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===New Enemy Equipment===
 
===New Enemy Equipment===
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==Friend Fleet==
+
==Friendly Fleet==
===Fleet Formations===
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No friendly fleet was released.
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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  −
If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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{{:{{BASEPAGENAME}}/Friend Fleets}}
      
==Voice Lines==
 
==Voice Lines==
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<tabber>
 
<tabber>
|-|difficulties=
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|-|Difficulties=
 
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
 
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
 
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
 
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
 
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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*To simulate simultaneity of battles in different locations, '''Fleet Tags''' conditions & deployment restrictions are employed.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
 
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
 
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
 
** One map can use multiple tags, usually separated by phases or fleets.
 
** One map can use multiple tags, usually separated by phases or fleets.
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*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
 
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
   −
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and where needed to sortie CV(L) on "arctic" maps.
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 
</tabber>
 
</tabber>
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