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==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules
+
|title = E-2 Branching Rules (Start Points) ▼/▲
|id = ???
+
|id = 58-2a
|order = ???
+
|0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Fleet only ('''Normal / Hard''')
|?? -> ?? =  
+
* Phase 1: Any Single Fleet
 +
* Phase 2: Meet '''ANY''' of the following requirements:
 +
** Amount of (F)BB(V) ≥ 1
 +
** Amount of CV(B/L) + Akitsu Maru ≥ 1
 +
** Amount of CA(V) ≥ 3
 +
** Amount of SS(V) ≤ 0/0/1/2 ('''Casual/Easy/Medium/Hard''')
 +
|0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 4}} Task Force only ('''Normal / Hard''')
 +
* Combined Fleet
 +
|0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 5}} 6th Fleet only ('''Normal / Hard''')
 +
* Meet '''ALL''' of the following requirements:
 +
** Single Fleet
 +
** Amount of (F)BB(V) = 0
 +
** Amount of CV(B/L) + Akitsu Maru = 0
 +
** Amount of CA(V) ≤ 2
 +
** Amount of SS(V) ≥ 1/1/2/3 ('''Casual/Easy/Medium/Hard''')
 +
}}
    +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 1) ▼/▲
 +
|id = 58-2b
 +
|order = B,C,D,E,H,I
 +
|B/empty -> C/pink, E/pink = Active Branching
 +
|C/pink -> D/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** CV(B) = 0
 +
|C/pink -> F/battle =  * Does not meet the requirements to go to D
 +
|D/battle -> D1/empty = * Fail the LoS check
 +
|D/battle -> D2/battle = * Pass the LoS check
 +
|E/pink -> F/battle = * Does not meet the requirements to go to G
 +
|E/pink -> G/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** If Slow Fleet, then amount of CL ≥ 1 *
 +
** If Slow Fleet, then amount of DD ≥ 2 *
 +
|H/battle -> I/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CVL ≤ 1
 +
** Pass the LoS check
 +
|H/battle -> J/battle = * Does not meet the requirements to go to I
 +
* Pass the LoS check
 +
|H/battle -> K/empty = * Fail the LoS check
 +
|I/battle -> D3/battle = * Fixed Route *
 
}}
 
}}
   −
=Historical Bonuses=
+
{{MapBranchingTable
{{color|red|'''DISCLAIMER:''' ''This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.''}}
+
|title = E-2 Branching Rules (Start Point 2) ▼/▲
 +
|id = 58-2c
 +
|order = D,J,L,N,P
 +
|D/battle -> N/battle = * Fixed Route
 +
|J/battle -> N/battle = * Does not meet the requirements to go to P
 +
|J/battle -> P/pink = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of CL ≥ 2 *
 +
** Amount of DD ≥ 5
 +
|L/empty -> D/battle = * STF
 +
|L/empty -> M/battle = * CTF
 +
|N/battle -> O/battle = Does not meet the requirements to go to P
 +
|N/battle -> P/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** If slow fleet, then amount of CL ≥ 2
 +
|P/pink -> Q/empty = * Fail the LoS check
 +
|P/pink -> R/battle = * Pass the LoS check
 +
}}
   −
====Ship Bonuses====
+
{{MapBranchingTable
??
+
|title = E-2 Branching Rules (Start Point 3) ▼/▲
 
+
|id = 58-2d
====Equipment Bonuses====
+
|order = C,H,I,T,U,V
??
+
|C/pink -> I/battle = * Fixed Route *
 
+
|H/battle -> K/empty = * Fail the LoS check
====[[Debuff]]====
+
|H/battle -> V/battle = * Pass the LoS *
??
+
|I/battle -> U/pink = * Fixed Route *
 +
|T/pink -> C/pink = * Does not meet the requirements to go to U
 +
|T/pink -> U/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of CAV ≤ 1 *
 +
** Amount of CL ≤ 1
 +
|U/pink -> H/battle = * Does not meet the requirements to go to V
 +
|U/pink -> V/battle = * Meet '''ALL''' of the following requirements:
 +
** Amount of AS = 1 ('''Easy/Medium/Hard''') *
 +
** Amount of AV + CAV = 0 ('''Easy/Medium/Hard''') *
 +
** ???
 +
|V/battle -> W/battle = Does not meet the requirements to go to X
 +
|V/battle -> X/battle = * Amount of SS(V) ≥ 2?/2?/3?/4 ('''Casual/Easy/Medium/Hard''')
 +
}}
 +
<nowiki>*</nowiki> = Rule under review
    +
? = Ship type/amount under review
    
=Dark's Guide=
 
=Dark's Guide=
 
==Map Overview==
 
==Map Overview==
E1 is a single fleet, two-phase map consisting of one transport and one boss phase.  
+
E2 is a striking force/combined fleet two-phase map consisting of two boss phases.  
* 1 [[LBAS]] is available to sortie on this map
+
* 2 [[LBAS]] are available to sortie on this map
    
* This map uses 3 locks:
 
* This map uses 3 locks:
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''',  
+
** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''' (combined fleet, reused in E-3),
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''', (from E-1)
+
** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''' (striking force, from E-1),
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''',  
+
** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''' (striking force, reused in E-3).
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).
+
*Node {{MapRoute|Y|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed.
   −
==Phase 0.5: Unlock The Transport Node==
+
==Phase 0.5: Gimmick==
 
The following steps have to be performed to unlock the transport phase.
 
