Changes

Line 1: Line 1:  
===E-1===
 
===E-1===
 
{{EventInfoBox
 
{{EventInfoBox
|title_en= Saury Fishing Support<br> off Hokkaido
+
|title_en= Northern Inshore Patrols
|title_jp= 【北海道沖秋刀魚漁支援】
+
|title_jp= 【北方近海の哨戒】
 +
|tag= [[File:Fall2021EventTag1.png]]
 
|header_thumb=[[File:Fall2021_E1BossThumb.png]]
 
|header_thumb=[[File:Fall2021_E1BossThumb.png]]
|tag_text= None
+
|tag_text= {{Shiplock|Fall2021EventTag1}}104th Squadron
 
|map_1=[[File:Fall 2021 Event E-1 Map.png|450px]]
 
|map_1=[[File:Fall 2021 Event E-1 Map.png|450px]]
 
|map_1_text=Map
 
|map_1_text=Map
Line 11: Line 12:  
|map_3=[[File:Fall 2021 Event E-1 Phase 2 Map.png|450px]]
 
|map_3=[[File:Fall 2021 Event E-1 Phase 2 Map.png|450px]]
 
|map_3_text=Phase 2
 
|map_3_text=Phase 2
|map_4=[[File:Fall 2021 Event E-1 Saury Drop Map.png|450px]]
  −
|map_4_text=Saury Drops
   
|boss_hard= 480 HP + 2800 HP
 
|boss_hard= 480 HP + 2800 HP
 
|boss_medium= 420 HP + 2300 HP
 
|boss_medium= 420 HP + 2300 HP
Line 65: Line 64:  
}}
 
}}
 
{{center|[[File:OoyodoE-1Fall2021.png|440px]]}}
 
{{center|[[File:OoyodoE-1Fall2021.png|440px]]}}
 +
 +
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
 
|title = E-1 Branching Rules
 
|title = E-1 Branching Rules
 
|expand = true
 
|expand = true
 
|id = 52-1
 
|id = 52-1
|order =  
+
|order = A,C,E,F,G,I,L,P
 +
|A/empty -> B, D = Choose your own adventure!
 +
 
 +
|C -> E = *Meet '''ANY''' conditions below
 +
** Have a Natural Slow fleet with ≤ 2 DD+DE
 +
** Have a Natural Fast fleet with ≤ 1 DD
 +
** Have a fleet with ≥ 3 CV(L)
 +
|C -> F = * Can override all conditions for E and F if the following condition is met:
 +
** Speed modded Fast+ Fleet
 +
* '''OTHERWISE''' Must not meet conditions for E and meet the following:
 +
** Have a fleet with ≤ 2 CV(L)
 +
* '''And''' must meet '''ANY''' conditions below
 +
** Have a Natural Slow fleet with ≥ 3 DD+DE
 +
** Have a Natural Fast fleet with 1CL + 2 DD
 +
** Have a Natural Fast fleet with ≤ 3 CV(L)+ FBB + CA(V) and ≥ 3 DD
 +
** Speed Modded Fast Fleet with ≤ 3 BB(V) + CV(L)(B) + CA(V) and ≥ 2 DD
 +
|E -> G = * Fleet came from Node D and must meet the following conditions below
 +
* If Fleet contains 1 CL and meet '''ANY''' of the below conditions:
 +
** Fleet contains 2 DD + DE
 +
** Fleet is Fast
 +
* '''OR''' Fleet contains 0 CL and meet '''All''' below conditions:
 +
** Fleet with ≥  (F)BB(V)+ CV(B)(L)
 +
** Fleet contains 3 DD + DE if Fleet
 +
 
 +
|E -> F = * Meet '''ANY''' conditions below
 +
** Fleet came from node C
 +
** Fleet must not meet the conditions for Node G
 +
 
