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| ** Fast Fleet | | ** Fast Fleet |
| ** Either at least 3DD or 1CL 2DD | | ** Either at least 3DD or 1CL 2DD |
| + | ** If amount of CV(B) ≥ 2, then amount of CL ≥ 1 * |
| ** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''') | | ** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''') |
| }} | | }} |
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| </tabber> | | </tabber> |
| | | |
− | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. | + | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be utilized in the fleet. |
| *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). | | *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). |
| *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. | | *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. |
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| |-|5th Fleet= | | |-|5th Fleet= |
| * Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] | | * Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
− | * Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
| ** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. | | ** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. |
| | | |
| |-|5th Fleet (No CV)= | | |-|5th Fleet (No CV)= |
| * Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] | | * Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
− | * Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
| * Alternative fleet with shorter route if [[AGDP]] is unavailable. | | * Alternative fleet with shorter route if [[AGDP]] is unavailable. |
| * {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]]. | | * {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]]. |
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| |-|1st Fleet= | | |-|1st Fleet= |
| * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] | | * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] |
− | * Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|1||A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} |
| * Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L). | | * Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L). |
| | | |
| </tabber> | | </tabber> |
− | *{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is send, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}} | + | *{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is sent, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}} |
| * LBAS Range: 7 to {{MapRoute|X|red}}. | | * LBAS Range: 7 to {{MapRoute|X|red}}. |
| * No airpower during the chipping phase. | | * No airpower during the chipping phase. |
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| * The use of [[AACI]] is recommended. | | * The use of [[AACI]] is recommended. |
| * Boss Support expeditions are recommended for Last Dance. | | * Boss Support expeditions are recommended for Last Dance. |
− | * Using historical ships and [[Cut-in]]s (especially [[CVCI]] and [[GTRL]]) is advisable as the boss has high armor. | + | * Using historical ships and [[Cut-in]]s (such as [[CVCI]] and [[TCI]], or [[GTRL]] for low luck DD) is advisable as the boss has high armor. |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |