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Difference between revisions of "Help:Resource Farming"

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=Introduction=
+
This article aims to provide advice on the better ways to farm the main resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and consumables ({{IR}}{{IC}}{{DM}}{{IM}}).
 +
;As some general rules
 +
*[[Expeditions]] are the best way to gain most resources, with the advantage of being AFK compatible,
 +
*[[Quests]] are often the better way to farm consumables, especially screws {{IM}},
 +
*[[Sortie]]s generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
  
This article aims to provide you with advice on the best way to farm necessary resources. As a general rule, [[Expeditions]] are the best way to gain resources. Sorties do provide a decent return on primary resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) but it works out as trading away one or more primary resource for another.
+
;Notes
 
+
*[[#Other Consumables|Special resources]] are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
''Only repeatable quests are listed on this page. One-time quests are also a major source of secondary and special resources. Please refer to [[Quests]] for more details.''
+
*Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
 +
**One-time quests can also be a major source of resources. Please refer to [[Quests]] for more details.
 +
*Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
 +
*[[Events]] and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
 +
**Please refer to the current event's page for more details on such addition.
  
 
=General Tips=
 
=General Tips=
 
===Sortie Tips===
 
===Sortie Tips===
* Having the lightest possible fleet is recommended to reduce costs and maximise gains.
+
Resources in sorties are gained from '''[[Resource Node]]s''' and '''[[Scrap]]ing''' dropped ships.
* [[Drum Canister]]s and [[:Category:Landing Craft|Landing Crafts]] will increase the resources gained from nodes.
+
* Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
** The T89, 11th Division and M4A1 do not increase resource gain.
+
* For resource nodes, using appropriate gear ({{Landing Craft}}/{{Amphibious Tank}}/{{Drum}}) is essential to maximize gains:
** Amount gained varies from map to map.
+
{{Gain Modifier}}
* You will need to '''complete a battle after the resource node''' in order to claim the resources.
+
{{Gain Modifier Sp}}
** Exceptions are resource nodes that are dead end nodes.
+
{{Gain Modifier Sp2}}
 +
* '''A battle has to be completed (win or loss) after the resource node''' in order to claim the resources (refreshing the game will not work).
 +
** Exceptions are resource nodes that are dead-end nodes.
 +
** Items are rewarded in any situation, so refreshing the game is fine to farm them.
 +
*In the following guide, {{Landing Craft}} and {{Amphibious Tank}} are fully interchangeable, and refer to "type A craft"
 +
 
 +
====1-6 Spacial Case====
 +
[[1-6]] is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node {{MapRoute|N}} in 1-6 rewards great amount of all four resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}, but only for the 7 clearing runs.
 +
*It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
 +
*1-6 additionally reward a {{PBox}} [[Present Box]] which is a nice asset for emergency situations.
  
 
===Expedition Tips===
 
===Expedition Tips===
* Always try to sparkle for expeditions. This increases the great success chance which significantly boosts income. Your own tolerance for tedium will determine what is the minimum expedition length to sparkle for.
+
Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.
* Read the expedition requirements carefully. This can prevent wasted time.
+
*Regarding resources:
* '''Always remember to resupply your expedition fleet'''.
+
**Some expeditions will reward a '''"modest"''' amount of resources, but on a '''short timer''', being great on an "hourly gain" perspective, being more suited alongside '''active gameplay''',
* Raw resource returns is not as important as returns per hour.
+
**Some expeditions will reward a '''"high"''' amount of resources, but on a '''long timer''', being great on an "absolute gain" perspective, being more suited alongside '''AFK periods'''.
** The exception is when you will be away from the game for long enough to complete lengthy high-return expeditions.
+
*Regarding consumables:
 +
**Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
 +
**Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
 +
**Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
 +
*For most expeditions, having a '''"Great Success"''' is advisable, especially for "short timer" ones.
 +
**This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
 +
**''See [[Expeditions#Success Conditions|Success Conditions]] for more details.
  
 
===Quest Tips===
 
===Quest Tips===
* Quests are an excellent source of secondary resources ({{IR}}{{IC}}{{DM}}{{IM}}).
+
Quests are mostly used to farm consumables ({{IR}}{{IC}}{{DM}}{{IM}}).
* While it is ideal to use the lightest fleet possible to maximise primary resource gains, it is more important to have a fleet that can reliably clear the quest for secondary resources.
+
* While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.
 +
 
 +
===Landing Craft Carriers===
 +
Here is a list of the Landing Equipment {{Landing Craft}}/{{Amphibious Tank}} capable ships, used in sorties and expeditions.
 +
*Note that {{Ship/Link|Kinu/Kai Ni}} have special behaviours in those cases.
 +
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 +
 
 +
={{Fuel}} Fuel=
 +
<div class="mw-collapsible mw-collapsed">
  
=Fuel=
 
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
==1-3==
+
==[[1-3]]==
The objective is to '''reach node D then retreat after node E'''. DO NOT attempt to farm node G. The [[maelstrom]] at node H has a chance to deplete all of your fleet's fuel. This is a fairly simple and straightforward map to farm but requires multiple fleets if you want to farm it non-stop. Take note that only the AO fleet guarantees routing to D. The AV fleet has random routing (weighted towards D), unless you bring 4 DE. But 4DE will significantly reduce your resource gains because they cannot carry drums or landing craft. The submarine in both fleet options will be able to tank every enemy you'll encounter.
+
Node {{MapRoute|D|green}} is a "normal resource node" rewarding 10~20 {{fuel}}
 
 
'''Resource Gain'''
 
* 10-20 (5 {{Fuel}} increments}}
 
** +2 per {{Drum}}
 
** +3 per {{LandingCraft}}
 
  
'''Recommended Fleet'''
+
*The maximum possible {{LandingCraft}} [[Landing Craft]] and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be equipped to maximize fuel gain.
* 1AV 4DD 1SS
+
**{{Drum}} {{EquipmentLink|Drum Canister (Transport Use)|text=Drums}} work as an inferior substitute.
* 1AO 4DD 1SS
+
**Only using those equipment in the fleet is a viable solution.
 +
*When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
 +
*When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
 +
*Once the first battle is complete, "retreat" and "[[resupply]]" before going back out.
 +
If done correctly, this can result in an outstanding fuel gain that can surpass [[expedition]] gains.
 +
*Using "cheap" ships to refuel in the fleet (such as {{Class|Kamikaze}} and {{Class|Mutsuki}}) will optimize the fuel consumption/farming.
 +
*It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are ''critically damaged'', and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
  
'''Equipment Setups'''
+
;Recommended Fleets
 +
*'''[[Kamoi]]/[[Souya]], 4-5DD, 0-1SS(V)'''
 +
*1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
 +
*Route = {{MapRoute|A|blue|D|green|B|blue|E|red}}
  
{| class="wikitable" style="width: 100%;"
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! DD/AO/AV
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
| {{Drum}} can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
|-
 
| style="text-align: center;" | DD
 
| {{Drum}}{{LandingCraft}}
 
| Use whatever mix of barrels and landing craft that you have to maximise your gains. Prioritise landing craft where possible.
 
|-
 
| style="text-align: center;" rowspan="2"| AO/AV
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
 
| This setup is for [[Hayasui]]. Although her slots are small, they are more than enough to take out the weak enemies in this map.
 
|-
 
| {{Seaplane}}{{Seaplane}}{{Seaplane}}'''/'''{{TorpedoWeapon}}
 
| This setup is for [[Kamoi]] or an AV. If the AV can carry midget submarines, swap out one seaplane for it.
 
|-
 
| style="text-align: center;" | SS
 
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 
| Simply load the SS with torpedoes. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximise her armour.
 
 
|-
 
|-
 +
! SS(V)
 +
| {{Amphibious Tank}}{{Amphibious Tank}}
 +
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 +
*Drum-capable SS are also recommended as a substitute.
 
|}
 
|}
  
==4-3==
+
==1-3 Souya Immortal Farming<ref>Source: https://twitter.com/ych0701/status/1410537016714940420?s=20&t=RfACXTRmiJf6hpzwoYQkQQ</ref>==
 +
<div class="mw-collapsible mw-collapsed">
 +
Thanks to her incredible ''Luck'' (77+) and ''Armor'' (62) stats, '''[[Souya (AGB)]]''' (not AGS nor AGL) can exploit damage mechanics to farm on fuel on [[1-3]].
 +
*Souya needs to:
 +
**Be on AGB form (last one),
 +
**Be max modded, especially her armor,
 +
**Carry a {{EquipmentLink|Anti-torpedo Bulge (Large)|Pugliese Underwater Protection Bulkhead|New Kanhon Design Anti-torpedo Bulge (Large)|text=Large armor}} (if possible the one at {{EquipmentLink|New Kanhon Design Anti-torpedo Bulge (Large)|text=+10 armor}}),
 +
***The {{ArmorEquipment}} armor can be put in a [[Reinforcement Expansion]] to save one slot,
 +
**Be {{color|orange|'''moderately damaged (中破)'''}}, with '''7 HPs''',
 +
**Carry as many '''{{EquipmentLink|Daihatsu Landing Craft|Toku Daihatsu Landing Craft|text=Landing Craft}}''' as possible.
 +
 
 +
When setup like that, Souya can be sortie alone on [[1-3]],
 +
*She will follow the route {{MapRoute|A|blue|D|green|B|blue|E|red}}
 +
*One the battle of Node {{MapRoute|E|red}}, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
 +
*Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
 +
*It is possible to farm about {{color|lime|'''900+ fuel/h}} ''"risk free"''''' using this method.
  
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
+
;Note
 +
*The method only works on [[1-3]] Node {{MapRoute|E|red}}, other battles being able to damage Souya.
 +
<references/>
 +
</div>
  
'''Resource Gain'''
+
==[[7-4]]==
* 30-90 (5 {{Fuel}} increments}}
+
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
** +2 per {{Drum}}
+
*See the 7-4 map page for more details.
** +3 per {{LandingCraft}}
 
  
'''Recommended Fleets'''
+
==[[4-3]]==
* 1AV/AO 1CL 2DD 2CLT
+
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 30~90 {{Fuel}}.
  
'''Equipment Setups'''
+
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
  
{| class="wikitable" style="width: 100%;"
+
;Recommended Fleets
 +
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
 +
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 +
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 +
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 +
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 +
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
 +
 
 +
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! DD
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
| style="text-align: center;" | DD
 
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| Because of the limited space for bonus equipment, you do not have the luxury of bringing drums.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 
|-
 
|-
| style="text-align: center;" rowspan="2"| CL
+
! CL/CLT
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
| This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats.
+
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 +
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
! AV
| In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup.
+
| {{SPB}}{{SPB}}{{Minisub}}
 +
| A setup giving both an Otorp and an airstrike.
 +
|-
 +
! AO
 +
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 +
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 +
|}
 +
 
 +
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=5|Short
 
|-
 
|-
| style="text-align: center;" | CLT
+
!Expedition
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
+
!Timer
| The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute.
+
!Hourly<br>Yield
 +
!Side<br>Resource
 
|-
 
|-
| style="text-align: center;" rowspan="2"| AO/AV
+
| 05|| 01:30|| 133||{{Ammo}}{{Steel}}{{Bauxite}}
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
 
| This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map.
 
 
|-
 
|-
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
+
| 21|| 02:20|| 137||{{Ammo}}{{FBsmall}}
| The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.
 
 
|-
 
|-
|}
+
| 38|| 02:55|| 144||{{Steel}}{{FBsmall}}
|-|
 
Expedition=
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!colspan=5|Long
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
| 5
+
!Expedition
| 200
+
!Timer
| 1:30
+
!Total<br>Yield
| 133
+
!Side<br>Resource
| 1CL 2DD 2XX
 
| style="text-align:left;" | An early expedition that will be indispensable for newer Admirals. Although the minimum requirements is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximise the gains.
 
 
|-
 
|-
| 9
+
| 05|| 01:30|| 200||{{Ammo}}{{Steel}}{{Bauxite}}
| 350
 
| 4:00
 
| 87
 
| 1CL 2DD 2XX
 
| style="text-align:left;" | This is a longer expedition that returns more fuel but less per hour. It is a good expedition to run if you anticipate you will be away from the game for 4 hours or more. Similar to Exp5, it is recommended you run more than the minimum amount of ships (sparkled) to maximise gains.
 
 
|-
 
|-
| 21
+
| 16|| 15:00|| 500||{{Ammo}}{{Steel}}{{Bauxite}}{{IC}}{{DM}}
| 320
 
| 2:20
 
| 137
 
| 1CL 4DD 1XX
 
| style="text-align:left;" | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save your time spent sparkling. It is still advised to sparkle your fleet in order to maximise gains. Loading more drums on your fleet will increase the innate great success chance marginally.
 
 
|-
 
|-
| 24
+
| 19|| 06:00|| 400||{{Ammo}}{{Steel}}{{Bauxite}}{{FBsmall}}{{DM}}
| 500
 
| 8:20
 
| 60
 
| 1CL 4DD 1XX
 
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a large fuel return. Like Exp21, extra drums can increase the great success rate.
 
 
|-
 
|-
| 41
+
| 21|| 02:20|| 320||{{Ammo}}{{FBsmall}}
| 100
 
| 1:00
 
| 100
 
| 3DD/DE
 
| style="text-align:left;" | While this expedition does not provide as high hourly returns as Exp5 and Exp21, it has the advantage of being another expedition that has an innate great success chance. The GS chance increases based on flagship level and total ASW of the fleet. Combined with the easy fleet composition requirement, it is very low maintenance to spam.
 
 
|-
 
|-
| 36
+
| 24|| 08:20|| 500||{{Bauxite}}{{DM}}{{IR}}
| 480
 
| 9:00
 
| 53
 
| 2AV 1CL 1DD 2XX
 
| style="text-align:left;" | This is another long-term expedition for overnight and school/work dispatch. Though it provides less fuel than Exp24, it also gives a decent amount of steel and bauxite.
 
 
|-
 
|-
| 38
+
| 38|| 02:55|| 420||{{Steel}}{{FBsmall}}
| 420
 
| 2:55
 
| 144
 
| 5DD 1XX
 
| style="text-align:left;" | This is the best expedition for gaining fuel quickly. Do note that you will be gaining fuel at the expense of other resources. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
 
|-
 
|-
 +
| 40|| 06:50|| 300||{{Ammo}}{{Bauxite}}{{FBsmall}}{{IR}}
 
|}
 
|}
</tabber>
+
</tabber>
 +
</div>
 +
 
 +
={{Ammo}} Ammunitions=
 +
<div class="mw-collapsible mw-collapsed">
  
=Ammo=
 
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
==3-2==
+
==[[3-2]]==
The main method to farm this map is to send one sacrificial DD equipped with a [[Repair Team]] and some drums. Simply continue after the battle at node A to reach node B. The repair team will not be consumed. After the sortie, simply move the equipment to a new DD and sortie again. Because you are using a fresh DD each time, this map can be run consecutively. Do note that this method will tank your sortie win ratio. You will need to watch that ratio to ensure you maintain the 75% win rate needed for event participation.
+
Node {{MapRoute|B|green}} is a "normal resource node" rewarding 50~150 {{Ammo}}
  
The second method is to send a fleet of 3-6SSV. This method brings a greater return but carries a higher risk and has steeper requirements. SSV can only carry [[Type 2 Ka-Mi Tank]]s. This equipment is difficult to obtain and carries a steep {{IM}} cost. Furthermore, there are only 4 non-event SSV. The enemy fleet also contains 1-2 ASW DD that can cost you buckets. All this translates into 18-36 more ammo per run.
+
It is recommended to use a '''throwaway DD''' equipped with {{Landing Craft}}/{{Drum}}, and one {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel}}.
 +
*This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
 +
*If the battle on {{MapRoute|A|red}} critically damages the DD, select to use the Repair Personnel and continue onward.
 +
*'''The Repair Personnel is not consumed while doing this process.
 +
*Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.
 +
Another method is to send a fleet of 3-6SS(V) using {{Amphibious Tank}}. This method brings a bit greater return at a higher risk and has steeper requirements.
  
