
{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
+
{{Seaplane}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B (Skilled)|text=Type 0 Recon Mod 11B (Skilled)}}<br>
{{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
+
{{Night Recon}} {{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)|text=Type 0 Recon Mod 11B (Night)}}<br>
|7||4||4||5||6||6||7|| -|| -|| -|| -
+
{{YellowPlane}} {{Equipment/Link|Saiun (4th Recon Squad)|text=Saiun 4th Squad}}
 +
|7||3||4||5||6||6||7|| -|| -|| -|| -
 
|-
 
|-
!{{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}}
+
!{{Night Recon}} {{Equipment/Link|Type 98 Reconnaissance Seaplane (Night Recon)|text=Type 98 Night Recon}}
 
|6||3||4||5||5||6|| -|| -|| -|| -|| -
 
|6||3||4||5||5||6|| -|| -|| -|| -|| -
 
|-
 
|-
!{{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
+
!{{YellowPlane}} {{Equipment/Link|Type 2 Reconnaissance Aircraft|text=Type 2 Carrier Recon}}
 
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
 
|5||3||4||4||5|| -|| -|| -|| -|| -|| -
 
|-
 
|-
 +
!All other recons
 +
|<5
 +
|colspan=10|Too short to be relevant
 
|}
 
|}
 
<references/>
 
<references/>
{{clear}}
  −
  −
==Attack Power==
      +
===Attack Power===
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
Depending on the target, there are three different attack power formulas used. Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated attack power values.
 
+
* All '''"pre-cap"''' attack power is capped at 220.<ref>https://twitter.com/Divinity_123/status/1651948848351158273</ref>
 +
* See [[Damage Calculations]] for more details.
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
'''Please note that all formulas between <math>\lfloor \ \rfloor</math> are [[wikipedia:Floor and ceiling functions|rounded down]].'''
 
+
<onlyinclude>
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
!Anti-Ship
+
!colspan=2|Anti-Ship
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
<math>\text{Atk}_\text{anti-ship} = \Biggl\lfloor \biggl\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{\text{Mod}_\text{count} \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type} \biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \biggl\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{Mod}_\text{Sp1} \times \text{TP/DB} + \bigstar + \text{Mod}_\text{Sp2} \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \biggr\rfloor</math>
 +
|}
 +
 
 +
;With
 +
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]] and {{BluePlane}} [[Torpedo Bomber]]s,
 +
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]], {{Seaplane}} [[Seaplane Bomber]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** ''For carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats, the second stat is not used.''
 +
** ''For aircraft with neither {{Torpedo}} nor {{Dive}} stat ({{Autogyro}} [[Rotorcraft]] & {{ASWPlane}} {{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)|Type 3 Command Liaison Aircraft Kai|link=Liaison Aircraft|text=Command Liaison Aircraft}} so far), the formula still works, with minimal effectiveness.''
 +
** ''The effect of the {{Firepower}} FP stat is unknown yet.''
   −
* <math>\text{TP/DB}</math> is the:
+
* <math>\bigstar</math> the [[Improvement]] bonuses of the equipment.
** '''Torpedo''' {{Torpedo}} stat for {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Attack Aircraft|LBAS Attackers]] and {{BluePlane}}[[:Category:Torpedo Bombers|Torpedo Bombers]].
  −
** '''Dive bombing''' {{Dive}} stat for {{RedPlane}}[[:Category:Dive Bombers|Dive Bombers]], {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
  −
** ''It is unknown for carrier-based planes and seaplanes having both {{Torpedo}} & {{Dive}} stats.''
     −
* <math>\bigstar</math> is the [[Improvement#Improvement_Bonuses|improvement bonuses]] of the equipment.
     −
* <math>\text{Mod}_\text{count}</math> is the plane count modifier.
+
;Pre-cap modifiers
** '''1.0''' for {{Large Land-based Aircraft}} heavy land-based Bombers.
  −
** '''1.8''' otherwise.
     −
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
** It will be '''18''' (only '''9''' for large land-based planes) for fully resupplied bases on their 1st attack.
+
** It will be '''18''' (only '''9''' for [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]) for fully resupplied bases on their 1st attack.
   −
* <math>\text{Mod}_\text{type}</math> is the type modifier:
+
* <math>\text{Mod}_\text{type}</math> the type modifier:
** '''0.8''' for {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Attack Aircraft|LBAS Attackers]].
+
** '''0.8''' for other {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[:Category:Land-Based Attackers|LB Attackers]] and {{Large Land-based Aircraft}} [[:Category:Land-based Heavy Bombers|LB Heavy Bombers]]
** '''1.0''' for {{RedPlane}}[[:Category:Dive Bombers|Dive Bombers]], {{BluePlane}}[[:Category:Torpedo Bombers|Torpedo Bombers]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
+
** '''1.0''' for {{RedPlane}} [[Dive Bomber]]s, {{BluePlane}} [[Torpedo Bomber]]s, {{SPB}} [[Seaplane Bomber]]s, {{Autogyro}} [[Rotorcraft]], and {{ASWPlane}} [[Anti-submarine Patrol Aircraft]],
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
 
** '''0.7071''' for {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]].
   −
* <math>\text{Mod}_\text{crit}</math> is the critical multiplier of '''1.5'''.
+
* <math>\text{Mod}_\text{Sp1}, \text{Mod}_\text{Sp2}, \text{Mod}_\text{Sp3}</math> the special modifiers for [[#LBAS Special Bombers]] on certain targets,
* <math>\text{Mod}_\text{proficiency}</math> is the proficiency critical multiplier of '''1.2''' for maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes.
+
** For other planes or against other targets, is '''1''' for Sp1 & Sp3, and '''0''' for Sp2.
* <math>\text{Mod}_\text{Contact}</math> is the contact bonus. Please see [[Aerial_Combat#Contact_Bonus|contact]] for more details on the bonus.
  −
* <math>\text{Mod}_\text{LBAA}</math> is the bonus for land-based attack aircraft. It is '''1.8''' for LBAA and '''1.0''' otherwise.
     −
* <math>\text{Mod}_\text{LBR}</math> is the bonus for having a land-based reconnaissance {{YellowPlane}} present in the base.
+
* <math>\text{Mod}_\text{LBR}</math> the bonus for having a land-based recon {{Land-Based Recon}} present in the base.
** '''1.125''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
+
** '''1.12''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}} and {{Equipment/Link|Mosquito PR Mk.IV}},
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
+
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}},
 +
** '''1''' otherwise.
 +
*** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
   −
* <math>\text{Mod}_\text{boss}</math> is a bonus when attacking certain Princess and Demon-type enemies. Currently the exact bonus for each boss is unknown.
+
;Post-cap modifiers
* <math>\text{Mod}_\text{CF}</math> is the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
+
 
 +
* <math>\text{Mod}_\text{Contact}</math> the contact bonus. Please see [[Contact]] for more details on the bonus.
 +
* <math>\text{Mod}_\text{LBB}</math> being '''1.8''' for [[:Category:Land-Based Attackers|LB Attackers]], and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{CF}</math> the bonus when attacking combined fleets. It is '''1.1''' against combined fleets and '''1.0''' otherwise.
 +
* <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses.
 +
* <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%.
 +
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref>
 +
|-
 +
!Boss (ID) !!Low mod !!High mod
 +
|-
 +
|{{Enemy/Link|PT Imp Pack|link=PT Imp Pack|text=PT Imp (1637-1640)}} ||0.4 ||0.7
 +
|-
 +
|{{Enemy/Link|Battleship Princess|text=BB Hime (1557)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Battleship Summer Princess|text= Summer BB Hime (1696-1698)}}||1~1.68 ||1.77~2.42
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess|text=CV Hime (1586)}} ||1.7 ||3
 +
|-
 +
|{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1
 
|}
 
|}
   −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
* <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side:
!Anti-Installation
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|Balloon Effects
 +
|-
 +
!{{Balloon}}
 +
!1!!2!!3
 
|-
 
|-
|
+
!colspan=4|Allied LBAS Damage
<math>\text{Atk}_\text{anti-instal} = \Biggl\lfloor \Biggl\lfloor \Biggl\lfloor \bigg\lfloor \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{type}  \bigg\rfloor \times \text{Mod}_\text{AIpre} \times \text{Mod}_\text{AIpost1} + \text{Mod}_\text{AIpost2} \Biggr\rfloor \times \text{Mod}_\text{AIpost3} \Biggr\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \Biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{CF}</math>
+
|-
 +
!Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20]
 +
|1.02||1.04||1.06
 +
|-
 +
!Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150]
 +
|0.95||0.90||0.85
 +
|}
 +
 