The following steps have to be performed to unlock the transport phase.
* The [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] tag is used in this phase.
+
* The [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] tag is used in this phase.
    
{|class="wikitable"  
 
{|class="wikitable"  
!      !! C !! G !! H
+
!      !! D2 !! I !! J !! C
 
|-
 
|-
| Hard  || S || S || S
+
| Hard  || S || S || S || AS
 
|-
 
|-
| Medium|| ? || ? || ?
+
| Medium|| S || S || S || -
 
|-
 
|-
| Easy  || ? || ? || ?
+
| Easy  || ? || ? || ? || -
 
|-
 
|-
| Casual|| ? || ? || ?
+
| Casual|| ? || ? || ? || -
 
|}
 
|}
   −
Any fleet composition can reach those nodes.
   
<tabber>
 
<tabber>
|-|Node C=
+
|-|Node D2, C=
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
+
* Striking Force: '''0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|1||A|blue|B|red|C|red}}
+
* Route: {{MapRoute|1||A|red|B|blue|C|pink|D|red|D2|red}}
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
+
* This composition can clear both node requirements in 1 sortie.  
** LBAS range: 4
+
* LBAS range:  
** Bringing ASW is advised to pass through node {{MapRoute|B|red}}.
+
** {{MapRoute|D2|red}} range is 7,
 +
** {{MapRoute|C|pink}} range is 4.  
 +
* There is an LoS check to reach node D2, being:
 +
** 14 (Cn1 ?), 40 (Cn2 ?), 65 (Cn3 ?), 90 (Cn4 ?) Hard
 +
 
 +
{|class="wikitable"
 +
!      !! AD !! AP !! AS !! AS+
 +
|-
 +
| Hard  || 69 || 138 || 309 || 618
 +
|-
 +
| Medium|| 67 || 134 || 300 || 600
 +
|-
 +
| Easy  || ? || ? || ? || ?
 +
|-
 +
| Casual|| ? || ? || ? || ?
 +
|}
   −
|-|Node G=
+
|-|Node I=
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
+
* Striking Force: '''0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|blue|G|red}}
+
* Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|I|red}}
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
** LBAS range: 6
+
* LBAS range: 6
** ASW is required to secure the S rank, with several ships that should utilize [[OASW]].
+
* AD/AP = 80/159 on '''HARD'''
   −
|-|Node H=
+
|-|Node J=
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
+
* Striking Force: '''2 CVL, 0-2 CA/AV, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|1||A|blue|D|red|E|red|F|blue|H|red}}
+
* Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|J|red}}
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
+
* The fleet must contain '''2 CVL minimum''' to route to {{MapRoute|J|red}},
** LBAS range: 6
+
** Otherwise, must use a '''slow''' fleet to route.  
** AD/AP for is 63/125 on '''HARD'''
+
* LBAS range: 7
 +
* AD/AP = 80/159 on '''HARD'''
 
</tabber>
 
</tabber>
    
* It is recommended to send LBAS to the respective nodes to secure the S rank.
 
* It is recommended to send LBAS to the respective nodes to secure the S rank.
   −
==Phase 1: Transport Supplies==
+
==Phase 1: Sink the Aircraft Carrier Demon==
Phase 1 is a '''"[[Transport Operation]]"''', with the particularity of not having any boss node following the TP node.
+
<tabber>
*This means that as soon as the TP node is reached, the TP points are counted.
+
|-|STF=
 +
* STF: '''2(F)BB(V), 2 CVL, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
 +
* Route: {{MapRoute|2||L|blue|D|red|N|red|P|pink|R|red}}
   −
<tabber>
+
|-|CTF=
|-|Torpedo Squadron=
+
* CTF: '''2(F)BB(V), 2 CV(B), 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]]
* Single Fleet: '''1 CL, 3-5 DD ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
+
* Route: {{MapRoute|2||L|blue|D|red|N|red|P|pink|R|red}}
* Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}}
  −
**Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate.
  −
**If available, the {{IconText|{{CommandFacility}}|ETSCF}} {{EquipmentLink|Elite Torpedo Squadron Command Facility|text=ETSCF}} should be utilised.
     −
|-|Submarine Fleet=
  −
* Single Fleet: '''1-6 SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
  −
* Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}}
  −
** This method is safer and cheaper than the surface fleet, but way slower.
  −
*** It is possible to send just 1 Submarine to the node, but this will take significantly longer.
  −
**Do note that submarines will be in high demand throughout this event and may be saved for other tags.
   