'''Resource Gain'''
+
{{color|red|Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".}}
* 50-150 (5 {{Ammo}} increments}}
 
** +2 per {{Drum}}
 
** +3 per {{LandingCraft}}
 
  
'''Recommended Fleets'''
+
;Recommended Fleet
 
* 1DD
 
* 1DD
 
* 3-6SSV
 
* 3-6SSV
 +
*Route = {{MapRoute|A|red|B|green}}
  
'''Equipment Setups'''
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 +
|-
 +
! XX
 +
| {{Landing Craft}}{{Landing Craft}}{{EmergencyRepair}}
 +
| {{Drum}} can serve as Landing Craft substitutes.
 +
|-
 +
! SS(V)
 +
| {{Amphibious Tank}}{{Amphibious Tank}}
 +
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 +
*Drum-capable SS are also recommended as a substitute.
 +
|}
  
{| class="wikitable" style="width: 100%;"
+
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=5|Short
 +
|-
 +
!Expedition
 +
!Timer
 +
!Hourly<br>Yield
 +
!Side<br>Resource
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
| 02|| 00:30|| 200||{{Steel}}{{IR}}
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
| style="text-align: center;" | DD
 
| {{EmergencyRepair}}{{Drum}}{{Drum}}
 
| The Repair Team/Goddess is to allow your DD to bypass the auto-retreat mechanic for damaged flagships. The drums are to eke out the extra resources.
 
 
|-
 
|-
| style="text-align: center;"| SSV
+
| 05|| 01:30|| 133||{{Fuel}}{{Steel}}{{Bauxite}}
| {{LandingCraft}}{{LandingCraft}}
 
| Just stack Ka-Mi tanks to maximise your resource gains. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank.
 
 
|-
 
|-
|}
+
| 37|| 02:45|| 138||{{Steel}}{{FBsmall}}
|-|
 
Expedition=
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!colspan=5|Long
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
| 2
+
!Expedition
| 100
+
!Timer
| 0:30
+
!Total<br>Yield
| 200
+
!Side<br>Resource
| 4XX
 
| style="text-align:left;" | You should be dispatching your 4 lowest cost girls to this expedition. It is generally not recommended to sparkle for this expedition because it's short length will make the constant re-sparkling extremely tedious. As a bonus, it has a fixed 50% chance to return buckets. It is ''the'' best expedition you can run for ammo as long as you have the time to micromanage.
 
 
|-
 
|-
| 5
+
| 13|| 04:00|| 300||{{Fuel}}{{IR}}{{FBsmall}}
| 200
 
| 1:30
 
| 133
 
| 1CL 2DD 2XX
 
| style="text-align:left;" | An early expedition that will be indispensable for newer Admirals. Although the minimum requirements is only 4 ships (1CL2DD1XX), it is recommended that you run it with 6 sparkled ships to maximise the gains.
 
 
|-
 
|-
| 21
+
| 16|| 15:00|| 500||{{Fuel}}{{Steel}}{{Bauxite}}{{IC}}{{DM}}
| 320
 
| 2:20
 
| 137
 
| 1CL 4DD 1XX
 
| style="text-align:left;" | This expedition is superior to Exp5 not only for the higher hourly gain, but because it has an innate ~50% great success chance. This can save your time spent sparkling. It is still advised to sparkle your fleet in order to maximise gains. Loading more drums on your fleet will increase the innate great success chance marginally. While the ammo gains aren't very high, you will run this to get a combination of both fuel and ammo.
 
 
|-
 
|-
| 37
+
| 37|| 02:45|| 380||{{Steel}}{{FBsmall}}
| 380
 
| 2:45
 
| 138
 
| 5DD 1CL
 
| style="text-align:left;" | This is a good expedition to supplement Exp2 and Exp5 when needing to focus exclusively on gaining ammo. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
 
|-
 
|-
 +
| 40|| 06:50|| 300||{{Fuel}}{{Bauxite}}{{FBsmall}}{{IR}}
 
|}
 
|}
</tabber>
+
</tabber>
 +
</div>
 +
 
 +
={{Steel}} Steel=
 +
<div class="mw-collapsible mw-collapsed">
  
=Steel=
 
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
===1-4===
+
==[[1-4]]==
There really isn't a good place to farm steel but this is the only map where it is possible to do it at low cost. This map has random branching which means you are not guaranteed to hit the steel node. The bright side is that you can gain {{Ammo}} or {{Bauxite}} instead. What you want to do is maximise the power of your opening strike to minimise the damage your DDs will take. Since a majority of the enemies encountered have weak ASW and are forced to target submarines, taking one along can allow you to subtank the map. You will want to '''retreat in the battle after the resource node'''.
+
Node {{MapRoute|C|green}} is a "normal resource node" rewarding 10~20 {{Steel}}
 
+
*Also rewads the same quantity of {{Ammo}} or {{Bauxite}}.
'''Resource Gain'''
+
Not a great place to farm {{Steel}}. This is mitigated by the easy route, low cost, and the other resources gained.
* 10-20 (5 {{Steel}}{{Ammo}}{{Bauxite}} increments)
 
** +2 per {{Drum}}
 
** +3 per {{LandingCraft}}
 
 
 
'''Recommended Fleets'''
 
* 2CVL 3DD 1SSV
 
* 1AV 1CVL 3DD 1SSV
 
  
'''Equipment Setups'''
+
;Recommended Fleets
 +
* 0-1AV, 1-2CVL, 3DD, 1SS(V)
 +
*Route = {{MapRoute|B|red|C|green|F|blue|J|green|H|green}}
 +
**There is a random chance to go on the South route instead.
  
{| class="wikitable" style="width: 100%;"
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! DD
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
| style="text-align: center;" rowspan="2"| DD
 
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.  
+
| {{Drum}} can serve as Landing Craft substitutes.
 +
|-
 +
! CVL
 +
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
 +
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 +
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
 +
|-
 +
! SS(V)
 +
| {{Amphibious Tank}}{{Amphibious Tank}}
 +
| {{TorpedoWeapon}} are also viable options when lacking enough Amphibious Vehicles.
 +
*Drum-capable SS are also recommended as a substitute.
 +
|-
 +
! AV
 +
| {{SPB}}{{SPB}}{{Minisub}}<br>{{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 +
| Either a setup giving both an Otorp and an airstrike, or resource focused.
 +
|}
 +
 
 +
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=5|Short
 
|-
 
|-
| {{{Drum}}{{{Drum}}{{{Drum}}
+
!Expedition
| This setup is when you are not using landing craft capable destroyers.
+
!Timer
 +
!Hourly<br>Yield
 +
!Side<br>Resource
 
|-
 
|-
| style="text-align: center;" | CVL
+
| 03|| 00:20|| 120||{{Fuel}}{{Ammo}}
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
 
| This setup maximises the CVL's airstrike capability and takes AS+ against the enemy CVLs. If using 2CVL, the other one can swap a fighter for a [[Type 2 Recon Aircraft]] to maximise airstrike damage.
 
 
|-
 
|-
| style="text-align: center;" rowspan="2"| SSV
+
| 20|| 02:00|| 75||{{DM}}{{FBsmall}}
| {{LandingCraft}}{{LandingCraft}}
 
| Just stack Ka-Mi tanks to maximise your resource gains if you can manage it. For 3-slot submarines like [[I-13]] and [[I-14]], just give them an additional tank.
 
 
|-
 
|-
| {{TorpedoWeapon}}{{TorpedoWeapon}}
+
| 37|| 02:45|| 98||{{Ammo}}{{FBsmall}}
| If you lack tanks, you can just equip torpedoes on your SSV. Ideally, she should have the [[61cm Triple (Oxygen) Torpedo Mount]] to maximise her armour.
 
 
|-
 
|-
| style="text-align: center;" | AV
+
| 38|| 02:55|| 69||{{Fuel}}{{FBsmall}}
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
 
| The AV is meant to be a CVL-lite with opening torpedo capability. It is not recommended to use AV that cannot perform an opening torpedo strike.
 
 
|-
 
|-
|}
+
!colspan=5|Long
|-|
 
Expedition=
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Expedition
!style="background-color:#99CCFF;" | Yield
+
!Timer
!style="background-color:#99CCFF;" | Timer
+
!Total<br>Yield
!style="background-color:#99CCFF;" | Resource/Hour
+
!Side<br>Resource
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
| 3
+
| 15|| 12:00|| 300||{{Bauxite}}{{FBlarge}}{{DM}}
| 40
 
| 0:20
 
| 120
 
| 3XX
 
| style="text-align:left;" | While this expedition provides the highest steel per hour in game, it is not recommended to do unless desperate for steel. Even then, scrapping drops will provide more steel faster. The reason for this is that it does not provide much in the way of other resources and steel is the most abundant resource.
 
 
|-
 
|-
| 37
+
| 18|| 05:00|| 300||{{Bauxite}}{{IR}}
| 270
 
| 2:45
 
| 98
 
| 5DD 1CL
 
| style="text-align:left;" | This expedition focuses on ammo and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
 
|-
 
|-
| 38
+
| 37|| 02:45|| 270||{{Ammo}}{{FBsmall}}
| 200
 
| 2:55
 
| 69
 
| 5DD 1XX
 
| style="text-align:left;" | This expedition focuses on fuel and steel. It also has an innate ~50% great success chance based on drums like Exp21. Taking 12 drums is the best way to maximise that innate chance. It is still recommended that you sparkle your fleet in order to maximise gains.
 
 
|-
 
|-
 +
| 38|| 02:55|| 200||{{Fuel}}{{FBsmall}}
 
|}
 
|}
|-|
 
Other=
 
==Scrapping==
 
[[Arsenal#Dismantling|Scrapping]] unwanted drops is an excellent source of {{Steel}}. Larger ship girls will provide more steel when scrapped. Remember to unequip any equipment you wish to keep, or use the "unequip" toggle when scrapping.
 
|}
 
</tabber>
 
  
=Bauxite=
+
|-|Scrapping=
 +
'''[[Scrap]]ping''' unwanted drops is an excellent source of {{Steel}}.
 +
*Larger ships will provide more steel when scrapped.
 +
*Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.
 +
 
 +
</tabber>
 +
</div>
 +
 
 +
={{Bauxite}} Bauxite=
 +
<div class="mw-collapsible mw-collapsed">
 +
 
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
===2-2===
+
==[[2-2]]==
This is by far the easiest map to farm bauxite. The fleet requirements are light and there is only one battle. As an added bonus, it can be run at low morale because you're depending on the airstrike to kill everything. It also has 2 transports to finish your dailies and weeklies.
+
Node {{MapRoute|A|green}} is a "normal resource node" rewarding 10~20 {{Bauxite}}
 
+
*This map is ideal for farming Transport kills for {{Q|Bw3}} and {{Q|Bw4}}, as node {{MapRoute|B|red}} contains 2 Transports and can be reached consistently
'''Resource Gain'''
+
*Node {{MapRoute|A|green}} gives '''bauxite''', and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
* 10-20 (5 {{Bauxite}} increments}}
+
*In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel {{Steel}}.
** +1.5 per {{Drum}}
 
** +2 per {{LandingCraft}}
 
 
 
'''Recommended Fleets'''
 
* 3CVL 3DD
 
  
'''Equipment Setups'''
+
;Recommended Fleets
 +
*3-6CV(L)/BBV, 0-3XX
 +
*'''3CVL, 3CAV/CL
 +
*Route = {{MapRoute|C|blue|B|red|A|green}}
 +
**Using 3CL/CAV carrying a {{Minisub}} [[Midget Submarine]] and {{LandingCraft}} [[Landing Craft]] alongside the carriers will create a strong opening, coupled with a higher resource gain.
  