 +
 
 +
|F -> H = *Fleet must not meet the conditions for Node I
 +
 
 +
|F -> I = *Fleet is Fast+
 +
* OR must meet '''ANY''' of the following conditions :
 +
** Have ≤ 3 CV(B)(L)
 +
** Have ≤ 4 (F)BB(V)+CV(L)
 +
** Have ≤ 3 (F)BB(V)+CV(B)
 +
 
 +
|G/empty -> J, L = Choose your own adventure!
 +
 
 +
|I -> K/empty = * Fail the LoS check.
 +
|I -> N = * Pass the LOS check
 +
 
 +
 
 +
|L -> O = Meet '''ANY''' of the following conditions
 +
* Have ≥ 3 CV(L)
 +
* Have ≤ 1 DD
 +
|L -> P = Doesn't meet the requirements for O
 +
 
 +
|P -> Q/empty = * Fail the LoS check.
 +
|P -> R =  * Pass the LOS check
 +
 
 
}}
 
}}
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
 
Branching compositions were reported over the course of the event. ([https://bbs.nga.cn/read.php?pid=514129578 NGA] and [https://tsunkit.net/nav/#/ KCNav])
    
The event guides are to be constructed through the respective [[Sandbox/Fall 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 
The event guides are to be constructed through the respective [[Sandbox/Fall 2021 E-1|Event map page guide]] and reviewed by editor staff / collaboration committee before being approved here. '''Do not under any circumstance update the guides through this page or attempt to fix them through this page.''' Please only update guides through their respective sandbox pages.
 +
 +
==Ship Bonuses (Tentative)==
 +
 +
{{:{{BASEPAGENAME}}/E-1/Historical_Ships}}
    
==Map Overview==
 
==Map Overview==
This map is relatively easy and can be done with a decently trained fleet and a good variety of equipment. Below is the key information you need to know about the map:
+
'''Note: To anyone who has not completed this map or are viewing this guide as of 11/19/2021, the event map will now include a lock on this map to any ship that is used in this segment. Please plan carefully before you start entering this map, wether it be for farming or completion as the ships you use here may have importance if you plan to challenge the EO maps on higher difficulties.'''
 +
 
 +
This is a 2.5 Phase Map with a focus on Surface Combat
   −
* There are no ship locks and LBAS for this map
+
* Starting as of 11/19/2021 this map will apply locks to anyone entering this map.
 +
* There is no LBAS for this map
 
* All fleet used in this map are '''Single Fleet'''
 
* All fleet used in this map are '''Single Fleet'''
* Node {{MapRoute|M|red}} requirement for unlocking for Phase 2 can be done at any time within Phase 1.
+
* The requirement of A+-Ranking Node {{MapRoute|M|red}} for Phase 2 can be done at any time in Phase 1.
* Saury fish can be dropped on nodes: {{MapRoute|I|red}}, {{MapRoute|J|red}}, {{MapRoute|M|red}}, {{MapRoute|N|red}}, {{MapRoute|P|red}}, and {{MapRoute|R|red}}
+
* <s>Saury drops on: {{MapRoute|I|red}}, {{MapRoute|J|red}}, {{MapRoute|M|red}}, {{MapRoute|N|red}}, {{MapRoute|P|red}}, and {{MapRoute|R|red}}</s>
    
==Phase 1: Defeat the Ru-Class Battleship at {{MapRoute|N|red}}==
 
==Phase 1: Defeat the Ru-Class Battleship at {{MapRoute|N|red}}==
You fleet will mainly be traveling to the bottom boss node {{MapRoute|N|red}} to fight off against Ru-class BBs. Most fights will have you go through subs, small surface fights and some carriers.
+
The goal of this Phase is to defeat the Fleet at Node {{MapRoute|N|red}} with a Ru-Class BB at its head.
 
  −
Since this section allows for many different working compositions below will be listed some of the key ones that can bring out the best impact for your fleet for this phase.
      
