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===New Enemy Equipment===
 
===New Enemy Equipment===
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==Friend Fleet==
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==Friendly Fleet==
===Fleet Formations===
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No friendly fleet was released.
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
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If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
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{{:{{BASEPAGENAME}}/Friend Fleets}}
      
==Voice Lines==
 
==Voice Lines==
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===Special Mechanics===
 
===Special Mechanics===
#The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
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#*Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
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<tabber>
#*'''An important note''' to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:'''
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|-|Difficulties=
#**When switching difficulty from ''any other difficulty'' to Hard, the map's debuff mechanism (where applicable) will be reset.
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*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
#***Switching between any other difficulties will not reset the debuff mechanism.
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**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
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**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
#*Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
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**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
#*One map can use multiple tags, usually separated by phases or fleets.
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#*Several maps can share one or more tags.
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*Beginning with the second map, '''difficulty progression rules''' apply.
#*On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
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** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#**This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
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** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#Beginning with the second map, '''difficulty progression rules''' apply.
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#*In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
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*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
#*e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
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** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#The debuff system from [[Summer 2015 Event]]'s final map, where certain nodes had to be attacked and other conditions fulfilled to reduce boss armor, will return.
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** One map can use multiple tags, usually separated by phases or fleets.
# It is possible that a fleet with '''seven''' ships ('''[[Striking Force Fleet]]''') will be allowed to sortie to certain event maps that permit '''single fleet operations'''.
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** Several maps can share one or more tags.
#*The Striking Force '''cannot''' be sortied during exercises or sent on expeditions while it contains seven ships.
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** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
#*The Striking Force can only be created and used in the '''third''' fleet in the menu (out of a total of four fleets).
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*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
#*A Striking Force with a flagship that carries a new piece of equipment, the '''[[Striking Force Fleet Command Facility]]''', will be able to make use of the new '''Single Ship Evacuation''' mechanic.
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#**The new Striking Force Fleet Command Facility will become obtainable and useable via the old [[Fleet Command Facility]] and the '''Action Report'''.
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|-|Fleets=
#***Note that the [[Quests#F64|relevant quest]] will consume the [[Fleet Command Facility]] in order to convert it into the new [[Striking Force Fleet Command Facility]].
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*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
#**Supplementary information regarding the new [[Striking Force Fleet Command Facility]] and the Single Ship Evacuation it allows when carried by the striking force's flagship:
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** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
#***The evacuation does not require an escort destroyer.
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** The CF '''cannot''' be used in anything outside of event sorties.
#***The evacuation consumes the ship's entire fuel & ammo reserves.  
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** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
#***Only one ship can be evacuated per battle.
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** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
#***'''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
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*** The evacuation requires an escort destroyer.
# Returning this event, the '''Vanguard Formation''' can be used.
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*** The evacuation consumes the ships' entire fuel & ammo reserves.  
#*This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
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*** Only one ship can be evacuated per battle.
#**In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
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#** This formation is also available '''only during the duration of the event.'''
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*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
#**The formation will be usable by [https://twitter.com/KanColle_STAFF/status/930623111862435841 both] normal fleets as well as the Striking Force Fleet.
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** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
#'''NPC Friend Fleets''' have been introduced into the game.
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** The SF '''cannot''' be used in anything outside of event sorties.
#* Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
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** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
#** NPC Friend Fleets are selected from a randomized preset list of ships.
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*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
#** Depending on who you have in your fleet can also influence who will arrive to aid you in battle.
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**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
#'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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**** The evacuation does not require an escort destroyer.
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
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**** The evacuation consumes the ship's entire fuel & ammo reserves.  
#** Your Fleet will not be able to fight against the enemy Fleet.
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**** Only one ship can be evacuated per battle.
#** By meeting certain conditions, you can evade these nodes.
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**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
#[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
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#*Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
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*Returning this event, the '''[[Vanguard Formation]]''' can be used.
#*See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
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** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
#[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
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*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
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*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
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|-|Friendly Fleets=
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*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
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** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
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** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
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*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
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*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
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*** The FF will appear at the start of either day or night battle, depending on the node.
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** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
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|-|Gimmicks=
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*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
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** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
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** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
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*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
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*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
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** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet  
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*** Your Fleet will not be able to fight against the enemy Fleet.
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*** By meeting certain conditions, you can evade these nodes.
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 +
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
 +
** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 +
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 +
 
 +
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
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*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
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</tabber>
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