{| class="wikitable" style="width: 100%;"
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! XX
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
| style="text-align: center;" rowspan="2"| DD
 
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| Ideally you should be using landing craft capable destroyers to supplement the meager resource returns.
+
| {{Drum}} can serve as Landing Craft substitutes.
|-
+
*Using a {{Minisub}} on capable ships is recommended to reach an opening clear.
| {{{Drum}}{{{Drum}}{{{Drum}}
 
| This setup is when you are not using landing craft capable destroyers.  
 
|-
 
| style="text-align: center;" | CVL
 
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
 
| This setup maximises the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors. If possible, you'll want to use medium ranged CVLs or long ranged bombers to ensure the DDs don't interfere.
 
 
|-
 
|-
 +
! CVL
 +
| {{BluePlane}}/{{RedPlane}}<br>{{BluePlane}}/{{RedPlane}} & {{LandingCraft}}{{LandingCraft}}
 +
| As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
 +
*Using {{LandingCraft}} capable CVL is also a viable option to maximize gains.
 
|}
 
|}
  
==4-3==
+
==[[7-4]]==
 +
[[7-4]] is a great "risk free" place to farm both fuel and bauxite.
 +
*See the relevant page for more details.
  
This map can be used to farm both fuel and bauxite. The fleet used is the same for both resources. Fuel is '''obtained from node B'''. Take note that you '''do not have to retreat if heavily damaged at G'''. This is because node J is a dead end node and will end the sortie. Unlike 1-3, a majority of the fleet needs to be combat focused. While this means you cannot bring as many bonus equipment, the base resource gain is higher. This map will cost more buckets compared to 1-3.
+
==[[4-3]]==
 +
Node {{MapRoute|J|green}} is a "normal resource node" rewarding 50~100 {{Bauxite}}
  
'''Resource Gain'''
+
It is possible to use this map to farm both fuel and bauxite. This requires the use of either an '''AV''' or '''AO''' and will go through 2 combat nodes.
* 50-100 (5 {{Bauxite}} increments}}
 
** +1.5 per {{Drum}}
 
** +2 per {{LandingCraft}}
 
  
'''Recommended Fleets'''
+
;Recommended Fleets
* 1AV/AO 1CL 2DD 2CLT
+
* 1AV/AO, 1CL, 2DD, 2CLT (Fast)
 +
*Route = {{MapRoute|A|red|B|green|G|red|J|green}}
 +
**Node {{MapRoute|A|red}} should not present much difficulty, however, node {{MapRoute|G|red}} may present some challenge to pass.
 +
**AV, CLTs, and CLs carrying {{Minisub}} [[Midget Submarine]] can be useful for taking out many of the ships in node {{MapRoute|G|red}} during the [[Otorp]] attack, to minimize damage taken.
 +
**Slow AV/AO needs to be [[Fast]] (see [[Improving Ship Speed]]).
 +
**Due to the danger this path has, bringing {{LandingCraft}} to gain extra resources can be optional.
  
'''Equipment Setups'''
+
;Equipment Setups
 
+
{|class="wikitable" width=100%
{| class="wikitable" style="width: 100%;"
+
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! DD
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
 
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
 
|-
 
| style="text-align: center;" | DD
 
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
| Because of the limited space for bonus equipment, you do not have the luxury of bringing drums.
+
| {{Drum}} can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
 +
|-
 +
! CL/CLT
 +
| {{Sec Gun}}{{Sec Gun}}{{Minisub}}<br>{{Minisub}}{{Sonar}}{{DepthCharge}}<br>{{Med Gun}}{{Med Gun}}{{SPR}}
 +
| {{Minisub}} will take out some enemies earlier. Some [[OASW]] setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
 +
*The standard [[Artillery Spotting]] is a default solution when making {{Minisub}} capable CL.
 
|-
 
|-
| style="text-align: center;" rowspan="2"| CL
+
! AV
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{TorpedoWeapon}}
+
| {{SPB}}{{SPB}}{{Minisub}}
| This setup is for [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]]. These two are the ideal girls for farming this map as the opening torpedoes are great at taking out threats.
+
| A setup giving both an Otorp and an airstrike.
 
|-
 
|-
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
! AO
| In the event that you are unable to use Abukuma or Yura in this map, simply give your CL a standard artillery spotting setup.
+
| {{LandingCraft}}{{LandingCraft}}{{LandingCraft}}
 +
| Outside of {{LandingCraft}} carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 +
|}
 +
 
 +
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!colspan=5|Short
 
|-
 
|-
| style="text-align: center;" | CLT
+
!Expedition
| {{TorpedoWeapon}}{{Sonar}}{{DepthCharge}}
+
!Timer
| The midget submarine will allow them to take out some threats early and minimise the damage your fleet takes. [[OASW]] is highly recommended, especially since you will encounter submarines enroute.
+
!Hourly<br>Yield
 +
!Side<br>Resource
 
|-
 
|-
| style="text-align: center;" rowspan="2"| AO/AV
+
| 06|| 00:40|| 120||{{FBsmall}}
| {{BluePlane}}{{BluePlane}}{{BluePlane}}
 
| This setup is for [[Hayasui]]. Her slots may be a bit small for the enemies present in this map but they're still enough to take out the weaker enemies. [[Kamoi]] is not recommended for this map.
 
 
|-
 
|-
| {{TorpedoWeapon}}{{Seaplane}}{{Seaplane}}
+
| B1|| 00:35|| 51||{{Fuel}}{{FBsmall}}{{IR}}
| The AV should have a midget sub to add to the strength of the opening torpedo. The extra seaplane bombers add the airstrike cherry on top.
 
 
|-
 
|-
|}
+
| 45|| 3:20|| 66||{{Fuel}}{{FBmedium}}
|-|
 
Expedition=
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!colspan=5|Long
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
| 6
+
!Expedition
| 80
+
!Timer
| 0:40
+
!Total<br>Yield
| 120
+
!Side<br>Resource
| 4XX
 
| style="text-align:left;" | This is the best expedition for gathering bauxite. The downside is that it is only good for that and nothing else. While it is very short, it is still recommended that you attempt to sparkle in order to maximise gains.
 
 
|-
 
|-
| 11
+
| 11|| 05:00|| 250||{{FBsmall}}{{IR}}
| 250
 
| 5:00
 
| 50
 
| 2DD 4XX
 
| style="text-align:left;" | This is a long term expedition that is useful when you are going to be away from the game for 5 hours. If you will be away for longer, look into Exp24 or Exp35 instead.
 
 
|-
 
|-
| 24
+
| 15|| 12:00|| 400||{{Steel}}{{FBlarge}}{{DM}}
| 500
 
| 8:20
 
| 60
 
| 1CL 4DD 1XX
 
| style="text-align:left;" | This is a long-term expedition that is perfect for overnight and school/work dispatch that provides a decent bauxite return. Extra drums can be added to the fleet to increase the innate great success rate.
 
 
|-
 
|-
| 35
+
| 45|| 3:20|| 220||{{Fuel}}{{FBmedium}}
| 280
 
| 7:00
 
| 40
 
| 2AV/CVL 1CA 1DD 2XX
 
| style="text-align:left;" | Although this long-term expedition provides the best returns, it also costs the most fuel and ammo to run. You'll want to use your cheapest AV/CVL and CA for this expedition. It is otherwise a good choice if you're aiming to focus on bauxite.
 
 
|-
 
|-
 +
| 35|| 07:00|| 280||{{Steel}}{{FBsmall}}{{DM}}
 
|}
 
|}
</tabber>
+
</tabber>
 +
</div>
  
=Instant Repairs=
+
={{IR}} Instant Repair Materials=
 +
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
==2-4==
+
==[[2-4]]==
''Farming 2-4 for {{IR}} is meant to be a '''last resort'''. Expeditions are the superior way to gain {{IR}}.''
+
Node {{MapRoute|A|green}} is a "special resource node" rewarding 1 {{IR}}.
 +
*Using 4 {{LandingCraft}} [[Landing Craft]] and/or {{Amphibious Tank}} [[Amphibious Vehicle]]s give a 33 % chance of rewarding 2 {{IR}}.
 +
*Using more than 4 will not increase this rate.
  
Farming this map can prove a bit frustrating because of the random routing at node C. If you get offrouted to node G, it is best that you refresh the game and end the sortie. If you need the {{DM}}, then you can continue on and retreat after node I. The maelstrom at node C also increases your fuel costs for farming. The basic strategy is to have 3CV/Ls for routing and to do the heavy lifting with 2SS/V to act as tanks. The DD is just there for an additional radar to reduce fuel loss at the maelstrom.  
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.  
 +
*It is recommended to farm for {{DM}} DevMats too, as they are rewarded on the off-route path (see below).
 +
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
  
'''Recommended Fleets'''
+
;Recommended Fleets
* 3CV/L 1DD 2SS/V
+
* 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 +
*Route = {{MapRoute|B|red|C|purple|F|red|A|green}}
 +
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 +
**No CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
  
'''Equipment Setups'''
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 +
|-
 +
! rowspan=2|CA(V)/CL/DD
 +
| {{WildCard}}{{WildCard}}{{Radar}}
 +
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 +
|-
 +
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
 +
| The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 +
|-
 +
! CV
 +
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 +
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 +
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 +
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 +
|-
 +
! SS(V)
 +
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 +
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 +
|}
  
{| class="wikitable" style="width: 100%;"
+
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!rowspan=2|Expedition
 +
!rowspan=2|Timer
 +
!colspan=2|Yield
 +
!rowspan=2|Side<br>Resource
 +
|-
 +
!Left
 +
!Right
 +
|-
 +
!colspan=5|Short
 +
|-
 +
| 02|| 00:30|| 1|| 0||{{Ammo}}{{Steel}}
 +
|-
 +
| 04|| 00:50|| 1|| 0||{{Ammo}}{{FBsmall}}
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
| A2|| 00:55|| 0|| 1||{{Fuel}}{{Ammo}}{{Bauxite}}{{DM}}
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
|-
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
| 41|| 01:00|| 0|| 1||{{Fuel}}{{Bauxite}}{{DM}}
|-  
+
|-
| style="text-align: center;" | DD
+
!colspan=5|Long
| {{GreenGunDP}}{{GreenGunDP}}{{Radar}}
+
|-
| It is recommended you have two [[10cm Twin High-angle Mount + Anti-Aircraft Fire Director]] equipped along with an Anti-Air RADAR to allow your DD to AACI. While there is not much enemy air power en-route, the chip damage from airstrikes can add up.
+
|colspan=5|None
 +
|}
 +
 
 +
|-|Quests=
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|{{Qdaily}} Daily
 +
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bd2}}||rowspan=5|{{Qsortie}}||1
 +
|-
 +
|{{Q|Bd4}}||2
 +
|-
 +
|{{Q|Bd5}}||1
 +
|-
 +
|{{Q|Bd7}}||1
 +
|-
 +
|{{Q|Bd8}}||1
 +
|-
 +
|{{Q|Ed1}}||{{Qsupply}}||2
 +
|-
 +
|{{Q|Fd2}}||rowspan=3|{{Qfactory}}||1
 
|-
 
|-
| style="text-align: center;" | CV/L
+
|{{Q|Fd5}}||1
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}
 
| Use the RADAR to block out the CV/L's largest slot and limit bauxite losses. You need at least 144 fighter power for AS+ at node F. Therefore, the fighters should take priority in the 2nd largest slots until you have reached that threshold. It is recommended you use medium ranged CV/L or range-extending bombers so that the DD doesn't interfere with the CV/L's attacks.
 
 
|-
 
|-
| style="text-align: center;" | SS/V
+
|{{Q|Fd8}}||1
| {{TorpedoWeapon}}{{TorpedoWeapon}}
 
| Simply load the SS with torpedoes. Ideally, she should have two [[61cm Triple (Oxygen) Torpedo Mount]]s to maximise her armour.
 
 
|-
 
|-
 +
|{{Q|G2}}||{{Qmodernization}}||1
 
|}
 
|}
|-|
 
Expedition=
 
''There are no long-term expeditions that are viable for {{IR}} farming. The {{IR}} earned from long-term expeditions are incidental to the primary resource being earned.''
 
  
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|{{Qweekly}} Weekly
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!Quest
!style="background-color:#99CCFF;" | Yield
+
!Type
!style="background-color:#99CCFF;" | Timer
+
!Yield
!style="background-color:#99CCFF;" | Fleet Requirement
+
!Notes
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
| 2
+
|{{Q|Bw4}}||rowspan=3|{{Qsortie}}||3
| 1
 
| 0:30
 
| 3XX
 
| style="text-align:left;" | This is a staple expedition to gain buckets. It takes a short time and has a 50% chance to return a bucket. It also provides the most ammo per hour of any expedition. You should run 3DE in order to save costs.
 
 
|-
 
|-
| 4
+
|{{Q|Bw5}}||2
| 1
 
| 0:50
 
| 1DD3DE
 
| style="text-align:left;" | This is another early expedition that is good for buckets. It has the same 50% chance to return a bucket like Exp2 but it doesn't give much in the way of other resources. Although 1CL2DD is a valid fleet, 1DD3DE has lower costs.
 
 
|-
 
|-
| A2
+
|{{Q|Bw8}}||1
| 1
 
| 0:55
 
| 4DD/DE
 
| style="text-align:left;" | This expedition requires great success in order to return a bucket but it has an innate great success chance that scales with flagship level. If you do not have a girl that is at least level 120 to be flagship, you will need to sparkle the fleet to get the most out of this expedition. It also does not provide much in the way of other resources like Exp4.
 
 
|-
 
|-
| 41
+
|{{Q|Fw3}}||rowspan=2|{{Qfactory}}||1
| 1
 
| 1:00
 
| 3DD/DE
 
| style="text-align:left;" | Another expedition that requires great success to return a bucket. Like ExpA2, it has an innate great success chance but this scales off both flagship level and total fleet ASW. The flagship level is also steep at 120+ for a decent great success chance but the ASW requirement helps reduce the need to sparkle the fleet if you do not have a high enough leveled girl to be flagship. This expedition also provides a noticeable amount of fuel.
 
 
|-
 
|-
 +
|{{Q|Fw4}}||5
 
|}
 
|}
|-|
+
 
Quests =
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible mw-collapsed"><h4>Daily</h4>
+
!colspan=4|{{Qmonthly}}Monthly
<div class="mw-collapsible-content">
+
|-
{{QuestsHeader}}
+
!Quest
{{Quests
+
!Type
| type = Sortie
+
!Yield
| listnum = Bd2
+
!Notes
| reqQuest = Bd1
+
|-
| namejp = 敵艦隊主力を撃滅せよ!
+
|{{Q|Bm4}}||rowspan=2|{{Qsortie}}||3
| nameen = Eliminate the Enemy Fleet Main Force!
+
|-
| req = ''Deploy a fleet and spot the enemy fleet "main force"! Eliminate it!''
+
|{{Q|Bm8}}||4||Choice
*Completion Condition: Participate in a sortie battle. Victory is not necessary.
+
|-
| fuel = 50
+
|{{Q|Cm1}}||rowspan=2|{{Qpvp}}||2
| ammo = 50
+
|-
| steel = 50
+
|{{Q|Cm2}}||2||Choice
| bauxite = 50
 
| other = Instant repair x1
 
Development material x1
 
| notes =
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bd4
 
| reqQuest = Bd1
 
| namejp = 敵空母を3隻撃沈せよ!
 
| nameen = Sink 3 Enemy Carriers!
 
| req = ''Enemy carriers threaten our fleet. Spot them, eliminate them, and sink 3 of them!''
 
