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| | nameen= Begin The Preparations To "Build The Air Base"! | | | nameen= Begin The Preparations To "Build The Air Base"! |
| | text= Air Base Quest: | | | text= Air Base Quest: |
− | | req= Scrap 2 [[Drum]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite. | + | | req= Scrap 2 [[Drum Canister]]s, and prepare 1 [[Construction Corps]], 1 200 fuel, and 3 000 bauxite. |
| | main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared | | | main= [[File:LBAS reward.png|250px|World 6 LBAS|link=LBAS]]<br>'''[[LBAS|World 6 LBAS]]'''<br>Also opens [[6-5]] if [[6-4]] is already cleared |
| | notes= Resources and item are consumed upon completion. | | | notes= Resources and item are consumed upon completion. |
Line 119: |
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| | | |
| The resupply costs are: | | The resupply costs are: |
| + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
| + | |valign="center"| <math>\text{Fuel} = 3 \times \text{Plane}</math> |
| + | <math>\text{Baux} = 5 \times \text{Plane}</math> |
| + | |} |
| | | |
− | <math>\text{Fuel} = 3 \times \text{Plane}</math>
| |
− |
| |
− | <math>\text{Baux} = 5 \times \text{Plane}</math>
| |
| *<math>\text{Plane}</math> is the number of planes missing from the total count. | | *<math>\text{Plane}</math> is the number of planes missing from the total count. |
| | | |
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| | | |
| The effective range of an LBAS is given by: | | The effective range of an LBAS is given by: |
− | | + | {{Formula|Title=LBAS Range Formula |
− | <math>\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}} \biggr] \Big)</math>
| + | |Math=\text{Range}_\text{LBAS} = \text{Range}_\text{min} + \text{min} \Big( 3 \text{ ; } \biggl[ \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min} } \biggr] \Big) |
− | | + | |Var=<math>\text{Range}_\text{min}</math> is the minimum range of planes in the base. |
− | With:
| |
− | * <math>\text{Range}_\text{min}</math> is the minimum range of planes in the base.
| |
| * <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base. | | * <math>\text{Range}_\text{max}</math> is the maximum range of "Recons" ({{YellowPlane}}/{{Large Recon}}/{{Land-Based Recon}}/{{SPR}}/{{Night Recon}}/{{Large Flying Boat}}) in the base. |
| **<math>= \text{Range}_\text{min}</math> if no recon is present in the base. | | **<math>= \text{Range}_\text{min}</math> if no recon is present in the base. |
| * Value between <math>[ \ ]</math> is rounded up or down to the nearest integer. | | * Value between <math>[ \ ]</math> is rounded up or down to the nearest integer. |
| + | |Notes= |
| + | }} |
| | | |
| Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations. | | Each LBAS ranges in a group are managed independently, so "range extenders" may be needed on multiple bases in some situations. |
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| !colspan=2|Anti-Ship | | !colspan=2|Anti-Ship |
| |- | | |- |
− | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
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| *** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied. | | *** The bonus '''do not stack'''. If there are multiple recons in the land-base, only the highest bonus will be applied. |
| |- | | |- |
− | !<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times_\downarrow \text{Mod}_\text{crit}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{boss} \times \text{Mod}_\text{balloon} \times_\downarrow \text{Mod}_\text{crit}</math> |
| |} | | |} |
| | | |
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| * <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses. | | * <math>\text{Mod}_\text{historical}</math> being the [[event]] historical bonuses. |
| * <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%. | | * <math>\text{Mod}_\text{boss}</math> a bonus when attacking certain Princess and Demon-type enemies. The multiplier is chosen randomly between two values. The chance is roughly 50%. |
− |
| |
