Changes

Line 22: Line 22:  
|map_7_text=LBAS 2
 
|map_7_text=LBAS 2
 
|boss_hard= 2800 HP + 30000 HP + 6480 HP
 
|boss_hard= 2800 HP + 30000 HP + 6480 HP
|boss_medium= ? HP
+
|boss_medium= 2800 HP + 10000 HP + 6480 HP
|boss_easy= ? HP
+
|boss_easy= 2800 HP + 10000 HP + 5880 HP
|boss_casual= ? HP
+
|boss_casual= 2800 HP + 4500 HP + 5880 HP
|reward_all=
   
|phase_1_boss= {{EnemyLink|Battleship Princess Kai}}
 
|phase_1_boss= {{EnemyLink|Battleship Princess Kai}}
 
|phase_2_boss= {{EnemyLink|Supply Depot Princess C}}
 
|phase_2_boss= {{EnemyLink|Supply Depot Princess C}}
 
|phase_3_boss= {{EnemyLink|European Armored Carrier Princess}}
 
|phase_3_boss= {{EnemyLink|European Armored Carrier Princess}}
|phase_4_boss=
  −
|phase_5_boss=
   
|rewards = E-2
 
|rewards = E-2
 
}}
 
}}
Line 44: Line 41:  
|id = 56-2a
 
|id = 56-2a
 
|0 -> 1 = * Single Fleet
 
|0 -> 1 = * Single Fleet
* 2nd Torpedo Squadron Tag only ('''Normal/Hard''')
+
* 2nd Torpedo Squadron Tag only ('''Normal / Hard''')
 
|0 -> 2 = * Combined Fleet
 
|0 -> 2 = * Combined Fleet
* Supporting Combined Fleet Tag only ('''Normal/Hard''')
+
* Supporting Combined Fleet Tag only ('''Normal / Hard''')
 
}}
 
}}
   Line 55: Line 52:  
|A/pink -> B/red/darkorange = * Fast Fleet
 
|A/pink -> B/red/darkorange = * Fast Fleet
 
|A/pink -> F/empty = * Slow Fleet
 
|A/pink -> F/empty = * Slow Fleet
|B/red/darkorange -> B1 = * Does not meet the requirements to go to B2
+
|B/red/darkorange -> B1 = * Does not meet the requirements to go to B2 or C
|B/red/darkorange -> B2/pink = * Meet '''ANY''' of the following requirements:
+
|B/red/darkorange -> B2/pink = * Meet '''ALL''' of the following requirements:
** Fast fleet that does not meet the requirements to go to C
+
** Amount of (F)BB(V) + CV(B) ≤ 2
 
** If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
 
** If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
 
|B/red/darkorange -> C = * Meet '''ALL''' of the following requirements:
 
|B/red/darkorange -> C = * Meet '''ALL''' of the following requirements:
Line 64: Line 61:  
|C -> D/pink = * Does not meet the requirements to go to E
 
|C -> D/pink = * Does not meet the requirements to go to E
 
|C -> E = * Meet '''ALL''' of the following requirements:
 
|C -> E = * Meet '''ALL''' of the following requirements:
** Fast Fleet ('''Hard''' only?)
   
** Amount of (F)BB(V) ≤ 1
 
** Amount of (F)BB(V) ≤ 1
 
** Amount of DD ≥ 3
 
** Amount of DD ≥ 3
** If slow, amount of CVL ≤ 1
+
** If slow:
 +
*** Amount of CL ≥ 1
 +
*** Amount of CV(B/L) ≤ 1
 
|E -> E1/empty = Fail the LoS check
 
|E -> E1/empty = Fail the LoS check
 
|E -> E2 = * Does not meet the requirements to go to G
 
|E -> E2 = * Does not meet the requirements to go to G
* Pass the LoS check (Cn4=67~73 '''Hard''')
+
* Pass the LoS check (Cn4=73 '''Hard''')
 
|E -> G = * Meet '''ALL''' of the following requirements:
 
|E -> G = * Meet '''ALL''' of the following requirements:
 