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Standard Aircraft Carriers .28CV.29|Aircraft Carriers]] or [[Enemy Vessel#Light Aircraft Carriers .28CVL.29|Light Carriers]].
 
| fuel = 150
 
| ammo = 150
 
| steel = 150
 
| bauxite = 300
 
| other = Instant repair x2
 
| notes = Available only on days of the month ending in -3, -7, or -0.
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bd5
 
| reqQuest = Bd2
 
| namejp = 敵補給艦を3隻撃沈せよ!
 
| nameen = Sink 3 Enemy Resupply Ships!
 
| req = ''Deploy a fleet, spot the enemy resupply ships, and eliminate them!''
 
*Completion Condition: Sink 3 enemy [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].
 
**Resupply ships are transport ships.
 
| fuel = 100
 
| ammo = 50
 
| steel = 200
 
| bauxite = 50
 
| other = Development material x1
 
Instant repair x1
 
| notes =
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bd7
 
| reqQuest = Bd5
 
| namejp = 南西諸島海域の制海権を握れ!
 
| nameen = Gain Control of the Nansei Island Sea Region!
 
| req = ''Deploy all fleets to the [[World 2|Nansei Island Sea Region]], spot multiple enemy fleet main forces, and eliminate them!''
 
*Completion Condition: Obtain 5 victories at boss nodes in [[World 2]].
 
| fuel = 300
 
| ammo = 0
 
| steel = 0
 
| bauxite = 200
 
| other = Instant repair x1
 
Instant construction x1
 
| notes = Unlikely to result in a bucket gain.
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bd8
 
| reqQuest = Bd7
 
| namejp = 敵潜水艦を制圧せよ!
 
| nameen = Suppress the Enemy Submarines!
 
| req = ''Deploy a fleet with sufficient anti-submarine capability and hunt the enemy submarines!''
 
*Completion Condition: Sink 6 enemy [[Enemy Vessel#Submarines .28SS.29|Submarines]].
 
| fuel = 300
 
| ammo = 30
 
| steel = 300
 
| bauxite = 30
 
| other = Instant repair x1
 
| notes =
 
}}
 
{{Quests
 
| type = Supply
 
| listnum = E3
 
| namejp = 艦隊大整備!
 
| nameen = Large-Scale Fleet Checkup!
 
| req = ''Put 5 or more ships from different fleets into the docks for a large-scale checkup!''
 
*Completion Condition: Put 5 ships in the repair dock.
 
| fuel = 30
 
| ammo = 30
 
| steel = 30
 
| bauxite = 30
 
| other = Instant repair x2
 
| notes = ''Daily quest''
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F6
 
| reqQuest = F5
 
| namejp = 新造艦「建造」指令
 
| nameen = New Ship "Construction" Order
 
| req = ''Construct a new ship girl today at the factory!''
 
*Completion Condition: Construct a ship.
 
| fuel = 50
 
| ammo = 50
 
| steel = 50
 
| bauxite = 50
 
| other = Instant Repair x1
 
Development Material x1
 
| notes = ''Daily quest''
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F9
 
| reqQuest = F8
 
| namejp = 軍縮条約対応!
 
| nameen = Abide by the Military Reduction Treaty!
 
| req = ''Our fleet size is a little too large! Dismantle 2 ships you don't need at the factory!''
 
*Completion Condition: Dismantle 2 ships.
 
| fuel = 0
 
| ammo = 0
 
| steel = 0
 
| bauxite = 50
 
| other = Instant Repair x1
 
| notes = ''Daily quest''
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F66
 
| reqQuest = F65
 
| reqQuest2 =
 
| reqQuest3 =
 
| namejp = 装備開発力の整備
 
| nameen = Maintenance of the Arsenal Environment
 
| req = Arsenal Maintenance Mission: Conduct a Heavy Maintenance of the Arsenal Environment. Proceed to scrap 3 Anti-Air Machine Guns and prepare 300 steel. * Resources will be consumed upon completing this mission.
 
| fuel = 0
 
| ammo = 100
 
| steel = 0
 
| bauxite = 0
 
| other = x1 Instant Repair <br> x1 Development Materials
 
| notes =''Daily Quest'' <br> 300 steel will be consumed upon completion.
 
| once  =
 
}}
 
{{Quests
 
| type = Modernization
 
| listnum = G2
 
| namejp = 艦の「近代化改修」を実施せよ!
 
| nameen = Perform "Modernization" of Ships!
 
| req = ''Perform modernizations and succeed at least twice!''
 
*Completion Condition: Perform 2 successful modernizations within the same day.
 
| fuel = 20
 
| ammo = 20
 
| steel = 50
 
| bauxite = 0
 
| other = Instant Repair x1
 
| notes = ''Daily quest''
 
}}
 
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Weekly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qquarterly}}Quarterly
{{QuestsHeader}}
+
|-
{{Quests
+
!Quest
| type = Sortie
+
!Type
| listnum = Bw4
+
!Yield
| reqQuest = Bw1
+
!Notes
| namejp = ろ号作戦
+
|-
| nameen = Operation Ro-Gou
+
|{{Q|Bq3}}||rowspan=2|{{Qsortie}}||4
| req = ''Sortie with all forces for the week, spot & eliminate enemy transport fleets, and cut off enemy supply lines!''
+
|-
*Completion Condition: Sink 50 [[Enemy Vessel#Transport Ships .28AP.29|Transport Ships]].
+
|{{Q|Bq13}}||10||Choice
| fuel = 400
+
|-
| ammo = 0
+
|{{Q|Cq4}}||{{Qpvp}}||4||Choice
| steel = 800
 
| bauxite = 0
 
| other = Instant repair x3
 
| notes =
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bw5
 
| reqQuest = Bw2
 
| namejp = 海上護衛戦
 
| nameen = Maritime Escort Operation
 
| req = ''With a maritime escort fleet capable of strong anti-submarine warfare, eliminate as many enemy submarines as possible!''
 
*Completion Condition: Sink 15 [[Enemy Vessel#Submarines .28SS.29|Submarines]].
 
| fuel = 600
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = Instant repair x2
 
Improvement material x1
 
| notes =
 
}}
 
{{Quests
 
| type = Sortie
 
| listnum = Bw8
 
| reqQuest = Bw6
 
| namejp = 敵東方中枢艦隊を撃破せよ!
 
| nameen = Destroy Enemy Eastern Core Fleet!
 
| req = ''Sortie to the Casgadama Island in the Western Sea Region, spot the enemy eastern core fleet, and destroy it!''
 
*Completion Condition: Obtain a victory at the boss node of [[World 4#4-4|World 4-4]].
 
| fuel = 500
 
| ammo = 0
 
| steel = 500
 
| bauxite = 0
 
| other = Instant repair x1
 
Development material x1
 
| notes = Unlikely to result in a bucket gain.
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F68
 
| reqQuest = F66
 
| reqQuest2 =
 
| reqQuest3 =
 
| namejp = 装備開発力の整備
 
| nameen = Concentrated Maintainace of Equipment Development Capabilities
 
| req = Concentrated Maintenance of Equipment Development Capabilities has been implemented! Proceed to scrap 3 Medium sized Main Gun Mounts, 3 Secondary Gun Mounts, 1 [[Drum Canister]] and prepare 2,400 steel
 
* Resources will be consumed upon completion of this mission.
 
| fuel = 0
 
| ammo = 200
 
| steel = 0
 
| bauxite = 0
 
| other = x7 Development Materials <br> x1 Instant Repair
 
| notes =''Weekly Quest'' <br> 2,400 steel will be consumed upon completion.
 
| once  =
 
}}
 
{{Quests
 
| type = Factory
 
| listnum = F69
 
| reqQuest = F68
 
| reqQuest2 =
 
| reqQuest3 =
 
| namejp = 継戦支援能力の整備
 
| nameen = Improving Support of War Capabilities
 
| req = Improve and support the strength in your ships' War Capabilites. Proceed to Scrap x4 Large Caliber Gun Mounts, x2 Seaplane, x3 Torpedo Mounts and prepare 3,600 steel
 
* Steel will be consumed at the completion of quest.
 
| fuel = 0
 
| ammo = 500
 
| steel = 0
 
| bauxite = 150
 
| other =  Instant Repair x5
 
| notes =''Weekly Quest'' <br> 3,600 steel will be consumed upon completion.
 
| once  =
 
}}
 
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|Seasonal
{{QuestsHeader}}
+
|-
{{Quests
+
!Quest
| type = Sortie
+
!Type
| listnum = Bm4
+
!Yield
| reqQuest = A43
+
!Notes
| namejp = 「水上打撃部隊」南方へ!
+
|-
| nameen = "Surface Strike Fleet" to the South!
+
|{{Q|Cs2}}||{{Qpvp}}||5||Choice
| req = ''Form a surface strike fleet with 3 battleships, 1 light cruiser and others, sortie to the Southern Sea Region, and eliminate the enemy fleet!''
 
*Fleet Requirement: Sortie only 3 of the following classes: Yamato-class, Nagato-class, Ise-class and Fusou-class [[List of battleships by upgraded maximum stats|Slow Battleships]] and exactly 1 [[Ship Class#Light Cruiser .28CL.29|Light Cruiser]]. You may add additional ships.
 
*Completion Condition: Obtain S-rank victory at the boss node of [[World 5#5-1|World 5-1]].
 
| fuel = 350
 
| ammo = 400
 
| steel = 350
 
| bauxite = 0
 
| other = Furniture box (large) x1<br />Instant repair x3<br />Improvement Material x4
 
| notes = Unlikely to result in a bucket gain. <br> Only the named battleship classes mentioned in the quests can be used to complete the quest.
 
}}
 
{{Quests
 
| type = PVP
 
| listnum = C8
 
| reqQuest = Bd1
 
| namejp = 精鋭艦隊演習
 
| nameen = Elite Fleet Exercise
 
| req = ''Show our elite fleet's training by winning 7 or more times in the same day during "Exercise"!
 
*Completion Condition: Obtain 7 victories in exercise battles within the same day.
 
:*Here the "day" starts/ends on daily quest reset (5AM JST).
 
| fuel = 0
 
| ammo = 400
 
| steel = 0
 
| bauxite = 200
 
| other = Instant Repair x2
 
[[Battle Rations]] x1
 
| notes = (For some admirals [[#Bd2|Bd2]] seems to be required)
 
''Monthly Quest''
 
}}
 
{{Quests
 
| type = PVP
 
| listnum = C16
 
| reqQuest = F67
 
| reqQuest2 = F68
 
| reqQuest3 =
 
| namejp = 給糧艦「伊良湖」の支援
 
| nameen = Support from Supply Ship "Irako"
 
| req = Assemble  Fleet consisting of 2 Light Cruisers in your fleet and successfully win 3 [[Exercises]]. Then equip the first ship with 2 [[Battle Rations]].
 
*Rations will be consumed upon completion of quest.
 
| fuel = 100
 
| ammo = 0
 
| steel = 0
 
| bauxite = 0
 
| other = '''Choose between the following rewards''' <br> Development Materials x2 <br> '''or''' <br> Instant Repair x2 <br> '''and''' <br> Irako x1
 
| notes = ''Monthly Quest''
 
| once  =
 
}}
 
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|Yearly
{{QuestsHeader}}
+
|-
{{Quests
+
!Quest
| type = Sortie
+
!Type
| listnum = Bq3
+
!Yield
| reqQuest =
+
!Notes
| reqQuest2 =
+
|-
| reqQuest3 =
+
|{{Q|By1}}||rowspan=5|{{Qsortie}}||8||Choice
| namejp = 強行輸送艦隊、抜錨!
+
|-
| nameen = Enforced Transport Fleet, Weigh Anchor!
+
|{{Q|By2}}||6||Choice
| req = Route Convoy Mission: Assemble a Fleet consisting of 2 Aviation Battleships and/or Resupply Ships and conduct a convoy at the Sea Route Near Naval Base. Successfully complete the map 2 times.
+
|-
*Assemble a fleet consisting of a combination of 2 BBVs and/or AOs along 4 XX and go to 1-6 and successfully beat the map twice.
+
|{{Q|By3}}||5||Choice
| fuel = 1000
+
|-
| ammo = 400
+
|{{Q|By4}}||5||Choice
| steel = 400
+
|-
| bauxite = 0
+
|{{Q|By12}}||9||Choice
| other = x4 Instant Repair <br> x1 [[Maritime Resupply]]
+
|-
| notes = Quarterly Quest
+
|{{Q|Cy1}}||rowspan=6|{{Qpvp}}||5||Choice
| once  = Unlikely to result in a bucket gain.
+
|-
}}
+
|{{Q|Cy2}}||4||Choice
 +
|-
 +
|{{Q|Cy3}}||3||Choice
 +
|-
 +
|{{Q|Cy4}}||4||Choice
 +
|-
 +
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 +
|-
 +
|{{Q|Dy1}}||rowspan=4|{{Qexpedition}}||5||Choice
 +
|-
 +
|{{Q|Dy2}}||4||Choice
 +
|-
 +
|{{Q|Dy5}}||6||Choice
 +
|-
 +
|{{Q|Dy8}}||5||Choice
 +
|-
 +
|{{Q|Gy1}}||rowspan=3|{{Qmodernization}}||1||Choice
 +
|-
 +
|{{Q|Gy2}}||2||Choice
 +
|-
 +
|{{Q|Gy3}}||2||Choice
 
|}
 
|}
</div></div>
 
</tabber>
 
  
=Instant Construction=
+
</tabber>
 +
</div>
 +
 
 +
={{IC}} Instant Construction Materials=
 +
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
'''Recommended Fleets'''
+
==[[2-1]]==
 +
Node {{MapRoute|E|green}} is a "normal resource node" rewarding 1 {{IC}}.
 +
*This map does not pose any challenge, also being a good enough spot to farm steel {{Steel}} from drops.
 +
*This map should be cleared alongside quest {{Q|Bd7}}.
  
