Changes

Line 25: Line 25:  
|map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]]
 
|map_8=[[File:{{ROOTPAGENAME}} E-6 LBAS Range.png|450px]]
 
|map_8_text=LBAS
 
|map_8_text=LBAS
|boss_hard= ? HP + ? TP + ? HP + ? HP
+
|boss_hard= 4200 HP + 960 TP + 48000 HP + 7560 HP
|boss_medium= ? HP + ? TP + ? HP + ? HP
+
|boss_medium= 4000 HP + 720 TP + 28800 HP + 6860 HP
|boss_easy= ? HP + ? TP + ? HP + ? HP
+
|boss_easy= 4000 HP + 540 TP + 14400 HP + 6160 HP
|boss_casual= ? HP + ? TP + ? HP + ? HP
+
|boss_casual= 4000 HP + 480 TP + 7200 HP + 6160 HP
 
|reward_all=
 
|reward_all=
 
|phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}}
 
|phase_1_boss= {{EnemyLink|Fast Light Carrier Water Demon}}
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|phase_3_boss= {{EnemyLink|Supply Depot Princess D}}
 
|phase_3_boss= {{EnemyLink|Supply Depot Princess D}}
 
|phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}}
 
|phase_4_boss= {{EnemyLink|Abyssal Stranded Landing Princess}}
|phase_5_boss=
   
|rewards = E-6
 
|rewards = E-6
 
}}
 
}}
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** Amount of CL ≥ 1
 
** Amount of CL ≥ 1
 
** Amount of DD ≥ 2
 
** Amount of DD ≥ 2
 +
** If '''Phase 2+''', fleet does not contain AO, AV, or LHA
 
|D/pink -> E = * Does not meet the requirements to go to I
 
|D/pink -> E = * Does not meet the requirements to go to I
 
|D/pink -> I = * Fleet contains AO, AV, or LHA
 
|D/pink -> I = * Fleet contains AO, AV, or LHA
 
|E -> F/empty = * Fail the LoS check
 
|E -> F/empty = * Fail the LoS check
 
|E -> G = * Pass the LoS check
 
|E -> G = * Pass the LoS check
|K/red/darkorange -> L = ???
+
|K/red/darkorange -> L = * Does not meet the requirements to go to M
|K/red/darkorange -> M/resource = ???
+
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) = 0
 +
** ???
 
|M/resource -> N/empty = * Fail the LoS check
 
|M/resource -> N/empty = * Fail the LoS check
 
|M/resource -> O = * Pass the LoS check
 
|M/resource -> O = * Pass the LoS check
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|H1 -> H2/night = * Meet '''ALL''' of the following requirements:
 
|H1 -> H2/night = * Meet '''ALL''' of the following requirements:
 
** Fast fleet
 
** Fast fleet
 +
** Amount of DD ≥ 5 (?)
 
** ???
 
** ???
|K/red/darkorange -> L = * Does not meet the requirements to go to L
+
|K/red/darkorange -> L = * Does not meet the requirements to go to M
 
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 
|K/red/darkorange -> M/resource = * Meet '''ALL''' of the following requirements:
 
** TCF?
 
** TCF?
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** STF: Amount of BBV + CV(B/L) ≤ 2
 
** STF: Amount of BBV + CV(B/L) ≤ 2
 
|Y1 -> Y2/red/darkorange = * Does not meet the requirements to go to Z
 
|Y1 -> Y2/red/darkorange = * Does not meet the requirements to go to Z
|Y1 -> Z = * Meet '''ALL''' of the following requirements:
+
|Y1 -> Z = * Fleet contains AS and SS(V) ≥ 2
 +
* Otherwise, meet '''ALL''' of the following requirements:
 
** CTF: Amount of CA ≥ 2
 
** CTF: Amount of CA ≥ 2
 
** STF: If slow, amount of (F)BB(V) ≤ 2
 
** STF: If slow, amount of (F)BB(V) ≤ 2
Line 170: Line 174:  
{{/Historical Bonuses}}
 
{{/Historical Bonuses}}
   −
==Map overview==
+
==Map Overview==
Soon™
+
E-6 consists of 4 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
 