 +
* <math>\text{Mod}_\text{crit}</math> the critical multiplier of '''1.5''',
 +
**It includes the proficiency [[Plane_Proficiency#Rank_Effects|critical damage multiplier]] ('''1.2''' for maxed proficiency {{Double Chevron}} planes),
   −
* <math>\text{TP/DB}</math> is the:
  −
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[:Category:Torpedo Bombers|Torpedo Bombers]].
  −
** '''Dive bombing''' {{Dive}} stat for {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}[[:Category:Land Based Attack Aircraft|LBAS Attackers]], {{RedPlane}}[[:Category:Dive Bombers|Dive Bombers]], {{JetFighterBomber1}}{{JetFighterBomber2}}[[Jets]], and {{Seaplane}}[[SPB|Seaplane Bombers]].
     −
* <math>\text{Mod}_\text{AIpre}</math> is the pre-cap anti-installation multiplier.
+
[https://twitter.com/Divinity_123/status/1659942242373566464]
** Everything before this is capped at 170. Please see [[Damage_Calculations#Damage_Formula|Damage Calculations]] for how the cap works.
+
|}
** '''1.6''' versus Artillery Imps,
  −
** '''1.18''' versus Isolated Island Demon,
  −
** '''1''' otherwise.
     −
* <math>\text{Mod}_\text{AIpost1}</math> is the first post-cap anti-installation multiplier.
+
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
** '''2.1''' versus Supply Depot Princess, '''1''' otherwise.
+
!colspan=2|Anti-Installation
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR}  \bigg\rfloor</math>
 +
|}
   −
* <math>\text{Mod}_\text{AIpost2}</math> is the post-cap anti-installation additive bonus.
+
;With
** '''100''' versus Supply Depot Princess, '''1''' otherwise.
+
* <math>\text{TP/DB}</math> the:
 +
** '''Torpedo''' {{Torpedo}} stat for {{BluePlane}}[[Torpedo Bomber]]s (behavior is still unclear).
 +
** '''Dive bombing''' {{Dive}} stat for {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}{{IconText|{{Interceptor Fighter2}}|bomber}} [[Land Based Bomber|LB Bombers]], {{RedPlane}} [[Dive Bomber]]s, {{JetFighterBomber1}}{{JetFighterBomber2}} [[Jets]] (behavior is still unclear), {{SPB}}[[SPB|Seaplane Bombers]], and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
   −
* <math>\text{Mod}_\text{AIpost3}</math> is the second post-cap anti-installation multiplier.
+
|-
** '''1.55''' versus Artillery Imps,
+
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
** '''1.7''' versus Isolated Island Demon,
+
|
** '''1''' otherwise.
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor  \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math>
 +
|}
    
* ''Other variables are the same as for anti-ship.''
 
* ''Other variables are the same as for anti-ship.''
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
+
* <math>{\color{tomato}\text{Mod}_\text{Inst}}</math> is the anti-installation bonus, the multiplier is chosen randomly between two values. The chance is roughly 50%. ''see [[Combat/Anti-Installation#Airstrike_and_Land_Base_Bonus|here]] for more details:
 +
 
 +
{|class="wikitable" style="font-weight:bold; text-align:center"
 +
!colspan=9|<math>{\color{tomato}\text{Mod}_\text{Inst}}</math>[https://twitter.com/Divinity_123/status/1659942254671216642]
 +
|-
 +
!rowspan=2|Installation (ID)
 +
!colspan=2|LBAS
 +
|-
 +
|Low mod ||High mod
 +
|-
 +
!{{Enemy/Banner|Isolated Island Princess|small=true}}<br>Isolated Island Princess (1671-1672)
 +
|colspan=2| 2
 +
|-
 +
!{{Enemy/Banner|Artillery Imp|small=true}}<br>Artillery Imp (1665-1667)
 +
|1.6 ||2.5
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess|small=true}}<br>"Old" Supply Depot Princesses (1653-1658)
 +
|1.7 ||3.6?
 +
|-
 +
!{{Enemy/Banner|Supply Depot Princess D|small=true}}<br>"New" Supply Depot Princesses<br>(B, C, D, ...) (ID>1658)
 +
! - !! -
 +
|-
 +
!{{Enemy/Banner|Harbour Summer Princess B|small=true}}<br>Harbour Summer Princess B (2023)
 +
|? ||?
 
|}
 
|}
   −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
+
|}
!ASW
+
 
 +
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 +
!colspan=2|ASW
 
|-
 
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div>
 
|
 
|
<math>\text{Atk}_\text{anti-sub} = \bigg\lfloor \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBAA} \times \text{Mod}_\text{LBR}</math> 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math>
 +
|}  
 +
;With
 +
* <math>\text{ASW}</math> the '''ASW''' {{ASW}} stat of the plane.
   −
* <math>\text{ASW}</math> is the '''ASW''' {{ASW}} stat of the plane.
+
* <math>\text{Mod}_\text{ASW}</math> a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
 
  −
* <math>\text{Mod}_\text{ASW}</math> is a '''random number''' based on the '''base ASW''' {{ASW}} of the plane. It is between:
   
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 
** '''0.35''' and '''0.8''' for 7-9 ASW planes.
 
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 
** '''0.7''' and '''1.0''' for 10+ ASW planes.
 +
|-
 +
!width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div>
 +
|
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap}  \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math>
 +
|} 
    
* ''Other variables are the same as for anti-ship.''
 
* ''Other variables are the same as for anti-ship.''
 
+
|-
* Only '''"[[:Category:ASW Aircrafts|ASW Aircrafts]]"''' (7+ ASW aircrafts) are able to perform ASW attacks.
+
|colspan=2|
 +
;Note
 +
* Only '''"[[ASW Aircraft|ASW Planes]]"''' (7+ ASW) are able to perform ASW attacks.
 
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
** If no aircraft in the base can perform ASW attacks, the base will not show at submarine-only nodes.
 
|}
 
|}
   −
'''Notes:'''
+
;Notes
* All attack power '''before the critical bonus''' is capped at 170.
   
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 
* Unlike carrier airstrikes, the 1.2x critical proficiency bonus applies to each slot '''independently'''.
 +
* Jet Assault use the [[Damage_Calculations#Airstrike|airstrike formula]] even on land base.
 +
<references/>
 +
</onlyinclude>
   −
===LBAS special bombs===
+
===LBAS Special Bombers===
   −
Special bombs refer to armament such as smart bombs/guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
+
Special bombers refer to bombers with unconventional setups, like guided bombs/effect bombs/missiles. In the game, this is reflected in some equipment having special buffs against certain types of ships, and with special attack animations.
*All bonues are applied before [[File:Icon Star.png|link=Akashi's Improvement Arsenal]] improvement:
  −
**<math>\left( \text{TP/DB} \times \text{Bonus} \right) + \bigstar</math>
     −
{| class="wikitable"
+
{|class="wikitable mw-collapsible mw-collapsed"
 +
!colspan=6|Special Bombers
 +
|-
 
!Plane
 
!Plane
 
!Target bonus
 
!Target bonus
!<math>\text{TP/DB}</math> Bonus  
+
!<math>\text{Mod}_\text{Sp}</math>
 +
!Total Anti-Ship<br>Attack Power<ref>Assuming 18 planes and 0★</ref>
 +
!{{Hit}} Bonus  
 
!Notes
 
!Notes
 
|-
 
|-
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>https://twitter.com/juu_kanoya/status/1364361975061430274</ref><ref>https://twitter.com/yukicacoon/status/1364852802103640064</ref>
+
!{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}<ref>[https://twitter.com/juu_kanoya/status/1364361975061430274] [https://twitter.com/yukicacoon/status/1364852802103640064]</ref>
|rowspan=2|DD
+
|rowspan=3|DD
|Set to '''25'''
+
|<math>\text{Mod}_\text{Sp2} = 25</math>
|Uses its {{Torpedo}} stat of '''0''' otherwise.
+
|239.4
 +
|0
 +
|{{Torpedo}} stat = '''0''' otherwise.
 
|-
 
|-
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}
+
!{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}<ref>[https://twitter.com/Divinity_123/status/1651147441607983104]</ref>
|1.15x
+
|<math>\text{Mod}_\text{Sp2} = 30</math>
|Missile animation
+
|195
 +
|0
 +
|{{Dive}} stat = '''0''' against DD,<br>{{Dive}} stat = '''5''' otherwise.
 
