Changes

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* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* The morale recovery rate is increased but the rate is lower than [[Land-Based Air Squadron#Rest|Rest]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
 
* Damage from raids is similar to [[Land-Based Air Squadron#Sortie|Sortie]].
* If you aren't using the airbase, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
+
* If the airbase is not used, it is typically better to leave it in [[Land-Based Air Squadron#Evacuation|Evacuation]] or Rest instead.
    
|-| Sortie =
 
|-| Sortie =
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* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 
* In maps that do not allow all three bases, the first one or two bases set to sortie will be used for the attack.
 
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
 
** E.g If Base 1 is set to not sortie but Base 2 is, Base 2 will be dispatched.
* You can only target nodes within the combat radius of the base. Please see [[Land-Based Air Squadron#Combat Radius|Combat Radius]] for details.
+
* Only nodes within the combat radius of the base can be targeted. Please see "Combat Radius" for details.
 
* When multiple bases are sent to a node, they attack in order of bases.  
 
* When multiple bases are sent to a node, they attack in order of bases.  
 
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
 
** E.g Base 1 Wave 1, Base 1 Wave 2, Base 2 Wave 1, etc.
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** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
 
** The enemy plane losses for the air control phase of LBAS can reduce the fighter power values of the node.
 
** It is possible to trigger contact.
 
** It is possible to trigger contact.
* There are several messages that are displayed when the planes in your base take heavy losses.   
+
* There are several messages that are displayed when the planes in the base take heavy losses.   
** <span style="color:#FFCE00;">Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)</span>: 60% loss
+
** {{color|#FFCE00|Many LBAS planes did not return! (基地航空隊 攻撃機未帰還機多数!)}}: 60% loss
** <span style="color:orange;">LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)</span>: 75% loss
+
** {{color|orange|LBAS planes have suffered heavy losses! (基地航空隊 攻撃隊被害甚大!)}}: 75% loss
** <span style="color:red;">LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)</span>: 100% loss
+
** {{color|red|LBAS planes annihilated! (基地航空隊 攻撃隊全滅!)}}: 100% loss
 
* Plane losses are not finalized until the results screen for the battle appears.
 
* Plane losses are not finalized until the results screen for the battle appears.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Plane counts are reset between waves so every wave attacks at full strength.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
 
** Note that sending one base to separate nodes can make that base weaker at the 2nd node.
* You are able to send the base to any node. '''This includes nodes where the LBAS cannot appear'''.
+
* The base can be sent to any node. '''This includes nodes where the LBAS cannot appear'''.
 
** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
 
** It is possible to use LBAS to weaken enemy air wings at air-raid nodes to help mitigate damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
 
* The damage state of the base from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]] does not affect airstrike damage.
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* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.   
 
* The distance of the nodes varies from map to map. Please refer to the LBAS range maps in World 6 or for each event.   
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
 
* Nodes will glow blue or yellow on mouseover with LBAS active. Yellow indicates nodes at the maximum range of the current base.
* You will be unable to sortie if the range of your LBAS is unable to reach any node.
+
* It is not possible to sortie if the range of the LBAS is unable to reach any node.
    
<math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math>
 
<math>\text{Max Range} = \text{Range}_\text{min} + \sqrt{\text{Range}_\text{max} - \text{Range}_\text{min}}</math>
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* Other variables are the same as for anti-ship.
 
* Other variables are the same as for anti-ship.
   −
'''Important Notes'''
+
'''Notes:'''
 
* All attack power '''before the critical bonus''' is capped at 170.
 
* All attack power '''before the critical bonus''' is capped at 170.
 
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
 
* Carrier-based planes and seaplane bombers also gain the anti-installation multipliers and bonuses.
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** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
 
** <math>1.18</math> for [[Type 2 Land-based Reconnaissance Aircraft (Skilled)]].
   −
'''Important Notes'''
+
'''Notes:'''
 
* Contesting air control works exactly the same as normal aerial combat.
 
* Contesting air control works exactly the same as normal aerial combat.
* A better air control state can reduce the losses taken by your LBAS.
+
* A better air control state can reduce the losses taken by the LBAS.
 
** It also weakens the enemy fighter power by more.
 
** It also weakens the enemy fighter power by more.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
 
* Be mindful not to compromise attack power by too much in order to reduce losses. Getting AD or AP is good enough.
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** <math>18</math> for all other planes.
 
** <math>18</math> for all other planes.
   −
'''Important Notes'''
+
'''Notes:'''
 
* This cost is calculated '''per squadron'''.
 
* This cost is calculated '''per squadron'''.
 
