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Naval Excercises are practice matches where you combat the fleets of other Admirals.
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{{HomePortPortal}}
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==Benefits of Participating==
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The first and most obvious benefit of exercises is that participation is required for several quests. The exercise list is updated twice daily, so you get ten chances total to complete all your daily quests.
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The {{TextGlow|'''Exercise (演習)'''|black|text-colour=Lime|glow-size=2px}} menu can be accessed from the '''Sortie (出撃)''' button on the [[Home Port|main menu]]. Unlike the rest of the game, this section of the game is '''"PVP"''', where a random selection of 5 other players' fleet on the server can be fought twice a day.
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*The exercise list will reset each day at 03 h and 15 h JST, for a total of 10 PVP battles a day.
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Exercises are also a very safe way of gaining experience for your ships. Ships cannot sink, and are automatically repaired back to their pre-exercise status after a battle has concluded.
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=Menu Functions=
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[[file:PvP_Menu.png|thumb|right|PvP Menu]]
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* '''Flagship''' - Displays the opponent's current flagship.
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* '''Name''' - Displays the opponent's name.
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* '''Message''' - Displays the opponent's "[[Military Record]] menu message".
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* '''HQ Level''' - Displays the opponent's HQ level.
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* '''Medals''' - Displays the number of hard mode medals the opponent has.
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* '''Result''' - Displays the result of the exercise. It will be blank until the opponent is fought.
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* '''Matchmaking Mode''' - Allows to select which matchmaking mode for the next PVP session.
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** See [[#Matchmaking Modes|below]] for details.
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* '''Fleet Preview''' - Displays the opponent's current fleet.
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**'''This preview can change at anytime, even just after engaging this opponent.'''
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* '''Opponent Information''' - Displays the opponent's current rank, total HQ experience, number of ships, equipment, and furniture.
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* '''Challenge''' - Starts the exercise.
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Finally, winning exercises generally results in your ships becoming [[Tutorial:_FAQ#sparkle_effect|sparkly]]. This can be useful if you wish to run long expeditions, or run repeated sorties.
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=How to Exercise=
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[[file:PvP_Oppenent.png|thumb|right|A more detailed look at the opponent]]
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#To begin an exercise, just click on the opponent to fight. This will bring up the opponent's information.
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#Clicking on '''Challenge (演習を挑む)''' will bring up the fleets (all 4 can be used).
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#Clicking on '''Begin Exercise (演習開始!)''' will start the exercise.
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#Select a formation to begin combat.
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#* This step is the last chance to back out. Once a formation is selected, the battle result will be locked in and this opponent cannot be challenged again.
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#* If the exercise is canceled :
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#** Girls will not earn experience,
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#** PVP victory will not be counted in relevant quests.
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==When to Run Exercises==
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'''Notes:'''
Generally, if the sum of the levels of the ships in the '''top two slots''' in the enemy fleet is roughly fifty or more, you can expect a base experience of about 500.
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* The flagship cannot be {{color|red|'''heavily damaged (大破)'''}}.
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** It is possible to deploy if an escort ship is heavily damaged, but it may result in that ship not receiving any EXP. See [[#General Tips|below]] for details.
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* Since the daily quest list refreshes at 05 h JST, it is possible to "finish" the day's exercise quest by exercising between 03 h and 05 h. However, this will cause to have fewer battles for the next day (ending up using the next day's list early).
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* The opposing fleet is the current 1st fleet of the opponent.
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** The composition of that fleet is updated in almost real time. It is only confirmed '''after formation is selected'''.
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** It happen to end up fighting a different fleet than what was presented in the opponent information menu.
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* [[Plane Proficiency]] cannot be gained or lost in exercises.
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* The opponents' fleets will always be at full HP and 0 plane proficiency regardless of their real status.
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* It is not possible to have a rematch with an opponent twice in the same session.
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** They can still be selected again during another session.
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* Exercises cost as much as a normal combat node. That is '''20% fuel and ammo'''.
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At low Admiral Levels, players have very low level ships, so the experience gain from exercises tends to be bad (sometimes far lower than running sorties). Simply put, it may not be worth running many exercises until you reach higher levels. However, there is usually one admiral in your list that is three or four times your level. Even though you will likely be slaughtered by a superior force, the high base experience still means that you come out with a great deal of experience.
