Changes

Line 20: Line 20:  
|map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]
 
|map_6=[[File:{{ROOTPAGENAME}} E-1 Map LBAS Range.png|450px]]
 
|map_6_text=LBAS
 
|map_6_text=LBAS
|boss_hard= ?? TP + ?? HP
+
|boss_hard= 540 TP + 1950 HP
 
|boss_medium= 460 TP + 1850 HP
 
|boss_medium= 460 TP + 1850 HP
|boss_easy= ?? TP + ?? HP
+
|boss_easy= 390 TP + 1750 HP
|boss_casual= ?? TP + ?? HP
+
|boss_casual= 320 TP + 1750 HP
 
|phase_1_boss= None <!--{{EnemyLink|}}-->
 
|phase_1_boss= None <!--{{EnemyLink|}}-->
 
|phase_2_boss= {{EnemyLink|Heavy Cruiser Princess}}
 
|phase_2_boss= {{EnemyLink|Heavy Cruiser Princess}}
Line 39: Line 39:  
|id = 58-1a
 
|id = 58-1a
 
|0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 1}} 1st Fleet only ('''Normal / Hard''')
 
|0 -> 1 = * {{Shiplock|{{ROOTPAGENAME}} Tag 1}} 1st Fleet only ('''Normal / Hard''')
* Does not meet the requirement to start at Point 2
+
* Point 2 locked: Any
 +
* Point 2 unlocked and Point 3 locked: Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2 OR amount of CV(B/L) ≥ 3 (each equipped with [[Arctic Gear & Deck Personnel]])
 +
** Amount of CV(B/L) = 0 OR amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]])
 +
** If amount of CV(B/L) = 0, then amount of DD ≤ 3
 +
* Point 3 unlocked: Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≥ 1 OR amount of DD ≤ 2
 +
** Amount of CV(B/L) = 0
 +
** If amount of (F)BB(V) = 0, then amount of CA ≤ 1 ('''Casual''')
 +
** If amount of (F)BB(V) = 0, then amount of CA ≤ 1 OR amount of CL = 0 ('''Easy/Medium/Hard''')
 +
* Does not meet requirements to start at Point 2 (Check when using AS/AO/AV/LHA/SS/SSV)
 
|0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Fleet only ('''Normal / Hard''')
 
|0 -> 2 = * {{Shiplock|{{ROOTPAGENAME}} Tag 2}} 2nd Fleet only ('''Normal / Hard''')
* Does not meet requirements to start at Point 3
   
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Fleet contains at least 1CV(B/L) without [[Arctic Gear & Deck Personnel]]
+
** Amount of CV(B/L) ≥ 1 (at least 1 without [[Arctic Gear & Deck Personnel]])
** Fleet contains at least 1SS(V), and no (F)BB(V) and 0-2CV(B/L)
+
** Fleet contains at least 1SS(V),and no AS, and no (F)BB(V)
** Fleet contains at least 2AS, and no (F)BB(V) and 0-2CV(B/L)
+
*** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]])
 +
** Fleet contains at least 2AS, and no (F)BB(V)
 +
*** If point 3 is locked, then also amount of CV(B/L) ≤ 2 (each equipped with [[Arctic Gear & Deck Personnel]])
 
** Amount of DD + DE ≥ 4
 
** Amount of DD + DE ≥ 4
 
*** If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3
 
*** If amount of AO + LHA ≥ 1, then amount of DD + DE ≥ 3
*** If amount of AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3
+
*** If amount of AS + AO + AV + LHA ≥ 2, then amount of DD + DE ≥ 3
*** If Start Point 3 is locked and fleet contains CV(B/L) each equipped with [[Arctic Gear & Deck Personnel]], then amount of DD + DE ≥ 3
+
** If Start Point 3 is locked, meet '''ALL''' of the following requirements:
 +
*** Amount of CV(B/L) = 1~2 (each equipped with [[Arctic Gear & Deck Personnel]])
 +
*** Amount of (F)BB(V) = 0
 +
*** Amount of DD + DE ≥ 3
 
|0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 3}} 5th Fleet only ('''Normal / Hard''')
 
|0 -> 3 = * {{Shiplock|{{ROOTPAGENAME}} Tag 3}} 5th Fleet only ('''Normal / Hard''')
 
* Meet '''ANY''' of the following requirements:
 
* Meet '''ANY''' of the following requirements:
** Fleet contains at least 1CV(B/L) each equipped with [[Arctic Gear & Deck Personnel]]
+
** Amount of CV(B/L) ≥ 1 (each equipped with [[Arctic Gear & Deck Personnel]])
 