** Empty slots do not cost anything.
 
** Empty slots do not cost anything.
* The resources are deducted when you start the sortie.
+
* The resources are deducted when the sortie is started.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
 
* Costs are '''rounded up''' except for the land-based ammo cost which is '''rounded down'''.
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* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 
* The rescue can happen if the 2 LBAS attacks are split on different nodes, the rescue happening on both nodes.
 
* Rescue only applies to bases with a Catalinas equipped.
 
* Rescue only applies to bases with a Catalinas equipped.
* There 3 types of rescue that can trigger depending on your setup :
+
* There 3 types of rescue that can trigger depending on the setup :
 
** Type 1, with 1 bubble, saving 1 slot
 
** Type 1, with 1 bubble, saving 1 slot
 
** Type 2, with 2 bubbles, saving 2 slots
 
** Type 2, with 2 bubbles, saving 2 slots
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|-|Air Defense =
 
|-|Air Defense =
   −
In 6-5 and some event maps, the enemy will raid your bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
+
In [[6-5]] and some event maps, the enemy will raid the bases during the sortie. A base on air defense will attempt to intercept those raids to mitigate the damage done.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
 
* When intercepting enemy bombers, the '''first slot in the base will intercept the first slots on the enemy attackers''' and so on.
** You should deploy planes with a higher anti-bomber {{Anti-Bomber}} stat in slots with opposing bombers to minimize the damage taken.
+
** Planes with a higher anti-bomber {{Anti-Bomber}} stat should be deployed in slots with opposing bombers to minimize the damage taken.
    
==Defense Fighter Power==
 
==Defense Fighter Power==
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{{clear}}
 
{{clear}}
   −
'''Important Notes'''
+
'''Notes:'''
 
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
 
* Planes with interception {{Interception}} and anti-bomber {{Anti-Bomber}} stats are much more effective.
* Obtaining air superiority means you are near guaranteed to take no damage with planes that have 6 or more {{Anti-Bomber}}.
+
* Obtaining air superiority reduces the chances to take no damage with planes that have 6 or more {{Anti-Bomber}}.
      Line 1,117: Line 1,117:  
==Land Base Air Raid==
 
==Land Base Air Raid==
   −
During a sortie, you will receive an alert saying <span style="color:red;">"Enemy formation approaching! Enemy aircraft are approaching our base." (敵編隊接近中!我が航空基地に敵機接近中。)</span>
+
During a sortie, an alert will say {{color|red|"Enemy formation approaching! Enemy aircraft are approaching our base" (敵編隊接近中!我が航空基地に敵機接近中。).}}
* The chance that this happens is random but increases as you get closer to the boss.
+
* The chance that this happens is random but increases when approaching the boss.
 
** At the boss node, the chance is 100%.
 
** At the boss node, the chance is 100%.
 
* The damage dealt will not destroy the base.
 
* The damage dealt will not destroy the base.
* You will randomly lose either '''fuel or bauxite''' for any damage done to your base. It is calculated as follows:
+
* Either '''fuel or bauxite''' will be randomly lost for any damage done to the base. It is calculated as follows:
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
 
** <math>\text{Resource Loss} = \text{Damage} \times 0.9 + 0.1</math>
*** <math>\text{Damage}</math> is the damage taken by your base.
+
*** <math>\text{Damage}</math> is the damage taken by the base.
 
** The resource loss is rounded down.
 
** The resource loss is rounded down.
** The maximum you can lose is 179 fuel/bauxite.
+
** The maximum cost is 179 fuel/bauxite.
 
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 
* Only 1-4 planes in the '''first slot''' are lost due to damage.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
 
** Reconnaissance planes can '''only lose 1''' plane per raid.
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|  
 
|  
 
* Chance of occurring increases the better the air control state.
 
* Chance of occurring increases the better the air control state.
* This message is also displayed if your fuel or bauxite is 0.
+
* This message is also displayed if fuel or bauxite is 0.
 
|-
 
|-
 
|style="text-align: center; | <50 Damage
 
|style="text-align: center; | <50 Damage
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|-
 
|-
 
|style="text-align: center; | >50 Damage
 
|style="text-align: center; | >50 Damage
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron have suffered losses on the ground!<br>
+
|style="text-align: center; color:red;"| The air raid has reduced our resource stockpiles, and our land-based air squadron has suffered losses on the ground!<br>
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
(空襲により備蓄資源に損害を受け、基地航空隊にも地上撃破の損害が発生しました!)
 
|style="text-align: center;| Resource and plane loss.
 
|style="text-align: center;| Resource and plane loss.
 