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* Girls cannot be sunk in exercises on both sides.
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** They can be considered as "sunk" for experience gain and victory condition purposes.
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** A girl's HP will never go below 1 HP, "sunk" girls being displayed with a single HP regardless of their actual health.
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***As such, the displayed damage taken by girls cannot go beyond their total current HP.
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*** When using a 3rd party viewer, it is possible to see the "real" health of a girl.
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** This can lead to confusion as actual 1HP girls are still not considered "sunk" for the purposes of determining rank.
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Do note that exercises reset twice daily, once at 03:00 JST and again at 15:00 JST.  This means you can run a maximum of 10 exercises per day.
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=Matchmaking Modes=
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The three different matchmaking modes are as follows:
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* Exercise Fleet (Group 1) (演習艦隊【第一群】): Opponents will be selected from those that have a higher HQ level. Fleets are generally tougher but will have better experience rewards.
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* Exercise Fleet (Group 2) (演習艦隊【第二群】): Opponents with an equivalent HQ level are selected. Fleets will generally be evenly matched but provide less experience.
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* Entire Server (全体): This is the original PvP matchmaking system and it is the '''default''' mode. Oppontents are selected as follows:
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** 1 random player within the '''Top 1000''' of the server.
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** 3 players '''immediately above you in rankings'''.
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** 1 player '''10 places above you in rankings'''.
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** When being within the Top 1000, it will just be '''5 random players within the top 1000'''.
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==Fleet Composition==
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'''Important Notes'''
As always, the flagship receives bonus experience. Thus, it makes sense to place a ship you wish to level in the flagship slot.
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* It is possible to freely swap between matchmaking modes until '''2 hours before PvP reset''' (01 h and 13 h JST).
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* It is generally advised to use "Group 1" whenever possible because it will match with high-level players. They will generally have high-leveled ships that give the most exp.  
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Running carriers in exercises is not recommended. Any competent Admiral will equip their fleet with lots of anti-air, which can utterly decimate your planes. A fleet equipped with type-3 ammunition can easily cost you 200-300 bauxite in planes. If you wish to level a carrier in exercises, consider equipping guns on them instead of planes.
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=Fleet Formations=
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The formation of the opponent's fleet is determined by a few factors:
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* If ''the opponent'' has '''3 or fewer ships in the fleet''', their formation will be '''line ahead''' regardless of your composition. Otherwise:
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# If ''you'' have a '''SS or SSV flagship''' and '''at least 1 other SS/SSV''', their formation will be '''line abreast'''.
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# If ''your opponent'' has a '''SS or SSV flagship''', their formation will be '''echelon'''.
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# If ''your opponent'' has a '''CV or CVL flagship''' and '''at least 5 ships''', their formation will be '''diamond'''.
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#* Note that this means CV flagship of a 4-ship fleet will not be in diamond.
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# In all other cases, their formation will be '''line ahead'''.
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Battleships should form the backbone of your fleet. Their high HP and armor means that they can take a beating, and their firepower makes them effective against all ship types. The number of battleships you use should depend on the number of battleships and carriers in the enemy fleet.
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In case multiple criteria are met (for example, a fleet of 5 ships led by a CV facing a submarine-only fleet), the precedence is:
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# '''Line abreast'''
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# '''Echelon''' / '''Diamond''' (equal priority)
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# '''Line ahead'''
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So in the example given above, the enemy will be in line abreast.
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The air combat phase and the opening torpedo salvo can often determine who wins the fight. To this end, make sure you equip sufficient anti-air to neutralize your opponent's carriers. Fielding Kitakami and Ooi is also generally a good idea, as they can very easily oneshot ships.  
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=Experience Gain=
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Please see [[Experience and Rank#Exercises|Experience and Rank]] for more details on the formula used for calculating experience earned in exercises.
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If the enemy has many light carriers, light cruisers, or destroyers, consider using a sub. As in sorties, anything that can target the sub, will, so you can effectively divert a significant portion of the enemy's firepower to the sub. Light cruisers and destroyers will continue to target the sub (if it is still alive) in night combat, so use this to your advantage.
