Changes

m
Line 161: Line 161:     
* This map uses 4 locks:
 
* This map uses 4 locks:
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''',
+
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''3rd Fleet''' (phase 1, combined),
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''',
+
** [[File:{{ROOTPAGENAME}} Tag 9.png|40px]] '''Wake Island Transport Unit''' (phase 2, combined),
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet ''',
+
** [[File:{{ROOTPAGENAME}} Tag 10.png|40px]] '''The New Tatsumaki Fleet''' (phase 3, striking force),
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet'''.
+
** [[File:{{ROOTPAGENAME}} Tag 11.png|40px]] '''Op. Z Decisive Battle Fleet''' (phase 4, combined).
    
*An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}},
 
*An '''[[Emergency Anchorage Repair]] node''' is present on {{MapRoute|W|lightblue}},
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*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed.
 
*Node {{MapRoute|S|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening can be deployed.
   −
==Phase 0.3: Gimmick==
+
==Phase 0.3: Gimmick 1==
 
The following steps have to be performed to unlock the next phase.
 
The following steps have to be performed to unlock the next phase.
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| Hard|| Sx2|| Sx2|| Sx2
 
| Hard|| Sx2|| Sx2|| Sx2
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| S? x2|| ?|| S? x2
 
|-
 
|-
 
| Easy|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?
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</tabber>
 
</tabber>
   −
==Phase 0.7: Gimmick==
+
==Phase 0.7: Gimmick 2==
 
The following steps have to be performed to unlock the next phase.
 
The following steps have to be performed to unlock the next phase.
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| Hard|| AS|| S|| S|| S
 
| Hard|| AS|| S|| S|| S
 
|-
 
|-
| Medium|| ?|| ?|| ?|| ?
+
| Medium|| AS|| S?|| S?|| S?
 
|-
 
|-
 
| Easy|| ?|| ?|| ?|| ?
 
| Easy|| ?|| ?|| ?|| ?
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==Phase 1: Boss 1==
 
==Phase 1: Boss 1==
 +
The boss is the new {{EnemyLink|New Mass-Produced Aircraft Carrier Princess}}, with up to 3 of them in Hard LD.
    
<tabber>
 
<tabber>
|-|Heavy=
+
|-|Fast=
* CTF: '''2 BB(V), 2 CV(B), 1 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 4-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
+
* CTF/STF: '''2 (F)BB(V), 2-3 CV(B/L), 1-2 CAV/CL/DD + 0-2 CA(V)/CLT, 1 CL, 3-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 +
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This is the most advised fleet, as it brings the best balance of power.
 +
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
 +
 
 +
|-|Slow=
 +
* CTF: '''2 (F)BB(V), 2 CV(B/L), 2 CA(V)/AV, 1 CL/DD + 0-1 CA(V), 1 CL, 3-5 DD, Slow''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 
* Route: {{MapRoute|1||A|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 
+
**Equivalent to the fast fleet, being more permisive for slow ships, but with one less carrier.
|-|Light=
+
**4 DD are needed when using a {{Class|Yamato}}, and 5 DD with both.
* CTF/STF: '''2 FBB, 2 CV(B/L), 1 CAV, 1 CL/DD + 0-1 CA(V)/CLT, 1 CL, 4-5 DD, Fast ''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
  −
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
      
|-|CV Focus=
 
|-|CV Focus=
 
* CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* CTF: '''3 CV(B), 1 CVL, 1 CAV, 1 CL/DD + 1-2 CA(V)/CLT, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 8.png|40px]]
 
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 
* Route: {{MapRoute|1||A1|red|B|blue|C|red|C1|pink|E|red|F1|pink|G|red}}
 +
**This fleet brings the highest air power, helping reaching AS on the boss.
 +
**This fleet is not recommended, as it lacks a special attack and will struggle damaging the bosses
 +
</tabber>
   −
</tabber>
   
*LoS check: ??
 
*LoS check: ??
 
* LBAS range: 5
 
* LBAS range: 5
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**307/690 (Hard pre-LD)
 
**307/690 (Hard pre-LD)
 
**449/1008 (Hard LD)
 
**449/1008 (Hard LD)
 +
*Bringing an [[AACI]] and several [[OASW]] is recommended.
 +
**With air power that high, it is most likely that the boss will be fought under AD in last dance, requiring appropriate setups.
 +
*All LBAS should be sent to the boss, with 2 fighters and 2 bombers per base.
 +
*Using both an ASW node support expedition and a boss support expedition is recommended.
 +
*The use of [[Special Attacks]] is recommended, especially the [[Yamato]] touch, as this can be a fast fleet touch.
 +
*Using {{Smoke}} [[Smoke]]s can help pass through node {{MapRoute|C|red}} a bit in some cases.
    
==Phase 2: TP==
 
==Phase 2: TP==
 
Phase 1 is a '''"[[Transport Operation]]"'''.
 