| {|class="wikitable mw-collapsible mw-collapsed" | | {|class="wikitable mw-collapsible mw-collapsed" |
| !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> | | !colspan=3|<math>\text{Mod}_\text{boss}</math><ref>https://twitter.com/Divinity_123/status/1659942254671216642</ref> |
Line 311: |
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| |- | | |- |
| |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1 | | |{{Enemy/Link|Aircraft Carrier Princess B|text=CV Hime B (2105-2108)}} ||1 ||1 |
| + | |} |
| + | |
| + | * <math>\text{Mod}_\text{balloon}</math> being the effect of the deployed {{Balloon}} [[Barrage Balloon]]s on both side: |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="text-align:center" |
| + | !colspan=4|Balloon Effects |
| + | |- |
| + | !{{Balloon}} |
| + | !1!!2!!3 |
| + | |- |
| + | !colspan=4|Allied LBAS Damage |
| + | |- |
| + | !Allied balloons [https://twitter.com/yukicacoon/status/1697883339125055914?s=20] |
| + | |1.02||1.04||1.06 |
| + | |- |
| + | !Enemy balloons [https://twitter.com/yukicacoon/status/1702010314001367150] |
| + | |0.95||0.90||0.85 |
| |} | | |} |
| | | |
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| !colspan=2|Anti-Installation | | !colspan=2|Anti-Installation |
| |- | | |- |
− | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \bigg\rfloor</math> | + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \bigg\lfloor \text{Mod}_\text{type} \times \Big( \big( \text{TP/DB} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane}_\text{Count}} + 25 \Big) \times \text{Mod}_\text{Sp3} \times \text{Mod}_\text{LBR} \bigg\rfloor</math> |
| |} | | |} |
| | | |
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| | | |
| |- | | |- |
− | !<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \biggl\lfloor \text{Atk}_\text{cap} \biggr\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{CF} \times \text{Mod}_\text{historical} \times \text{Mod}_\text{balloon} \times {\color{tomato}\text{Mod}_\text{Inst}} \times_\downarrow \text{Mod}_\text{crit}</math> |
| |} | | |} |
| | | |
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| !colspan=2|ASW | | !colspan=2|ASW |
| |- | | |- |
− | !width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Pre-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \Big\rfloor </math> | + | |valign="center"| <math>\text{Atk}_\text{pre-cap} = \Big\lfloor \left( \big( \text{ASW} + \bigstar \big) \times \sqrt{1.8 \times \text{Plane Count}} + 25 \right) \times \text{Mod}_\text{ASW} \times \text{Mod}_\text{LBR} \Big\rfloor </math> |
| |} | | |} |
| ;With | | ;With |
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| ** '''0.7''' and '''1.0''' for 10+ ASW planes. | | ** '''0.7''' and '''1.0''' for 10+ ASW planes. |
| |- | | |- |
− | !<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-cap</div> | + | !width=20px|<div style=writing-mode:vertical-rl;transform:rotate(180deg); text-align:left;>Post-cap</div> |
| | | | | |
| {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" | | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | |valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB} \times \text{Mod}_\text{LBR}</math> | + | |valign="center"| <math>\text{Atk}_\text{post-cap} = \bigg\lfloor\text{Atk}_\text{cap} \times \text{Mod}_\text{crit} \times \text{Mod}_\text{proficiency} \bigg\rfloor \times \text{Mod}_\text{Contact} \times \text{Mod}_\text{LBB}</math> |
| |} | | |} |
| | | |
Line 442: |
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| |<math>\text{Mod}_\text{Sp1} = 1.15</math> | | |<math>\text{Mod}_\text{Sp1} = 1.15</math> |
| |176.4 | | |176.4 |
− | |rowspan=2| -1 against DD<br>+1 against CL | + | |rowspan=4| -1 against DD<br>+1 against CL |
− | |rowspan=6|'''Missile''' animation | + | |rowspan=7|'''Missile''' animation |
| |- | | |- |
| |(F)BB(V),CV(L/B) | | |(F)BB(V),CV(L/B) |
Line 453: |
Line 469: |
| |<math>\text{Mod}_\text{Sp1} = \sim1.15</math> | | |<math>\text{Mod}_\text{Sp1} = \sim1.15</math> |
| |196.2 | | |196.2 |
− | |rowspan=2| -?? against DD<br>+?? against CL
| |
| |- | | |- |
| |(F)BB(V),CV(L/B) | | |(F)BB(V),CV(L/B) |
Line 469: |
Line 484: |