|-
 
|-
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}
+
!{{Equipment/Link|Ki-102 B}}
|BB
+
| -
|1.35x
+
|126
|Fritz-X animation
+
| +1
 +
|
 
|-
 
|-
!{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}<ref name="SP1">[https://twitter.com/Divinity_123/status/1659942247947808770]</ref>
|rowspan=2|Surface ships
+
|DD,CL,CA
|1.15x
+
|<math>\text{Mod}_\text{Sp1} = 1.15</math>
|Missile animation
+
|176.4
 +
|rowspan=2| -1 against DD<br>+1 against CL
 +
|rowspan=7|'''Missile''' animation
 
|-
 
|-
!{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}
+
|(F)BB(V),CV(L/B)
|1.16x
+
|<math>\text{Mod}_\text{Sp1} = 1.13</math>
|Missile animation
+
|174.6
 
|-
 
|-
!rowspan=5|{{Equipment/Link|B-25}}<ref>https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112</ref><ref>https://twitter.com/Camellia_bb/status/1532006059174690816</ref>
+
!rowspan=2|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|rowspan=2| +1 against CL<ref>[https://twitter.com/yukicacoon/status/1720787149342269528]</ref>
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = \sim1.15</math>
 +
|196.2
 +
|-
 +
!rowspan=2|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}<ref name="SP1"/>
 +
|DD,CL,CA
 +
|<math>\text{Mod}_\text{Sp1} = 1.16</math>
 +
|167.4
 +
|rowspan=2| -2 against DD<br>+1 against CL
 +
|-
 +
|(F)BB(V),CV(L/B)
 +
|<math>\text{Mod}_\text{Sp1} = 1.14</math>
 +
|165.6
 +
|-
 +
!{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref>
 +
|DD
 +
|<math>\text{Mod}_\text{Sp1} = 1.10</math>
 +
|153
 +
|rowspan=2|0
 +
|-
 +
!{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref>
 +
|(F)BB(V)
 +
|<math>\text{Mod}_\text{Sp1} = 1.50</math>
 +
|232
 +
|'''Fritz-X''' animation
 +
|-
 +
!rowspan=5|{{Equipment/Link|B-25}}<ref>[https://discord.com/channels/118339803660943369/178613137430282240/981575002967130112] [https://twitter.com/yukicacoon/status/1535905706783952897]</ref>
 
|DD
 
|DD
|2.45x
+
|<math>\text{Mod}_\text{Sp3} = 1.90</math>
|rowspan=5|'''Skip Bombing''' attack & annimation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber Ace]] & [[Abyssal Twin-engine Land-based Dive Bomber Ace]] can also perform such attacks.</ref>
+
|192.6
General hit rate of 18~23 accuracy on this aircraft,<br>around 21, equivalent to an accuracy {{Hit}} stat of 3.
+
|rowspan=2| +2
 +
|rowspan=5|'''Skip Bombing''' attack & animation.<ref>[[Abyssal Twin-engine Land-based Dive Bomber]] / [[Abyssal Twin-engine Land-based Dive Bomber Ace|Ace]] also perform such attack, but bonuses are unconfirmed.</ref>
 
|-
 
|-
|CL
+
|CL(T)
|2.25x
+
|<math>\text{Mod}_\text{Sp3} = 1.75</math>
 +
|176.4
 
|-
 
|-
|CA
+
|CA(V)
|2.00x
+
|<math>\text{Mod}_\text{Sp3} = 1.60</math>
 +
|162
 +
| +3
 
|-
 
|-
|BB
+
|(F)BB(V) / CV(L)
|1.45~1.65x
+
|<math>\text{Mod}_\text{Sp3} = 1.30</math>
 +
|131.4
 +
| +4
 
|-
 
|-
|CV
+
|Installation
|??<ref>sample size too low, but it exists</ref>
+
|<math>\text{Mod}_\text{Sp3} = 0.90</math><ref>[https://twitter.com/Divinity_123/status/1659942252997758977]</ref>
 +
|149.4
 +
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
   −
==Sortie Fighter-Power==
+
===Sortie Fighter-Power===
 
  −
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%"
  −
!Fighter-Power
  −
|-
  −
|
   
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated sortie fighter-power values.
 
+
{{Formula
<math>\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane}}_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}</math>
+
|Title=Sortie Fighter-Power
 
+
|Math=\text{Fighter-Power}_\text{sortie} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + 1.5 \times \text{Intercept} \right) \times \sqrt{\text{Plane} }_\text{Count} + \text{Mod}_\text{proficiency} \right] \right) \times \text{Mod}_\text{LBR}
* <math>\text{Plane}_\text{Count}</math> is the curent planes count in the slot.  
+
|Var=<math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.  
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
 
** It will be '''18''' for fully resupplied bases on their 1st attack.
   −
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
+
* <math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
+
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
   −
* <math>\text{Mod}_\text{proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency {{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}} planes it is:
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power [[Proficiency]] bonus. For maxed proficiency {{Double Chevron}} planes it is:
** '''25.464''' for [[Interceptor]]s, carrier-based [[Fighter]]s, and [[SPF|seaplane fighters]].
+
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
** '''9.464''' for [[SPB|seaplane bombers]].
+
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 
** '''3.464''' for all other planes.
 
** '''3.464''' for all other planes.
   −
* <math>\text{Mod}_\text{LBR}</math> is the land-based reconnaissance {{YellowPlane}} bonus.
+
* <math>\text{Mod}_\text{LBR}</math> the {{Land-Based Recon}} [[:Category:Land-based Reconnaissance Aircraft|LB Recons]] bonus.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.15''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
 
** '''1.18''' for {{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}.
|}
+
** '''1.18''' for {{Equipment/Link|Mosquito PR Mk.IV}}.
 +
}}
 +
 
   −
'''Notes:'''
+
;Notes
 
* Contesting air control works exactly the same as normal aerial combat.
 
* Contesting air control works exactly the same as normal aerial combat.
 
* A better air control state can reduce the losses taken by the LBAS.
 
* A better air control state can reduce the losses taken by the LBAS.
Line 422: Line 556:  
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
   −
{|class="wikitable mw-collapsible mw-collapsed"
+
===Sortie Cost===
!colspan=5|Sortie Fighter-Power Ranking
  −
|-
  −
! Fighter-Power
  −
! Name
  −
! Type
  −
! Combat Radius
  −
! Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
  −
|-
  −
| 18.5
  −
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| 103
  −
|-
  −
| 17
  −
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| 97
  −
|-
  −
| 16.5
  −
| [[Fw 190 D-9]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
| 95
  −
|-
  −
| 16
  −
| [[Spitfire Mk.IX (Skilled)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| 93
  −
|-
  −
| 15.5
  −
| [[Reppuu Kai (352 Air Group/Skilled)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| 91
  −
|-
  −
| rowspan=2| 15
  −
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| rowspan=2| 89
  −
|-
  −
| [[Shinden Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| 14
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| 84
  −
|-
  −
| rowspan=3| 13.5
  −
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
| rowspan=3| 82
  −
|-
  −
| [[Type 3 Fighter Hien Model 1D]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Shiden Type 21 Shiden Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| rowspan=4| 13
  −
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
| rowspan=4| 80
  −
|-
  −
| [[Reppuu Kai Ni]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| rowspan=2| 12.5
  −
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=2| 78
  −
|-
  −
| [[Type 3 Fighter Hien]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=6| 12
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=6| 76
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu Model 11]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5|F6F-5 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Spitfire Mk.V]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| rowspan=3| 11.5
  −
| [[Type 1 Fighter Hayabusa Model III A]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=3| 74
  −
|-
  −
| [[Type 4 Fighter Hayate]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Shiden Type 11|Shiden Type 11 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=8| 11
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| rowspan=8| 72
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Reppuu (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Reppuu Kai Ni Model E]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Fw 190 A-5 Kai (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Re. 2005 Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| rowspan=10| 10
  −
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=10| 67
  −
|-
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Prototype Reppuu Late Model]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-3|F6F-3 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[F6F-5N]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Shiden Kai 4]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Reppuu Kai (Prototype Carrier-based Model)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Fw190 T Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| 9.5
  −
| [[Shiden Type 11]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 3
  −
| 65
  −
|-
  −
| rowspan=7| 9
  −
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| rowspan=7| 63
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model II]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 6
  −
|-
  −
| [[Seafire LF.Mk.III Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ffa366;"| 4
  −
|-
  −
| [[Shiden Kai 2]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 3
  −
|-
  −
| [[Raiden]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| 8.5
  −
| [[Spitfire Mk.I]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 4
  −
| 61
  −
|-
  −
| 8
  −
| [[Zero Fighter Type 21 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| 59
  −
|-
  −
|}<references/>
  −
{{Clear}}
     −
==Sortie Cost==
+
There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
   −
There is a flat cost associated to LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above.
+
'''[[Land Based Bomber|LB Bombers]]:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|
 +
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math>
 +
*<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math>
 +
|}
   −
'''Land-Based Attack Aircraft'''
+
'''Other Planes:
 
+
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
<math>\text{Fuel} = \text{Plane Count} \times 1.5</math>
+
|valign="center"|
 
+
*<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math>
<math>\text{Ammo} = \text{Plane Count} \times 0.7</math>
+
*<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math>
 
+
|}
'''Other Planes'''
  −
 
  −
<math>\text{Fuel} = \text{Plane Count} \times 1.0</math>
  −
 
  −
<math>\text{Ammo} = \text{Plane Count} \times 0.6</math>
     −
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
+
;With
** <math>4</math> for reconnaissance planes.
+
* <math>\text{Plane}_\text{Count}</math> the current planes count in the slot.
** <math>18</math> for all other planes.
     −
'''Notes:'''
+
;Notes
 
* This cost is calculated '''per squadron'''.
 