Phase 1 is a '''"[[Transport Operation]]"'''.
   −
* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
+
* TCF: '''1-2 AV, 0-1 [[CVE]]/CL, 4-5 DD + 1-2 CL, 4-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 9.png|40px]]
 
* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
 
* Route: {{MapRoute|2||H|blue|J|pink|J1|red|J2|red|M|green|O|red}}
*LoS check: ?
+
*LoS check: 75 (Cn3, Hard)
* LBAS range: 9
+
*LBAS range: 9
    
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
 
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
 +
*Bringing an [[AACI]] and several [[OASW]] is recomanded.
    
==Phase 3: Boss 3==
 
==Phase 3: Boss 3==
 +
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
 +
*The new [[Atoll Aircraft Carrier Anchorage Princess]] is not an "[[Installation]]".
 +
 
<tabber>
 
<tabber>
 
|-|AS Fleet=
 
|-|AS Fleet=
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==Phase 4: Boss 4==
 
==Phase 4: Boss 4==
 +
The boss is the new {{EnemyLink|Abyssal I-go Water Princess}} submarine.
   −
* STF: '''1BBV, 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
+
* STF: '''1-2 BBV/CV(E), 0-1 CAV, 3-5 CL, 0-1 DD/DE + 1 CL, 3-5 DD, 0-2 DE''' [[File:{{ROOTPAGENAME}} Tag 11.png|40px]]
 
* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
 
* Route: {{MapRoute|3||T|red|U|pink|V|red|X|pink|Z|red}}
 
**LoS check: ??
 
**LoS check: ??
 
**LBAS range: 10
 
**LBAS range: 10
*As the flagship boss is a submarine, it possible and heavily advised to focus the fleet on OASW and snipe the boss.
+
*As the flagship boss is a submarine, it is possible and heavily advised to focus the fleet on ASW only and snipe the boss.
*As many [[OASW]] as possible ships should be utilized in the escort fleet
+
*As many [[OASW]] as possible ships should be utilized in the escort fleet.
 +
**The flagship should then be [[Hyuuga Kai Ni]], [[Kaga Kai Ni Go]], or any [[CVE]] Kai Ni, as they have good ASW stat in addition of being able to equip fighters.
 
*The main fleet should maintain high [[ASW]], with additional roles such as:
 
*The main fleet should maintain high [[ASW]], with additional roles such as:
 
**One [[AACI]] ship,
 
**One [[AACI]] ship,
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{|class="wikitable"  
 
{|class="wikitable"  
! !! A3!! C2!! D2 !! F1 !! O !! S !! X !! LBAS
+
!       !! A3!! C2!! D2!! F1!! O   !! S   !! X !! LBAS
 
|-
 
|-
| Hard|| S|| S|| S || AS || A+x2 || A+x2 || AS || AS
+
| Hard || S || S || S || AS|| A+ x2|| A+ x2|| AS|| AS
 
|-
 
|-
| Medium|| ?|| ?|| ?
+
| Medium|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Easy|| ?|| ?|| ?
+
| Easy || ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|-
 
|-
| Casual|| ?|| ?|| ?
+
| Casual|| ?|| ?|| ?|| ?|| ?|| ?|| ?|| ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node ?=
+
|-|Node A3=
 +
Refer to [[#Phase 0.3: Gimmick 1]]'s fleet for composition and routing.
 +
 
 +
|-|Node C2 & D2=
 +
Refer to [[#Phase 0.7: Gimmick 2]]'s fleets for compositions and routings.
 +
 
 +
|-|Node F1=
 +
Refer to [[#Phase 1: Boss 1]]'s fleet for composition and routing.
 +
{|class="wikitable"
 +
!      !! AS
 +
|-
 +
|Hard  || 684
 +
|-
 +
|Medium|| 431
 +
|-
 +
|Easy  || 378
 +
|-
 +
|Casual|| 254
 +
|}
   −
|-|Node ??=
+
|-|Node O=
 +
Refer to [[#Phase 2: TP]]'s fleet for composition and routing.
   −
|-|Node ???=
+
|-|Node S=
 +
Refer to [[#Phase 3: Boss 3]]'s fleet for composition and routing.
 +
 
 +
|-|Node X=
 +
Refer to [[#Phase 4: Boss 4]]'s fleet for composition and routing.
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AS
 
!      !! AS
 
|-
 
|-
|Hard  ||  
+
|Hard  || 867
 
|-
 
|-
|Medium||  
+
|Medium|| 756
 
|-
 
|-
|Easy  ||  
+
|Easy  || 687
 
|-
 
|-
|Casual||  
+
|Casual|| 470
 
|}
 
|}
 +
* These are the highest values for AS taken from Last Dance Compositions, there's a chance AS value could be lower than the one shown in the table.
 +
 +
|-|LBAS=
 +
* Set all 3 LBAS on defense with good [[interceptor]]s.
 
</tabber>
 
</tabber>
  
33

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