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=Dark's Initial Guide=
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=Dark + Jiga Initial Guide=
 
==Map Overview==
 
==Map Overview==
 +
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
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* This map uses 2 locks:
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** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point
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** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point
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* 2 [[LBAS]] are available on this map:
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** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''.
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** After phase 1 ??, the LBAS is relocated closer to the final boss.
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** Be aware that [[Land-Based_Air_Squadron#High_Altitude_Air-Raid|High Altitude LBAS defense]] is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
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* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}}
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{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''''}}
    
==Phase 1==
 
==Phase 1==
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<tabber>
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|-|Light Fleet=
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* Striking Force: '''1CL, 0-2CLT, 3-6DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
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**The lightest fleet for this route.
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**This fleet should utilize the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF|link=Evacuation#Elite Torpedo Squadron Command Facility}}.
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|-|Heavy Fleet=
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* Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
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|-|Heaviest Fleet=
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* Striking Force: '''1FBB, 3CVL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
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**Heaviest fleet for this route.
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|-|Sub Fleet=
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* Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
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**This use an SS(V) for Sub-Tanking.
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**Highly recommend to use Repair Team/Goddess on Submarine for passing rate
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</tabber>
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* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
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*Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}}.
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==Phase 2==
 
==Phase 2==
==Phase 2.5: Gimmick==
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* Striking Force: '''1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}}
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** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
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***She is especially weak to "Nuke" setups
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** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
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{{Anti-PT Imp Setups}}
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* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
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==Phase 2.5 - Gimmicks==
 
The following steps have to be performed to unlock the final boss:
 
The following steps have to be performed to unlock the final boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! E2!! T!! V
 
!      !! E2!! T!! V
 
|-
 
|-
| Hard  || S? || S? || S?
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| Hard  || S?|| S?|| S?
 
|-
 
|-
| Medium|| S? || S? || ?
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| Medium|| S?|| S?|| ?
 
|-
 
|-
 
| Easy  || S?|| S?|| -
 
| Easy  || S?|| S?|| -
 
|-
 
|-
| Casual|| S? || S? ||-
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| Casual|| S?|| S?||-
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node E2=
 
|-|Node E2=
* Striking Force: '''1 CV, 1 CVL, 1 CL, 0-1 CLT, 3-4 DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
* Route: {{MapRoute|1||A|pink|B|red|C|red|E|red|E2|red}}
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* Route: {{MapRoute|1||A|pink|B|orange|C|red|E|red|E2|red}}
    
|-|Node T=
 
|-|Node T=
* STF: '''2 FBB, 2 CVL, 2 CAV + 1 CL, 0-1 CLT, 0-1 CA, 3-5 DD''' (FAST) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* STF: '''2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD''' (FAST) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|R|pink|T|red}}
 
* Route: {{MapRoute|2||M|orange|N|pink|O|red|Q|blue|R|pink|T|red}}
 
** {{MapRoute|Q|blue}} is a selection node.
 
** {{MapRoute|Q|blue}} is a selection node.
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==Phase 3==
 
==Phase 3==
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<tabber>
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|-|STF/CTF BB=
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* STF/CTF: '''2(F)BB, 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
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**This fleet can be either an STF or a CTF, with no difference between both.
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**This fleet can bring high Air Power.
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**The (F)BB can potentially utilize a [[Special Attack]].
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|-|CTF CV=
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* CTF: '''1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
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* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
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**This fleet can bring the highest Air Power for this route.
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</tabber>
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*LoS check: ??
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* Bringing an [[AACI]] capable ship is recommended against the boss.
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* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
    
==Debuff==
 
==Debuff==
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|Easy  || -|| -|| S|| S|| AS
 
|Easy  || -|| -|| S|| S|| AS
 
|-
 
|-
|Casual|| -|| -|| S|| S|| AS
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|Casual|| -|| -|| A+|| S|| AS?
 
|}
 
|}
   −
????
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<tabber>
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|-|Node G=
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* Refer to [[#Phase 1]]'s fleet for composition and routing.
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|-|Node D=
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* CTF: '''1CV, 1CVL, 1-2CA, 1CL, 2DD'''  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
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* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}}
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* Having less than 3 DD and 2 CV(L) will route to D.
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|-|Node J=
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* Refer to [[#Phase 2]]'s fleet for composition and routing.
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|-|Node E2=
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* Refer to [[#Phase 2.5 - Gimmicks]]'s fleet for composition and routing.
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|-|LBAS=
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*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
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{|class="wikitable"
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!      !! AP !! AS
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|-
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|Hard  || 461|| 1035
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|-
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|Medium|| 417|| 938
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|-
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|Easy  || 375|| 842
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|-
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|Casual|| 352|| 791
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|}
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</tabber>
    
Once Debuff is complete the CG will change to the following:
 
Once Debuff is complete the CG will change to the following:
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</gallery>
 
</gallery>
 
|}
 
|}
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=YY's Guide=
      
=Historical Bonuses=
 
=Historical Bonuses=
34,500

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