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| |C/pink -> D/battle = * Meet '''ALL''' of the following requirements: | | |C/pink -> D/battle = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
− | ** CV(B) = 0 | + | ** Amount of CV(B) = 0 |
| + | ** Amount of CVL ≤ 2 |
| |C/pink -> F/battle = * Does not meet the requirements to go to D | | |C/pink -> F/battle = * Does not meet the requirements to go to D |
| |D/battle -> D1/empty = * Fail the LoS check | | |D/battle -> D1/empty = * Fail the LoS check |
− | |D/battle -> D2/battle = * Pass the LoS check | + | |D/battle -> D2/battle = * Pass the LoS check (Cn2 = 51~56 '''Hard''') |
| |E/pink -> F/battle = * Does not meet the requirements to go to G | | |E/pink -> F/battle = * Does not meet the requirements to go to G |
| |E/pink -> G/battle = * Meet '''ALL''' of the following requirements: | | |E/pink -> G/battle = * Meet '''ALL''' of the following requirements: |
| ** Amount of CV(B) = 0 | | ** Amount of CV(B) = 0 |
− | ** If Slow Fleet, then amount of CL ≥ 1 * | + | ** If Slow Fleet, then amount of (F)BB(V) ≤ 1 |
− | ** If Slow Fleet, then amount of DD ≥ 2 * | + | ** If Slow Fleet, then amount of CL ≥ 1 |
| + | ** If Slow Fleet, then amount of DD ≥ 2 |
| |H/battle -> I/battle = * Meet '''ALL''' of the following requirements: | | |H/battle -> I/battle = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
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| ** Pass the LoS check | | ** Pass the LoS check |
| |H/battle -> J/battle = * Does not meet the requirements to go to I | | |H/battle -> J/battle = * Does not meet the requirements to go to I |
− | * Pass the LoS check | + | * Pass the LoS check (Cn2 = 39~45 '''Hard''') |
| |H/battle -> K/empty = * Fail the LoS check | | |H/battle -> K/empty = * Fail the LoS check |
− | |I/battle -> D3/battle = * Fixed Route * | + | |I/battle -> D3/battle = * Fixed Route |
| }} | | }} |
| | | |
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| ** Fast Fleet | | ** Fast Fleet |
| ** Amount of CV(B/L) ≤ 2 | | ** Amount of CV(B/L) ≤ 2 |
− | ** Amount of CL ≥ 2 * | + | ** Amount of CL ≥ 2 |
| ** Amount of DD ≥ 5 | | ** Amount of DD ≥ 5 |
| |L/empty -> D/battle = * STF | | |L/empty -> D/battle = * STF |
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| |N/battle -> P/pink = * Meet '''ALL''' of the following requirements: | | |N/battle -> P/pink = * Meet '''ALL''' of the following requirements: |
| ** Amount of CV(B) = 0 | | ** Amount of CV(B) = 0 |
− | ** If slow fleet, then amount of CL ≥ 2 | + | ** Amount of CVL ≤ 2 * |
| + | ** If Slow Fleet, then amount of CL ≥ 2 |
| + | ** If Slow Fleet, then amount of DD ≥ 3 |
| |P/pink -> Q/empty = * Fail the LoS check | | |P/pink -> Q/empty = * Fail the LoS check |
| |P/pink -> R/battle = * Pass the LoS check | | |P/pink -> R/battle = * Pass the LoS check |
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| |id = 58-2d | | |id = 58-2d |
| |order = C,H,I,T,U,V | | |order = C,H,I,T,U,V |
− | |C/pink -> I/battle = * Fixed Route * | + | |C/pink -> I/battle = * Fixed Route |
| |H/battle -> K/empty = * Fail the LoS check | | |H/battle -> K/empty = * Fail the LoS check |
| |H/battle -> V/battle = * Pass the LoS * | | |H/battle -> V/battle = * Pass the LoS * |
− | |I/battle -> U/pink = * Fixed Route * | + | |I/battle -> U/pink = * Fixed Route |
| |T/pink -> C/pink = * Does not meet the requirements to go to U | | |T/pink -> C/pink = * Does not meet the requirements to go to U |
| |T/pink -> U/pink = * Meet '''ALL''' of the following requirements: | | |T/pink -> U/pink = * Meet '''ALL''' of the following requirements: |
