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{{PortMechanicsPortal}}
 
{{PortMechanicsPortal}}
 
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements.
 
Improvements are upgrades to equipment that increase their performance or upgrade them to better versions. Improvements are done in [[Akashi's Improvement Arsenal]], requiring [[Akashi]]. Improvement Materials {{IM}} are notably used for improvements.
 +
*''See the full list of improvable equipment [[:Category:Improvable Equipment|here]] (this omit the equipment not improvable but obtainable already improved) .
 +
*''See the full list of ship Helpers [[Improvement/Helper|here]].
 
*''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.''
 
*''For a comprehensive list of improvements, please refer to [https://akashi-list.me/ Akashi-List] or the List of Improvements.''
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#* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds.
 
#* Those bonuses work to some extent to reach regular [[Expeditions]] thresholds.
 
#* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]].
 
#* Some improvements on equipment can add some additional visible [[Equipment Bonuses|Fit Bonuses]].
 +
#** This works on an equipment-to-equipment and ship-to-ship basis with no general rule.
 
# Equipped equipment cannot be improved.
 
# Equipped equipment cannot be improved.
 
#* There is an option to unequip the equipment from the improvement list.
 
#* There is an option to unequip the equipment from the improvement list.
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#* [[Akashi Kai]] has a higher success rate than her base version.
 
#* [[Akashi Kai]] has a higher success rate than her base version.
 
# Improved equipment cannot be used as fodder.
 
# Improved equipment cannot be used as fodder.
# Certain conversion quests like '''[[Quests#F13|F13]]''', '''[[Quests#F14|F14]]''', '''[[Quests#F15|F15]]''', '''[[Quests#F19|F19]]''', [[Quests#F22|F22]], and [[Quests#F24|F24]] to [[Quests#F30|F30]], that do not require improved equipment, will carry over any {{Star}} to the upgraded equipment.
+
# Certain conversion quests like '''{{Q|F13}}''', '''{{Q|F14}}''', '''{{Q|F15}}''', '''{{Q|F19}}''', {{Q|Fm1}}, and {{Q|F24}} to {{Q|F30}}, that do not require improved equipment, will carry over any {{Star}} to the upgraded equipment.
 
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise).
 
#* This is currently the '''only''' way to obtain improved versions of the {{Equipment/Link|Tenzan Model 12 (Tomonaga Squadron)}}, {{Equipment/Link|Suisei (Egusa Squadron)}} & {{Equipment/Link|Reppuu (601 Air Group)}} (unimprovable otherwise).
# Certain conversion quests like [[Quests#F62|F62]], [[Quests#F89|F89]], [[Quests#F70|F70]], and [[Quests#F107|F107]], allow to use improved equipment, but any {{Star}} are lost during conversion.
+
# Certain conversion quests like {{Q|F62}}, {{Q|F89}}, {{Q|F70}}, and {{Q|F107}}, allow to use improved equipment, but any {{Star}} are lost during conversion.
 
  −
*So far, improvement only serves to upgrade {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}.
  −
** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest [[Quests#F18|F18]].
      
=Improvement Success Rates=
 
=Improvement Success Rates=
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===Square Rooted Bonus===
 
===Square Rooted Bonus===
 
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
 
Most bonuses are all a function of the square root of the improvement level. The bonus can be calculated by:
 +
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 +
|valign="center"|  <math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
 +
|}
   −
<math>\text{Bonus}_\text{stat} = \sum_{\text{All equips}} \text{Mod}_\text{equip} \sqrt{\bigstar}</math>
+
;With
 
   
* <math>\bigstar</math> is the improvement level of the equipment.
 
* <math>\bigstar</math> is the improvement level of the equipment.
 
