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Help:Event Preparation

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The advice on this page is just general advice. For more personalised advice, you are welcome to join the ENWiki Discord.

Introduction

This article is meant to be a brief primer to get you started on preparing for Events. Please refer to the main articles in each section for more in-depth help. Generally, Admirals should be ready to tackle Casual difficulty after about 2-4 weeks of play.

General Tips

  • There is no need to rush the event. C2 gives plenty of time for people to complete the event.
  • If your fleet is struggling, you can wait for the Friend Fleets to arrive. These generally make the event easier.
    • FFs may not be implemented for every map.
    • Some FFs may be added late into the event.
  • It is good to set your event targets early to prepare your fleets. For example:
    • Do you want to just finish the event?
    • Do you want to earn all the new girls?
    • Do you want to farm maps to complete your collection?
    • Do you want certain equipment rewards?
  • Newer Admirals may want to put off starting the event until at least the Extra Operations are released. This allows the frontliners to tease out the optimal strategies.

Fleet Preparation

The bare minimum fleet required to clear an event on Casual/Easy is 7DD 1CL 3CA/V 4FBB 2CV 2CVL. This covers all Combined Fleet compositions but does not have the capacity to deal with ship locking. Thus if you intend to complete an event on Medium/Hard, you will either need substitutes or duplicates. Refer to the main article for more details on high-tier ship girls to help you determine who to focus on.

Casual/Easy

  • As a general rule of thumb, the minimum requirements for girls should be:
    • Casual: Max modernisation
    • Easy: Base remodel, max modernisation
  • New Admirals should not bother with trying to preemptively level girls for potential historical routing/bonuses.
    • Many of these girls are just average and it is ill advised to waste your time and resources on speculation.
    • All round high-tier girls will still serve you well through brute force.
  • While the bare minimum amount of DD for a TCF is 7, you can just focus on 3 strong ones to start off with.
    • Only the 3DDs in the TCF escort will be doing the bulk of the fighting.
  • Having one of the CVLs be Zuihou Kai Ni B will be useful for supporting a TCF.
  • CAVs are generally only useful in events if you have the SPFs to back them up. Otherwise, leveling powerful combat CAs would be better.

Medium

  • As a general rule of thumb, your girls should be level 60-70+ before attempting Medium. Ideally, they should have their Kai Ni as well.
    • At this difficulty, you will want to begin luckmodding your cut-in girls.
  • You will need to take into consideration ship locking when planning your event fleet. The amount of substitutes or duplicates you will require vary from event to event. As a general rule of thumb:
    • Small (3 maps):
    • Medium (4-5 maps):
    • Large (6+ maps):
  • You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. Unless you have already built up your core fleet.
  • You want a wider array of ship types to meet the routing requirements and strategies.
    • BBV, CAV, CVE, AV, DE, SS
    • Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
  • Having the Big 7 (Nagato, Mutsu, Nelson) is nice but not necessary.

Hard

  • As a general rule of thumb, your girls should be Kai Ni before attempting hard. For those without a Kai Ni, they should be level 90+.
    • Luckmodding your girls for a wider selection of cut-in ships is highly recommended
    • Having a few key girls (even HP, low armour) HP modded is advised too.
  • Similar to Medium, you will need plenty of substitutes and duplicates to account for ship locking.
  • You should not be bothering trying to preemptively level girls for potential historical routing/bonuses. Unless you have already built up your core fleet.
  • You want a wider array of ship types to meet the routing requirements and strategies.
    • BBV, CAV, CVE, AV, DE, SS
    • Specialised DD: anti-installation, daihatsu carrier, OASW, AACI
  • Having the Big 7 (Nagato, Mutsu, Nelson) can be necessary for smooth event completion.

Equipment Preparation

To start off, you will want a core set of equipment that can be used across a wide variety of girls. Said equipment should also be upgraded if you can manage it. Utility and specialised equipment isn't strictly necessary until harder difficulties.

Casual/Easy

Key equipment should be upgraded to at least ★+1. Refer to the main article on Akashi Upgrades for priorities.

Medium

Equipment should be at least ★+4-6.

Hard

At this point, you will be wanting event-only and/or high-end equipment from quests/improvement. Your equipment should be a minimum of ★+6. You can start expanding your equipment collection to include niche equipment such as Small Caliber Main Gun for fit bonuses. Leveling dupe girls for rare equipment is also a good idea. In addition to most things under Medium difficulty, you may want:

Resource Stockpiling

As a general rule, you do not need a stockpile of primary resources (FuelAmmunitionSteelBauxite) in order to clear the event. Event periods are long enough to clear on your intended difficulty with natural regeneration. Stockpiling primary resources is still a good idea if you intend to do a lot of farming for rare event-only girls. Fuel and steel will be the most used resource followed by ammo. Bauxite use can vary wildly depending on enemy anti-air strength and LBAS utilisation. It is also necessary for frontlining, but that is beyond the scope of this article. Therefore, you should not neglect leveling your girls and improving your equipment to stockpile.

You will need a decent stockpile of buckets Instant repair and flamethrowers Instant construction Material. These resources are used liberally throughout the event and are relatively difficult to get in mass quantity during the limited event period.

Refer to the main article on resource farming for details on how you go about farming the necessary resources.

The minimum recommended stockpiles noted in this section are for clearing and farming a large-scale event. This is just the worse case scenario, smaller scale events will use less resources. Resource use can also vary depending on the preparedness of your fleet. Attempting to "punch above your weight" can result in significantly higher resource drain.

Casual/Easy

  • Instant repair: 100~300
  • Instant construction Material: 300~500
  • FuelAmmunitionSteel: Soft cap ~ 60,000
  • Bauxite: Soft cap ~ 40,000

Medium

  • Instant repair: 500~800
  • Instant construction Material: 700~900
  • FuelAmmunitionSteel: 100,000
  • Bauxite: 60,000

Hard

  • Instant repair: 700~1,000
  • Instant construction Material: 1,000~1,500
  • FuelAmmunitionSteel: 200,000
  • Bauxite: 120,000

Information Sources

It is not necessary to know the primary sources of event information. Nearly all sources require knowing Japanese in order to get anything out of it. The staff on the Wiki will be compiling information on the sandbox page for each event map.

An example link is: https://en.kancollewiki.net/Sandbox/Summer_2019_E-1. Simply change the event name and map to the appropriate event.

Disclaimer: Information on sandbox pages is constantly in flux as more information becomes known. Keep an eye on the main event page for the completed map guides.

See Also

Event