* Note: North Composition: {{MapRoute|A|blue}} -> {{MapRoute|D|red}} and South Composition: {{MapRoute|A|blue}} -> {{MapRoute|B|pink}}
 
* Note: North Composition: {{MapRoute|A|blue}} -> {{MapRoute|D|red}} and South Composition: {{MapRoute|A|blue}} -> {{MapRoute|B|pink}}
* Both the North and South Composition allows you to pack fishing equipment and enough firepower to deal with the Boss Node.  
+
* Both the North and South Composition allows you to pack <s>fishing equipment and</s> enough firepower to deal with the Boss Node.  
 
<tabber>
 
<tabber>
|-|North Composition=
  −
* Composition: 0-1 BB(V), 1-2 CVL, 0-1 CV, 1-2 CA/CL(T), 0-2 DD ('''FAST''') '''OR''' 6 BB(V)
  −
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
  −
* If you use a heavy fleet, use this route.
  −
* Avoid using a combination of 1 CL + 2 DD in your fleet to prevent routing to Node G unless you intend to visit Node M.
  −
* Alternative route if you want to avoid the air raid node.
   
|-|South Composition=
 
|-|South Composition=
 
* Composition: 0-1 FBB, 1-2 CVL, 0-1 CA(V), 0-1 AV, 2-3 DD ('''FAST''')
 
* Composition: 0-1 FBB, 1-2 CVL, 0-1 CA(V), 0-1 AV, 2-3 DD ('''FAST''')
Line 102: Line 152:  
* Note:Default Slow Fleet will take you to an extra node: {{MapRoute|E|red}}
 
* Note:Default Slow Fleet will take you to an extra node: {{MapRoute|E|red}}
 
** Speed modding will not avoid {{MapRoute|E|red}}
 
** Speed modding will not avoid {{MapRoute|E|red}}
|-|Submarine Composition=  
+
|-|North Composition=
* Composition: 6 SS ('''FAST+''')
+
* Composition: 0-1 BB(V), 1-2 CVL, 0-1 CV, 1-2 CA/CL(T), 0-2 DD ('''FAST''')
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
* Cheapest composition but very hard to fish due to lack of fishing equipment brought for the fleet.  
+
* Avoid using a combination of 1 CL + 2 DD in your fleet to prevent routing to Node G unless you intend to visit Node M.
* Not recommended as it runs into a high risk of getting severely damage from depth charge attacks lacks proper damage.
+
* Alternative route if you want to avoid the air raid node.
 +
|-| BB + CV Only Composition=
 +
* Composition: 6 (F)BB(V) + CV(L)(B) ('''FAST+''')
 +
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 +
* Highly expensive fleet that will allow you to bring a very heavy fleet to the boss node.
 +
|-|Submarine Composition=
 +
* Composition: 6 SS(V) ('''FAST+''')
 +
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|red|I|red|N|red}}
 +
* Cheapest composition <s>but very hard to fish due to lack of fishing equipment brought for the fleet.</s>
 +
* Not recommended as it runs into a high risk of getting severely damaged by enemy ASW and lacking damage.
 
</tabber>
 
</tabber>
   Line 114: Line 173:  
* A+ Rank is needed for '''ALL DIFFICULTIES''' for node {{MapRoute|M|red}}
 
* A+ Rank is needed for '''ALL DIFFICULTIES''' for node {{MapRoute|M|red}}
 
<tabber>
 
<tabber>
|-|1 CL, 2 DD based comp=
+
|-|Light Comp=
 
* Composition: 0-1 FBB, 1-2 CVL, 0-1 CA(V), 0-1 CL, 2-3 DD
 
* Composition: 0-1 FBB, 1-2 CVL, 0-1 CA(V), 0-1 CL, 2-3 DD
 
* Route: {{MapRoute|A|blue|D|red|E|red|G|blue|J|red|M|red}}
 
* Route: {{MapRoute|A|blue|D|red|E|red|G|blue|J|red|M|red}}
 
* 1 CL + 2 DD is required to route this path
 
* 1 CL + 2 DD is required to route this path
|-|Heavy based comp=
+
|-|Heavy Comp=
* Composition: 1 (F)BB, 1-3 CV(L), 0-1 CA(V),2 CLT 1 CL
+
* Composition: 1 (F)BB, 1-2 CV(L), 0-1 CA(V), 2 CLT 1 CL
 +
* Route: {{MapRoute|A|blue|D|red|E|red|G|blue|J|red|M|red}}
 
* Fleet must be fast to route this path.
 