 +
* This map uses 4 to 6 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (from E-2, E-3, & E-5),
 +
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' (from E-2),
 +
** [[File:{{ROOTPAGENAME}} Tag 4.png]] '''Combined Fleet''' (from E-3),
 +
** [[File:{{ROOTPAGENAME}} Tag 6.png]] '''Operation I-go Fleet''' (from E-4 & E-5),
 +
** [[File:{{ROOTPAGENAME}} Tag 7.png]] '''Counter Landing Force'''
 +
** [[File:{{ROOTPAGENAME}} Tag 8.png]] '''Decisive Combined Fleet'''
 +
** {{TextGlow|'''Some tags can be mixed in all difficulties'''|black|text-colour=Lime|glow-size=2px}}, see ''[[#Branching Table|here]]''.
 +
 
 +
* Initially, no LBAS is available to be sortied to this map,
 +
** Clearing Phase 2 allows 1 Land Base to be sortied,
 +
** Unlocking Phase 3 allows 2 Land Bases to be sortied and 1 to defend,
 +
** Clearing Phase 3 allows 3 Land Bases to be sortied.
 +
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|Y2|darkorange}}
 +
* '''"Night Battle" nodes''' are present on {{MapRoute|H2|purple|T|purple}}
 +
* '''"Enemy Ambush" node''' is present on {{MapRoute|S|orange}}
 +
 
 +
==Phase 1==
 +
 
 +
* Striking Force: '''"1FBB, 1FBB/CV, 0-2CVL/CAV/CLT, 1CL, 2-3DD"''' [[File:{{ROOTPAGENAME}} Tag 6.png|30px]]
 +
* Route: {{MapRoute|1||A|red|C|red|E|red|G|red}}
 +
** Max of 2CV(L).
 +
** This fleet can utilize a [[Special Attacks#Kongou-class Touch|''Kongou''-class Touch]].
 +
 
 +
==Phase 2 - TP==
 +
Phase 2 is a '''"[[Transport Operation]]"''':
 +
 
 +
* TCF: '''"1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "''' [[File:{{ROOTPAGENAME}} Tag 7.png|30px]]
 +
* Route: {{MapRoute|2||H|pink|H2|purple|J|pink|K|darkorange|M|green|O|red}}
 +
** LoS check: 75 Cn3 (Hard)
 +
** A [[CVE]] can be used instead of the LHA/CL/AV, adding an extra node ({{MapRoute|L|red}}).
 +
 
 +
==Phase 2.5 - Gimmick==
 +
{|class="wikitable"
 +
!      !! U
 +
|-
 +
|Hard  ||S x3
 +
|-
 +
|Medium ||S x2
 +
|-
 +
|Easy  ||A+ x2
 +
|-
 +
|Casual||A+
 +
|}
 +
 
 +
*Use [[#Phase 3]]'s fleet
 +
 
 +
==Phase 3==
 +
* Striking Force: '''"1CAV, 1CL, 5DD"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Locking Notes: Forced Ship Locking wherein all ships must be the E2 Yellow Tag (used in E2) to start on western side. '''APPLIES ON ALL DIFFICULTY'''
 +
** If any other tagged ship is on the fleet you will automatically start on the east side of the map.
 +
* Route: {{MapRoute|3||Q|red|R|pink|T|purple|V|red|X|red}}
 +
* LBAS: Range 1, AP/AS ??/??
 +
** At least 5/3/2/1 (H/M/E/C) ships need to be equipped with {{Surface Radar}} [[Surface Radar]]s to avoid the '''"Enemy Ambush" node''' on {{MapRoute|S|orange}}.
 +
** The use of the {{IconText|{{FCF}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility}} (SFFCF) is recommended
 +
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 +
*** She is especially weak to "Nuke" setups
 +
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 +
{{Anti-PT Imp Setups}}
 +
 
 +
==Phase 3.5 - Gimmick: Unlocking the shortcut==
 +
The following steps have to be performed to unlock the Shortcut (can be done right from the start of P4):
 +
 
 +
{|class="wikitable"
 +
!      !! G !! Z1 !! LBAS
 +
|-
 +
|Hard  || S x2|| AS|| ASx2
 +
|-
 +
|Medium|| A+ x2|| AS|| ASx2
 +
|-
 +
|Easy  || A+ x2|| -|| AS
 +
|-
 +
|Casual|| A+ x2|| -|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node G=
 +
*Use [[#Phase 1]]'s fleet
 +
** AV no longer allowed due to Branching Rules at Phase 2+
 +
 
