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| ===New Enemy Equipment=== | | ===New Enemy Equipment=== |
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− | ==Friend Fleet== | + | ==Friendly Fleet== |
− | ===Fleet Formations===
| + | No friendly fleet was released. |
− | Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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− | If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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− | {{:{{BASEPAGENAME}}/Friend Fleets}}
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| ==Voice Lines== | | ==Voice Lines== |
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| <tabber> | | <tabber> |
− | |-|difficulties= | + | |-|Difficulties= |
| *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . | | *The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) . |
| **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | | **Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). |
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| ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. | | ** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard. |
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− | *To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed. | + | *To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed. |
| ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. | | ** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event. |
| ** One map can use multiple tags, usually separated by phases or fleets. | | ** One map can use multiple tags, usually separated by phases or fleets. |
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| *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. | | *[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event. |
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− | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps. | + | *{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps. |
| </tabber> | | </tabber> |