* Fleet must be fast to route this path.
 
</tabber>
 
</tabber>
Once you complete these conditions, the next route leading to the final boss will be unlocked.
      
==Phase 2: Eliminate German Escort Princess at {{MapRoute|R|red}}==
 
==Phase 2: Eliminate German Escort Princess at {{MapRoute|R|red}}==
In this phase, you will be up against the [[German Escort Princess]] who will come with a sizable amount of air power. While her fleet may be difficult to AS, it is still very possible to beat her even under AP as long as you bring equipment that can exploit her weakness. Below is some methods that can be used to effectively do this.
+
In this phase, you will be up against the [[German Escort Princess]] who will come with a sizable amount of air power. While this node has a high AS requirement, fighting the Boss under AP is perfectly viable due to how the damage bonuses work:
   −
* Boss Note: The boss is weak against dive-bombers. Having '''2 or more Dive-bombers''' on CV(L/B) setups will be able to one-shot the boss.
+
* Boss Note: The boss is weak against dive-bombers. Having '''2 or more Dive-bombers''' on a CV/BBV will provide them with a '''2.25x''' damage bonus
** Type 3 Shell on BB can also be used to help kill the Escort Princess more quickly.
+
** Type 3 Shells provide a '''1.38x''' bonus against the boss
** Ise-class Kai Ni can use both dive bombers and type 3 shells allowing for her to do heavy damage that can potentially kill the princess.
+
** Ise-class Kai Ni can use both dive bombers and type 3 shells, maximizing the bonus potential while also being able to double attack at night.
 
*** This method can be effective for farming on post clear as there will be less air power to deal with.
 
*** This method can be effective for farming on post clear as there will be less air power to deal with.
 
*While not entirely necessary, boss support can be considered if your fleet needs an edge in the battle.
 
*While not entirely necessary, boss support can be considered if your fleet needs an edge in the battle.
Line 161: Line 220:  
|}
 
|}
 
<tabber>
 
<tabber>
 +
|-|Heavy Composition=
 +
* 1-2 CV(B), 1-2(F)BB(V), 1 CL, 2 DD
 +
* Route: {{MapRoute|1||A|blue|D|red|E|red|G|blue|L|pink|P|red|R|red}}
 +
* A minimum of 1 CL + 2 DD in the fleet is required for taking this route.
 +
* A BBV can be used here to provide extra firepower
 +
* A maximum of 2 CV(L/B) and 1 (F)BB(V) can be used in the fleet.
 
|-|Light Composition=
 
|-|Light Composition=
 
* 1-2FBB, 0-1 CV(L), 0-1 CA(V), 1 CL, 2-3 DD
 
* 1-2FBB, 0-1 CV(L), 0-1 CA(V), 1 CL, 2-3 DD
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|G|blue|L|pink|P|red|R|red}}
 
* Route: {{MapRoute|1||A|blue|D|red|E|red|G|blue|L|pink|P|red|R|red}}
 
* A minimum of 1 CL + 2 DD in the fleet is required for taking this route.
 
* A minimum of 1 CL + 2 DD in the fleet is required for taking this route.
* Focuses on Night Battle attack
+
* Night-Battle Focused Fleet
 
* CV(L) should be focused on trying to meet the air-power requirement at the boss.  
 