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===Experience Chart===
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The table below represents the '''post-cap experience without the rank multiplier''' depending on the 1st and 2nd ships of the opponent.
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* The first column represents the flagship level and the first row is the 2nd ship level.
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* The red numbers represent the 100s thresholds for experience.
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* The numbers assumes a random integer of 0, as per the experience formula.
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If the enemy fleet has a sub supported by a fleet, consider running Kitakami and Ooi. Their initial torpedo attack will prioritize enemy ships over the sub, and they have reasonably high ASW. Adding another good ASW ship such as Isuzu Kai 2 is not a bad idea as well. If the enemy fleet has two subs, this strategy still applies, but you may need some luck to get an S rank.
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{| class="wikitable typography-xl-optout mw-collapsible mw-collapsed" style="width:100%;text-align:center;"
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|+Exercise EXP Chart
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|-
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!
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!colspan="32"|Second ship level
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|-
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!Flagship<br>level
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!1||5||10||15||20||25||30||40||50||60||70||80||90||99||110||120||130||140||150||155||160||165||170||175
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|-
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!1
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|style="color:blue"|0||style="color:blue"|3||style="color:blue"|15||style="color:blue"|35||style="color:blue"|63||100||145||260||408||style="color:red"|510||519||527||536||553||554||560||573||593||style="color:red"|618||633||641||659||667||689
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|-
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!5
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|style="color:blue"|10||style="color:blue"|13||style="color:blue"|25||style="color:blue"|45||style="color:blue"|73||110||155||270||418||style="color:red"|510||519||528||536||553||555||560||573||593||style="color:red"|618||633||641||659||667||689
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|-
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!10
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|style="color:blue"|45||style="color:blue"|48||style="color:blue"|60||style="color:blue"|80||108||145||190||305||453||style="color:red"|512||520||528||536||553||555||561||574||593||style="color:red"|618||633||641||660||667||689
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|-
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!15
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|105||108||120||140||168||205||250||365||style="color:red"|503||514||522||529||537||554||555||561||574||593||style="color:red"|618||633||641||660||667||690
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|-
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!20
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|190||193||205||225||253||290||335||450||style="color:red"|509||517||523||531||538||554||556||562||575||594||style="color:red"|619||633||641||660||668||690
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|-
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!25
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|300||303||315||335||363||400||445||style="color:red"|507||514||520||526||532||540||555||557||563||575||594||style="color:red"|619||634||642||660||668||690
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|-
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!30
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|435||438||450||470||498||style="color:red"|505||style="color:red"|508||513||518||523||528||534||541||557||558||564||576||595||style="color:red"|620||634||642||661||668||690
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|-
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!40
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|style="color:red"|516||style="color:red"|516||style="color:red"|517||style="color:red"|517||style="color:red"|518||519||520||523||526||529||534||539||545||560||561||566||578||597||style="color:red"|621||636||643||662||669||691
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|-
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!50
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|526||526||527||527||528||528||529||531||533||536||540||544||550||563||565||570||581||599||style="color:red"|623||637||645||663||671||692
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|-
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!60
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|536||536||536||536||537||537||538||539||541||543||546||550||555||568||569||574||585||style="color:red"|602||625||639||647||665||672||694
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|-
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!70
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|546||546||546||546||547||547||547||549||550||552||555||558||562||574||575||579||590||style="color:red"|606||629||642||650||667||675||696
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|-
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!80
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|557||557||557||558||558||558||558||559||561||562||564||567||571||581||582||586||596||style="color:red"|611||633||646||654||671||678||699
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|-
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!90
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|570||570||570||570||570||571||571||572||573||574||576||578||582||591||592||595||style="color:red"|604||618||639||652||659||676||683||style="color:red"|703
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|-
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!99
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|597||597||597||597||597||597||598||598||599||style="color:red"|600||style="color:red"|601||style="color:red"|603||style="color:red"|606||style="color:red"|613||style="color:red"|614||style="color:red"|616||624||636||655||666||672||688||695||style="color:red"|714
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|-
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!110
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|style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|600||style="color:red"|601||style="color:red"|602||603||604||606||608||615||616||619||626||638||656||668||674||690||696||style="color:red"|715
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|-
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!120
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|609||609||609||609||610||610||610||610||611||612||613||615||617||624||624||627||634||645||663||674||680||695||style="color:red"|701||720