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
 
* <math>\text{Mod}_\text{equip}</math> is the equipment modifier for that stat. Please refer to the table below for details.
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| 1|| -|| 1|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
| 1|| -|| 1|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
|[[:Category:Secondary High-Angle Guns|HA]] (Green)<br>{{Sec Green}}
+
|(Large) [[:Category:Secondary High-Angle Guns|HA]] (Green)<br>{{Sec Green}} {{Large Sec Green}}
 
|rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1">For base {{Firepower}} FP ≤ 3</ref><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2">For base {{Firepower}} FP ≥ 5</ref>|| -||rowspan=2| [[#Linear Bonus|Linear]] 0.2<ref name="fp1"/><br>[[#Linear Bonus|Linear]] 0.3<ref name="fp2"/>|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
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| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
| colspan=2|[[AAFD|Anti-Aircraft Fire Directors]]<br>{{AAFD}}
+
| colspan=2|[[Anti-Aircraft Fire Director]]s<br>{{AAFD}}
 
| 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
| 1|| -|| 1|| -|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| 2<ref name="aa1"/><br>3<ref name="aa2"/>|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
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|-
 
|-
 
| rowspan=2|[[Land Based Bomber]]s
 
| rowspan=2|[[Land Based Bomber]]s
|[[LB Attacker|Attackers]]/[[LB Assault|Assault]]/[[LB Heavy|Heavy Bombers]]<br>{{LB Attacker}}{{LB Assault}}{{LB Heavy}}
+
|[[LB Attacker|Attackers]]/[[LB Assault|Assault]]/[[LB Patrol|ASW]]/[[LB Heavy|Heavy Bombers]]<br>{{LB Attacker}}{{LB Assault}}{{LB ASW}}{{LB Heavy}}
 
| -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5|| -|| -|| -|| -|| -|| -|| -
 
| -||{{ToolTip|0.7*|both {{Torpedo}} and {{Dive}}[https://twitter.com/Divinity_123/status/1659942246353891329]}}|| -|| -|| -|| -||rowspan=2| 0.5|| -|| -|| -|| -|| -|| -|| -
 
|-
 
|-
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| -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For pure [[Surface Radar]]s & Large Dual Purpose Radars</ref><br>1.7<ref>For pure [[Air Radar]]s & Small Dual Purpose Radars</ref>|| 1.3<ref>For base {{Hit}} Acc ≤ 2</ref><br>1.6<ref>For base {{Hit}} Acc ≥ 3</ref>|| -|| -|| -|| -
 
| -|| -|| -|| -|| -|| 0<ref>For [[Surface Radar]]s</ref><br>1.5<ref>For [[Air Radar]]s</ref>|| -|| 1.25<ref>For [[Small Radar]]s</ref><br>1.4<ref>For ([[Very Large Radar|Very]]) [[Large Radar]]s</ref>|| 1<ref>For pure [[Surface Radar]]s & Large Dual Purpose Radars</ref><br>1.7<ref>For pure [[Air Radar]]s & Small Dual Purpose Radars</ref>|| 1.3<ref>For base {{Hit}} Acc ≤ 2</ref><br>1.6<ref>For base {{Hit}} Acc ≥ 3</ref>|| -|| -|| -|| -
 
|-
 
|-
| colspan=2|[[Depth Charge]]s<ref>[[Hedgehog (Initial Model)]] is not counted as a DCR here [https://twitter.com/hedgehog_hasira/status/1509928826117054469]</ref><br>{{DepthCharge}}
+
| colspan=2|[[Depth Charge]]s<br>{{DepthCharge}}
 
| 0.75|| -|| -||rowspan=2| 0.67|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
 
| 0.75|| -|| -||rowspan=2| 0.67|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
 
|-
 
|-
| colspan=2|[[Depth Charge Rack]]s<br>{{DCR}}
+
| colspan=2|{{EquipmentLink|Type 95 Depth Charge|text=T95 DC}} & {{EquipmentLink|Type 2 Depth Charge|Type 2 Depth Charge Kai 2|text=T2/K2 DC}}<br>{{DepthCharge}}
 
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
 
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
 
|-
 
|-
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| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -||colspan=2| 1.5
 