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
* The resources are deducted when the sortie is started.
   
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
   −
==[[PBY-5A Catalina]] rescue function==
+
===[[PBY-5A Catalina]] rescue function===
 
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
 
[[File:Catalina rescue.png|thumb|right|3 bubbles Catalina rescue]]
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue fallen pilots that lose their planes in Land-Based Air Operations.
+
{{Equipment/Link|PBY-5A Catalina}} placed in LBAS have the ability to rescue planes lost in Land-Based Sorties.
* The rescue function will not trigger if :
+
* The rescue function will not trigger if:
** a too large amount of Catalina is shot down
+
** A too large amount of Catalina is shot down,
** no planes are lost
+
** No planes are lost,
** a 2nd wave does not occur due to all enemies dying.
+
** A 2nd wave does not occur due to all enemies dying.
 
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
* Rescue only applies to bases with a Catalinas equipped.
+
* Rescue only applies to bases with a Catalina equipped.
* There 3 types of rescue that can trigger depending on the setup :
+
* There 3 types of rescue that can trigger depending on the setup:
** Type 1, with 1 bubble, saving 1 slot
+
** Type 1, with 1 bubble, saving 1 slot,
** Type 2, with 2 bubbles, saving 2 slots
+
** Type 2, with 2 bubbles, saving 2 slots,
 
** Type 3, with 3 bubbles, saving 3 slots.
 
** Type 3, with 3 bubbles, saving 3 slots.
 
* Aircraft rescued by the Catalina will be restored :
 
* Aircraft rescued by the Catalina will be restored :
** it saves some bauxite when resupplying,
+
** It saves some bauxite when resupplying,
** it '''does not''' prevent any loss of [[Plane Proficiency]].
+
** It '''does not''' prevent any loss of [[Plane Proficiency]].
 
* The number of Catalina used to rescue affects the rescue ratio.
 
* The number of Catalina used to rescue affects the rescue ratio.
 
** Catalina ranks do not affect the rescue ratio.
 
** Catalina ranks do not affect the rescue ratio.
 
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 
*Losses are reduced per rescued slot (the final resupply value is about ~60% of what should be lost in battle). This doesn't carry over bases that are splitted.
 +
</div>
   −
|-|Air Defense=
+
=={{TextGlow|'''Air Defense'''|black|text-color=yellow|glow-size=2px}}==
 +
<div class="mw-collapsible">
    
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
Line 738: Line 610:  
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
 
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
   −
==Defense Fighter-Power==
+
===Defense Fighter-Power===
 +
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
 +
{{Formula
 +
|Title=Defense Fighter-Power
 +
|Math=\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots} } \left[ \left(\text{AA} + \text{AA}_\text{★} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane}_\text{Count} } + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}
 +
|Var=<math>\text{AA}</math> the Anti-Air {{AA}} stat of the plane.
 +
* <math>\text{AA}_\text{★}</math> the Anti-Air {{AA}} stat gained from [[Improvement]]s.
 +
* <math>\text{Intercept}</math> the Interception {{Interception}} stat of the plane.
 +
* <math>\text{Anti-Bomber}</math> the Anti-Bomber {{Anti-Bomber}} stat of the plane.
   −
Please see the [[Land-Based_Air_Squadron#Plane_Stats_Summary|stats summary]] below for calculated defense fighter-power values.
+
* <math>\text{Plane}_\text{Count}</math> the curent planes count in the slot.
 +
** It will be '''18''' for fully resupplied bases on their 1st attack.
   −
<math>\text{Fighter-Power}_\text{defense} = \left( \sum_{\text{All Slots}} \left[ \left(\text{AA} + \text{Intercept} + 2 \times \text{Anti-Bomber} \right) \times \sqrt{\text{Plane Count}} + \text{Mod}_\text{Proficiency} \right] \right) \times \text{Mod}_\text{recon}</math>
+
* <math>\text{Mod}_\text{proficiency}</math> the fighter-power proficiency bonus. For maxed proficiency {{Double Chevron}} planes it is:
 +
** '''25.464''' for {{LB Fighter 1}}{{LB Fighter 2}} [[Interceptor|Land-Based Fighters]], {{GreenPlane}} Carrier-Based [[Fighter]]s, {{SeaplaneFighter}} [[Seaplane Fighter]]s, and {{IconText|{{ASWPlane}}|Hayabusa|8}} {{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)|link=Liaison Aircraft|text=ASW Hayabusa}}.
 +
** '''9.464''' for {{SPB}} [[Seaplane Bomber]]s.
 +
** '''3.464''' for all other planes.
   −
* <math>\text{AA}</math> is the Anti-Air {{AA}} stat of the plane.
  −
* <math>\text{Intercept}</math> is the Interception {{Interception}} stat of the plane.
  −
* <math>\text{Anti-Bomber}</math> is the Anti-Bomber {{Anti-Bomber}} stat of the plane.
  −
* <math>\text{Plane Count}</math> is the remaining planes in the slot.
  −
** It will usually be <math>18</math> unless the base has been used elsewhere in the map.
  −
* <math>\text{Mod}_\text{Proficiency}</math> is the fighter-power proficiency bonus. For maxed proficiency planes it is:
  −
** <math>25.464</math> for land-based fighters, land-based interceptors, carrier-based fighters and seaplane fighters.
  −
** <math>9.464</math> for seaplane bombers.
  −
** <math>3.464</math> for all other planes.
   
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
 
* <math>\text{Mod}_\text{recon}</math> is the land-based reconnaissance bonus. Refer to the table below for details.
   −
{|class="wikitable" style="text-align: center;"
+
{{{!}}class="wikitable" style="text-align:center"
!colspan=4|Reconnaissance Defense Bonus
+
!colspan=4{{!}}Reconnaissance Defense Bonus
|-
+
{{!}}-
 
!LoS
 
!LoS
!Seaplane
+
!{{SPR}}Seaplane<br>{{Large Flying Boat}}Large Flying Boat
!Carrier-based
+
!{{YellowPlane}}Carrier-based
!Land-Based
+
!{{Land-Based Recon}}Land-Based
|-
+
{{!}}-
|≥9||1.16||1.3||??
+
{{!}}≥9{{!}}{{!}}1.16{{!}}{{!}}1.3{{!}}{{!}}1.24
|-
+
{{!}}-
|8||1.13|| - ||1.18
+
{{!}}8{{!}}{{!}}1.13{{!}}{{!}} -{{!}}{{!}}1.18
|-
+
{{!}}-
|≤7||1.1||1.2|| -
+
{{!}}≤7{{!}}{{!}}1.1{{!}}{{!}}1.2{{!}}{{!}} -
|-
+
{{!}}-
|}
+
{{!}}}
 +
|Notes=Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 +
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
 +
}}
 +
 
 +
;Shootdown
    
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
 
Unlike normal aerial combat, the shootdown for base defense is based on the anti-bomber {{Anti-Bomber}} stat of the plane. This is determined on a slot-by-slot basis as opposed to the whole air wing basis of aerial combat.
   −
{|class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 
!colspan=3|Base Defense Shootdown %
 
!colspan=3|Base Defense Shootdown %
 
|-
 
|-
!style="width:64px"|Anti-Bomber
+
!width="64px"|Anti-Bomber
!style="width:128px"|AP Shootdown %
+
!width="128px"|AP Shootdown %
!style="width:128px"|AS Shootdown %
+
!width="128px"|AS Shootdown %
 
