Changes

Line 78: Line 78:  
|2 -> N/battle = * Fast+ Fleet containing 1CL 5DD
 
|2 -> N/battle = * Fast+ Fleet containing 1CL 5DD
 
* Otherwise, meet '''ALL''' of the following requirements:
 
* Otherwise, meet '''ALL''' of the following requirements:
** Fleet only contains AO, DD, or LHA *
+
** Fleet only contains AO, DD, DE, or LHA *
 
** Amount of AO + LHA ≥ 1
 
** Amount of AO + LHA ≥ 1
** Amount of DD + DE = 3~4 *
+
** Amount of DD + DE = 3~4
** ???
+
*** If amount of AO + LHA = 2, then amount of DD + DE = 4
 
|A/empty -> B/battle, D/battle = Active Branching
 
|A/empty -> B/battle, D/battle = Active Branching
 
|B/battle -> C/battle = * Does not meet the requirements to go to W
 
|B/battle -> C/battle = * Does not meet the requirements to go to W
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** Start from Point 2
 
** Start from Point 2
 
** Fast Fleet
 
** Fast Fleet
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of CA(V) ≤ 2
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
|F/empty -> G/battle, H/battle = Active Branching
 
|F/empty -> G/battle, H/battle = Active Branching
 
|I/empty -> D/battle, N1/battle = Active Branching
 
|I/empty -> D/battle, N1/battle = Active Branching
 
|K/battle -> L/empty = * Fail the LoS check
 
|K/battle -> L/empty = * Fail the LoS check
|K/battle -> M/battle = * Pass the LoS check (Cn2 = 30~40 '''Hard''')
+
|K/battle -> M/battle = * Pass the LoS check (Cn2 = 32~36 '''Hard''')
 
|R/battle -> R1/pink = * Does not meet the requirements go to go R2
 
|R/battle -> R1/pink = * Does not meet the requirements go to go R2
 
|R/battle -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|R/battle -> R2/battle = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
** If fleet contains (F)BB(V) or CV(B), then amount of CL ≥ 1 *
+
** If fleet contains (F)BB(V) or CV(B), then amount of AV + CL ≥ 1
 +
** Amount of CA(V) ≤ 2
 +
*** If amount of CA(V) ≥ 3, then amount of AV + CL ≥ 1
 
|R2/battle -> S/battle = * Does not meet the requirements to go to T
 
|R2/battle -> S/battle = * Does not meet the requirements to go to T
 
|R2/battle -> T/battle = * Meet '''ALL''' of the following requirements:
 
|R2/battle -> T/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
|S/battle -> T/battle = * Pass the LoS check (Cn2 = 34~44 '''Hard''')
+
|S/battle -> T/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''')
 
|S/battle -> U/empty = * Fail the LoS check
 
|S/battle -> U/empty = * Fail the LoS check
 
|W/pink -> R/battle = * Does not meet the requirements to go to R2
 
|W/pink -> R/battle = * Does not meet the requirements to go to R2
 
|W/pink -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|W/pink -> R2/battle = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
** Either at least 4DD or 1CL 2DD *
+
** Either at least 3DD or 1CL 2DD
** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 50~56 '''Hard''') *
+
** If amount of CV(B) ≥ 2, then amount of CL ≥ 1 *
 +
** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''')
 
}}
 
}}
 
<nowiki>*</nowiki> = Rule under review
 
<nowiki>*</nowiki> = Rule under review
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** This method is safer and cheaper than the surface fleet, but way slower.
 
** This method is safer and cheaper than the surface fleet, but way slower.
 
*** It is possible to send just 1 submarine to the node, but this will take significantly longer.
 
*** It is possible to send just 1 submarine to the node, but this will take significantly longer.
**Do note that submarines will be in high demand throughout this event and may be saved for other tags.
+
**Do note that submarines will be in high demand throughout this event and should be saved for other tags.
    
|-|Auxillary Fleet=
 
|-|Auxillary Fleet=
* Single Fleet: '''1 AO/LHA, 3-4 DD, 0-1DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
+
* Single Fleet: '''1 AO/LHA, 3-4 DD, 1 AO, 0-1 DE''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
 
* Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}}
 
* Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}}
* '''Maximum of 5 ships'''
+
* The fleet must have 1 LHA and 1 AO to route properly for a 6 ships fleet.
** Do note that later tags may require AO/LHA.
+
** Otherwise, the fleet must have a Maximum of 5 ships only with min of 3 DD, Max 1 DE, and 1 AO/LHA.
 
</tabber>
 
</tabber>
   −
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
+
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be utilized in the fleet.
 
*ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3).
 
*ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3).
 
*If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward.
 
*If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward.
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| Medium|| A  || S x2? || ?
 
| Medium|| A  || S x2? || ?
 
|-
 
|-
| Easy  || -   || S? || -
+
| Easy  || A+   || S || -
 
|-
 
|-
 
| Casual|| -  || ?  || -
 
| Casual|| -  || ?  || -
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<tabber>
 
<tabber>
 
|-|5th Fleet=
 
|-|5th Fleet=
* Single Fleet: '''0-1 FBB, 0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
+
* Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
* Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}}
+
* Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}}
 
** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part.
 
** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part.
 +
 +
|-|5th Fleet (No CV)=
 +
* Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
 +
* Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}}
 +
* Alternative fleet with shorter route if [[AGDP]] is unavailable.
 +
* {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]].
    
|-|1st Fleet=
 
|-|1st Fleet=
* Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, FAST''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]  
+
* Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]  
* Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}}
+
* Route: {{MapRoute|1||A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}}
 
* Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L).
 
* Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L).
+
 
 
</tabber>
 
</tabber>
 +
*{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is sent, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}}
 
* LBAS Range: 7 to {{MapRoute|X|red}}.  
 
* LBAS Range: 7 to {{MapRoute|X|red}}.  
 
* No airpower during the chipping phase.
 
* No airpower during the chipping phase.
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* The use of [[AACI]] is recommended.
 
* The use of [[AACI]] is recommended.
 
* Boss Support expeditions are recommended for Last Dance.
 
* Boss Support expeditions are recommended for Last Dance.
 +
* Using historical ships and [[Cut-in]]s (such as [[CVCI]] and [[TCI]], or [[GTRL]] for low luck DD) is advisable as the boss has high armor.
    
==Enemy Compositions==
 
==Enemy Compositions==
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