'''Equipment Setups'''
+
;Recommended Fleet
 +
*1AV, 1CL, 4DD (Fast)
 +
*Route = {{MapRoute|C|red|E|green|H|red}}
 +
**The AV guarantees routing to node {{MapRoute|E|green}},
 +
**A slow fleet will hit one extra combat node.
  
{| class="wikitable" style="width: 100%;"
+
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 +
|-
 +
! DD
 +
| {{GreenGunDP}}{{GreenGunDP}}{{Air Radar}}
 +
| Standard setup for DD, with some AA emphasis, with at least one [[AACI]] being recommended.
 +
*Putting more CL and CA in the fleet would still work, but at a greater cost.
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! CL
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar.
|-
 
| style="text-align: center;" | DD
 
|  
 
|  
 
 
|-
 
|-
 +
! AV
 +
| {{SPF}}{{SPF}}{{SPF}}
 +
| The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss.
 +
*{{Minisub}} and {{SPB}} can be used if enough air power is reached with minimal SPF use.
 
|}
 
|}
|-|
+
 
Expedition=
+
|-|Expedition=
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable" style="text-align:center"
 +
!rowspan=2|Expedition
 +
!rowspan=2|Timer
 +
!colspan=2|Yield
 +
!rowspan=2|Side<br>Resource
 +
|-
 +
!Left
 +
!Right
 +
|-
 +
!colspan=5|Short
 +
|-
 +
| 07|| 01:00|| 1|| 0||{{Steel}}{{Bauxite}}
 +
|-
 +
| 10|| 01:30|| 1|| 0||{{Ammo}}{{Bauxite}}{{IR}}
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
!colspan=5|Long
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
|  
+
| 16|| 15:00|| 2|| 0||{{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}{{DM}}
|  
 
|  
 
|  
 
|  
 
| style="text-align:left;" |  
 
 
|}
 
|}
|-|
+
 
Quests =
+
|-|Quests=
<div class="mw-collapsible mw-collapsed"><h4>Daily</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qdaily}} Daily
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bd7}}||{{Qsortie}}||1
 +
|-
 +
|{{Q|Cd1}}||{{Qpvp}}||1
 +
|-
 +
|{{Q|Ed2}}||{{Qsupply}}||1
 +
|-
 +
|{{Q|Fd1}}||rowspan=2|{{Qfactory}}||1
 +
|-
 +
|{{Q|Fd4}}||1
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qweekly}} Weekly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bw1}}||{{Qsortie}}||2
 +
|-
 +
|{{Q|Gw1}}||{{Qmodernization}}||1
 
|}
 
|}
</div></div>
+
</tabber>
<div class="mw-collapsible mw-collapsed"><h4>Weekly</h4>
+
</div>
<div class="mw-collapsible-content">
 
{{QuestsHeader}}
 
|}
 
</div></div>
 
<div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
 
<div class="mw-collapsible-content">
 
{{QuestsHeader}}
 
|}
 
</div></div>
 
</tabber>
 
  
=Development Materials=
+
={{DM}} Development Materials=
 +
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
<tabber>
 
Sortie=
 
Sortie=
'''Recommended Fleets'''
+
==[[2-4]]==
 +
Node {{MapRoute|G|green}} is a "normal resource node" rewarding 1 {{DM}}.
  
'''Equipment Setups'''
+
Farming this map can prove a bit frustrating because of the random routing at node {{MapRoute|C|purple}}.
 +
*It is recommended to farm for {{IR}} Buckets too, as they are rewarded on the off-route path (see above).
 +
*It is additionally recommended to bring 1 {{Surface Radar}} [[Surface Radar]] on each girl to diminish the resource losses on the storm maelstrom.
 +
*After reaching node {{MapRoute|G|green}}, it is possible to refresh the game to save time and resources.
  
{| class="wikitable" style="width: 100%;"
+
;Recommended Fleets
 +
* '''3CV, 2-3CA(V)/CL/SS(V), 0-1DD
 +
* 3CV(L), 1AO, 2SS(V)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}}
 +
**50 % chance to route to {{MapRoute|A|green}}, 50 % to {{MapRoute|G|green}}
 +
**When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to {{MapRoute|A|green}} becomes even worse.
 +
 
 +
*'''1AO/AS, 2CVL, 3CL(T)
 +
*Route = {{MapRoute|B|red|C|purple|G|green|H|blue|I|red}} / {{MapRoute|B|red|G|green|H|blue|I|red}}
 +
**It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
 +
 
 +
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 +
|-
 +
! rowspan=2|CA(V)/CL/DD
 +
| {{WildCard}}{{WildCard}}{{Radar}}
 +
| The {{WildCard}} should be whatever brings the most combat/AA power to the ship, being {{Green Gun}} for an [[AACI]] setup, or {{SPF}} for air power.
 +
|-
 +
| {{LandingCraft}}/{{Amphibious Tank}} {{WildCard}}
 +
| Those are only useful when trying to farm for buckets as well.
 +
*The {{WildCard}} can preferably be a {{Minisub}} if equipped on capable CAV/CL, or a [[Surface Radar]] otherwise.
 +
|-
 +
! CV/L
 +
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{Radar}}<br>{{BluePlane}}{{BluePlane}}{{RedPlane}}{{Radar}}
 +
| At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
 +
*It is recommended to use carriers with at least "'''[[Range|medium range]]'''", so that their attack takes priority over the other ships. ''See [[Range]] for more details.
 +
*The [[Radar]] can be used to block the largest slot and limit bauxite losses.
 +
|-
 +
! SS(V)
 +
| {{TorpedoWeapon}}{{TorpedoWeapon}}<br>{{Amphibious Tank}}{{Amphibious Tank}}
 +
| When using a SS, it should either use torpedoes to maximize damage, or {{Amphibious Tank}} to bring additional buckets.
 +
*{{Amphibious Tank}} are only useful when trying to farm for buckets as well.
 
|-
 
|-
!style="text-align: center; background-color:#99CCFF; width:50px;"| '''Ship Type'''
+
! AO/AS
!style="text-align: center; background-color:#99CCFF; width:170px;"| '''Equipment'''
+
| {{WildCard}}{{WildCard}}{{Radar}}
!style="text-align: center; background-color:#99CCFF;"| '''Notes'''
+
| Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.
 +
|}
 +
 
 +
==[[6-3]]==
 +
Nodes {{MapRoute|G|green|H|green}} are "'''[[Air Reconnaissance]]'''", a unique kind of node, rewarding {{Ammo}}, {{Bauxite}}, and {{DM}}.
 +
*Bringing {{Large Flying Boat}} {{Equipment/Link|Type 2 Large Flying Boat|PBY-5A Catalina|text=Large Flying Boats|link_category=Large Flying Boat}} and {{Seaplane}} [[Seaplane]]s ([[SPR]] and [[SPB]]) will increase the chance of getting more resources/materials.
 +
 
 +
While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least '''B ranked'''. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.
 +
 
 +
;Recommended Fleets
 +
* 1CL, 4DD, 1AV
 +
* Route = {{MapRoute|A|blue|C|red|E|red|G|green|H|green|J|red}}
 +
 
 +
;Equipment Setups
 +
{|class="wikitable" width=100%
 +
!width=50px|Ship Type
 +
!width=170px|Equipment
 +
!Notes
 
|-  
 
|-  
| style="text-align: center;" | DD
+
| rowspan=2| DD
|  
+
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
|  
+
| Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a [[Radar]].
 +
*This setup can alternatively be swapped with other [[Night Cut-In]] setup if available.
 +
|-
 +
| {{Sonar}}{{WildCard}}{{WildCard}}
 +
| It is advisable to have 1-2 DD on [[OASW]] duty, preventing some retreats.
 +
|-
 +
| CL
 +
| {{TorpedoWeapon}}{{TorpedoWeapon}}{{Minisub}}/{{Seaplane}}/{{Sonar}}
 +
| The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
 +
|-
 +
| AV
 +
| {{SPB}}/{{LFB}}/{{Minisub}}
 +
| [[Akitsushima]] and [[Nisshin]] are the only {{LFB}} [[LFB]] capable AV, and so should preferably carry as many planes as possible to maximize gains.
 +
*Other AV are still viable, with the ability to carry either more {{SPB}} or one {{Minisub}}.
 +
*{{SPR}} can be used but are a waste of potential.
 +
|}
 +
 
 +
|-|Expedition=
 +
{|class="wikitable" style="text-align:center"
 +
!rowspan=2|Expedition
 +
!rowspan=2|Timer
 +
!colspan=2|Yield
 +
!rowspan=2|Side<br>Resource
 +
|-
 +
!Left
 +
!Right
 +
|-
 +
!colspan=5|Short
 +
|-
 +
| A2|| 00:55|| 1|| 0||{{IR}}
 +
|-
 +
| 20|| 02:00|| 1|| 0||{{Steel}}
 
|-
 
|-
 +
| 41|| 01:00|| 1|| 0||{{Fuel}}{{IR}}
 +
|-
 +
!colspan=5|Long
 +
|-
 +
| 35|| 07:00|| 0|| 1||{{Steel}}{{Bauxite}}
 
|}
 
|}
|-|
+
 
Expedition=
+
|-|Quests=
{| class="wikitable" style="text-align:center;"
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|{{Qdaily}} Daily
 +
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bd1}}||rowspan=5|{{Qsortie}}||1
 +
|-
 +
|{{Q|Bd2}}||1
 +
|-
 +
|{{Q|Bd3}}||1
 +
|-
 +
|{{Q|Bd5}}||1
 +
|-
 +
|{{Q|Bd6}}||2
 +
|-
 +
|{{Q|Cd2}}||{{Qpvp}}||1
 +
|-
 +
|{{Q|Dd1}}||{{Qexpedition}}||1
 +
|-
 +
|{{Q|Ed2}}||{{Qsupply}}||1
 +
|-
 +
|{{Q|Fd1}}||rowspan=6|{{Qfactory}}||1
 +
|-
 +
|{{Q|Fd2}}||1
 +
|-
 +
|{{Q|Fd3}}||2
 +
|-
 +
|{{Q|Fd4}}||2
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
|{{Q|Fd7}}||1
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
|  
+
|{{Q|Fd8}}||1
|  
 
|  
 
|
 
|
 
| style="text-align:left;" |  
 
 
|}
 
|}
|-|
+
 
Quests =
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible mw-collapsed"><h4>Daily</h4>
+
!colspan=4|{{Qweekly}} Weekly
<div class="mw-collapsible-content">
+
|-
{{QuestsHeader}}
+
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bw1}}||rowspan=7|{{Qsortie}}||2
 +
|-
 +
|{{Q|Bw2}}||2
 +
|-
 +
|{{Q|Bw3}}||3
 +
|-
 +
|{{Q|Bw6}}||2
 +
|-
 +
|{{Q|Bw7}}||3
 +
|-
 +
|{{Q|Bw8}}||1
 +
|-
 +
|{{Q|Bw9}}||2
 +
|-
 +
|{{Q|Cw1}}||{{Qpvp}}||2
 +
|-
 +
|{{Q|Dw1}}||rowspan=2|{{Qexpedition}}||3
 +
|-
 +
|{{Q|Dw3}}||2
 +
|-
 +
|{{Q|Fw2}}||rowspan=2|{{Qfactory}}||2
 +
|-
 +
|{{Q|Fw3}}||7
 +
|-
 +
|{{Q|Gw1}}||{{Qmodernization}}||2
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qmonthly}}Monthly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bm1}}||rowspan=5|{{Qsortie}}||5
 +
|-
 +
|{{Q|Bm4}}||3
 +
|-
 +
|{{Q|Bm5}}||5
 +
|-
 +
|{{Q|Bm7}}||4
 +
|-
 +
|{{Q|Bm8}}||4||Choice
 +
|-
 +
|{{Q|Cm2}}||{{Qpvp}}||2||Choice
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Weekly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qquarterly}}Quarterly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bq4}}||rowspan=2|{{Qsortie}}||4
 +
|-
 +
|{{Q|Bq9}}||4||Choice
 +
|-
 +
|{{Q|Cq1}}||rowspan=3|{{Qpvp}}||3||Choice
 +
|-
 +
|{{Q|Cq3}}||8||Choice
 +
|-
 +
|{{Q|Cq4}}||4||Choice
 +
|-
 +
|{{Q|Dq1}}||{{Qexpedition}}||4
 +
|-
 +
|{{Q|Fq2}}||rowspan=5|{{Qfactory}}||2
 +
|-
 +
|{{Q|Fq3}}||3
 +
|-
 +
|{{Q|Fq4}}||4
 +
|-
 +
|{{Q|Fq5}}||8||Choice
 +
|-
 +
|{{Q|Fq6}}||6||Choice
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|Yearly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|By1}}||rowspan=6|{{Qsortie}}||10||Choice
 +
|-
 +
|{{Q|By2}}||8||Choice
 +
|-
 +
|{{Q|By3}}||6||Choice
 +
|-
 +
|{{Q|By5}}||10||Choice
 +
|-
 +
|{{Q|By6}}||5||Choice
 +
|-
 +
|{{Q|By11}}||8||Choice
 +
|-
 +
|{{Q|Cy1}}||rowspan=7|{{Qpvp}}||4||Choice
 +
|-
 +
|{{Q|Cy2}}||6||Choice
 +
|-
 +
|{{Q|Cy8}}||4||Choice
 +
|-
 +
|{{Q|Cy9}}||6||Choice
 +
|-
 +
|{{Q|Cy10}}||6||Choice
 +
|-
 +
|{{Q|Cy11}}||3||Choice
 +
|-
 +
|{{Q|Cy12}}||7||Choice
 +
|-
 +
|{{Q|Dy3}}||rowspan=5|{{Qexpedition}}||7||Choice
 +
|-
 +
|{{Q|Dy4}}||5||Choice
 +
|-
 +
|{{Q|Dy5}}||4||Choice
 +
|-
 +
|{{Q|Dy7}}||6||Choice
 +
|-
 +
|{{Q|Dy8}}||6||Choice
 +
|-
 +
|{{Q|Fy1}}||rowspan=6|{{Qfactory}}||10
 +
|-
 +
|{{Q|Fy3}}||10||Choice
 +
|-
 +
|{{Q|Fy5}}||5||Choice
 +
|-
 +
|{{Q|Fy6}}||5||Choice
 +
|-
 +
|{{Q|Fy7}}||10||Choice
 +
|-
 +
|{{Q|Fy9}}||8||Choice
 +
|-
 +
|{{Q|Gy1}}||rowspan=4|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy2}}||3||Choice
 +
|-
 +
|{{Q|Gy3}}||3||Choice
 +
|-
 +
|{{Q|Gy4}}||4||Choice
 
|}
 
|}
</div></div>
+
</tabber>
</tabber>
+
</div>
  
=Improvement Materials=
+
={{IM}} Improvement Materials=
 +
<div class="mw-collapsible mw-collapsed">
 