|-
 
|-
 
|0<ref>Carrier-based fighters</ref>||6~60||52~80
 
|0<ref>Carrier-based fighters</ref>||6~60||52~80
Line 804: Line 684:  
|}
 
|}
 
<references/>
 
<references/>
{{clear}}
  −
  −
'''Notes:'''
  −
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
  −
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
  −
  −
{|class="wikitable mw-collapsible mw-collapsed"
  −
!colspan=5| Defense Fighter-Power Ranking
  −
|-
  −
!Fighter-Power
  −
!Name
  −
!Type
  −
!Anti-Bomber
  −
!Total Fighter-Power<ref>Assuming 18 planes at max proficiency.</ref>
  −
|-
  −
| 28
  −
| [[Reppuu Kai (352 Air Group/Skilled)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 7
  −
| 144
  −
|-
  −
| 24
  −
| [[Reppuu Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#b3ffb3;"| 6
  −
| 127
  −
|-
  −
| rowspan=2| 21
  −
| [[Shuusui]]
  −
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
  −
| style="background-color:#b3ffb3;"| 9
  −
| rowspan=2| 114
  −
|-
  −
| [[Fw 190 D-9]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 3
  −
|-
  −
| 20
  −
| [[Me 163B]]
  −
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
  −
| style="background-color:#b3ffb3;"| 9
  −
| 110
  −
|-
  −
| rowspan=2| 19
  −
| [[Type 3 Fighter Hien (244th Air Combat Group)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 3
  −
| rowspan=2| 106
  −
|-
  −
| [[Shiden Kai (343 Air Group) Fighter Unit 301]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| rowspan=4| 18
  −
| [[Prototype Shuusui]]
  −
| [[:Category:High Altitude Interceptors|Land-Based Rocket Interceptor]]
  −
| style="background-color:#b3ffb3;"| 8
  −
| rowspan=4| 101
  −
|-
  −
| [[Raiden]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 5
  −
|-
  −
| [[Spitfire Mk.IX (Skilled)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model II (64th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| 17
  −
| [[Spitfire Mk.V]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 3
  −
| 97
  −
|-
  −
| 16
  −
| [[Type 3 Fighter Hien Model 1D]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
| 93
  −
|-
  −
| rowspan=2| 15
  −
| [[Type 3 Fighter Hien|Type 3 Fighter Hien 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ffa366;"| 3
  −
| rowspan=2| 89
  −
|-
  −
| [[Shinden Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=5| 14
  −
| [[Spitfire Mk.I|Spitfire Mk.I 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
| rowspan=5| 84
  −
|-
  −
| [[Shiden Type 21 Shiden Kai]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A|Type 1 Fighter Hayabusa Model III A 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)|Zero Fighter Type 53 (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai Ni (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=7| 13
  −
| [[Type 3 Fighter Hien]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
| rowspan=7| 80
  −
|-
  −
| [[Shiden Type 11|Shiden Type 11 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 4 Fighter Hayate]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A (54th Air Squadron)]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[Reppuu Kai Ni]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)|Zero Fighter Type 52 Model A (Iwamoto Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu (601 Air Group)|Reppuu (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=7| 12
  −
| [[Spitfire Mk.I]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 2
  −
| rowspan=7| 76
  −
|-
  −
| [[Type 1 Fighter Hayabusa Model III A]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
|-
  −
| [[F6F-5|F6F-5 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)|Zero Fighter Type 52 Model C (Iwai Squadron) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 53 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai Ni Model E (CarDiv 1/Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Model 11]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=8| 11
  −
| [[Shiden Type 11]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 1
  −
| rowspan=8| 72
  −
|-
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)|Zero Fighter Type 52 Model C (601 Air Group) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)|Zero Fighter Type 52 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model A (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Re. 2005 Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai Ni Model E]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Fw 190 A-5 Kai (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=11| 10
  −
| [[Type 1 Fighter Hayabusa Model II|Type 1 Fighter Hayabusa Model II 10★]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 0
  −
| rowspan=11| 67
  −
|-
  −
| [[Zero Fighter Type 21 (Skilled)|Zero Fighter Type 21 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 32 (Skilled)|Zero Fighter Type 32 (Skilled) 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3|F6F-3 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Prototype Reppuu Late Model]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 Model C (Iwai Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Fw190 T Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-5]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-5N]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Shiden Kai 4]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Reppuu Kai (Prototype Carrier-based Model)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan=5| 9
  −
| [[Shiden Kai 2]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
| rowspan=5| 63
  −
|-
  −
| [[Zero Fighter Type 52 Model C (601 Air Group)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 52 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 21 (Iwamoto Squadron)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Seafire LF.Mk.III Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| rowspan"8| 8
  −
| [[Type 1 Fighter Hayabusa Model II]]
  −
| [[:Category:Interceptors|Land-Based Fighter/Interceptor]]
  −
| style="background-color:#ff8080;"| 0
  −
| rowspan=8| 59
  −
|-
  −
| [[Zero Fighter Type 52|Zero Fighter Type 52 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Re. 2001 OR Kai|Re. 2001 OR Kai 10★]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 21 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Bf109 T Kai]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[Zero Fighter Type 32 (Skilled)]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
| [[F6F-3N]]
  −
| [[:Category:Fighters|Carrier-Based Fighter]]
  −
| style="background-color:#ff8080;"| 0
  −
|-
  −
|}<references/>
  −
{{Clear}}
     −
==Land Base Air-Raid==
+
===Land Base Air-Raid===
    
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
 
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
Line 1,137: Line 704:  
!colspan=4|LBAS Raid Losses
 
!colspan=4|LBAS Raid Losses
 
|-
 
|-
!style="width:128px"|Result
+
!width="128px"|Result
!style="width:256px"|Notice
+
!width="256px"|Notice
!style="width:256px"|Losses
+
!width="256px"|Losses
!style="width:512px"|Notes
+
!width="512px"|Notes
 
|-
 
|-
 
|style="text-align: center; | No Damage
 
|style="text-align: center; | No Damage
Line 1,169: Line 736:  
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
 
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead, unless getting LBAS AS is needed.
   −
==High Altitude Air-Raid==
+
===High Altitude Air-Raid===
    
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
 
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
Line 1,179: Line 746:  
* Damage works the same way as normal base raids.
 
* Damage works the same way as normal base raids.
   −
==Superfortress Air-Raid Sequence==
+
===Superfortress Air-Raid Sequence===
 +
On E-5 of the [[Winter 2022 Event]], a special interception mechanic was added, including the only "Quick Time Event" (QTE) in the game so far.
 +
*''See [[Superfortress Air-Raid Sequence]] for more details.
 +
</div>
   −
A special air-raid performed by Abyssal's '''[[Abyssal Sky Super Fortress|Superfortress]] ([[Abyssal Sky Super Fortress Kai|Kai]])''' on certain maps.
+
=={{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}==
 
+
<div class="mw-collapsible">
'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
  −
* This means that the player is required to pay attention while the fleet is on the map screen.
  −
* The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
  −
 
  −
[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
  −
 
  −
When the LBAS sequence occurs, the screen will turn darker with 1 to 3 abyssal bomber(s) flying toward the land base point, and a button will appear on screen:
  −
* When this button is pressed during the QTE, the exact moment it is clicked on, directly affects the amount of defending land bases that can participate in air-raid combat.
  −
** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense.
  −
** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
  −
** Pressing between 2.5 s and 3 s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
  −
** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
  −
* Heavy Land Base Air Raid will consist of several waves of abyssal bombers appearing once the sequence starts with:
  −
** 1 wave in Casual and Easy
  −
** 2 waves in Medium
  −
** 3 waves in Hard
  −
** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
  −
** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
  −
* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
  −
<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
  −
 
  −
{| class="wikitable" style="text-align: center;"|-
  −
!rowspan=2| Group
  −
!rowspan=2| Planes <ref>Dispite also having "diagonal upward guns", the {{EquipmentLink|Reppuu Kai (Prototype Carrier-based Model)}} do not have any bonus here.</ref>
  −
!colspan=8| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
  −
|-
  −
! planes
  −
| 0|| 1|| 2|| 3|| 4|| 5|| 6
  −
|-
  −
| A
  −
| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
  −
! Multiplier
  −
| 0|| 0.07|| 0.14|| 0.21|| 0.28|| 0.35|| 0.42
  −
|-
  −
| B
  −
| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
  −
! Multiplier
  −
| 0|| 0.11|| 0.14|| ??|| -|| -|| -
  −
|-
  −
|style="text-align: center;"| C
  −
|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
  −
!Multiplier
  −
| 0|| 0.177|| 0.287|| 0.397|| -|| -|| -
  −
|-
  −
|rowspan=2| D
  −
|rowspan=2| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
  −
!Multiplier
  −
| 0.5|| 0.95|| 1.0?|| 1.0|| 1.0|| -|| -
  −
|-
  −
!Flat
  −
| 0.3|| 0.55|| 0.85|| 1.0|| 1.07|| -|| -
  −
|}
  −
<references/>
  −
 
  −
|-|Evacuation=
      
Bases set to "evacuate" will not lose planes to damage from "air-raids".
 
Bases set to "evacuate" will not lose planes to damage from "air-raids".
Line 1,248: Line 763:  
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
 
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
 
** E.g. a base with bombers when focusing on air defense.
 
** E.g. a base with bombers when focusing on air defense.
 +
</div>
 +
 +
=={{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}==
 +
<div class="mw-collapsible">
   −
|-|Rest=
   
During rest, the morale of the planes will recover faster.
 
During rest, the morale of the planes will recover faster.
 
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
 
* The natural regeneration of bauxite {{Bauxite}} is '''severely reduced''' when a base is being rested.
 
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
 
** It is '''halved''' for one base and reduced to '''1/6''' for two bases.
** It can be further reduced by increasing the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
+
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
* It takes about 24 min to recover from 0 fatigue in rest mode on level 0.
  −
** It's reduced down to 18 min at level 2+.
     −
'''Notes:'''
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
* Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
+
** 12 min at Lv 0
 
+
** 9 min at Lv 1+
</tabber>
+
** (1h30 in Sortie at Lv 0)
 +
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 +
</div>
    
=Morale=
 
=Morale=
   
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
   −
{|class="wikitable" style="text-align: center;"
+
{|class="wikitable" style="text-align:center"
!'''Morale Value'''!!'''Indication'''
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 
|-
 
|-
|30-46||No mark
+
|30-46||No mark||rowspan=2| 1.0
 
|-
 
|-
 
|20-29||style="color:orange"|'''Orange face'''
 
|20-29||style="color:orange"|'''Orange face'''
 
|-
 
|-
|0-19||style="color:red"|'''Red face'''
+
|0-19||style="color:red"|'''Red face'''|| 0.8
 
|}
 
|}
    
* Planes have their morale set to 40 when deployed.
 