− | ** Amount of CAV ≤ 1 * | + | ** Amount of CA(V) ≤ 1 |
| ** Amount of CL ≤ 1 | | ** Amount of CL ≤ 1 |
| |U/pink -> H/battle = * Does not meet the requirements to go to V | | |U/pink -> H/battle = * Does not meet the requirements to go to V |
| |U/pink -> V/battle = * Meet '''ALL''' of the following requirements: | | |U/pink -> V/battle = * Meet '''ALL''' of the following requirements: |
− | ** Amount of AS = 1 ('''Easy/Medium/Hard''') * | + | ** Amount of AS = 1 ('''Easy/Medium/Hard''') |
− | ** Amount of AV + CAV = 0 ('''Easy/Medium/Hard''') * | + | ** Amount of CA(V) = 0 ('''Casual''') |
| + | ** Amount of AV + CA(V) = 0 ('''Easy/Medium/Hard''') |
| + | |V/battle -> W/battle = Does not meet the requirements to go to X |
| + | |V/battle -> X/battle = * Meet '''ALL''' of the following requirements: |
| + | ** Amount of CA(V) ≤ 1 ('''Casual''') |
| + | ** Amount of AV + CA(V) ≤ 1 ('''Easy/Medium/Hard''') |
| + | ** Amount of SS(V) ≥ 1?/2?/3?/4 ('''Casual/Easy/Medium/Hard''') |
| ** ??? | | ** ??? |
− | |V/battle -> W/battle = Does not meet the requirements to go to X
| |
− | |V/battle -> X/battle = * Amount of SS(V) ≥ 2?/2?/3?/4 ('''Casual/Easy/Medium/Hard''')
| |
| }} | | }} |
| <nowiki>*</nowiki> = Rule under review | | <nowiki>*</nowiki> = Rule under review |
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| | | |
| ==Map Overview== | | ==Map Overview== |
− | Soon™
| + | E2 is a striking force/combined fleet two-phase map consisting of two boss phases. |
| + | * 2 [[LBAS]] are available to sortie on this map |
| + | |
| + | * This map uses 3 locks: |
| + | ** [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] '''Task Force''' (combined fleet, reused in E-3), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''2nd Fleet''' (striking force, from E-1), |
| + | ** [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] '''6th Fleet''' (striking force, reused in E-3). |
| + | |
| + | *Node {{MapRoute|Y|Red}} is an "atoll node", where the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening can be deployed. |
| + | |
| + | ==Phase 0.5: Gimmick== |
| + | The following steps have to be performed to unlock the next phase. |
| + | * The [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] tag is used in this phase. |
| + | |
| + | {|class="wikitable" |
| + | ! !! D2 !! I !! J !! C |
| + | |- |
| + | | Hard || S || S || S || AS |
| + | |- |
| + | | Medium|| S || S || S || - |
| + | |- |
| + | | Easy || ? || ? || ? || - |
| + | |- |
| + | | Casual|| ? || ? || ? || - |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node D2, C= |
| + | * Striking Force: '''0-2 CVL, 0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|C|pink|D|red|D2|red}} |
| + | * This composition can clear both node requirements in 1 sortie. |
| + | * LBAS range: |
| + | ** {{MapRoute|D2|red}} range is 7, |
| + | ** {{MapRoute|C|pink}} range is 4. |
| + | * There is an LoS check to reach node D2, being: |
| + | ** 14 (Cn1 ?), 40 (Cn2 ?), 65 (Cn3 ?), 90 (Cn4 ?) Hard |
| + | |
| + | {|class="wikitable" |
| + | ! !! AD !! AP !! AS !! AS+ |
| + | |- |
| + | | Hard || 69 || 138 || 309 || 618 |
| + | |- |
| + | | Medium|| 67 || 134 || 300 || 600 |
| + | |- |
| + | | Easy || ? || ? || ? || ? |
| + | |- |
| + | | Casual|| ? || ? || ? || ? |
| + | |} |
| + | |
| + | |-|Node I= |
| + | * Striking Force: '''0-1 CVL, 0-2 CA/AV, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|I|red}} |
| + | * LBAS range: 6 |
| + | * AD/AP = 80/159 on '''HARD''' |
| + | |
| + | |-|Node J= |
| + | * Striking Force: '''2 CVL, 0-2 CA/AV, 1 CL, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| + | * Route: {{MapRoute|1||A|red|B|blue|E|pink|G|red|H|red|J|red}} |