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -||colspan=2| 1.5
 
|-
 
|-
| colspan=2|[[Shell]]s/[[Searchlights]]/[[Lookout]]s/[[Landing Equipment]]<br>[[Anti-Ground Rocket]]s/[[Command Facilities]]<br>{{AA Shell}}{{AP Shell}}{{Searchlight}}{{SurfaceShipPersonnel}}{{LandingCraft}}{{Amphibious Tank}}{{Army Units}}{{FCF}}
+
| colspan=2|[[Shell]]s/[[Searchlights]]/[[Lookout]]s<br>[[Landing Equipment]]/[[Command Facilities]]<br>{{AA Shell}}{{AP Shell}}{{Searchlight}}{{SurfaceShipPersonnel}}{{LandingCraft}}{{Amphibious Tank}}{{Army Units}}{{FCF}}
 
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1|| 1.3|| -|| -|| -|| -
 
|-
 
|-
 
| colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}}
 
| colspan=2|[[Aviation Personnel]]s/[[Anti-Ground Rocket]]s<br>[[Smoke Generator]]s<br>{{Aviation Personnel}}{{AntiGroundArtillery}}{{Smoke}}
 
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
 
| 1|| -|| 1|| -|| -|| -|| -|| -|| 1?<ref name="?"/>|| 1.3?<ref name="?"/>|| -|| -|| -|| -
|-
  −
| colspan=2|[[Submarine Equipment]]s<ref name="No">It is confirmed that it is none of the usual stats, probably nothing at all.</ref><br>{{SubmarineRadar}}
  −
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
  −
|-
  −
| colspan=2|[[Combat Ration]]s<ref name="No"/><ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref><br>{{Rations}}
  −
| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -|| -
   
|}
 
|}
 
<references/>
 
<references/>
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{{Clear}}
 
{{Clear}}
   −
===Linear % Bonus===
+
===Averaged Bonus===
 +
The average is counted using all craft on the ship for anti-installation, and all "working" craft in the fleet for expeditions.
 +
 
 +
All the following bonuses are part of bigger formulas:
 +
*''See [[Anti-Installation]] for more details,
 +
*''See [[Expeditions#Expedition_Rewards|Expedition]] for more details.
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=2 rowspan=2|Equipment Type
 +
!colspan=2|Anti-Installation Bonuses<ref>The average stars are counted on a per-category basis, with each 3 categories being counted separately.</ref><ref>https://bbs.nga.cn/read.php?tid=39595977&rand=587</ref>
 +
!rowspan=2|Expedition Bonus
 +
|-
 +
! style="color:tomato"|A1
 +
! style="color:tomato"|C
 +
|-
 +
|colspan=2|[[Landing Craft]]<br>{{LandingCraft}}
 +
|1 + (Average {{Star}} /50)
 +
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N">N = 1 for any [[Landing Craft]]/[[Ka-Tsu]], +1 to N for each unique:
 +
*{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}} OR {{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni}}
 +
*{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer II}}
 +
*{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)|text=Toku DLC + Panzer III}}</ref>
 +
|rowspan=3| 1 + (Average {{Star}} /100)<ref>Does not work for Type 3 [[Landing Tank]]s</ref>
 +
|-
 +
|rowspan=2|[[Amphibious Vehicle]]s<br>{{Amphibious Tank}}
 +
|{{Equipment/Link|Special Type 2 Amphibious Tank|text=Ka-Mi tank}}
 +
| 1 + (Average {{Star}} /30)
 +
| 1 + (Average {{Star}} /30)
 +
|-
 +
|{{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}
 +
| 1 + (Average {{Star}} /50)
 +
|[1 + (Average {{Star}} /50)]<sup>'''N'''</sup><ref name="N"/>
 +
|-
 +
|colspan=2|[[Landing Force]]s<br>{{Landing Forces}}
 +
|colspan=2|''Unknown yet
 +
| -
 +
|}
 +
<references/>
 +
{{Clear}}
 +
 
 +
===Misc Bonuses===
 +
Other bonuses observed in the game.
 +
*''See [[Smoke Generator]]s for more details,
 +
 