** Fleet contains at least 2CA 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Casual''')
 
** Fleet contains at least 2CA 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Casual''')
 
** Fleet contains at least 2CA 1CL/CT 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Easy/Medium/Hard''')
 
** Fleet contains at least 2CA 1CL/CT 2-3DD/DE and amount of (F)BB(V) + CV(B/L) = 0 ('''Easy/Medium/Hard''')
Line 62: Line 76:  
|order = 2,A,B,D,F,I,K,R,R2,S,W
 
|order = 2,A,B,D,F,I,K,R,R2,S,W
 
|2 -> I/empty = * Does not meet the requirements to go to N
 
|2 -> I/empty = * Does not meet the requirements to go to N
|2 -> N/battle = * Fast+ Fleet
+
|2 -> N/battle = * Fast+ Fleet containing 1CL 5DD
 
* Otherwise, meet '''ALL''' of the following requirements:
 
* Otherwise, meet '''ALL''' of the following requirements:
** Fleet contains AO
+
** Fleet only contains AO, DD, DE, or LHA *
** Fleet only contains AO, DD, or LHA *
+
** Amount of AO + LHA ≥ 1
** Amount of DD + DE = 3~4 *
+
** Amount of DD + DE = 3~4
** ???
+
*** If amount of AO + LHA = 2, then amount of DD + DE = 4
 
|A/empty -> B/battle, D/battle = Active Branching
 
|A/empty -> B/battle, D/battle = Active Branching
 
|B/battle -> C/battle = * Does not meet the requirements to go to W
 
|B/battle -> C/battle = * Does not meet the requirements to go to W
 
|B/battle -> W/pink = * Meet '''ALL''' of the following requirements:
 
|B/battle -> W/pink = * Meet '''ALL''' of the following requirements:
 
** Route to W unlocked
 
** Route to W unlocked
 +
** Fast Fleet
 +
** Amount of CL ≥ 1
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** ???
   
|D/battle -> E/battle = * Start from Point 1
 
|D/battle -> E/battle = * Start from Point 1
 
|D/battle -> J/pink = * Does not meet the requirements to go to K
 
|D/battle -> J/pink = * Does not meet the requirements to go to K
Line 79: Line 94:  
** Start from Point 2
 
** Start from Point 2
 
** Fast Fleet
 
** Fast Fleet
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of CA(V) ≤ 2
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 
|F/empty -> G/battle, H/battle = Active Branching
 
|F/empty -> G/battle, H/battle = Active Branching
 
|I/empty -> D/battle, N1/battle = Active Branching
 
|I/empty -> D/battle, N1/battle = Active Branching
 
|K/battle -> L/empty = * Fail the LoS check
 
|K/battle -> L/empty = * Fail the LoS check
|K/battle -> M/battle = * Pass the LoS check (Cn2 = 30~40 '''Hard''')
+
|K/battle -> M/battle = * Pass the LoS check (Cn2 = 32~36 '''Hard''')
 
|R/battle -> R1/pink = * Does not meet the requirements go to go R2
 
|R/battle -> R1/pink = * Does not meet the requirements go to go R2
 
|R/battle -> R2/battle = * Meet '''ALL''' of the following requirements:
 
|R/battle -> R2/battle = * Meet '''ALL''' of the following requirements:
* Fast Fleet
+
** Fast Fleet
* Amount of DD ≥ 2
+
** Amount of DD ≥ 2
* If fleet contains (F)BB(V) or CV(B), then amount of CL ≥ 1 *
+
** If fleet contains (F)BB(V) or CV(B), then amount of AV + CL ≥ 1
 +
** Amount of CA(V) ≤ 2
 +
*** If amount of CA(V) ≥ 3, then amount of AV + CL ≥ 1
 
|R2/battle -> S/battle = * Does not meet the requirements to go to T
 
|R2/battle -> S/battle = * Does not meet the requirements to go to T
 
|R2/battle -> T/battle = * Meet '''ALL''' of the following requirements:
 
|R2/battle -> T/battle = * Meet '''ALL''' of the following requirements:
 
** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 4
 
** Amount of DD ≥ 4
|S/battle -> T/battle = * Pass the LoS check (Cn2 = 34~44 '''Hard''')
+
|S/battle -> T/battle = * Pass the LoS check (Cn2 = 41~45 '''Hard''')
 
|S/battle -> U/empty = * Fail the LoS check
 
|S/battle -> U/empty = * Fail the LoS check
|W/pink -> R/battle = ???
+
|W/pink -> R/battle = * Does not meet the requirements to go to R2
|W/pink -> R2/battle = ???
+
|W/pink -> R2/battle = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Either at least 3DD or 1CL 2DD
 +
** If amount of CV(B) ≥ 2, then amount of CL ≥ 1 *
 +
** If amount of CV(B) ≥ 2, then pass the LoS check (Cn2 = 52~54 '''Hard''')
 
}}
 
}}
 
<nowiki>*</nowiki> = Rule under review
 
<nowiki>*</nowiki> = Rule under review
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** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3
 
** [[File:{{ROOTPAGENAME}} Tag 3.png|40px]] '''5th Fleet''', Starting point 3
   −
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]], is required to sortie these ships on the 2nd part of the map (the right / North side).
+
The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie these ships on the 2nd part of the map (the right / North side).
    
