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→‎Deployment Modes: Heavy Land-Based Bomber Air Raid sequence
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==Heavy Land-Based Bomber Air Raid sequence==
 
==Heavy Land-Based Bomber Air Raid sequence==
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New QTE mechanic of [[Winter 2022 Event/E-5#Heavy_Land_Base_Bomber_LBAS_mechanic|Winter 2022 E-5]]
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'''Unlike previous mechanics in the game, this mechanic is a "Quick Time Event" (QTE), and requires '''monitoring and timing of releasing the LBASs to successfully intercept the enemy air-raid by pressing a button at the right time.'''
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* This means that the player is required to pay attention while the fleet is on the map screen.
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* The heavy air raid will occur at random at any given point during sorties on E5 and may even sometimes not happen at all.
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[[file:LBAS_new_raid_guide.jpg|thumb|right|The location of the first bomber indicates the timing of when to press the button]]
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When the LBAS sequence occurs, the screen will turn darker with 1 to 3 abyssal bomber(s) flying toward the land-base point, and a button will appear on screen:
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* When this button is pressed during the QTE, the exact moment it is clicked on, directly affects the amount of defending land bases that can participate in air-raid combat.
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** No LBAS will be able to appear if this button is not pressed at all, no matter how many land bases are set to '''Air Defense.
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** Pressing the button '''before 2.5 seconds or after 3 seconds''' after it appears will result in fewer (1~2) land bases appearing to provide defense.
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** Pressing between 2.5s and 3s will result in maximal 3 land bases appearing to provide defense, depending on how many defense bases are set.
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** While there is no visual indicator given, the best result may be achieved when the first bomber reaches the area marked on the picture to the right.
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* Heavy Land Base Air Raid will consist of several waves of abyssal bombers appearing once the sequence starts with:
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** 1 wave in Casual and Easy
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** 2 waves in Medium
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** 3 waves in Hard
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** When multiple waves occur (Medium/Hard), plane losses of abyssal bombers will be reset for every wave, but losses of player's LBAS will '''NOT''' be reset.
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** Therefore, map unlocks requiring air superiority can be fulfilled with the result of any wave, mostly the 1st wave, that can differ from the result of the final wave which is actually displayed in-game.
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* The LBAS group needs to be armed in '''"Air Defense"''' mode with planes that can provide "high altitude interceptions" or are armed with "diagonal upward guns" to be more effective against those bombers. Interception fighter power bonus formula is: <ref>Source: https://twitter.com/yukicacoon/status/1507242405841432576</ref>
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<math>\text{Bonus multiplier} = \biggl ( \text{Group A} + \text{Group B} + \text{Group C} \biggl ) \times \text{Group D}_\text{Multiplier} + \text{Group D}_\text{Flat}</math>
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{| class="wikitable"
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|-
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!style="text-align: center;"| Group
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!style="text-align: center;"| Planes
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!style="text-align: center;"| Effects (Hard) <ref>On lower difficulties, different multipliers may be applied, being proportionally easier.</ref>
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|-
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|style="text-align: center;"| A
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|style="text-align: center;"| {{QuestRewardEquip|Raiden}}{{QuestRewardEquip|Reppuu Kai}}{{QuestRewardEquip|Type 3 Fighter Hien (244th Air Combat Group)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu}}
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|
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* +0.07 per plane
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* stacks 6 times
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|-
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|style="text-align: center;"| B
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|style="text-align: center;"| {{QuestRewardEquip|Shiden Kai (343 Air Group) 301st Fighter Squadron}}{{QuestRewardEquip|Fw 190 D-9}}
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|
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* +0.11 for 1 plane
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* +0.14 for 2 planes
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* +? for 3 planes
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|-
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|style="text-align: center;"| C
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|style="text-align: center;"| {{QuestRewardEquip|Reppuu Kai (352 Air Group/Skilled)}}{{QuestRewardEquip|Type 2 Two-seat Fighter Toryuu Model C}}{{QuestRewardEquip|Ki-96}}
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|
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* +0.177 for 1 plane
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* +0.287 for 2 planes
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* +0.397 for 3 planes
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|-
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|style="text-align: center;"| D
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|style="text-align: center;"| {{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
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|
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* Multiplier: 0.5/0.95/1.0?/1.0/1.0 for 0/1/2/3/4 planes
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* Flat: 0.3/0.55/0.85/1.0/1.07 for 0/1/2/3/4 planes
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|}
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<references/>
    
|-| Evacuation =
 
|-| Evacuation =
34,624

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