 +
{|class="wikitable" style="text-align:center"
 +
!Equipment Type
 +
! Smoke Trigger Rate
 +
! Smoke Level
 +
|-
 +
|[[Smoke Generator]]s<br>{{Smoke}}
 +
| ''Increased''<ref>https://discord.com/channels/118339803660943369/178613137430282240/1160847799106158662</ref>
 +
| ''Increased''<ref>2 smokes at {{MaxStar}} can trigger level 3 smoke[https://twitter.com/Nanano88_/status/1777318858845749464]</ref>
 +
|}
 +
 
 +
It is confirmed that none of the usual stats, probably nothing at all, is given to the following equipment types<ref>https://twitter.com/Divinity_123/status/1377666014834479104</ref>.
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
!Equipment Type
 
!Equipment Type
!Anti-Installation Bonus<ref>See [[Anti-Installation#Damage_Bonuses|Anti-Installation]] for more details.</ref>
+
! Effect
!Expedition Bonus<ref>See [[Expeditions#Expedition_Rewards|Expedition]] for more details</ref>
   
|-
 
|-
|[[Landing Craft]]<br>{{LandingCraft}}
+
|[[Submarine Equipment]]s<br>{{SubmarineRadar}}
| 0.02%<ref>Some equipment have additional properties over that.</ref>|| 0.05%<ref>For [[Daihatsu Landing Craft]] and [[Toku Daihatsu Landing Craft]].</ref><br>0.02%<ref>For [[Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)]].</ref><br>0%<ref>For other Landing Craft.</ref>
+
| "Nothing"
 
|-
 
|-
|[[Tank|Amphibious Tanks]]<br>{{Amphibious Tank}}
+
|[[Combat Ration]]s<br>{{Rations}}
| 0.03%|| 0.01%
+
| "Nothing"<ref>[[Morale and Fatigue#Morale modifiers|Morale gains]] might be affected.</ref>
 
|}
 
|}
 
<references/>
 
<references/>
 
{{Clear}}
 
{{Clear}}
 +
*So far, {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiri}} improvement only serves to upgrade into {{EquipmentLink|Combat Ration (Special Onigiri)|text=Special Onigiri}}.
 +
** Since improving a {{EquipmentLink|Combat Ration}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing quest {{Q|Fd6}}.
 +
 +
====Resource Node Bonus====
 +
Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains.
 +
{{Gain Modifier Sp2}}
 +
 +
====Myths====
 +
The following have been confirmed to be negative.
 +
*{{Star}} on {{Searchlight}} [[Searchlights]] do NOT increase:
 +
**[[Night Cut-In]] rate of neither fleets,
 +
**[[Shooting Order and Targeting#Searchlights|Targeting]] rate.
 +
*{{Star}} on {{SurfaceShipPersonnel}} [[Lookout]]s do NOT increase [[Night Cut-In]] rate,
 +
*{{Star}} on {{SubmarineRadar}} [[Submarine Equipment]]s do NOT increase [[Night Cut-In]] rate.
    
===Expeditions Bonus===
 
===Expeditions Bonus===
In expeditions, improvements {{Star}} are globally simplified.
+
For expedition stats requirements, improvements {{Star}} are globally simplified, overwriting the above-mentioned improvements.
 
*''See [[Expeditions#Adjusted Improvement|here]] for more details
 
*''See [[Expeditions#Adjusted Improvement|here]] for more details
  −
===Resource Node Bonus===
  −
Uniquely on the [[Resource Node]]s of [[1-6]] and [[3-5]], improvements {{Star}} slightly increase resource gains.
  −
  −
{{Gain Modifier Sp2}}
      
=See Also=
 
=See Also=
 
*[[Akashi's Improvement Arsenal]]
 
*[[Akashi's Improvement Arsenal]]
 
*[[Improvement/Categories]]
 
*[[Improvement/Categories]]
 +
*[[Improvement/Helper]]
 
*[[Improvement/Reference Charts]]
 
*[[Improvement/Reference Charts]]
 +
*[[Help:Akashi Upgrades]]
 
*https://akashi-list.me/
 
*https://akashi-list.me/
 
{{Mechanics}}
 
{{Mechanics}}
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