==Phase 0.5: Unlock The Transport Node==
 
==Phase 0.5: Unlock The Transport Node==
Line 136: Line 159:  
|}
 
|}
   −
Any fleet composition can reach those nodes.
   
<tabber>
 
<tabber>
 
|-|Node C=
 
|-|Node C=
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* It is recommended to send LBAS to the respective nodes to secure the S rank.
 
* It is recommended to send LBAS to the respective nodes to secure the S rank.
 +
* Any fleet composition can reach those nodes.
    
==Phase 1: Transport Supplies==
 
==Phase 1: Transport Supplies==
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<tabber>
 
<tabber>
 
|-|Torpedo Squadron=
 
|-|Torpedo Squadron=
* Single Fleet: '''1 CL, 3-5 DD/EE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
+
* Single Fleet: '''1 CL, 4-5 DD/DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
 
* Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}}
 
* Route: {{MapRoute|2||I|blue|N1|red|N2|red|O|pink|P|blue|Q|green}}
 
**Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate.
 
**Using {{Smoke}} [[Smoke]] on nodes {{MapRoute|N1|red}} or {{MapRoute|N2|red}} can help increase the passing rate.
Line 179: Line 202:  
** This method is safer and cheaper than the surface fleet, but way slower.
 
** This method is safer and cheaper than the surface fleet, but way slower.
 
*** It is possible to send just 1 submarine to the node, but this will take significantly longer.
 
*** It is possible to send just 1 submarine to the node, but this will take significantly longer.
**Do note that submarines will be in high demand throughout this event and may be saved for other tags.
+
**Do note that submarines will be in high demand throughout this event and should be saved for other tags.
    
|-|Auxillary Fleet=
 
|-|Auxillary Fleet=
* Single Fleet: '''1 AO/LHA, 3-4 DD, 0-1DE ''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
+
* Single Fleet: '''1 AO/LHA, 3-4 DD, 1 AO, 0-1 DE''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
 
* Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}}
 
* Route: {{MapRoute|2||N|red|O|pink|P|blue|Q|green}}
* '''Maximum of 5 ships'''
+
* The fleet must have 1 LHA and 1 AO to route properly for a 6 ships fleet.
** Do note that later tags may require AO/KHA.
+
** Otherwise, the fleet must have a Maximum of 5 ships only with min of 3 DD, Max 1 DE, and 1 AO/LHA.
 
</tabber>
 
</tabber>
   −
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Tank]]s should be utilised in the fleet.
+
*As many {{Landing Craft}} [[Landing Craft]], {{Drum}} [[Drum Canister]]s, and {{Amphibious Tank}} [[Amphibious Vehicle]]s should be utilized in the fleet.
 
*ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3).
 
*ASW [[LBAS]] can be utilized on {{MapRoute|N1|red}} and {{MapRoute|N2|red}} (range 3).
 
*If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward.
 
*If any ship is {{color|red|'''taiha'''}} on {{MapRoute|O|pink}}, is is possible to continue to {{MapRoute|Q|green}} as there will be no battle afterward.
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!      !! M  !! T !! R1
 
!      !! M  !! T !! R1
 
|-
 
|-
| Hard  || S x2 || S x2 || AS
+
| Hard  || S x2|| S x2|| AS
 
|-
 
|-
| Medium|| S(?) x1 || ? || ?
+
| Medium|| || S x2? || ?
 
|-
 
|-
| Easy  || || S(?) || -
+
| Easy  || A+  || S || -
 
|-
 
|-
| Casual|| || ? ||?
+
| Casual|| || ? || -
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node M=
 
|-|Node M=
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
+
* Single Fleet: '''0-1 XX, 1 CL, 3-5 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 2.png|40px]]
* Route: {{MapRoute|1||A|blue|D|red|K|red|M|red}}
+
* Route: {{MapRoute|2||I|blue|D|red|K|red|M|red}}
* LoS Chec: Cn1 = 7?, Cn2 = ?, Cn3 = ?, Cn4 = ?
+
* LoS check: 7? (Cn1?)
 +
* Slow fleets will pass through node {{MapRoute|J|pink}}.
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
 
* The XX is not mandatory and not recommended unless facing too much trouble against this node. It can be any ship.
 
