Changes

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Line 41: Line 41:  
| nameen= Begin The Preparations To "Build The Air Base"!  
 
| nameen= Begin The Preparations To "Build The Air Base"!  
 
| text= Air Base Quest:
 
| text= Air Base Quest:
| req= Scrap 2 [[Drum]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
+
| req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite.
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared
 
| notes= Resources and item are consumed upon completion.
 
| notes= Resources and item are consumed upon completion.
Line 459: Line 459:  
|176.4
 
|176.4
 
|rowspan=4| -1 against DD<br>+1 against CL
 
|rowspan=4| -1 against DD<br>+1 against CL
|rowspan=6|'''Missile''' animation
+
|rowspan=7|'''Missile''' animation
 
|-
 
|-
 
|(F)BB(V),CV(L/B)
 
|(F)BB(V),CV(L/B)
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| +0?
 
| +0?
 
|}
 
|}
 +
''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351]
 
<references/>
 
<references/>
   Line 824: Line 825:  
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
 
** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
   −
*In Rest mode, to recover from 0 to good moral (30), it takes:
+
*In Rest mode, to recover from 0 to good morale (30), it takes:
 
** 12 min at Lv 0
 
** 12 min at Lv 0
 
** 9 min at Lv 1+
 
** 9 min at Lv 1+
 
** (1h30 in Sortie at Lv 0)
 
** (1h30 in Sortie at Lv 0)
* The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]).
+
* The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]).
 
</div>
 
</div>
    
=Morale=
 
=Morale=
   
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
 
Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls.
    
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
!Morale Value!!Indication
+
!Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math>
 
|-
 
|-
|30-46||No mark
+
|30-46||No mark||rowspan=2| 1.0
 
|-
 
|-
 
|20-29||style="color:orange"|'''Orange face'''
 
|20-29||style="color:orange"|'''Orange face'''
 
|-
 
|-
|0-19||style="color:red"|'''Red face'''
+
|0-19||style="color:red"|'''Red face'''|| 0.8
 
|}
 
|}
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** The result of the battle does not change the morale loss.
 
** The result of the battle does not change the morale loss.
 
** The distance of the node does not affect morale loss.
 
** The distance of the node does not affect morale loss.
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]].
+
* Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]].
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Changing the mode before the 3 min timer is up will not change the amount recovered.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
 
** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode.
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