| |165.6 | | |165.6 |
| |- | | |- |
− | !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}} | + | !{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}<ref>[https://twitter.com/yukicacoon/status/1431853861094842373]</ref> |
| |DD | | |DD |
− | |<math>\text{Mod}_\text{Sp3} = 1.10</math> | + | |<math>\text{Mod}_\text{Sp1} = 1.10</math> |
− | |156.6 | + | |153 |
| |rowspan=2|0 | | |rowspan=2|0 |
| |- | | |- |
| !{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref> | | !{{Equipment/Link|Do 217 K-2 + Fritz-X}}<ref>[https://twitter.com/kancolle_aki/status/1686396178454470656]</ref> |
| |(F)BB(V) | | |(F)BB(V) |
− | |<math>\text{Mod}_\text{Sp3} = 1.50</math> | + | |<math>\text{Mod}_\text{Sp1} = 1.50</math> |
− | |225?? | + | |232 |
| |'''Fritz-X''' animation | | |'''Fritz-X''' animation |
| |- | | |- |
Line 507: |
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| | +0? | | | +0? |
| |} | | |} |
| + | ''Alternative table: [https://twitter.com/hiryuuteitoku/status/1740873876073255351] |
| <references/> | | <references/> |
| | | |
Line 543: |
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| There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above. | | There is a flat cost associated with LBAS sorties. This is separate from the [[Land-Based_Air_Squadron#Resupply|resupply]] costs detailed above. |
| | | |
− | '''[[:Category:Land Based Bombers|LB Bombers]]:''' | + | '''[[Land Based Bomber|LB Bombers]]: |
− | *<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.5 \rceil</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | *<math>\text{Ammo} = \lfloor\text{Plane Count} \times 0.7\rfloor</math> | + | |valign="center"| |
| + | *<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.5 \rceil</math> |
| + | *<math>\text{Ammo} = \lfloor \text{Plane}_\text{Count} \times 0.7\rfloor</math> |
| + | |} |
| | | |
− | '''Other Planes:''' | + | '''Other Planes: |
− | *<math>\text{Fuel} = \lceil \text{Plane Count} \times 1.0 \rceil</math> | + | {|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px" |
− | *<math>\text{Ammo} = \lceil \text{Plane Count} \times 0.6 \rceil</math> | + | |valign="center"| |
| + | *<math>\text{Fuel} = \lceil \text{Plane}_\text{Count} \times 1.0 \rceil</math> |
| + | *<math>\text{Ammo} = \lceil \text{Plane}_\text{Count} \times 0.6 \rceil</math> |
| + | |} |
| | | |
− | With: | + | ;With |
− | * <math>\text{Plane Count}</math> the remaining planes in the slot. | + | * <math>\text{Plane}_\text{Count}</math> the current planes count in the slot. |
| | | |
− | '''Notes:'''
| + | ;Notes |
| * This cost is calculated '''per squadron'''. | | * This cost is calculated '''per squadron'''. |
| ** Empty slots do not cost anything. | | ** Empty slots do not cost anything. |
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| ** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap. | | ** Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap. |
| | | |
− | *In Rest mode, to recover from 0 to good moral (30), it takes: | + | *In Rest mode, to recover from 0 to good morale (30), it takes: |
| ** 12 min at Lv 0 | | ** 12 min at Lv 0 |
| ** 9 min at Lv 1+ | | ** 9 min at Lv 1+ |
| ** (1h30 in Sortie at Lv 0) | | ** (1h30 in Sortie at Lv 0) |
− | * The waiting time is greatly affected by the LBAS group's level (see [[Land-Based Air Squadron#Land_Base_Maintenance_menu|here]]). | + | * The waiting time is greatly affected by the LBAS group's level (see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]). |
| </div> | | </div> |
| | | |
| =Morale= | | =Morale= |
− |
| |
| Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls. | | Squadrons will experience fatigue when sent on repeated sorties. Orange and red faces will be displayed on each individual squadron similar to ship girls. |
| | | |
| {|class="wikitable" style="text-align:center" | | {|class="wikitable" style="text-align:center" |
− | !Morale Value!!Indication | + | !Morale Value!!Indication!! <math>\text{Mod}_\text{morale}</math> |
| |- | | |- |
− | |30-46||No mark | + | |30-46||No mark||rowspan=2| 1.0 |
| |- | | |- |