</tabber>
 
</tabber>
   −
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
+
* LBAS range to {{MapRoute|R|red}} is 9
*ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3).
+
** AD/AP = 138/275 on '''HARD'''
*If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward.
+
* Sending a boss support expedition is highly recommended to secure the kill, especially on LD.
*There is no LoS check on this phase.
+
 
*Using [[AACI]] is not necessary here.
+
==Phase 2: Boss 2==
 +
The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening.
 +
* Striking Force: '''1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]]
 +
* Route: {{MapRoute|3||S|blue|T|pink|U|pink|V|red|X|red|Y|red}}
 +
* A minimum of 3 SS(V)? is required to route to the boss
 +
* LBAS Range: 10
 +
** AD/AP = 70/140 on LD for '''Hard'''
 +
* Sending both node and boss support expeditions is recommended to help the submarines survive the pre-bosses nodes and kill the boss.
 +
* If opted for the CL or DD within the fleet, one of them should be able to perform [[AACI]] to pass through {{MapRoute|T|pink}} and {{MapRoute|U|pink}}
 +
 
 +
* This fleet can utilize the "Submarine Touch", a {{Submarine Touch}}
 +
 
 +
{{:Ka-Tsu}}
 +
 
 +
==Phase 2.5: Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
   −
==Phase 1.5: Unlock The North Portion==
  −
The following steps have to be performed to unlock the boss phase:
   
{|class="wikitable"  
 
{|class="wikitable"  
!       !! !! T !! R1
+
! !! F !! D3 !! R !! T !! U !! W !! LBAS
 
|-
 
|-
| Hard || S x2 || S x2 || AS
+
| Hard|| S|| S|| S || AS || AS || S || AS
 
|-
 
|-
| Medium|| ? || ? || ?
+
| Medium|| ?|| ?|| ?? || ? || ? || ? || ?
 
|-
 
|-
| Easy || ? || ? || ?
+
| Easy|| ?|| ?|| ?? || ? || ? || ? || ?
 
|-
 
|-
| Casual|| ? || ? ||?
+
| Casual|| ?|| ?|| ?? || ? || ? || ? || ?
 
|}
 
|}
    
<tabber>
 
<tabber>
|-|Node M=
+
|-|Node ?=
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
+
 
* Route: {{MapRoute|1||A|blue|D|red|K|red|M|red}}
+
|-|Node ??=
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
  −
** Bringing ASW is advised to pass through node {{MapRoute|K|red}}.
  −
** The use of [[AACI]] is recommended.
      +
|-|Node LBAS=
 
{|class="wikitable"  
 
{|class="wikitable"  
!       !! AP  !! AS !! AS+
+
!     !! AS
 
|-
 
|-
| Hard  || 675 || 338 || 150
+
|Hard  ||  
 
|-
 
|-
| Medium|| 130 || 293 || 585
+
|Medium||  
 
|-
 
|-
| Easy  || ?  || ? || ?
+
|Easy  ||  
 
|-
 
|-
| Casual|| ?  || ? ||?
+
|Casual||  
 
|}
 
|}
  −
|-|Node T & R1=
  −
* Single Fleet: '''0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-3 DD, SLOW''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
  −
* Route: {{MapRoute|1||A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|pink}}
  −
** LBAS range: 6
  −
** AD/AP for is 151/338 on '''HARD'''
  −
* This comp should be able to accomplish both objectives in the same sortie.
  −
** If the fleet is '''Fast''', it will skip node {{MapRoute|R1|pink}}.
  −
* Bringing ASW is advised to pass through node {{MapRoute|B|red}}, {{MapRoute|B|red}}, and {{MapRoute|R|red}}.
  −
** The use of [[AACI]] is recommended.
  −
   
</tabber>
 
</tabber>
   −
* It is recommended to send LBAS to the respective nodes to help secure the S rank.
+
Once Debuff is complete the CG will change to the following:
* The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]] is required to sortie on this part.
+
{|class="wikitable"
 +
![[American Destroyer Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full American Destroyer Princess.png|Regular
 +
Enemy Full American Destroyer Princess Damaged.png|Last Dance
 +
Enemy Full American Destroyer Princess Debuffed.png|Debuffed
 +
</gallery>
 +
|}
   −
==Phase 2: Submerge The Heavy Cruiser Princess==
+
{{clear}}
<tabber>
  −
|-|5th Fleet=
  −
* Single Fleet: '''0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
  −
* Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}}
  −
** Carriers must equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}.
  −
 
  −
|-|1st Fleet=
  −
* Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, FAST''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
  −
* Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}}
  −
* Alternative Fleet for if no [[Arctic Gear & Deck Personnel]] is available to be used on CV(L).
  −
  −
</tabber>
  −
* LBAS Range: 6 to {{MapRoute|X|red}}.
  −
* No airpower during the chipping phase.
  −
* AD/AP: 36/71 on '''LD HARD'''
  −
* The use of [[AACI]] is recommended.
  −
* Boss Support expeditions are recommended for Last Dance.
  −
* The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, and [[Akitsu Maru Kai]] is required to sortie on this part.
      
=YY's Guide=
 
=YY's Guide=
34,578

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