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|-
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!130
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|631||631||631||631||631||632||632||632||633||633||635||636||638||643||644||646||652||662||678||688||694||style="color:red"|708||714||732
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|-
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!140
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|664||664||664||664||664||664||665||665||665||666||667||668||670||674||674||676||681||690||style="color:red"|704||style="color:red"|712||style="color:red"|717||730||736||752
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|-
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!150
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|style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|707||style="color:red"|708||style="color:red"|708||style="color:red"|709||style="color:red"|709||style="color:red"|710||style="color:red"|711||style="color:red"|715||style="color:red"|715||style="color:red"|717||style="color:red"|721||style="color:red"|728||740||747||751||762||767||782
 +
|-
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!155
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|732||732||732||732||732||733||733||733||733||734||734||735||736||739||740||741||745||751||762||769||773||783||787||style="color:red"|801
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|-
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!160
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|746||746||746||746||746||746||746||746||747||747||748||748||750||753||753||754||758||764||774||780||784||794||798||style="color:red"|811
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|-
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!165
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|778||778||778||778||778||778||779||779||779||779||780||781||781||784||784||786||789||794||style="color:red"|803||style="color:red"|809||style="color:red"|813||style="color:red"|822||style="color:red"|826||837
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|-
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!170
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|792||792||792||792||792||792||792||792||792||793||793||794||795||797||798||799||style="color:red"|802||style="color:red"|807||815||821||825||833||837||848
 +
|-
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!175
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|style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|830||style="color:red"|831||style="color:red"|831||style="color:red"|832||style="color:red"|832||style="color:red"|835||style="color:red"|835||style="color:red"|836||839||843||851||856||859||867||870||881
 +
|}
 +
 
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===[[CT]] experience enhancement===
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{{Category:Training Cruisers}}
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=Exercise Tips=
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===General Tips===
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* If the sum of the opponent's first two ships's level is over 50, then a base experience of 500 can be expected.
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* It is almost always worth doing exercises against powerful opponents. Even when losing badly, a significant amount of experience is gained from high level girls.
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** Setting the matchmaker to "Group 1" will provide more powerful opponents on average.
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* It is inadvisable to run carriers with bombers in exercises.
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** Due to how powerful girl anti-air can be, it can cost between 200-500 bauxite when runing into a fleet with heavy AA.
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* The flagship receives a significant bonus, this makes it a great way to level weak or expensive girls.
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* {{color|red|Heavily damaged (大破)}} girls are subject to "sinking" just like in sorties.
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** '''They will not be lost if they are "sunk" in exercises''', but they will not earn any experience and will affect the rank.
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===Fleet Setup===
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* Formation triggers can be abused to get an easy fight.
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** Eg. running submarines to neuter a fleet by forcing it into line abreast.
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** It is inadvisable to do this too often as it is wasting experience that could go to more useful girls.
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* Running a carrier loaded with fighters is advisable to gain air superiority and activate artillery spotting.
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** Having a [[Saiun]] can also prevent Red T.
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* When facing submarines, use line abreast formation and ASW ships.
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** Adding a battleship to allow a 2nd round of shelling will help.
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** Being able to [[OASW]] will make sumbmarine fleets trivial.
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* When facing a heavy fleet, a full submarine fleet can be run to scrape a victory.
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** Placing a surface ship as the flag can force the opponent into line ahead to neuter any ASW ships present.
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* A single submarine can help tank light ships of the opponent's fleet.
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=Exercise Result Reports=
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When challenged in an exercise by another player, the results of the battle can be viewed by clicking the small blue arrow at the bottom of the home screen.
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[[File:PVP_Translate.jpg|300px|center]]
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<center>[Blue = Victory, Red = Defeat, Green = PvP, Orange = Name]</center>
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Reports marked with '''Exercise (演習)''' are the exercise reports. The result will either be:
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* Victory (勝利)
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* Defeat (敗北)
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These results do not affect the personal win/loss ratio in the [[Military Record]] page.
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=See Also=
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{{Mechanics}}
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[[Category:Sortie]]
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[[Category:Help]]
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[[Category:Tutorial]]
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