| |20-29||style="color:orange"|'''Orange face''' | | |20-29||style="color:orange"|'''Orange face''' |
| |- | | |- |
− | |0-19||style="color:red"|'''Red face''' | + | |0-19||style="color:red"|'''Red face'''|| 0.8 |
| |} | | |} |
| | | |
Line 830: |
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| ** The result of the battle does not change the morale loss. | | ** The result of the battle does not change the morale loss. |
| ** The distance of the node does not affect morale loss. | | ** The distance of the node does not affect morale loss. |
− | * Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[Land-Based_Air_Squadron#Land_Base_Maintenance_menu|Land Base Maintenance menu]]. | + | * Morale recovers every 3 min, the amount recovered depends on the mode of the base, and the recovery is improved when the LBAS level is increased, see [[#Land Base Maintenance Menu|Land Base Maintenance menu]]. |
| ** Changing the mode before the 3 min timer is up will not change the amount recovered. | | ** Changing the mode before the 3 min timer is up will not change the amount recovered. |
| ** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. | | ** Morale recovery from 40 to 46 is +1 per 3 min no matter the mode. |
Line 1,065: |
Line 1,086: |
| |{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16 | | |{{Equipment/Link|Ginga}}||13||234||9||149.4||149.4|| -||16 |
| |- | | |- |
− | |{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36 ({{ToolTip|239.4|against DD}})||100.8|| -||28 | + | |{{Equipment/Link|Bomb-carrying Type 1 Fighter Hayabusa Model III Kai (65th Squadron)}}||4||72||5||36<br>({{ToolTip|239.4|against DD}})||100.8|| -||28 |
| |- | | |- |
| |{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3 | | |{{Equipment/Link|Prototype Toukai}}||9||162||8||36||52.2||102.6 ~ 145.8||3 |
Line 1,073: |
Line 1,094: |
| |{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11 | | |{{Equipment/Link|Do 17 Z-2}}||13||234||4||36||126|| -||11 |
| |- | | |- |
− | |{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|156.6|against DD}})||216|| -||20 | + | |{{Equipment/Link|Do 217 E-5 + Hs293 Initial Model}}||15||270||4||142.2 ({{ToolTip|153|against DD}})||216|| -||20 |
| |- | | |- |
− | |{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|225|against BB}})||232.2|| -||20 | + | |{{Equipment/Link|Do 217 K-2 + Fritz-X}}||17||306||4||165.6 ({{ToolTip|232.2|against BB}})||232.2|| -||20 |
| |- | | |- |
| |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24 | | |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu}}||14||252||5||149.4||158.4|| -||24 |
Line 1,093: |
Line 1,114: |
| |{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11 | | |{{Equipment/Link|Shinzan Kai}}||21||189||11||74||81|| -||11 |
| |- | | |- |
− | |{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||7||158.4||158.4|| -||16 | + | |{{Equipment/Link|Ginga (Egusa Squadron)}}||13||234||8||158.4||158.4|| -||16 |
| |- | | |- |
| |{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20 | | |{{Equipment/Link|Ki-102 B}}||9||162||4||126||190.8|| -||20 |
Line 1,105: |
Line 1,126: |
| |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24 | | |{{Equipment/Link|Type 4 Heavy Bomber Hiryuu (Skilled) + No.1 Model 1A Guided Missile}}||15||270||5||196.2||207|| -||24 |
| |- | | |- |
− | |{{Equipment/Link|Ginga (Skilled)}}||?||?||?||?||?||?||? | + | |{{Equipment/Link|Ginga (Skilled)}}||13||234||7||149.4||158.4|| -||16.2 |
| |} | | |} |
| | | |
Line 1,190: |
Line 1,211: |
| |{{Equipment/Link|Ki-96}}||10||180||3||72||106 | | |{{Equipment/Link|Ki-96}}||10||180||3||72||106 |
| |- | | |- |
− | |{{Equipment/Link|Me 262 A-1a/R1}}||??||??||??||??||?? | + | |{{Equipment/Link|Me 262 A-1a/R1}}||13||234||3||95||144 |
| |} | | |} |
| | | |
Line 1,708: |
Line 1,729: |
| |{{Equipment/Link|Loire 130M}}||9||162||3||-||3 | | |{{Equipment/Link|Loire 130M}}||9||162||3||-||3 |
| |- | | |- |
− | |{{Equipment/Link|Walrus}}||?||?||?||-||? | + | |{{Equipment/Link|Walrus}}||10||180||3||-||3 |
| |- | | |- |
− | |{{Equipment/Link|Sea Otter}}||?||?||?||-||? | + | |{{Equipment/Link|Sea Otter}}||11||198||4||-||3 |
| |} | | |} |
| | | |