** Bringing ASW is advised to pass through node {{MapRoute|K|red}}.
 
** Bringing ASW is advised to pass through node {{MapRoute|K|red}}.
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|-|Node T & R1=
 
|-|Node T & R1=
* Single Fleet: '''0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-3 DD, SLOW''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
+
* Single Fleet: '''0-1 CV(B/L), 0-2 CA(V), 1-2 CL, 1-2 DD, SLOW''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]
* Route: {{MapRoute|1||A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|pink}}
+
* Route: {{MapRoute|1||A|blue|B|red|C|red|R|red|R1|pink|R2|red|S|red|T|red}}
 
** LBAS range: 6
 
** LBAS range: 6
 
** AD/AP for is 151/338 on '''HARD'''
 
** AD/AP for is 151/338 on '''HARD'''
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* It is recommended to send LBAS to the respective nodes to help secure the S rank.
 
* It is recommended to send LBAS to the respective nodes to help secure the S rank.
* The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]] is required to sortie on this part.
+
* The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part.
** When using CV(B/L) and/or [[Akitsu Maru Kai]] on this part, 2DD is the maximum amount allowed.
+
** When using CV(B/L) on this part, the fleet must contain a (F)BB(V) otherwise 2DD is the maximum amount allowed.
    
==Phase 2: Submerge The Heavy Cruiser Princess==
 
==Phase 2: Submerge The Heavy Cruiser Princess==
 
<tabber>
 
<tabber>
 
|-|5th Fleet=
 
|-|5th Fleet=
* Single Fleet: '''0-1 FBB, 0-1 CV(L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 1-2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
+
* Single Fleet: '''0-1 FBB, 0-2 CV(B/L), 0-2 CA(V), 1-2 CL, 0-1 CLT, 2 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
* Route: {{MapRoute|V|blue|W|pink|R2|red|S|red|T|red|X|red}}
+
* Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}}
** Carriers must equip an {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}}.
+
** The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) is required to sortie on this part.
 +
 
 +
|-|5th Fleet (No CV)=
 +
* Single Fleet: '''0-1 CAV, 2 CA, 1 CL, 0-1 CLT, 2 DD''' [[File:{{ROOTPAGENAME}} Tag 3.png|40px]]
 +
* Route: {{MapRoute|3||V|blue|W|pink|R2|red|S|red|T|red|X|red}}
 +
* Alternative fleet with shorter route if [[AGDP]] is unavailable.
 +
* {{Class|Zara}} is recommended to bring airpower using {{SPF}} [[SPF]].
    
|-|1st Fleet=
 
|-|1st Fleet=
* Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, FAST''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]  
+
* Single Fleet: '''1 FBB, 1 CA(V), 1 CL, 3 DD, Fast''' [[File:{{ROOTPAGENAME}} Tag 1.png|40px]]  
* Route: {{MapRoute|A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}}
+
* Route: {{MapRoute|1||A|blue|B|red|W|pink|R2|red|S|red|T|red|X|red}}
* Alternative Fleet for if no [[Arctic Gear & Deck Personnel]] is available to be used on CV(L).
+
* Alternative fleet for if no [[AGDP]] is available to be used on CV(B/L).
+
 
 
</tabber>
 
</tabber>
* LBAS Range: 6 to {{MapRoute|X|red}}.  
+
*{{Colour|red|'''Warning: if a fleet with a carrier without {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} equipped is sent, it will be locked on the [[File:{{ROOTPAGENAME}} Tag 1.png|20px]] tag!'''}}
 +
* LBAS Range: 7 to {{MapRoute|X|red}}.  
 
* No airpower during the chipping phase.
 
* No airpower during the chipping phase.
 
* AD/AP: 36/71 on '''LD HARD'''
 
* AD/AP: 36/71 on '''LD HARD'''
 +
* LoS check: 17.5 (Cn1, Hard)
 
* The use of [[AACI]] is recommended.
 
* The use of [[AACI]] is recommended.
 
* Boss Support expeditions are recommended for Last Dance.
 
* Boss Support expeditions are recommended for Last Dance.
* The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L) and [[Akitsu Maru Kai]] is required to sortie on this part.
+
* Using historical ships and [[Cut-in]]s (such as [[CVCI]] and [[TCI]], or [[GTRL]] for low luck DD) is advisable as the boss has high armor.
 
  −
{{clear}}
      
==Enemy Compositions==
 
==Enemy Compositions==
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==Trivia==
 
==Trivia==
Soon™
+
 
 +
* Starting Points 1 and 2 are Yokosuka Naval District,
 +
* Starting Point 3 is on Ominato Naval District,
 +
* Node Q is in the Kure Naval District (a.k.a. "base Q"),
 +
* The transport phase could be a reference to transporting the Type 4 Ka-Tsu to Kure for testing,
 +
* Node X is on the Kuril Islands.
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