| + | * The fleet must contain '''2 CVL minimum''' to route to {{MapRoute|J|red}}, |
| + | ** Otherwise, must use a '''slow''' fleet to route. |
| + | * LBAS range: 7 |
| + | * AD/AP = 80/159 on '''HARD''' |
| + | </tabber> |
| + | |
| + | * It is recommended to send LBAS to the respective nodes to secure the S rank. |
| + | |
| + | ==Phase 1: Sink the Aircraft Carrier Princess== |
| + | <tabber> |
| + | |-|STF= |
| + | * STF: '''2(F)BB(V), 2 CVL, 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD [[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|2||L|blue|D|red|N|red|P|pink|R|red}} |
| + | |
| + | |-|CTF= |
| + | * CTF: '''2(F)BB(V), 2 CV(B), 0-1 CA(V), 1-2 CL + 1 CL, 0-1 CA(V), 0-1 CLT, 3-5 DD FAST'''[[File:{{ROOTPAGENAME}} Tag 4.png|40px]] |
| + | * Route: {{MapRoute|2||L|blue|M|red|J|red|P|pink|R|red}} |
| + | * To take the shortest route, the fleet must be '''FAST''' and contain 5 DD for {{MapRoute|J|red}} -> {{MapRoute|P|pink}}. |
| + | ** '''SLOW''' fleet will route to {{MapRoute|N|red}} instead. |
| + | * Otherwise, the fleet will take the longer route through {{MapRoute|J|red}}, {{MapRoute|N|red}}, {{MapRoute|O|red}}, and {{MapRoute|P|pink}}. |
| + | |
| + | </tabber> |
| + | |
| + | * LBAS range to {{MapRoute|R|red}} is 9 |
| + | ** AD/AP = 138/275 on '''HARD''' |
| + | * Sending a boss support expedition is highly recommended to secure the kill, especially on LD. |
| + | |
| + | ==Phase 2: Boss 2== |
| + | The boss node is an "atoll node", meaning that it is possible to deploy the new {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}}' opening. |
| + | * Striking Force: '''1 AS, 3-6 SS(V), 0-1 CL, 0-1 DD''' [[File:{{ROOTPAGENAME}} Tag 5.png|40px]] |
| + | * Route: {{MapRoute|3||S|blue|T|pink|U|pink|V|red|X|red|Y|red}} |
| + | * A minimum of 3 SS(V)? is required to route to the boss |
| + | * LBAS Range: 10 |
| + | ** AD/AP = 70/140 on LD for '''Hard''' |
| + | * Sending both node and boss support expeditions is recommended to help the submarines survive the pre-bosses nodes and kill the boss. |
| + | * If opted for the CL or DD within the fleet, one of them should be able to perform [[AACI]] to pass through {{MapRoute|T|pink}} and {{MapRoute|U|pink}} |
| + | |
| + | * This fleet can utilize the "Submarine Touch", a {{Submarine Touch}} |
| + | |
| + | {{:Ka-Tsu}} |
| + | |
| + | ==Phase 2.5: Debuff== |
| + | Once LD has been reached, the following steps have to be performed to debuff the boss |
| + | *The debuff is optional in most cases. |
| + | |
| + | {|class="wikitable" |
| + | ! !! F!! D3!! R!! T !! U !! W!! LBAS |
| + | |- |
| + | | Hard || S|| S || A|| AS|| AS|| S|| AS |
| + | |- |
| + | | Medium|| S|| A || A|| AS|| - || S|| AS |
| + | |- |
| + | | Easy || S|| A || A|| - || - || -|| AS |
| + | |- |
| + | | Casual|| S|| A || A|| - || - || -|| AS |
| + | |} |
| + | |
| + | <tabber> |
| + | |-|Node ?= |
| + | |
| + | |-|Node ??= |
| + | |
| + | |-|LBAS= |
| + | {|class="wikitable" |
| + | ! !! AS |
| + | |- |
| + | |Hard || |
| + | |- |
| + | |Medium|| |
| + | |- |
| + | |Easy || |
| + | |- |
| + | |Casual|| |
| + | |} |
| + | </tabber> |
| + | |
| + | Once Debuff is complete the CG will change to the following: |
| + | {|class="wikitable" |
| + | ![[American Destroyer Princess]] |
| + | |- |
| + | |<gallery> |
| + | Enemy Full American Destroyer Princess.png|Regular |
| + | Enemy Full American Destroyer Princess Damaged.png|Last Dance |
| + | Enemy Full American Destroyer Princess Debuffed.png|Debuffed |
| + | </gallery> |
| + | |} |
| + | |
| + | {{clear}} |
| + | |
| | | |
| {{clear}} | | {{clear}} |