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=Dark's Guide=
 
=Dark's Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
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E2 is a striking force/combined fleet two-phase map consisting of two boss phases.  
* 2 [[LBAS]] is available to sortie on this map
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* 2 [[LBAS]] are available to sortie on this map
    
* This map uses 3 locks:
 
* This map uses 3 locks:
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''',  
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** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''' (combined fleet, reused in E-3),
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', (from E-1)
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** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''' (striking force, from E-1),
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''',  
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** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''' (striking force, reused in E-3).
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).
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*Node {{MapRoute|Y|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed.
    
==Phase 0.5: Gimmick==
 
==Phase 0.5: Gimmick==
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{|class="wikitable"  
 
{|class="wikitable"  
!      !! D2  !! I !! J !! c
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!      !! D2  !! I !! J !! C
 
|-
 
|-
 
| Hard  || S || S || S || AS
 
| Hard  || S || S || S || AS
 
|-
 
|-
| Medium|| ? || ? || ? || ?
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| Medium|| S || S || S || -
 
|-
 
|-
| Easy  || ? || ? || ? || ?
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| Easy  || ? || ? || ? || -
 
|-
 
|-
| Casual|| ? || ? || ? || ?
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| Casual|| ? || ? || ? || -
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node D2, C=
 
|-|Node D2, C=
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* Striking Force: '''0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
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* Route: {{MapRoute|1||A|red|B|blue|C|pink|D|red|D2|red}}
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* This composition can clear both node requirements in 1 sortie.
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* LBAS range:
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** {{MapRoute|D2|red}} range is 7,
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** {{MapRoute|C|pink}} range is 4.
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* There is an LoS check to reach node D2, being:
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** 14 (Cn1 ?), 40 (Cn2 ?), 65 (Cn3 ?), 90 (Cn4 ?) Hard
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{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AD !! AP !! AS !! AS+
 
!      !! AD !! AP !! AS !! AS+
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| Hard  || 69 || 138 || 309 || 618
 
| Hard  || 69 || 138 || 309 || 618
 
|-
 
|-
| Medium|| ? || ? || ? || ?
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| Medium|| 67 || 134 || 300 || 600
 
|-
 
|-
 
| Easy  || ? || ? || ? || ?
 
| Easy  || ? || ? || ? || ?
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| Casual|| ? || ? || ? || ?
 
| Casual|| ? || ? || ? || ?
 
|}
 
|}
* Strike Fleet: '''0-2 CA/AV, 1 CL, 3-5 DD FAST''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
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* Route: {{MapRoute|A|red|B|blue|C|pink|D|red|D2|red}}
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* This composition can clear both node requirements in 1 sortie.
  −
** It's recommended to
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** LBAS range: 7
  −
** {{MapRoute|C|pink}} range is 4.
      
|-|Node I=
 
|-|Node I=
* Strike Fleet: '''0-2 CA/AV, 1 CL, 3-5 DD FAST''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
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* Striking Force: '''0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|A|red|B|blue|E|pink|G|red|H|red|I|red}}
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* Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|I|red}}
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
** LBAS range: 6
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* LBAS range: 6
** AD/AP for is 80/159 on '''HARD'''
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* AD/AP = 80/159 on '''HARD'''
    
|-|Node J=
 
|-|Node J=
* Strike Fleet: '''2 CVL, 0-2 CA/AV, 1 CL, 3-5 DD FAST''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
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* Striking Force: '''2 CVL, 0-2 CA/AV, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|A|red|B|blue|E|pink|G|red|H|red|J|red}}
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* Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|J|red}}
* The fleet must contain 2 CVL minimum to route to {{MapRoute|J|red}}
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* The fleet must contain '''2 CVL minimum''' to route to {{MapRoute|J|red}},
* Otherwise, must use a '''SLOW''' Fleet to route.  
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** Otherwise, must use a '''slow''' fleet to route.  
** LBAS range: 7
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* LBAS range: 7
** AD/AP for is 80/159 on '''HARD'''
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* AD/AP = 80/159 on '''HARD'''
 
</tabber>
 
</tabber>
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<tabber>
 
<tabber>
 
|-|STF=
 
|-|STF=
* STF: '''2(F)BB(V), 2 CVL, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
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* STF: '''2(F)BB(V), 2 CVL, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
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* Route: {{MapRoute|2||L|blue|D|red|N|red|P|pink|R|red}}
    
|-|CTF=
 
|-|CTF=
* CTF: '''2(F)BB(V), 2 CV, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
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* CTF: '''2(F)BB(V), 2 CV(B), 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|2||L|blue|D|red|N|red|P|pink|R|red}}
 +
 
 
</tabber>
 
</tabber>
   −
* Route: {{MapRoute|L|blue|D|red|N|red|R|red}}
   
* LBAS range to {{MapRoute|R|red}} is 9
 
* LBAS range to {{MapRoute|R|red}} is 9
 
** AD/AP = 138/275 on '''HARD'''
 
** AD/AP = 138/275 on '''HARD'''
* Boss Support Expeditions can be utilized to help secure the A rank if needed. S rank is not necessary here to deplete the TP Gauge.
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* Sending a boss support expedition is highly recommended to secure the kill, especially on LD.
    
==Phase 2: Boss 2==
 
==Phase 2: Boss 2==
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks}}' opening.
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The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
* Strike Fleet: '''1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]]
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* Striking Force: '''1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]]
* Route: {{MapRoute|S|blue|T|pink|U|pink|V|red|X|red|Y|red}}
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* Route: {{MapRoute|3||S|blue|T|pink|U|pink|V|red|X|red|Y|red}}
* A min of 3 SS(V)? is required to route to the boss
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* A minimum of 3 SS(V)? is required to route to the boss
* It's highly recommended to make use of the Submarine Special attack
   
* LBAS Range: 10
 
* LBAS Range: 10
 
** AD/AP = 70/140 on LD for '''Hard'''
 
** AD/AP = 70/140 on LD for '''Hard'''
* Both Node and Boss Support are recommended to help the submarine survive through the preboss nodes and kill the boss.  
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* Sending both node and boss support expeditions is recommended to help the submarines survive the pre-bosses nodes and kill the boss.  
 
* If opted for the CL or DD within the fleet, one of them should be able to perform [[AACI]] to pass through {{MapRoute|T|pink}} and {{MapRoute|U|pink}}
 
* If opted for the CL or DD within the fleet, one of them should be able to perform [[AACI]] to pass through {{MapRoute|T|pink}} and {{MapRoute|U|pink}}
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 +
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
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 +
{{:Ka-Tsu}}
    
==Phase 2.5: Debuff==
 
==Phase 2.5: Debuff==
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