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| ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 OR amount of CV(B/L) ≥ 3 (each equipped with [[Arctic Gear & Deck Personnel]]) | | ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 OR amount of CV(B/L) ≥ 3 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| ** Amount of CV(B/L) = 0 OR amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]]) | | ** Amount of CV(B/L) = 0 OR amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** If amount of CV(B/L) = 0, then amount of DD ≤ 3 |
| * Point 3 unlocked: Meet '''ALL''' of the following requirements: | | * Point 3 unlocked: Meet '''ALL''' of the following requirements: |
| ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 | | ** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 |
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| * Meet '''ANY''' of the following requirements: | | * Meet '''ANY''' of the following requirements: |
| ** Amount of CV(B/L) ≥ 1 (at least 1 without [[Arctic Gear & Deck Personnel]]) | | ** Amount of CV(B/L) ≥ 1 (at least 1 without [[Arctic Gear & Deck Personnel]]) |
− | ** Fleet contains at least 1SS(V),and no AS, and no (F)BB(V), and amount of CV(B/L) ≤ 2 | + | ** Fleet contains at least 1SS(V),and no AS, and no (F)BB(V) |
− | ** Fleet contains at least 2AS, and no (F)BB(V), and amount of CV(B/L) ≤ 2 | + | *** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| + | ** Fleet contains at least 2AS, and no (F)BB(V) |
| + | *** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| ** Amount of DD + DE ≥ 4 | | ** Amount of DD + DE ≥ 4 |
| *** If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3 | | *** If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3 |
| *** If amount of AS + AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3 | | *** If amount of AS + AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3 |
| ** If Start Point 3 is locked, meet '''ALL''' of the following requirements: | | ** If Start Point 3 is locked, meet '''ALL''' of the following requirements: |
− | *** amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]]) | + | *** Amount of CV(B/L) = 1~2 (each equipped with [[Arctic Gear & Deck Personnel]]) |
| *** Amount of (F)BB(V) = 0 | | *** Amount of (F)BB(V) = 0 |
| *** Amount of DD + DE ≥ 3 | | *** Amount of DD + DE ≥ 3 |
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| |2 -> N/battle = * Fast+ Fleet containing 1CL 5DD | | |2 -> N/battle = * Fast+ Fleet containing 1CL 5DD |
| * Otherwise, meet '''ALL''' of the following requirements: | | * Otherwise, meet '''ALL''' of the following requirements: |
− | ** Fleet only contains AO, DD, or LHA * | + | ** Fleet only contains AO, DD, DE, or LHA * |
| ** Amount of AO + LHA ≥ 1 | | ** Amount of AO + LHA ≥ 1 |
− | ** Amount of DD + DE = 3~4 * | + | ** Amount of DD + DE = 3~4 |
− | ** ??? | + | *** If amount of AO + LHA = 2, then amount of DD + DE = 4 |
| |A/empty -> B/battle, D/battle = Active Branching | | |A/empty -> B/battle, D/battle = Active Branching |
| |B/battle -> C/battle = * Does not meet the requirements to go to W | | |B/battle -> C/battle = * Does not meet the requirements to go to W |
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| ** Start from Point 2 | | ** Start from Point 2 |
| ** Fast Fleet | | ** Fast Fleet |
| + | ** Amount of CV(B/L) ≤ 2 |
| + | ** Amount of CA(V) ≤ 2 |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
| |F/empty -> G/battle, H/battle = Active Branching | | |F/empty -> G/battle, H/battle = Active Branching |
| |I/empty -> D/battle, N1/battle = Active Branching | | |I/empty -> D/battle, N1/battle = Active Branching |
| |K/battle -> L/empty = * Fail the LoS check | | |K/battle -> L/empty = * Fail the LoS check |
− | |K/battle -> M/battle = * Pass the LoS check (Cn2 = 30~40 '''Hard''') | + | |K/battle -> M/battle = * Pass the LoS check (Cn2 = 32~36 '''Hard''') |
| |R/battle -> R1/pink = * Does not meet the requirements go to go R2 | | |R/battle -> R1/pink = * Does not meet the requirements go to go R2 |
| |R/battle -> R2/battle = * Meet '''ALL''' of the following requirements: | | |R/battle -> R2/battle = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
| ** Amount of DD ≥ 2 | | ** Amount of DD ≥ 2 |
− | ** If fleet contains (F)BB(V) or CV(B), then amount of CL ≥ 1 * | + | ** If fleet contains (F)BB(V) or CV(B), then amount of AV + CL ≥ 1 |
| + | ** Amount of CA(V) ≤ 2 |
| + | *** If amount of CA(V) ≥ 3, then amount of AV + CL ≥ 1 |
| |R2/battle -> S/battle = * Does not meet the requirements to go to T | | |R2/battle -> S/battle = * Does not meet the requirements to go to T |
| |R2/battle -> T/battle = * Meet '''ALL''' of the following requirements: | | |R2/battle -> T/battle = * Meet '''ALL''' of the following requirements: |
| ** Amount of CL ≥ 1 | | ** Amount of CL ≥ 1 |
| ** Amount of DD ≥ 4 | | ** Amount of DD ≥ 4 |
− | |S/battle -> T/battle = * Pass the LoS check (Cn2 = 34~44 '''Hard''') | + | |S/battle -> T/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''') |
| |S/battle -> U/empty = * Fail the LoS check | | |S/battle -> U/empty = * Fail the LoS check |
| |W/pink -> R/battle = * Does not meet the requirements to go to R2 | | |W/pink -> R/battle = * Does not meet the requirements to go to R2 |