* Planes have their morale set to 40 when deployed.
 
* Unlike ships, there is no "sparkle" morale.
 
* Unlike ships, there is no "sparkle" morale.
 +
* The effect of morale is described [[Accuracy, Evasion and Criticals#Land-Based Air Squadron|here]].
 
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 
* Each sortie decreases morale by '''6 when deployed to one node''' and '''8 when deployed to separate nodes'''.
 
** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
* Changing the mode before the 3 min timer is up will not change the amount recovered.
+
** Changing the mode before the 3 min timer is up will not change the amount recovered.
* Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
+
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
* The exact effect of fatigue hasn't been fully tested, but it is known to cause an accuracy drop
+
*** If the morale recovery from a state below 40 is exceeding 40 after 3 min, it will still stop at 40.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=12|Recovery times from 0 morale [min]
 +
|-
 +
!rowspan=2|Morale<br>goal
 +
!colspan=2|Sorttie
 +
!colspan=2|Air Defense
 +
!colspan=2|Evacuation
 +
!colspan=2|Standby
 +
!colspan=3|Rest
 +
|-
 +
! Lv 0-2!! Lv 3!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0-1!! Lv 2+!! Lv 0!! Lv 1!! Lv 2+
 +
|-
 +
| 0 to 20|| 60|| 30|| 30|| 21|| 21|| 15|| 15|| 12|| 9|| 6|| 6
 +
|-
 +
| 0 to 30|| 90|| 45|| 45|| 30|| 30|| 24|| 24|| 18|| 12|| 9|| 9
 +
|-
 +
| 0 to 40|| 120|| 60|| 60|| 42|| 42|| 30|| 30|| 24|| 15|| 12|| 12
 +
|}
   −
=Land Base Maintenance menu=
+
=Land Base Maintenance Menu=
 
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
 
[[file:LBAS_EN.png|thumb|right|The LBAS Maintenance menu]]
 
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
 
[[file:LBAS_light_EN.png|thumb|right|The menu seen on the Admiral's page]]
Line 1,308: Line 845:     
The effect for each level are the following:  
 
The effect for each level are the following:  
{| class="wikitable" style="text-align: center;"
+
{|class="wikitable" style="text-align: center"
 +
!rowspan=2|Level
 +
!rowspan=2|Swapping<br>cooldown
 +
!colspan=5|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
 
|-
 
|-
! rowspan="2"|Level
+
!width="87px"|{{TextGlow|'''Standby'''|black|text-color=White|glow-size=2px}}
! rowspan="2"|Swapping<br>cooldown
+
!width="87px"|{{color|red|'''Sortie'''}}
! colspan="5"|[[Land-Based_Air_Squadron#Morale|Morale]] recovery
+
!width="87px"|{{TextGlow|'''Air Defense'''|black|text-color=Yellow|glow-size=2px}}
|-
+
!width="87px"|{{TextGlow|'''Evacuation'''|black|text-color=Cyan|glow-size=2px}}
! style="width:87px"|{{TextGlow|'''Standby'''|black|text-colour=White|glow-size=2px}}
+
!width="87px"|{{TextGlow|'''Rest'''|black|text-color=Lime|glow-size=2px}}
! style="width:87px"|{{colour|red|'''Sortie'''}}
  −
! style="width:87px"|{{TextGlow|'''Air Defense'''|black|text-colour=Yellow|glow-size=2px}}
  −
! style="width:87px"|{{TextGlow|'''Evacuation'''|black|text-colour=Cyan|glow-size=2px}}
  −
! style="width:87px"|{{TextGlow|'''Rest'''|black|text-colour=Lime|glow-size=2px}}
   
|-
 
|-
 
|0||12 min||4||1||2||3||8
 
|0||12 min||4||1||2||3||8
Line 1,331: Line 867:  
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
 
*Having an LBAS at LV 3 allows to make as many sorties as wished without worrying about morale in "sortie" mode, as long as at least 9 min are waited between sorties.
   −
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-colour=Lime|glow-size=2px}}.
+
In the case of the 1st group, {{TextGlow|'''all level improvements will carry over into future events'''|black|text-color=Lime|glow-size=2px}}.
 +
 
 +
From the [[Game Updates/2021/October 29th|2021/10/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
 +
 
 +
=Plane Proficiency Tips=
 +
Just like for regular planes in combat, planes in LBAS can gain and lose [[Proficiency]], by respectively taking part in battles, and being shot down.
 +
*Good spots to farm plane ranks are "weaker nodes", especially submarine nodes, where almost '''no''' plane is lost on them, guaranteeing the cheapest farming.
 +
*Such nodes are notably found on [[7-4]] and are a common occurrence in [[Events]].
   −
From the [[Game Updates/2021/October 29th|2021/09/29 update]] to the [[Game Updates/2021/November 19th|2021/11/19 update]], Event's LBAS maintenance menu could no longer be accessed, and so cannot be improved.
+
The [[#PBY-5A Catalina rescue function]] does not prevent Proficiency loss.
 +
 +
===F5 Bug Exploit===
 +
When any battle is interrupted before its end, if an LBAS has been sent to said combat, then '''no proficiency will be lost'''.
 +
*Interrupting a battle happens when the game crashes or is reloaded (via the F5 key notably).
 +
*This exploit is a well-known bug, but has yet to be fixed.
 +
*Planes lost will still be counted as such and will have to be resupplied.
 +
*As usual, interrupting a battle won't count for quest completion, exp or drop earning, ...
 +
 
 +
This exploit is recommended to save on farming reranking planes during events, so planes can stay on {{Double Chevron}} until a node is cleared.
    
=Troubleshooting=
 
=Troubleshooting=
Line 1,447: Line 999:  
The following assumptions apply:
 
The following assumptions apply:
 
* Full strength squadron  
 
* Full strength squadron  
* Maxed proficiency ({{TextGlow|'''❱❱'''|black|text-colour=gold|glow-size=2px}})
+
* Maxed proficiency ({{Double Chevron}})
 
* Versus single fleet
 
* Versus single fleet
 
* No contact
 
* No contact
Line 1,456: Line 1,008:     
==Land-Based Planes==
 
==Land-Based Planes==
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Land Based Attack Aircraft|Attack/Assault/Bomber/ASW Aircraft]] {{Land Based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land Based Attack Aircraft Blue}}
+
|+[[Land Based Bomber|Bombers]] {{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Large Land-based Aircraft}}{{Land-based Patrol Aircraft}}
 
|-
 
|-
!rowspan="2"|Name
+
!rowspan=2|Name
!rowspan="2"|Deployment Cost
+
!rowspan=2|Deployment Cost
!rowspan="2"|Assignment Cost
+
!rowspan=2|Assignment Cost
!rowspan="2"|Combat Radius
+
!rowspan=2|Combat Radius
!colspan="3"|Attack Power
+
!colspan=3|Attack Power
!rowspan="2"|Sortie/Defense Fighter Power
+
!rowspan=2|Sortie/Defense Fighter Power
 
|-
 
|-
 
!Anti-Ship
 
!Anti-Ship
Line 1,482: Line 1,034:  
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16
 
|-
 
|-
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against abyssal DD}})||100.8|| -||28
+
|{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28
 
|-
 
|-
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
 
|{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3
Line 1,488: Line 1,040:  
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 
|{{Equipment/Link|Toukai (901 Air Group)}}||9||162||8||36||52.2||109.8 ~ 156.6||3
 
|-
 
|-
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||  
+
|{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11
 
|-
 
|-
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2||216|| -||  
+
|{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20
 
|-
 
|-
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6||232.2|| -||  
+
|{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||  
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}} ★+10||14||252||5|| || || -||  
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||24
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled)}}||14||252||5||149.4||165.6|| -||  
+
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||176.4||199.8|| -||24
 
|-
 
|-
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu + No.1 Model 1A Guided Missile}}||15||270||5||158.4||199.8|| -||  
+
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||11
 
|-
 
|-
|{{Equipment/Link|SM.79}}||11||198||7||108||142.2|| -||  
+
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||16
 
|-
 
|-
|{{Equipment/Link|SM.79 bis}}||13||234||8||133.2||149.4|| -||  
+
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||13
 
|-
 
|-
|{{Equipment/Link|SM.79 bis (Skilled)}}||14||252||8||142.2||149.4|| -||  
+
|{{Equipment/Link|Shinzan}}||20||180||10||71||74|| -||7
 
|-
 
|-
|{{Equipment/Link|Shinzan}}||20||180||10||73||?|| -||  
+
|{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11
 
|-
 
|-
|{{Equipment/Link|Shinzan Kai}}||21||189||11||76||?|| -||  
+
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16
 
