Changes

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* D to E is possible for a high number of BB/BBV/CA/CAV or 3 CLT.
 
* D to E is possible for a high number of BB/BBV/CA/CAV or 3 CLT.
 
* G to I if you have more than 2 CV
 
* G to I if you have more than 2 CV
* G to H if you have more than 2 BB in your first fleet.
+
* G to H if you have more than 2 BB in your first fleet (doubtful, got sent directly to J with 3BB in 1st fleet, and sent to H with 1BB in 1st fleet).
* G to J if you have less than two CV or have Akitsumaru.
+
* G to J if you have less than two CV or have Akitsumaru (doubtful, got sent to I with 3CV+Akitsumaru in 1st fleet).
 
|tips =* C node is a sub node with no indicator.
 
|tips =* C node is a sub node with no indicator.
 
* D is a very easy combat node. Torpedoes can be a pain if your are using a Combined Task Fleet though, so it's recommended to use the first formation (ASW) to low their damage and increase evasion.
 
* D is a very easy combat node. Torpedoes can be a pain if your are using a Combined Task Fleet though, so it's recommended to use the first formation (ASW) to low their damage and increase evasion.
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