<tabber>
 
<tabber>
 
Expedition=
 
Expedition=
{| class="wikitable" style="text-align:center;"
+
As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.
 +
*''See the [[Expeditions#Reference Tables|Reference Tables]] for more details.
 +
{|class="wikitable" style="text-align:center"
 +
!rowspan=2|Expedition
 +
!colspan=2|Yield
 +
!rowspan=2|Notes
 +
|-
 +
!Left
 +
!Right
 +
|-
 +
| A6|| 0|| 1
 +
|rowspan=9|Monthly Expeditions
 +
|-
 +
| B4|| 0|| 1
 +
|-
 +
| B5|| 0|| 1
 +
|-
 +
| B6|| 0|| 1
 +
|-
 +
| 43|| 0|| 1
 
|-
 
|-
!style="background-color:#99CCFF;" | Expedition
+
| 46|| 0|| 1
!style="background-color:#99CCFF;" | Yield
 
!style="background-color:#99CCFF;" | Timer
 
!style="background-color:#99CCFF;" | Resource/Hour
 
!style="background-color:#99CCFF;" | Fleet Requirement
 
!style="background-color:#99CCFF;" | Notes
 
 
|-
 
|-
|  
+
| D3|| 0|| 1
|  
+
|-
|  
+
| E1|| 0|| 1
|  
+
|-
|  
+
| E2|| 0|| 1
| style="text-align:left;" |  
 
 
|}
 
|}
|-|
+
 
Quests =
+
|-|Quests=
<div class="mw-collapsible mw-collapsed"><h4>Daily</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qdaily}} Daily
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Fd6}}||{{Qfactory}}||1
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Monthly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qweekly}} Weekly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bw5}}||rowspan=5|{{Qsortie}}||1
 +
|-
 +
|{{Q|Bw7}}||3
 +
|-
 +
|{{Q|Bw7}}||2
 +
|-
 +
|{{Q|Bw9}}||3
 +
|-
 +
|{{Q|Bw10}}||3
 +
|-
 +
|{{Q|Cw1}}||{{Qpvp}}||1
 +
|-
 +
|{{Q|Dw3}}||{{Qexpedition}}||1
 +
|-
 +
|{{Q|Fw2}}||{{Qfactory}}||1
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Weekly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|{{Qmonthly}}Monthly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bm3}}||rowspan=6|{{Qsortie}}||3
 +
|-
 +
|{{Q|Bm4}}||4
 +
|-
 +
|{{Q|Bm5}}||3
 +
|-
 +
|{{Q|Bm6}}||2
 +
|-
 +
|{{Q|Bm7}}||2
 +
|-
 +
|{{Q|Bm8}}||2||Choice
 +
|}
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
 +
!colspan=4|{{Qquarterly}}Quarterly
 +
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|Bq1}}||rowspan=6|{{Qsortie}}||5
 +
|-
 +
|{{Q|Bq2}}||4
 +
|-
 +
|{{Q|Bq4}}||4
 +
|-
 +
|{{Q|Bq7}}||4||Choice
 +
|-
 +
|{{Q|Bq10}}||4||Choice
 +
|-
 +
|{{Q|Bq11}}||2||Choice
 +
|-
 +
|{{Q|Cq2}}||rowspan=2|{{Qpvp}}||3||Choice
 +
|-
 +
|{{Q|Cq3}}||3||Choice
 +
|-
 +
|{{Q|Fq1}}||rowspan=2|{{Qfactory}}||3
 +
|-
 +
|{{Q|Fq4}}||4||Choice
 
|}
 
|}
</div></div>
+
 
<div class="mw-collapsible mw-collapsed"><h4>Quarterly</h4>
+
{|class="wikitable mw-collapsible mw-collapsed" style="text-align:center"
<div class="mw-collapsible-content">
+
!colspan=4|Yearly
{{QuestsHeader}}
+
|-
 +
!Quest
 +
!Type
 +
!Yield
 +
!Notes
 +
|-
 +
|{{Q|By1}}||rowspan=5|{{Qsortie}}||4||Choice
 +
|-
 +
|{{Q|By4}}||4||Choice
 +
|-
 +
|{{Q|By5}}||8||Choice
 +
|-
 +
|{{Q|By7}}||3||Choice
 +
|-
 +
|{{Q|By12}}||4||Choice
 +
|-
 +
|{{Q|Cy3}}||rowspan=6|{{Qpvp}}||3||Choice
 +
|-
 +
|{{Q|Cy7}}||3||Choice
 +
|-
 +
|{{Q|Cy8}}||3||Choice
 +
|-
 +
|{{Q|Cy9}}||4||Choice
 +
|-
 +
|{{Q|Cy10}}||4||Choice
 +
|-
 +
|{{Q|Cy12}}||2||Choice
 +
|-
 +
|{{Q|Dy1}}||rowspan=5|{{Qexpedition}}||3||Choice
 +
|-
 +
|{{Q|Dy3}}||3||Choice
 +
|-
 +
|{{Q|Dy4}}||4||Choice
 +
|-
 +
|{{Q|Dy7}}||3||Choice
 +
|-
 +
|{{Q|Dy8}}||4||Choice
 +
|-
 +
|{{Q|Fy1}}||rowspan=8|{{Qfactory}}||5||Choice
 +
|-
 +
|{{Q|Fy3}}||5||Choice
 +
|-
 +
|{{Q|Fy4}}||4||Choice
 +
|-
 +
|{{Q|Fy5}}||2||Choice
 +
|-
 +
|{{Q|Fy6}}||2||Choice
 +
|-
 +
|{{Q|Fy7}}||8||Choice
 +
|-
 +
|{{Q|Fy8}}||3||Choice
 +
|-
 +
|{{Q|Fy9}}||3||Choice
 +
|-
 +
|{{Q|Gy2}}||rowspan=2|{{Qmodernization}}||2||Choice
 +
|-
 +
|{{Q|Gy4}}||2||Choice
 
|}
 
|}
</div></div>
+
 
</tabber>
+
;{{Q|Fd6}} Special Case
 +
Unlike all other quests, Fd6 requires to perform an [[improvement]] in order to be completed, meaning that screws have to be consumed.
 +
*This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
 +
*In addition, as upgrading {{Rations}} {{EquipmentLink|Combat Ration|text=Onigiris}} up to +6★ cost '''0''' screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.
 +
 
 +
</tabber>
 +
</div>
 +
 
 +
=Other Consumables=
 +
Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:
 +
*{{Irako}} [[Irako]],
 +
*{{Mamiya}} [[Mamiya]],
 +
*{{FBsmall}}{{FBmedium}}{{FBlarge}} [[Furniture Box]]es,
 +
*{{PBox}} [[Present Box]]es,
 +
*{{RE}} [[Reinforcement Expansion]]s,
 +
*{{SCM}} [[Skilled Crew Member]]s,
 +
*{{Medal}} [[Medal]]s,
 +
*{{BP}} [[Remodel Blueprint]]s,
 +
*{{AR}} [[Action Report]]s,
 +
*{{Protopult}} [[Prototype Flight Deck Catapult]]s,
 +
*{{GunMat}} [[New Model Gun Mount Improvement Material]]s,
 +
*{{AvMat}} [[New Model Aerial Armament Material]]s,
 +
*{{RocketMat}} [[New Model Rocket Development Material]]s,
 +
*{{ArmMat}} [[New Model Armament Material]]s.
  
 
=See Also=
 
=See Also=
 
{{Help}}
 
{{Help}}

Latest revision as of 13:50, 10 April 2024

This article aims to provide advice on the better ways to farm the main resources (FuelAmmunitionSteelBauxite) and consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

As some general rules
  • Expeditions are the best way to gain most resources, with the advantage of being AFK compatible,
  • Quests are often the better way to farm consumables, especially screws Improvement material,
  • Sorties generally provide the greatest hourly gain for any resource/consumable, but at the cost of more active playtime and some other resources.
Notes
  • Special resources are not detailed here, as they are difficult to "farm", please refer to each individual page for more details.
  • Only repeatable quests are listed on this page, as they are the most relevant in a "farming mindset",
    • One-time quests can also be a major source of resources. Please refer to Quests for more details.
  • Except for screws, monthly expeditions are also omitted here, as while they reward great amounts of resources and consumables, they are incompatible with a "farming mindset",
  • Events and limited-time quests are often a great way to gain all types of consumables, with some events introducing great resource farming spots.
    • Please refer to the current event's page for more details on such addition.

General Tips

Sortie Tips

Resources in sorties are gained from Resource Nodes and Scraping dropped ships.

  • Using the lightest possible fleet is recommended to reduce the average sortie costs and so maximize gains.
  • For resource nodes, using appropriate gear (Landing Craft/Amphibious Vehicle/Drum Canister) is essential to maximize gains:
Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name FuelAmmunitionSteel
(& 7-3 O Bauxite)
Bauxite Instant construction MaterialDevelopment material
Furniture Box (Medium)Furniture Box (Large)
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
3.0 2.0 0.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 2.0 1.5 0.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-4 A Instant repair
3-2 I Furniture Box (Small)
3-4 K/O Furniture Box (Large)/Furniture Box (Medium)
2-5 5-4 I
Ammunition
5-5 E
Fuel
7-4 O
M
Fuel
N
Steel
Fuel Bauxite
Landing Craft A Toku Daihatsu Landing CraftToku Daihatsu Landing Craft
Daihatsu Landing CraftDaihatsu Landing Craft
Armed DaihatsuArmed Daihatsu
DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
~35% of +1
if 4+ used[2]
5.0 10.0 15.0 10.0 7.0 10.0
Amphibious Vehicle Ka-Mi TankSpecial Type 2 Amphibious Tank
Ka-Tsu TankSpecial Type 4 Amphibious Tank
Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 10.0 5.0 10.0 15.0 8.0 6.0
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship SouyaSouya (AGS)
Souya (AGL)
Souya (AGB)
0.0 0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 2 150 150 180 180 200 120
Random Resource Increments 0/1 0 0 0 0 0 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Exact values still under investigation

Sources: [1] [2] [3]

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
Ammunition
G
Improved[2]
M
Fuel
M
Improved[2]
J
Ammunition
J
Improved[2]
Landing Craft
Amphibious Vehicle
A 1 Toku Daihatsu Landing CraftToku Daihatsu Landing Craft 0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank KaiSpecial Type 4 Amphibious Tank Kai 5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing CraftDaihatsu Landing Craft 5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu TankSpecial Type 4 Amphibious Tank 4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed DaihatsuArmed Daihatsu 2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 TankDaihatsu Landing Craft (Type 89 Medium Tank & Landing Force)
DLC + Panzer IIDaihatsu Landing Craft (Panzer II/North African Specification)
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 SoukouteiSoukoutei (Armored Boat Class)
Toku DLC + Ho-Ni TankToku Daihatsu Landing Craft + Type 1 Gun Tank
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi TankSpecial Type 2 Amphibious Tank 0.75 0.0041? 1.50 0.?? 3.00 0.??
Drum Canister B DrumsDrum Canister (Transport Use) 0.0 N/A 0.0 N/A 10.0 N/A
Landing Craft C Toku DLC + 11th RegToku Daihatsu Landing Craft + 11th Tank Regiment
M4A1 DDM4A1 DD
Toku DLC + Panzer IIIToku Daihatsu Landing Craft + Panzer III (North African Specification)
Toku DLC + Chi-HaToku Daihatsu Landing Craft + Chi-Ha
Toku DLC + Chi-Ha KaiToku Daihatsu Landing Craft + Chi-Ha Kai
Toku DLC + Panzer III JToku Daihatsu Landing Craft + Panzer III Ausf. J
0.0
Ship Kinu Kai NiKinu Kai Ni[3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A7 is equipped in the fleet.

Sources: [4] [5] [6] [7] [8]

  • A battle has to be completed (win or loss) after the resource node in order to claim the resources (refreshing the game will not work).
    • Exceptions are resource nodes that are dead-end nodes.
    • Items are rewarded in any situation, so refreshing the game is fine to farm them.
  • In the following guide, Landing Craft and Amphibious Vehicle are fully interchangeable, and refer to "type A craft"

1-6 Spacial Case

1-6 is a unique case for farming, not listed in the following guide. Unlike all other node types, the final node N in 1-6 rewards great amount of all four resources FuelAmmunitionSteelBauxite, but only for the 7 clearing runs.