| |W/pink -> R2/battle = * Meet '''ALL''' of the following requirements: | | |W/pink -> R2/battle = * Meet '''ALL''' of the following requirements: |
| ** Fast Fleet | | ** Fast Fleet |
− | ** Either at least 4DD or 1CL 2DD * | + | ** Either at least 3DD or 1CL 2DD |
− | ** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 50~56 '''Hard''') * | + | ** If amount of CV(B) ≥ 2, then amount of CL ≥ 1 * |
| + | ** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''') |
| }} | | }} |
| <nowiki>*</nowiki> = Rule under review | | <nowiki>*</nowiki> = Rule under review |
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| <tabber> | | <tabber> |
| |-|Torpedo Squadron= | | |-|Torpedo Squadron= |
− | * Single Fleet: '''1 CL, 3-5 DD/DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | + | * Single Fleet: '''1 CL, 4-5 DD/DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} | | * Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}} |
| **Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate. | | **Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate. |
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| ** This method is safer and cheaper than the surface fleet, but way slower. | | ** This method is safer and cheaper than the surface fleet, but way slower. |
| *** It is possible to send just 1 submarine to the node, but this will take significantly longer. | | *** It is possible to send just 1 submarine to the node, but this will take significantly longer. |
− | **Do note that submarines will be in high demand throughout this event and may be saved for other tags. | + | **Do note that submarines will be in high demand throughout this event and should be saved for other tags. |
| | | |
| |-|Auxillary Fleet= | | |-|Auxillary Fleet= |
− | * Single Fleet: '''1 AO/LHA, 3-4 DD, 0-1DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] | + | * Single Fleet: '''1 AO/LHA, 3-4 DD, 1 AO, 0-1 DE''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] |
| * Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}} | | * Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}} |
− | * '''Maximum of 5 ships''' | + | * The fleet must have 1 LHA and 1 AO to route properly for a 6 ships fleet. |
− | ** Do note that later tags may require AO/LHA.
| + | ** Otherwise, the fleet must have a Maximum of 5 ships only with min of 3 DD, Max 1 DE, and 1 AO/LHA. |
| </tabber> | | </tabber> |
| | | |
− | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet. | + | *As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be utilized in the fleet. |
| *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). | | *ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3). |
| *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. | | *If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward. |
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| | Medium|| A || S x2? || ? | | | Medium|| A || S x2? || ? |
| |- | | |- |
− | | Easy || - || S? || - | + | | Easy || A+ || S || - |
| |- | | |- |
| | Casual|| - || ? || - | | | Casual|| - || ? || - |
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| <tabber> | | <tabber> |
| |-|5th Fleet= | | |-|5th Fleet= |
− | * Single Fleet: '''0-1 FBB, 0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] | + | * Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
− | * Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
| ** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. | | ** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part. |
| + | |
| + | |-|5th Fleet (No CV)= |
| + | * Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] |
| + | * Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}} |
| + | * Alternative fleet with shorter route if [[AGDP]] is unavailable. |
| + | * {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]]. |
| | | |
| |-|1st Fleet= | | |-|1st Fleet= |
− | * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, FAST''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] | + | * Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] |
− | * Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} | + | * Route: {{MapRoute|1||A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}} |
| * Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L). | | * Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L). |
− |
| + | |
| </tabber> | | </tabber> |
| + | *{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is sent, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}} |
| * LBAS Range: 7 to {{MapRoute|X|red}}. | | * LBAS Range: 7 to {{MapRoute|X|red}}. |
| * No airpower during the chipping phase. | | * No airpower during the chipping phase. |
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| * The use of [[AACI]] is recommended. | | * The use of [[AACI]] is recommended. |
| * Boss Support expeditions are recommended for Last Dance. | | * Boss Support expeditions are recommended for Last Dance. |
| + | * Using historical ships and [[Cut-in]]s (such as [[CVCI]] and [[TCI]], or [[GTRL]] for low luck DD) is advisable as the boss has high armor. |
| | | |
| ==Enemy Compositions== | | ==Enemy Compositions== |