|-
 
|-
|{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||  
+
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20
 
|-
 
|-
|{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||  
+
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||167.4||199.8|| -||16
 
|-
 
|-
|{{Equipment/Link|Ki-102 B Kai + No.1 Model 1B Guided Missile}}||12||216||3||149.4||199.8|| -||  
+
|{{Equipment/Link|B-25}}||13||234||7||{{ToolTip|{{TextGlow|'''⯁'''|black|glow-size=2px}}|See [[#LBAS Special Bombers]]}}||165.6|| -||20
 
|-
 
|-
|{{Equipment/Link|B-25}}|| || || || || || -||  
+
|{{Equipment/Link|Mosquito FB Mk.VI}}||14||252||7||75.6||181.8|| -||24
 +
|-
 +
|{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24
 +
|-
 +
|{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Interceptors|Interceptors/Fighters]] {{Interceptor Fighter}}{{Interceptor Fighter2}}
+
|+[[Interceptor|Fighters]] {{LB Fighter 1}}{{LB Fighter 2}}{{LB  Fighter Jet}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,570: Line 1,126:  
|-
 
|-
 
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
 
|{{Equipment/Link|Shiden Kai (343 Air Group) 301st Fighter Squadron}}||6||108||4||97||106
 +
|-
 +
|{{Equipment/Link|Shiden Kai (343 Air Group) 701st Fighter Squadron}}||6||108||4||97||106
 +
|-
 +
|{{Equipment/Link|Shiden Kai (343 Air Group) 407th Fighter Squadron}}||6||108||4||97||106
 
|-
 
|-
 
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
 
|{{Equipment/Link|Reppuu Kai}}||9||162||4||80||127
Line 1,593: Line 1,153:  
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
 
|{{Equipment/Link|Type 0 Fighter Model 32 (Tainan Air Group)}} ★+3||4||72||5||104||104
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}|| || || || ||  
+
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu}}||8||144||3||44||76
 +
|-
 +
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}||9||162||3||50||97
 
|-
 
|-
|{{Equipment/Link|Type 2 Two-seat Fighter Toryuu Model C}}|| || || || ||  
+
|{{Equipment/Link|Ki-96}}||10||180||3||72||106
 
|-
 
|-
|{{Equipment/Link|Ki-96}}|| || || || ||  
+
|{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Recon Aircraft|Recons]] {{YellowPlane}}
+
|+[[:Category:Land-based Reconnaissance Aircraft|Recons]] {{Land-Based Recon}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,609: Line 1,171:  
!Sortie/Defense Fighter-Power
 
!Sortie/Defense Fighter-Power
 
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||16
+
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft}}||7||28||8||9
 +
|-
 +
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||9
 
|-
 
|-
|{{Equipment/Link|Type 2 Land-based Reconnaissance Aircraft (Skilled)}}||7||28||9||16
+
|{{Equipment/Link|Mosquito PR Mk.IV}}||14||56||9||3
 
|}
 
|}
 
<references/>
 
<references/>
Line 1,617: Line 1,181:     
==Carrier-Based Planes==
 
==Carrier-Based Planes==
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Fighters|Fighters]] {{GreenPlane}}{{Night Fighter Aircraft}}
+
|+[[Fighter]]s {{GreenPlane}}{{Night Fighter Aircraft}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,734: Line 1,298:  
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
 
|{{Equipment/Link|Fw 190 A-5 Kai (Skilled)}}||7||126||4||72
 
|-
 
|-
|{{Equipment/Link|XF5U}}|| || || ||
+
|{{Equipment/Link|XF5U}}||12||216||4||76
 
|-
 
|-
|{{Equipment/Link|FR-1 Fireball}}|| || || ||
+
|{{Equipment/Link|FR-1 Fireball}}||9||162||5||72
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II}}|| || || ||
+
|{{Equipment/Link|Corsair Mk.II}}||9||162||6||67
 
|-
 
|-
|{{Equipment/Link|Corsair Mk.II (Ace)}}|| || || ||
+
|{{Equipment/Link|Corsair Mk.II (Ace)}}||9||162||6||72
 
|-
 
|-
|{{Equipment/Link|Prototype Jinpuu}}|| || || ||
+
|{{Equipment/Link|Prototype Jinpuu}}||9||162||5||80
 +
|-
 +
|{{Equipment/Link|F4U-2 Night Corsair}}||9||162||6||63
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 64 (Air Superiority Fighter Specification)}}||6||108||5||63
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Torpedo Bombers|Torpedo Bombers]]{{BluePlane}}{{Night Torpedo Bomber}}
+
|+[[Torpedo Bomber]]s {{BluePlane}}{{Night Torpedo Bomber}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,814: Line 1,382:  
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
 
|{{Equipment/Link|Prototype Type 97 Torpedo Bomber Kai (Skilled) No. 3 Model E (w/ Type 6 Airborne Radar Kai)}}||6||108||4||76||22 ~ 51||3
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A}}|| || || || || ||  
+
|{{Equipment/Link|Tenzan Model 12A}}||7||126||5||76||-||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}|| || || || || ||  
+
|{{Equipment/Link|Tenzan Model 12A Kai (w/ Type 6 Airborne Radar Kai)}}||8||144||5||87||-||7
 
|-
 
|-
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}|| || || || || ||  
+
|{{Equipment/Link|Tenzan Model 12A Kai (Skilled w/ Type 6 Airborne Radar Kai)}}||8||144||6||98||22 ~ 51||7
 
|-
 
|-
|{{Equipment/Link|TBM-3W+3S}}|| || || || || ||  
+
|{{Equipment/Link|TBM-3W+3S}}||12||216||5||{{ToolTip|81*|need to be checked}}||68 ~ 98||3
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.II}}|| || || || || ||  
+
|{{Equipment/Link|Barracuda Mk.II}}||7||126||4||64||-||3
 
|-
 
|-
|{{Equipment/Link|Barracuda Mk.III}}|| || || || || ||  
+
|{{Equipment/Link|Barracuda Mk.III}}||8||144||5||59||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Ryuusei Kai (Skilled)}}||9||168||6||98||-||16
 +
|-
 +
|{{Equipment/Link|Mosquito TR Mk.33}}||14||252||7||70||-||24
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Dive Bombers|Dive Bombers]] {{RedPlane}}
+
|+[[Dive Bomber]]s {{RedPlane}}
 
|-
 
|-
 
!rowspan=2|Name
 
!rowspan=2|Name
Line 1,884: Line 1,456:  
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
 
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX)}}||8||144||4||76||26 ~ 60||3
 
|-
 
|-
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||28 ~ 65||3
+
|{{Equipment/Link|Ju 87C Kai Ni (w/ KMX/Skilled)}}||8||144||4||81||56 ~ 81||3
 
|-
 
|-
 
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
 
|{{Equipment/Link|Re.2001 CB Kai}}||6||108||3||59|| -||20
Line 1,892: Line 1,464:  
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
 
|{{Equipment/Link|Suisei Model 12 (w/ Type 31 Photoelectric Fuze Bombs)}}||6||108||5||87|| -||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}|| || || || || ||  
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22}}||4||72||3||59||-||3
 
|-
 
|-
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}|| || || || || ||  
+
|{{Equipment/Link|Type 99 Dive Bomber Model 22 (Skilled)}}||4||72||3||70||-||7
 
|-
 
|-
|{{Equipment/Link|SBD-5}}|| || || || || ||  
+
|{{Equipment/Link|SBD-5}}||5||90||4||64||-||11
 
|-
 
|-
|{{Equipment/Link|SB2C-3}}|| || || || || ||  
+
|{{Equipment/Link|SB2C-3}}||6||108||5||87||-||11
 
|-
 
|-
|{{Equipment/Link|SB2C-5}}|| || || || || ||  
+
|{{Equipment/Link|SB2C-5}}||7||126||6||93||-||11
 
|-
 
|-
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}|| || || || || ||  
+
|{{Equipment/Link|Type 0 Fighter Model 64 (Two-seat w/ KMX)}}||5||90||4||42||24 ~56||20
 +
|-
 +
|{{Equipment/Link|F4U-4}}||9||162||6||59||-||45
 +
|-
 +
|{{Equipment/Link|AU-1}}||10||180||6||93||-||41
 +
|-
 +
|{{Equipment/Link|F4U-7}}||11||198||6||87||-||45
 +
|-
 +
|{{Equipment/Link|Type 0 Fighter Model 64 (Skilled Fighter-bomber)}}||6||108||5||59||-||33
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Jets|Jets]]{{JetFighterBomber1}}{{JetFighterBomber2}}
+
|+[[Jets]] {{JetFighterBomber1}}{{JetFighterBomber2}}
 
|-
 
|-
!rowspan="2"|Name
+
!rowspan=2|Name
!rowspan="2"|Deployment Cost
+
!rowspan=2|Deployment Cost
!rowspan="2"|Assignment Cost
+
!rowspan=2|Assignment Cost
!rowspan="2"|Combat Radius
+
!rowspan=2|Combat Radius
!colspan="2"|Attack Power
+
!colspan=3|Attack Power
!rowspan="2"|Sortie/Defense Fighter-Power
+
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
 +
!Jet Assault
 