 +
|-|Node Z1=
 +
*Use [[#Phase 4]]'s fleet
 +
*AP/AS: 321/722 (Hard)
 +
 
 +
|-|LBAS=
 +
*AP/AS: 284/638 (Hard)
 +
</tabber>
 +
 
 +
==Phase 4==
 +
<tabber>
 +
|-|STF=
 +
* STF: '''"2FBB, 1CV, 2CA, 1CL + 0-1CLT, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
* Route: {{MapRoute|4||R|pink|Y|red|Z|red|Z2|red}}
 +
 
 +
|-|CTF=
 +
* CTF: '''"2FBB, 2CV, 2CA + 0-1CVL, 1CL, 3DD, 1-2SS"''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
* Route: {{MapRoute|4||R|pink|Y|red|Y1|red|Z|red|Z2|red}}
 +
** This fleet is not recommended due to the preboss
 +
 
 +
|-|STF Heavy=
 +
* STF: '''"4(F)BB(V), 1CV, 0-1CL, 0-1AS + 0-1AS, 0-1CVL/CLT, 1CL, 2DD, 2SS"''' [[File:{{ROOTPAGENAME}} Tag 3.png|30px]][[File:{{ROOTPAGENAME}} Tag 4.png|30px]][[File:{{ROOTPAGENAME}} Tag 8.png|30px]]
 +
* Route: {{MapRoute|4||Q|red|R|pink|Y|red|Y1|red|Z|red|Z1|pink|Z2|red}}
 +
**The strongest fleet, bringing very high firepower as well as air power.
 +
**One [[AS]] is required for this routing, being either:
 +
***The escort fleet's flagship, rendering it retreat-proof,
 +
***Alternatively in the main fleet, allowing to bring a stronger ship for the night battle.
 +
**The BB should be both the {{Class|Yamato|Kai Ni}} and  the {{Class|Ise|Kai Ni}}, to bring the strongest Touch and great air power.
 +
 
 +
</tabber>
 +
 
 +
* LBAS: Range 4, 168/335 AD/AP (Hard)
 +
* A minimum of 2CA (not CAV), 2CL (for STF), and 3DD is needed to take the shortest path.
 +
** A fast fleet with 2 {{Class|Yamato}} would additionally take {{MapRoute|Y1|red}}.
 +
** The {{Ship/Link|I-201|I-203|text=''I-201''-class|link_category=I-201 Class}} have outstanding historical bonuses in this situation.
 +
** 6/4/3/2 [[Surface Radar]]s are required to route to {{MapRoute|Y|red}} on (H/M/E/C).
 +
 
 +
==Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss:
 +
 
 +
{|class="wikitable"
 +
!      !! G !! O!! L!! X !! Z1!! LBAS
 +
|-
 +
|Hard  || S|| S|| S|| S|| AS|| AS x2
 +
|-
 +
|Medium|| S|| S|| -|| S|| -|| AS
 +
|-
 +
|Easy  || A+|| A+|| -|| A+|| -|| AS
 +
|-
 +
|Casual|| A+|| A+|| -|| -|| -|| ?
 +
|}
 +
 
 +
<tabber>
 +
|-|Node G=
 +
*Use [[#Phase 1]]'s fleet
 +
** AV no longer allowed due to Branching Rules at Phase 2+
 +
 
 +
|-|Node O=
 +
*Use [[#Phase 2 - TP]]'s fleet
 +
**Can be done at the same time as node {{MapRoute|L|red}}
 +
 
 +
|-|Node L=
 +
*Use [[#Phase 2 - TP]]'s fleet with '''1[[CVE]]'''.
 +
**Can be done at the same time as node {{MapRoute|O|red}}
 +
 
 +
|-|Node X=
 +
*Use [[#Phase 3]]'s fleet
 +
 
 +
|-|Node Z1=
 +
*Use [[#Phase 3.5 - Gimmick: Unlocking the shortcut]]'s fleet
 +
 
 +
|-|LBAS AS=
 +
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 +
*''Numbers may be different due to the presence of unknown elements''
 +
{|class="wikitable"
 +
!      !! AP!! AS
 +
|-
 +
|Hard  || 281|| 632
 +
|-
 +
|Medium|| 262|| 588
 +
|-
 +
|Easy  || 251|| 564
 +
|-
 +
|Casual|| 91|| 204
 +
|}
 +
</tabber>
 +
 
 +
 
 +
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[Abyssal Stranded Landing Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full Abyssal Stranded Landing Princess.png|Regular
 +
Enemy Full Abyssal Stranded Landing Princess Damaged.png|Last Dance
 +
Enemy Full Abyssal Stranded Landing Princess Damaged Debuffed.png|Last Dance Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
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edits