  • It is therefore highly encouraged to clear 1-6 each month to earn those easy to get resources,
  • 1-6 additionally reward a Item Icon Present Box.png Present Box which is a nice asset for emergency situations.

Expedition Tips

Expeditions come in various types and forms, being each more or less suited for some resources or even farming methods.

  • Regarding resources:
    • Some expeditions will reward a "modest" amount of resources, but on a short timer, being great on an "hourly gain" perspective, being more suited alongside active gameplay,
    • Some expeditions will reward a "high" amount of resources, but on a long timer, being great on an "absolute gain" perspective, being more suited alongside AFK periods.
  • Regarding consumables:
    • Some expeditions will reward a "fixed" consumable, being rewarded 50 % of the time,
    • Some expeditions will reward a "GS" consumable, being rewarded with "Great Success" only,
    • Since no expedition rewards more than very few consumables, there is no "long timer" expedition adequate for farming, unless the consumable is a side reward of other resources.
  • For most expeditions, having a "Great Success" is advisable, especially for "short timer" ones.
    • This mostly requires sparkling ships, which is time-consuming, but still worth it when trying to reach greater hourly gains,
    • See Success Conditions for more details.

Quest Tips

Quests are mostly used to farm consumables (Instant repairInstant construction MaterialDevelopment materialImprovement material).

  • While it is ideal to use the lightest fleets possible to maximize primary resource gains, it is more important to use fleets that reliably clear the quests.

Landing Craft Carriers

Here is a list of the Landing Equipment Landing Craft/Amphibious Vehicle capable ships, used in sorties and expeditions.

  • Note that Kinu Kai NiKinu Kai Ni have special behaviours in those cases.
Ships that can equip Landing Craft / Amphibious Vehicles
Type Landing Craft Landing Craft Both Landing Craft & Amphibious Vehicle Amphibious Vehicle Amphibious Vehicle
DD Ship Banner Mutsuki Kai Ni.png Ship Banner Kisaragi Kai Ni.png Ship Banner Mikazuki Kai.png Ship Banner Miyuki Kai Ni.png Ship Banner Hatsushimo Kai Ni.png Ship Banner Ariake Kai.png Ship Banner Yuugure Kai.png Ship Banner Kawakaze Kai Ni.png Ship Banner Murasame Kai Ni.png Ship Banner Harusame Kai Ni.png Ship Banner Hayashio Kai.png Ship Banner Amatsukaze Kai Ni.png Ship Banner Tanikaze D Kai.png Ship Banner Makigumo Kai Ni.png Ship Banner Tamanami Kai.png Ship Banner Ume Kai.png Ship Banner Satsuki Kai Ni.png Ship Banner Fumizuki Kai Ni.png Ship Banner Isonami Kai Ni.png Ship Banner Uranami Kai Ni.png Ship Banner Amagiri Kai Ni D.pngKai Ni D Ship Banner Verniy.png Ship Banner Umikaze Kai Ni.png Ship Banner Yamakaze Kai Ni D.pngKai Ni D Ship Banner Michishio Kai Ni.png Ship Banner Arashio Kai Ni.png Ship Banner Asashio Kai Ni D.pngKai Ni D Ship Banner Ooshio Kai Ni.png Ship Banner Arare Kai Ni.png Ship Banner Kasumi Kai Ni.png Ship Banner Hayashio Kai Ni.png Ship Banner Kiyoshimo Kai Ni D.pngKai Ni D Ship Banner Shiratsuyu Kai Ni.png Ship Banner Shigure Kai San.png Ship Banner Yamakaze Kai Ni.pngKai Ni Ship Banner Kuroshio Kai Ni.png Ship Banner Oyashio Kai Ni.png Ship Banner Yukikaze Kai Ni.png Ship Banner Urakaze D Kai.png Ship Banner Kazagumo Kai Ni.png Ship Banner Okinami Kai Ni.png Ship Banner Asashimo Kai Ni.png
CL Ship Banner Gotland Andra.png Ship Banner Tatsuta Kai Ni.png Ship Banner Kuma Kai Ni D.pngKai Ni D Ship Banner Tama Kai Ni.png Ship Banner Yura Kai Ni.png Ship Banner Kinu Kai Ni.png Ship Banner Abukuma Kai Ni.png Ship Banner Yuubari Kai Ni Toku.pngKai Ni Toku Ship Banner Noshiro Kai Ni.png Ship Banner Yahagi Kai Ni.png
CAV Ship Banner Mogami Kai Ni Toku.pngKai Ni Toku
(F)BB(V) Ship Banner Nagato Kai Ni.png Ship Banner Yamato Kai Ni Juu.pngKai Ni Juu Ship Banner Mutsu Kai Ni.png Ship Banner Haruna Kai Ni C.pngKai Ni C
CVL Ship Banner Unyou Kai.png Ship Banner Gambier Bay Mk.II.png Ship Banner Houshou Kai Ni Sen.pngKai Ni Sen
AV Ship Banner Nisshin.png Ship Banner Kamoi Kai.png Ship Banner Chitose.png Ship Banner Chiyoda.png Ship Banner Mizuho.png Ship Banner Akitsushima Kai.png Ship Banner Commandant Teste Kai.png Ship Banner Nisshin Kai.png Ship Banner Mikuma Kai Ni Toku.pngKai Ni Toku
AO Ship Banner Souya (AGS).png Ship Banner Kamoi Kai Bo.png Ship Banner Hayasui Kai.png
LHA Ship Banner Kumano Maru.png Ship Banner Shinshuu Maru.png Ship Banner Akitsu Maru.png Ship Banner Kumano Maru Kai.png Ship Banner No.101 Transport Ship.png
SS(V) All
RE

Equipment Card Soukoutei (Armored Boat Class).png Soukoutei (Armored Boat Class)Soukoutei (Armored Boat Class): Shinshuu MaruShinshuu Maru
Shinshuu Maru Kai

Equipment Card Special Type 4 Amphibious Tank.pngEquipment Card Special Type 4 Amphibious Tank Kai.png Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
: I-36I-36
I-36 Kai
 · I-41I-41
I-41 Kai
 · I-47 KaiI-47 Kai · I-58 KaiI-58 Kai

[edit]

Fuel Fuel

1-3

Node D is a "normal resource node" rewarding 10~20 Fuel

  • The maximum possible Landing Craft Landing Craft and Amphibious Vehicle Amphibious Vehicles should be equipped to maximize fuel gain.
    • Drum Canister DrumsDrum Canister (Transport Use) work as an inferior substitute.
    • Only using those equipment in the fleet is a viable solution.
  • When lacking enough Amphibious Vehicles for SS(V), Drum-capable SS are recommended as a substitute.
  • When using an AO, the reach rate is 100 %, but is only 80 % when using an AV instead.
  • Once the first battle is complete, "retreat" and "resupply" before going back out.

If done correctly, this can result in an outstanding fuel gain that can surpass expedition gains.

  • Using "cheap" ships to refuel in the fleet (such as Kamikaze-class and Mutsuki-class) will optimize the fuel consumption/farming.
  • It is alternatively possible to use throwaway DDs with Drums that are never refuelled until they are critically damaged, and then scrapped to save on resources (do not forget to remove their Drums before scrapping).
Recommended Fleets
  • Kamoi/Souya, 4-5DD, 0-1SS(V)
  • 1AV/AO, 4-5DD, 0-1SS(V) (if lacking those AO)
  • Route = A D B E
Equipment Setups
Ship Type Equipment Notes
DD/AO/AV Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes if the DD cannot carry Landing Craft.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.

1-3 Souya Immortal Farming[1]

Thanks to her incredible Luck (77+) and Armor (62) stats, Souya (AGB) (not AGS nor AGL) can exploit damage mechanics to farm on fuel on 1-3.

  • Souya needs to:

When setup like that, Souya can be sortie alone on 1-3,

  • She will follow the route A D B E
  • One the battle of Node E, thanks to how damages are calculated in Kancolle, she will be virtually immune to damages and so will survive the battle almost every time,
  • Once the battle is completed, the sortie can be ended to gather the fuel and restart a run,
  • It is possible to farm about 900+ fuel/h "risk free" using this method.
Note
  • The method only works on 1-3 Node E, other battles being able to damage Souya.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the 7-4 map page for more details.

4-3

Node B is a "normal resource node" rewarding 30~90 Fuel.

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
05 01:30 133 AmmunitionSteelBauxite
21 02:20 137 AmmunitionFurniture Box (Small)
38 02:55 144 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
05 01:30 200 AmmunitionSteelBauxite
16 15:00 500 AmmunitionSteelBauxiteInstant construction MaterialDevelopment material
19 06:00 400 AmmunitionSteelBauxiteFurniture Box (Small)Development material
21 02:20 320 AmmunitionFurniture Box (Small)
24 08:20 500 BauxiteDevelopment materialInstant repair
38 02:55 420 SteelFurniture Box (Small)
40 06:50 300 AmmunitionBauxiteFurniture Box (Small)Instant repair

Ammunition Ammunitions

3-2

Node B is a "normal resource node" rewarding 50~150 Ammunition

It is recommended to use a throwaway DD equipped with Landing Craft/Drum Canister, and one Repair PersonnelEmergency Repair Personnel
Emergency Repair Goddess
.

  • This saves on spending resources while completing the sortie. Alternatively, a set of good DD can be used, but they will need to be repaired, slowing down the farming rate.
  • If the battle on A critically damages the DD, select to use the Repair Personnel and continue onward.
  • The Repair Personnel is not consumed while doing this process.
  • Once complete, remove the Repair Personnel from the DD, that can now be scrapped, and repeat.

Another method is to send a fleet of 3-6SS(V) using Amphibious Vehicle. This method brings a bit greater return at a higher risk and has steeper requirements.

Doing this farming will bring a lot of "losses", which can impact the overall win rate and so the "event eligibility".

Recommended Fleet
  • 1DD
  • 3-6SSV
  • Route = A B
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftEmergency Repair Personnel Drum Canister can serve as Landing Craft substitutes.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.

Short
Expedition Timer Hourly
Yield
Side
Resource
02 00:30 200 SteelInstant repair
05 01:30 133 FuelSteelBauxite
37 02:45 138 SteelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
13 04:00 300 FuelInstant repairFurniture Box (Small)
16 15:00 500 FuelSteelBauxiteInstant construction MaterialDevelopment material
37 02:45 380 SteelFurniture Box (Small)
40 06:50 300 FuelBauxiteFurniture Box (Small)Instant repair

Steel Steel

1-4

Node C is a "normal resource node" rewarding 10~20 Steel

  • Also rewads the same quantity of Ammunition or Bauxite.

Not a great place to farm Steel. This is mitigated by the easy route, low cost, and the other resources gained.

Recommended Fleets
  • 0-1AV, 1-2CVL, 3DD, 1SS(V)
  • Route = B C F J H
    • There is a random chance to go on the South route instead.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
CVL Torpedo BomberTorpedo BomberDive BomberFighter
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.
SS(V) Amphibious VehicleAmphibious Vehicle Torpedoes are also viable options when lacking enough Amphibious Vehicles.
  • Drum-capable SS are also recommended as a substitute.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub
Landing CraftLanding CraftLanding Craft
Either a setup giving both an Otorp and an airstrike, or resource focused.

Short
Expedition Timer Hourly
Yield
Side
Resource
03 00:20 120 FuelAmmunition
20 02:00 75 Development materialFurniture Box (Small)
37 02:45 98 AmmunitionFurniture Box (Small)
38 02:55 69 FuelFurniture Box (Small)
Long
Expedition Timer Total
Yield
Side
Resource
15 12:00 300 BauxiteFurniture Box (Large)Development material
18 05:00 300 BauxiteInstant repair
37 02:45 270 AmmunitionFurniture Box (Small)
38 02:55 200 FuelFurniture Box (Small)

Scrapping unwanted drops is an excellent source of Steel.

  • Larger ships will provide more steel when scrapped.
  • Remember that any equipped gear will also be scrapped in the process, adding some resources, unless the "unequip" switch is toggled.

Bauxite Bauxite

2-2

Node A is a "normal resource node" rewarding 10~20 Bauxite

  • This map is ideal for farming Transport kills for Bw3 and Bw4, as node B contains 2 Transports and can be reached consistently
  • Node A gives bauxite, and even with multiple carriers in the fleet, it is possible to break even on bauxite consumption and even make a net gain.
  • In addition, many medium ships (mostly CAs) will be dropped, that can be scrapped for a reasonable amount of steel Steel.
Recommended Fleets
  • 3-6CV(L)/BBV, 0-3XX
  • 3CVL, 3CAV/CL
  • Route = C B A
    • Using 3CL/CAV carrying a Midget SubmarineMinisub Midget Submarine and Landing Craft Landing Craft alongside the carriers will create a strong opening, coupled with a higher resource gain.
Equipment Setups
Ship Type Equipment Notes
XX Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes.
  • Using a Midget SubmarineMinisub on capable ships is recommended to reach an opening clear.
CVL Torpedo Bomber/Dive Bomber
Torpedo Bomber/Dive Bomber & Landing CraftLanding Craft
As no air power is required, this setup maximizes the CVL's airstrike capability and gives them CVCI capabilities to clean up any survivors.
  • Using Landing Craft capable CVL is also a viable option to maximize gains.

7-4

7-4 is a great "risk free" place to farm both fuel and bauxite.

  • See the relevant page for more details.

4-3

Node J is a "normal resource node" rewarding 50~100 Bauxite

It is possible to use this map to farm both fuel and bauxite. This requires the use of either an AV or AO and will go through 2 combat nodes.