!Anti-Ship/Ground
 
!Anti-Ship/Ground
 
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||78|| -||28
+
|{{Equipment/Link|Jet Keiun Kai}}||14||252||3||110||78|| -||28
 
|-
 
|-
|{{Equipment/Link|Kikka Kai}}||13||234||2||61|| -||54
+
|{{Equipment/Link|Kikka Kai}}||13||234||2||87||61|| -||54
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Recon Aircraft|Recons]] {{YellowPlane}}
+
|+[[Recon]]s {{YellowPlane}}
 
|-
 
|-
 
!Name
 
!Name
!Deployment Cost'''
+
!Deployment Cost
 
!Assignment Cost
 
!Assignment Cost
 
!Combat Radius
 
!Combat Radius
Line 1,940: Line 1,521:  
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
 
|{{Equipment/Link|Saiun (Eastern Caroline Air Group)}}||9||36||8||3
 
|-
 
|-
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||386||7||11
+
|{{Equipment/Link|Saiun (4th Recon Squad)}}||9||36||7||11
 
|-
 
|-
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}|| || || ||  
+
|{{Equipment/Link|Fulmar (Reconnaissance Fighter/Skilled)}}||4||16||4||20
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Liaison Aircraft]] {{ASWPlane}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft (ASW)}}||3||54||2||25||22 ~ 51||3
 +
|-
 +
|{{Equipment/Link|Type 3 Command Liaison Aircraft Kai}}||4||72||2||25||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model II Kai (20th Squadron)}}||4||72||4||47||24 ~56||50
 +
|-
 +
|{{Equipment/Link|Type 1 Fighter Hayabusa Model III Kai (Skilled/20th Squadron)}}||4||72||4||47 ({{ToolTip|195|against DD}})||24 ~56||55
 
|}
 
|}
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
   −
==[[:Category:Seaplanes|Seaplanes]]==
+
==Seaplanes==
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Seaplane Fighters|Fighters]] {{SeaplaneFighter}}
+
|+[[SPF|Fighters]] {{SeaplaneFighter}}
 
|-
 
|-
 
!Name
 
!Name
Line 1,976: Line 1,579:  
|-
 
|-
 
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 
|{{Equipment/Link|Kyoufuu Kai}} ★10||6||108||3||55
 +
|-
 +
|{{Equipment/Link|Kyoufuu Kai Ni}}||6||108||3||50
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Seaplane Bombers|Bombers]]{{Seaplane}}
+
|+[[SPB|Bombers]] {{SPB}}
 
|-
 
|-
!rowspan="2"|Name
+
!rowspan=2|Name
!rowspan="2"|Deployment Cost
+
!rowspan=2|Deployment Cost
!rowspan="2"|Assignment Cost
+
!rowspan=2|Assignment Cost
!rowspan="2"|Combat Radius
+
!rowspan=2|Combat Radius
!colspan="2"|Attack Power
+
!colspan=2|Attack Power
!rowspan="2"|Sortie/Defense Fighter-Power
+
!rowspan=2|Sortie/Defense Fighter-Power
 
|-
 
|-
 
!Anti-Ship/Ground
 
!Anti-Ship/Ground
 
!ASW
 
!ASW
 
|-
 
|-
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||11
+
|{{Equipment/Link|Zuiun}}||6||108||5||47|| -||17
 +
|-
 +
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||17
 
|-
 
|-
|{{Equipment/Link|Zuiun}} ★10||6||108||5||59|| -||11
+
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||9
 
|-
 
|-
|{{Equipment/Link|Prototype Seiran}}||10||180||4||87|| -||3
+
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||17
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group)}}||6||108||5||59|| -||11
+
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||17
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group)}} ★10||6||108||5||70|| -||11
+
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||22
 
|-
 
|-
|{{Equipment/Link|Zuiun Model 12}}||7||126||5||64|| -||16
+
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||22
 
|-
 
|-
|{{Equipment/Link|Zuiun Model 12 (634 Air Group)}}||7||126||5||76|| -||16
+
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||13
 
|-
 
|-
|{{Equipment/Link|Laté 298B}}||7||126||4||53|| -||7
+
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||13
 
|-
 
|-
|{{Equipment/Link|Zuiun (631 Air Group)}}||6||108||5||64|| -||7
+
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||9
 
|-
 
|-
|{{Equipment/Link|Seiran (631 Air Group)}}||10||180||4||93|| -||3
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||26
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}}||6||108||5||76|| -||20
+
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||26
 
|-
 
|-
|{{Equipment/Link|Zuiun (634 Air Group/Skilled)}} ★10||6||108||5||87|| -||20
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||26
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}}||8||144||5||81|| -||20
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||26
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group)}} ★10||8||144||5||93|| -||20
+
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||30
 
|-
 
|-
|{{Equipment/Link|Zuiun Kai Ni (634 Air Group/Skilled)}}||8||144||5||87||22 ~ 51||24
+
|{{Equipment/Link|Swordfish (Seaplane Model)}}||5||90||3||53||-||9
 
|-
 
|-
|{{Equipment/Link|Swordfish (Seaplane Model)}}|| || || || ||  
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}||6||108||3||64||22 ~51||9
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model)}}|| || || || ||  
+
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}||5||90||3||70||24 ~56||9
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.III Kai (Seaplane Model/Skilled)}}|| || || || ||  
+
|{{Equipment/Link|Prototype Night Zuiun (Attack Equipment)}}||8||144||4||81||-||26
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Reconnaissance Seaplane|Recons]] {{Seaplane}} <ref>Upgraded variants not included because it only increases LoS.</ref>
+
|+[[SPR|Recons]] {{SPR}}{{Night Recon}}<ref>Upgraded variants not included because it only increases LoS.</ref>
 
|-
 
|-
 
!Name
 
!Name
Line 2,058: Line 1,665:  
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 
|{{Equipment/Link|S9 Osprey}}||3||12||3|| -||7
 
|-
 
|-
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}|| || || || ||  
+
|{{Equipment/Link|Swordfish Mk.II Kai (Reconnaissance Seaplane Model)}}||5||20||3||-||3
 +
|-
 +
|{{Equipment/Link|Fairey Seafox Kai}}||6||24||3||-||7
 +
|-
 +
|{{Equipment/Link|SOC Seagull}}||3||12||3||-||3
 +
|-
 +
|{{Equipment/Link|SO3C Seamew Kai}}||5||20||4||-||7
 +
|-
 +
|{{Equipment/Link|Type 0 Reconnaissance Seaplane Model 11B Kai (Night Recon)}}||5||90||7||-||7
 
|-
 
|-
|{{Equipment/Link|Fairey Seafox Kai}}|| || || || ||  
+
|{{Equipment/Link|Loire 130M}}||9||162||3||-||3
 
|-
 
|-
|{{Equipment/Link|SOC Seagull}}|| || || || ||  
+
|{{Equipment/Link|Walrus}}||10||180||3||-||3
 
|-
 
|-
|{{Equipment/Link|SO3C Seamew Kai}}|| || || || ||  
+
|{{Equipment/Link|Sea Otter}}||11||198||4||-||3
 
|}
 
|}
   −
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align: center; width:75%;"
+
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
|+[[:Category:Flying Boat|Flying Boats]] {{LargeFlyingBoat}}
+
|+[[Large Flying Boat]]s {{LFB}}
 
|-
 
|-
 
!Name
 
!Name
Line 2,081: Line 1,696:  
|}
 
|}
    +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="text-align:center; width:75%"
 +
|+[[Rotorcraft]] {{Autogyro}}
 +
|-
 +
!rowspan=2|Name
 +
!rowspan=2|Deployment Cost
 +
!rowspan=2|Assignment Cost
 +
!rowspan=2|Combat Radius
 +
!colspan=2|Attack Power
 +
!rowspan=2|Sortie/Defense Fighter-Power
 +
|-
 +
!Anti-Ship/Ground
 +
!ASW
 +
|-
 +
|-
 +
|{{Equipment/Link|Ka Type Observation Autogyro}}||2||36||1||25||26 ~ 60||3
 +
|-
 +
|{{Equipment/Link|O Type Observation Autogyro Kai}}||3||54||1||25||57 ~ 81||3
 +
|-
 +
|{{Equipment/Link|O Type Observation Autogyro Kai Ni}}||4||72||1||25||61 ~ 87||3
 +
|-
 +
|{{Equipment/Link|S-51J}}||5||90||2||25||65 ~ 93||3
 +
|-
 +
|{{Equipment/Link|S-51J Kai}}||5||90||2||25||69 ~ 98||3
 +
|}
 
<references/>
 
<references/>
 
{{clear}}
 
{{clear}}
34,525

edits