* CV(L) should be focused on trying to meet the air-power requirement at the boss.  
 +
</tabber>
 +
 +
==<s>Fishing on the Event map</s>==
 +
 +
<s>Since there are key fishing points in nodes {{MapRoute|I|red}}, {{MapRoute|J|red}}, {{MapRoute|M|red}}, {{MapRoute|N|red}}, {{MapRoute|P|red}}, and {{MapRoute|R|red}}. You can use this opportunity to catch fish while you play the event map.
 +
 +
This map has a very high yield of fish so bring a decent amount of fishing gear while maintaining your combat strength to maximize your overall fishing and combat performance (earning up to 2 fish per run).
 +
 +
For more tips on how to do this please review the [[Naval District Saury Festival]] page.</s>
 +
{{clear}}
 +
 +
==Post Clear Farming==
 +
 +
Once you clear the map, the boss's air power and overall strength is drastically weakened making it very easy to farm this map for many ships on node {{MapRoute|R|red}}. There are several ways to go about doing it which are listed below:
 +
 +
<tabber>
 
|-|Heavy Composition=
 
|-|Heavy Composition=
 
* 1-2 CV(B), 1-2(F)BB(V), 1 CL, 2 DD
 
* 1-2 CV(B), 1-2(F)BB(V), 1 CL, 2 DD
Line 172: Line 253:  
* A minimum of 1 CL + 2 DD in the fleet is required for taking this route.
 
* A minimum of 1 CL + 2 DD in the fleet is required for taking this route.
 
* A BBV can be used here to provide extra firepower
 
* A BBV can be used here to provide extra firepower
* A maximum of 3 CV(L/B) and/or 1 (F)BB(V) can be used in the fleet.
+
* A maximum of 2 CV(L/B) and 1 (F)BB(V) can be used in the fleet.
 +
* This composition is effective, but will train a large amount of fuel, ammo and most notably bauxite.
 +
|-|Opening Torpedo Compositon=
 +
* 1 CAV, 1CLT, 2 CL, 2 DD
 +
* Route: {{MapRoute|1||A|blue|D|red|E|red|G|blue|L|pink|P|red|R|red}}
 +
* This fleet requires a very specific group of ships to maximize the overall efficiency of farming this section.
 +
** The fleet should include [[Mogami Kai Ni Toku]], [[Yuubari Kai Ni Toku]], [[Kiso Kai Ni]], and [[Abukuma Kai Ni]]
 +
*** Arm each ship with a Mini-Sub to give them an opening torpedo strike
 +
*** Consider a Zuiun or Seaplane Fighter depending on the need for LOS.
 +
*** If possible, include a skilled lookout on expansions if you have any
 +
*** If possible, consider Yuubari to have a TCI build
 +
** DDs should include 1 AACI DD and 1 historic TCI DD ([[Verniy]], [[Tashkent]], [[Ushio Kai Ni]] or [[Kasumi Kai Ni]]).
 +
* If done correctly, you can easily farm the map with a rather low fuel and ammo useage and almost no bauxite
 
</tabber>
 
</tabber>
   −
==Fishing on the Event map==
+
Keep in mind that if you have cleared this map, farm it while you have the chance, since as of 11/19 when the EOs are launched, the event map will begin to establish tags.
   −
Since there are key fishing points in nodes {{MapRoute|I|red}}, {{MapRoute|J|red}}, {{MapRoute|M|red}}, {{MapRoute|N|red}}, {{MapRoute|P|red}}, and {{MapRoute|R|red}}. You can use this opportunity to catch fish while you play the event map.
+
Tread with caution once EOs are released as these ships might become important for the EOs.
 
  −
This map has a very high yield of fish so bring a decent amount of fishing gear while maintaining your combat strength to maximize your overall fishing and combat performance (earning up to 2 fish per run).
  −
 
  −
For more tips on how to do this please review the [[Naval District Saury Festival]] page.
  −
{{clear}}
      
==Enemy Compositions==
 
==Enemy Compositions==
advmod, cssedit, Moderators, oversight, prechecked, Account Reviewers
18,475

edits