|  
 
|  
* Bases which are [[Land-Based_Air_Squadron#Evacuation|evacuated]] will suffer only resource loss.
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* Bases which are "evacuated" will suffer only resource loss.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
* Bases set to defense which take more than 50 damage will still lose planes but the display message will only indicate resources have been lost.
 
|-
 
|-
 
|}
 
|}
    +
'''Notes:'''
 +
* Because the plane losses are not that high and the resource loss is limited, it is recommended to '''focus all available bases on attack''' instead.
   −
'''Important Notes'''
+
==High Altitude Air Raid==
* Because the plane losses are not that high and the resource loss is limited, it is recommended that you '''focus all available bases on attack''' instead.
     −
==High Altitude Air Raid==
+
This is a special air-raid where the LBAS is attacked by "high-altitude bombers". The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
   −
This is a special air raid where the enemy attacks using high-altitude bombers. The defense power of the base is severely reduced unless one or more {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} are present.
+
*'''[[:Category:High Altitude Interceptors|High Altitude Interceptors]]''' multiply the total airpower of all land bases in Air Defense mode, when defending against "high-altitude bombers", depending on their number equipped and which difficulty the event map is played on:
   −
{| class="wikitable" style="width:128px;"
+
{| class="wikitable"
 +
! colspan="5" |{{Interceptor Fighter}} High Altitude Interceptors
 
|-
 
|-
! '''No. of Rocket Interceptors'''
+
| colspan="5" |{{QuestRewardEquip|Me 163B}}{{QuestRewardEquip|Prototype Shuusui}}{{QuestRewardEquip|Shuusui}}
! '''Defense Multiplier'''
   
|-
 
|-
|style="text-align: center; | 0
+
! colspan="5" |'''Airpower modifier against high altitude raids:'''
|style="text-align: center; | 0.5
   
|-
 
|-
|style="text-align: center; | 1
+
! rowspan="2" |'''Event Map<br>Difficulty'''
|style="text-align: center; | 0.8
+
! colspan="4" |'''Number of High Altitude<br>Interceptors Defending'''
 
|-
 
|-
|style="text-align: center; | 2
+
! 0
|style="text-align: center; | 1.1
+
! 1
 +
! 2
 +
! 3+
 
|-
 
|-
|style="text-align: center; | 3+
+
! '''Casual/Easy:'''
|style="text-align: center; | 1.2
+
| colspan="2" | 1x
 +
| rowspan="2" style="color:green;" | 1.1x
 +
| rowspan="2" style="color:green;" | 1.2x
 
|-
 
|-
|}
+
! '''Medium/Hard:'''
 +
| style="color:red;" | 0.5x
 +
| style="color:red;" | 0.8x
 +
|}</includeonly><noinclude>
   −
'''Important Notes'''
+
* At least 2 "High Altitude Interceptors" are needed to remove the defense penalty.
* At least 2 [[:Category:High Altitude Interceptors|rocket interceptors]] are needed to remove the penalty and allow your other fighters and interceptors to operate at their full potential.
   
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* The multiplier is calculated based on the number of rocket interceptors in '''all bases'''.
 
* Damage works the same way as normal base raids.
 
* Damage works the same way as normal base raids.
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|-| Evacuation =
 
|-| Evacuation =
   −
Bases set to evacuate will not lose planes to damage from [[Land-Based_Air_Squadron#Land_Base_Air_Raid|air raids]].
+
Bases set to "evacuate" will not lose planes to damage from "air raids".
 
* Resources will still be lost to damage.
 
* Resources will still be lost to damage.
 
* Evacuated planes will recover morale slower.
 
* Evacuated planes will recover morale slower.
 
* Bases that have been evacuated will not cost resources on sortie.
 
* Bases that have been evacuated will not cost resources on sortie.
   −
'''Important Notes'''
+
'''Notes:'''
* You can use evacuation to preserve planes in bases you are not currently using.  
+
* Can be used to preserve planes in bases not currently used.  
* It can also save on sortie costs if you do not currently need a particular base on the sortie.
+
* It can also save on sortie costs if a particular base is not currently needed on the sortie.
** E.g. a base with bombers when you are focusing on air defense.
+
** E.g. a base with bombers when focusing on air defense.
    
|-| Rest =
 
|-| Rest =
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* It takes about 24 minutes to recover from 0 fatigue in rest mode.
 
* It takes about 24 minutes to recover from 0 fatigue in rest mode.
   −
'''Important Notes'''
+
'''Notes:'''
* Because the only disadvantage of rest applies if you are below the resource soft-cap, you can freely use it to recover your bases faster if you are above the soft-cap.
+
* Because the only disadvantage of rest applies when being below the resource soft-cap, it can be freely used to recover bases faster when being above the soft-cap.
    
</tabber>
 
</tabber>
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