Recommended Fleets
  • 1AV/AO, 1CL, 2DD, 2CLT (Fast)
  • Route = A B G J
    • Node A should not present much difficulty, however, node G may present some challenge to pass.
    • AV, CLTs, and CLs carrying Midget SubmarineMinisub Midget Submarine can be useful for taking out many of the ships in node G during the Otorp attack, to minimize damage taken.
    • Slow AV/AO needs to be Fast (see Improving Ship Speed).
    • Due to the danger this path has, bringing Landing Craft to gain extra resources can be optional.
Equipment Setups
Ship Type Equipment Notes
DD Landing CraftLanding CraftLanding Craft Drum Canister can serve as Landing Craft substitutes. Using a combat setup is also viable when having trouble passing this route.
CL/CLT Secondary GunSecondary GunMidget SubmarineMinisub
Midget SubmarineMinisubSONARDepth Charges
Medium Caliber Main GunMedium Caliber Main GunReconnaissance SeaplaneRecon
Midget SubmarineMinisub will take out some enemies earlier. Some OASW setup is recommended to pass the 1st node, but can be replaced by a more standard setup if this part is not troublesome.
AV Seaplane BomberBomberSeaplane BomberBomberMidget SubmarineMinisub A setup giving both an Otorp and an airstrike.
AO Landing CraftLanding CraftLanding Craft Outside of Landing Craft carrier, AO do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

Short
Expedition Timer Hourly
Yield
Side
Resource
06 00:40 120 Furniture Box (Small)
B1 00:35 51 FuelFurniture Box (Small)Instant repair
45 3:20 66 FuelFurniture Box (Medium)
Long
Expedition Timer Total
Yield
Side
Resource
11 05:00 250 Furniture Box (Small)Instant repair
15 12:00 400 SteelFurniture Box (Large)Development material
45 3:20 220 FuelFurniture Box (Medium)
35 07:00 280 SteelFurniture Box (Small)Development material

Instant repair Instant Repair Materials

2-4

Node A is a "special resource node" rewarding 1 Instant repair.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Development material DevMats too, as they are rewarded on the off-route path (see below).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • Route = B C F A
    • 50 % chance to route to A, 50 % to G
    • No CVL allowed and 1DD max, otherwise, the routing to A becomes even worse.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.

Expedition Timer Yield Side
Resource
Left Right
Short
02 00:30 1 0 AmmunitionSteel
04 00:50 1 0 AmmunitionFurniture Box (Small)
A2 00:55 0 1 FuelAmmunitionBauxiteDevelopment material
41 01:00 0 1 FuelBauxiteDevelopment material
Long
None

Dayly Quest Daily
Quest Type Yield Notes
Bd2 Sortie Quest 1
Bd4 2
Bd5 1
Bd7 1
Bd8 1
Ed1 Supply Quest 2
Fd2 Factory Quest 1
Fd5 1
Fd8 1
G2 Modernization Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw4 Sortie Quest 3
Bw5 2
Bw8 1
Fw3 Factory Quest 1
Fw4 5
Monthly QuestMonthly
Quest Type Yield Notes
Bm4 Sortie Quest 3
Bm8 4 Choice
Cm1 PVP Quest 2
Cm2 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq3 Sortie Quest 4
Bq13 10 Choice
Cq4 PVP Quest 4 Choice
Seasonal
Quest Type Yield Notes
Cs2 PVP Quest 5 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 8 Choice
By2 6 Choice
By3 5 Choice
By4 5 Choice
By12 9 Choice
Cy1 PVP Quest 5 Choice
Cy2 4 Choice
Cy3 3 Choice
Cy4 4 Choice
Cy11 3 Choice
Cy12 2 Choice
Dy1 Expedition Quest 5 Choice
Dy2 4 Choice
Dy5 6 Choice
Dy8 5 Choice
Gy1 Modernization Quest 1 Choice
Gy2 2 Choice
Gy3 2 Choice

Instant construction Material Instant Construction Materials

2-1

Node E is a "normal resource node" rewarding 1 Instant construction Material.

  • This map does not pose any challenge, also being a good enough spot to farm steel Steel from drops.
  • This map should be cleared alongside quest Bd7.
Recommended Fleet
  • 1AV, 1CL, 4DD (Fast)
  • Route = C E H
    • The AV guarantees routing to node E,
    • A slow fleet will hit one extra combat node.
Equipment Setups
Ship Type Equipment Notes
DD High-Angle GunHigh-Angle GunAir RADARAir Standard setup for DD, with some AA emphasis, with at least one AACI being recommended.
  • Putting more CL and CA in the fleet would still work, but at a greater cost.
CL Medium Caliber Main GunMedium Caliber Main GunSeaplane Setup for CLs that are capable of Artillery Spotting. For those that are not, simply replace the seaplane with a radar.
AV Seaplane FighterSeaplane FighterSeaplane Fighter The main role of the AV is to bring air power, with 81 being needed to reach AS on the boss.
  • Midget SubmarineMinisub and Seaplane BomberBomber can be used if enough air power is reached with minimal SPF use.

Expedition Timer Yield Side
Resource
Left Right
Short
07 01:00 1 0 SteelBauxite
10 01:30 1 0 AmmunitionBauxiteInstant repair
Long
16 15:00 2 0 FuelAmmunitionSteelBauxiteDevelopment material

Dayly Quest Daily
Quest Type Yield Notes
Bd7 Sortie Quest 1
Cd1 PVP Quest 1
Ed2 Supply Quest 1
Fd1 Factory Quest 1
Fd4 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Gw1 Modernization Quest 1

Development material Development Materials

2-4

Node G is a "normal resource node" rewarding 1 Development material.

Farming this map can prove a bit frustrating because of the random routing at node C.

  • It is recommended to farm for Instant repair Buckets too, as they are rewarded on the off-route path (see above).
  • It is additionally recommended to bring 1 Surface RADARSurface Surface Radar on each girl to diminish the resource losses on the storm maelstrom.
  • After reaching node G, it is possible to refresh the game to save time and resources.
Recommended Fleets
  • 3CV, 2-3CA(V)/CL/SS(V), 0-1DD
  • 3CV(L), 1AO, 2SS(V)
  • Route = B C G H I
    • 50 % chance to route to A, 50 % to G
    • When farming for buckets too, no CVL allowed and 1DD max, otherwise, the routing to A becomes even worse.
  • 1AO/AS, 2CVL, 3CL(T)
  • Route = B C G H I / B G H I
    • It is recommended to use CVL instead of CV(B) for 60 % of avoiding the maelstrom node.
Equipment Setups
Ship Type Equipment Notes
CA(V)/CL/DD Wildcard Wildcard RADAR The Wildcard should be whatever brings the most combat/AA power to the ship, being High-Angle Gun for an AACI setup, or Seaplane Fighter for air power.
Landing Craft/Amphibious Vehicle Wildcard Those are only useful when trying to farm for buckets as well.
  • The Wildcard can preferably be a Midget SubmarineMinisub if equipped on capable CAV/CL, or a Surface Radar otherwise.
CV/L Torpedo BomberDive BomberFighterRADAR
Torpedo BomberTorpedo BomberDive BomberRADAR
At least 144 fighter power is needed for AS+ on node F. When enough fighters are used to reach this value, the other planes can be bombers to maximize damage.
  • It is recommended to use carriers with at least "medium range", so that their attack takes priority over the other ships. See Range for more details.
  • The Radar can be used to block the largest slot and limit bauxite losses.
SS(V) TorpedoesTorpedoes
Amphibious VehicleAmphibious Vehicle
When using a SS, it should either use torpedoes to maximize damage, or Amphibious Vehicle to bring additional buckets.
  • Amphibious Vehicle are only useful when trying to farm for buckets as well.
AO/AS Wildcard Wildcard RADAR Because of their nature, AO/AS do not have a standard setup. The general rule is to make them as less of a dead weight as possible, usually giving them guns, planes, or armor.

6-3

Nodes G H are "Air Reconnaissance", a unique kind of node, rewarding Ammunition, Bauxite, and Development material.

While this map has the potential to return significantly more DevMats than 2-4, it is also costlier and more difficult. The enemies encountered are strong and any node has the potential to force a retreat. Furthermore, to claim the resources, the boss has to be at least B ranked. This can be a tall order when fighting BB, CA, and DD Hime with a light fleet.

Recommended Fleets
  • 1CL, 4DD, 1AV
  • Route = A C E G H J
Equipment Setups
Ship Type Equipment Notes
DD Small Caliber Main GunSmall Caliber Main GunWildcard Because this map has no air power, the guns can be whatever is best on each DD. The wildcard can be anything that does not interfere with the double attack setup, usually a Radar.
  • This setup can alternatively be swapped with other Night Cut-In setup if available.
SONARWildcard Wildcard It is advisable to have 1-2 DD on OASW duty, preventing some retreats.
CL TorpedoesTorpedoesMidget SubmarineMinisub/Seaplane/SONAR The CL can play most roles, being a crucial component to defeat the boss. It should therefore be focused for combat/night battle, carrying additional gears if possible (especially true for 4 slots CL).
AV Seaplane BomberBomber/Large Flying Boat/Midget SubmarineMinisub Akitsushima and Nisshin are the only Large Flying Boat LFB capable AV, and so should preferably carry as many planes as possible to maximize gains.
  • Other AV are still viable, with the ability to carry either more Seaplane BomberBomber or one Midget SubmarineMinisub.
  • Reconnaissance SeaplaneRecon can be used but are a waste of potential.

Expedition Timer Yield Side
Resource
Left Right
Short
A2 00:55 1 0 Instant repair
20 02:00 1 0 Steel
41 01:00 1 0 FuelInstant repair
Long
35 07:00 0 1 SteelBauxite

Dayly Quest Daily
Quest Type Yield Notes
Bd1 Sortie Quest 1
Bd2 1
Bd3 1
Bd5 1
Bd6 2
Cd2 PVP Quest 1
Dd1 Expedition Quest 1
Ed2 Supply Quest 1
Fd1 Factory Quest 1
Fd2 1
Fd3 2
Fd4 2
Fd7 1
Fd8 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw1 Sortie Quest 2
Bw2 2
Bw3 3
Bw6 2
Bw7 3
Bw8 1
Bw9 2
Cw1 PVP Quest 2
Dw1 Expedition Quest 3
Dw3 2
Fw2 Factory Quest 2
Fw3 7
Gw1 Modernization Quest 2
Monthly QuestMonthly
Quest Type Yield Notes
Bm1 Sortie Quest 5
Bm4 3
Bm5 5
Bm7 4
Bm8 4 Choice
Cm2 PVP Quest 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq4 Sortie Quest 4
Bq9 4 Choice
Cq1 PVP Quest 3 Choice
Cq3 8 Choice
Cq4 4 Choice
Dq1 Expedition Quest 4
Fq2 Factory Quest 2
Fq3 3
Fq4 4
Fq5 8 Choice
Fq6 6 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 10 Choice
By2 8 Choice
By3 6 Choice
By5 10 Choice
By6 5 Choice
By11 8 Choice
Cy1 PVP Quest 4 Choice
Cy2 6 Choice
Cy8 4 Choice
Cy9 6 Choice
Cy10 6 Choice
Cy11 3 Choice
Cy12 7 Choice
Dy3 Expedition Quest 7 Choice
Dy4 5 Choice
Dy5 4 Choice
Dy7 6 Choice
Dy8 6 Choice
Fy1 Factory Quest 10
Fy3 10 Choice
Fy5 5 Choice
Fy6 5 Choice
Fy7 10 Choice
Fy9 8 Choice
Gy1 Modernization Quest 2 Choice
Gy2 3 Choice
Gy3 3 Choice
Gy4 4 Choice

Improvement material Improvement Materials

As every Expedition rewarding screws are monthly ones, the timer is irrelevant here.

Expedition Yield Notes
Left Right
A6 0 1 Monthly Expeditions
B4 0 1
B5 0 1
B6 0 1
43 0 1
46 0 1
D3 0 1
E1 0 1
E2 0 1

Dayly Quest Daily
Quest Type Yield Notes
Fd6 Factory Quest 1
Weekly Quest Weekly
Quest Type Yield Notes
Bw5 Sortie Quest 1
Bw7 3
Bw7 2
Bw9 3
Bw10 3
Cw1 PVP Quest 1
Dw3 Expedition Quest 1
Fw2 Factory Quest 1
Monthly QuestMonthly
Quest Type Yield Notes
Bm3 Sortie Quest 3
Bm4 4
Bm5 3
Bm6 2
Bm7 2
Bm8 2 Choice
Quarterly QuestQuarterly
Quest Type Yield Notes
Bq1 Sortie Quest 5
Bq2 4
Bq4 4
Bq7 4 Choice
Bq10 4 Choice
Bq11 2 Choice
Cq2 PVP Quest 3 Choice
Cq3 3 Choice
Fq1 Factory Quest 3
Fq4 4 Choice
Yearly
Quest Type Yield Notes
By1 Sortie Quest 4 Choice
By4 4 Choice
By5 8 Choice
By7 3 Choice
By12 4 Choice
Cy3 PVP Quest 3 Choice
Cy7 3 Choice
Cy8 3 Choice
Cy9 4 Choice
Cy10 4 Choice
Cy12 2 Choice
Dy1 Expedition Quest 3 Choice
Dy3 3 Choice
Dy4 4 Choice
Dy7 3 Choice
Dy8 4 Choice
Fy1 Factory Quest 5 Choice
Fy3 5 Choice
Fy4 4 Choice
Fy5 2 Choice
Fy6 2 Choice
Fy7 8 Choice
Fy8 3 Choice
Fy9 3 Choice
Gy2 Modernization Quest 2 Choice
Gy4 2 Choice
Fd6 Special Case

Unlike all other quests, Fd6 requires to perform an improvement in order to be completed, meaning that screws have to be consumed.

  • This quest is then to be taken as a "daily improvement 1 screw discount" for any improvement, saving screws in the long term.
  • In addition, as upgrading Ration OnigirisCombat Ration up to +6★ cost 0 screw, it is possible to farm some screw by upgrading a ration once a day while doing this quest.

Other Consumables

Special resources are not detailed on this page, as they are difficult to "farm", please refer to each individual page for more details:

See Also