** Amount of CV(B) = 0
 
** Amount of CV(B) = 0
 
** Amount of CL ≥ 1 or amount of DD ≥ 3
 
** Amount of CL ≥ 1 or amount of DD ≥ 3
** Pass the LoS check (Cn4=67~73 '''Hard''')
+
** Pass the LoS check (Cn4=73 '''Hard''')
 
|F/empty -> F1/pink,F2/red/darkorange = Active Branching
 
|F/empty -> F1/pink,F2/red/darkorange = Active Branching
 
|F2/red/darkorange -> H = *Meet '''ALL''' of the following requirements:
 
|F2/red/darkorange -> H = *Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 1
 +
** Amount of DD + DE ≥ 3
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 +
 
** ???
 
** ???
 
|F2/red/darkorange -> H1/pink = * Does not meet the requirements to go to H
 
|F2/red/darkorange -> H1/pink = * Does not meet the requirements to go to H
Line 84: Line 85:  
* Pass the LoS check
 
* Pass the LoS check
 
|H -> J = * Meet '''ALL''' of the following requirements:
 
|H -> J = * Meet '''ALL''' of the following requirements:
** Amount of (F)BB(V) ≤ 1
+
** Amount of (F)BB(V) + CV(B) ≤ 1
 
** Amount of CL + DD ≥ 4
 
** Amount of CL + DD ≥ 4
 
** Pass the LoS check
 
** Pass the LoS check
Line 98: Line 99:  
** Fast Fleet
 
** Fast Fleet
 
** Amount of (F)BB(V) + CV(B) ≤ 2
 
** Amount of (F)BB(V) + CV(B) ≤ 2
|K -> L = ???
+
|K -> L = * Does not meet the requirements to go to M
|K -> M/red/darkorange = ???
+
|K -> M/red/darkorange = * Amount of (F)BB(V) + CV(B) ≤ 4
 +
** If slow, amount of (F)BB(V) + CV(B) ≤ 3
 
|M/red/darkorange -> N/pink = * Does not meet the requirements to go to O
 
|M/red/darkorange -> N/pink = * Does not meet the requirements to go to O
 
|M/red/darkorange -> O = * Meet '''ALL''' of the following requirements:
 
|M/red/darkorange -> O = * Meet '''ALL''' of the following requirements:
 
** Fast Fleet
 
** Fast Fleet
 +
** Amount of (F)BB(V) ≤ 2
 
** Amount of CV(B) ≤ 1
 
** Amount of CV(B) ≤ 1
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 
|O -> P/red/darkorange = * Does not meet the requirements to go to Q
 
|O -> P/red/darkorange = * Does not meet the requirements to go to Q
 
|O -> Q/empty = * Meet '''ALL''' of the following requirements:
 
|O -> Q/empty = * Meet '''ALL''' of the following requirements:
** Fast Fleet ('''Hard''' only?)
   
** Amount of (F)BB(V) ≤ 2
 
** Amount of (F)BB(V) ≤ 2
** Amount of CVL ≤ 2
+
** Amount of CV(B/L) ≤ 2
 
** Amount of SS(V) = 0
 
** Amount of SS(V) = 0
 
** If slow, amount of BB ≤ 1
 
** If slow, amount of BB ≤ 1
 
|Q/empty -> R,U = Active Branching
 
|Q/empty -> R,U = Active Branching
|R/pink -> S/empty = ???
+
|R/pink -> S/empty = * Fail the LoS check
|R/pink -> T = ???
+
|R/pink -> T = * Pass the LoS check
 
|U -> V/empty = * Fail the LoS check
 
|U -> V/empty = * Fail the LoS check
 
|U -> E2 = * Pass the LoS check
 
|U -> E2 = * Pass the LoS check
Line 120: Line 122:  
|U -> W = * Meet '''ALL''' of the following requirements:
 
|U -> W = * Meet '''ALL''' of the following requirements:
 
** Amount of CV(B) ≤ 2
 
** Amount of CV(B) ≤ 2
** If slow, amount of CA(V) ≤ 2
+
** If Slow, meet '''ANY''' of the following requirements:
 +
*** Amount of CA(V) ≤ 2
 +
*** Amount of CL ≥ 2
 +
*** Amount of DD ≥ 4(?)
 
** Pass the LoS check
 
** Pass the LoS check
 
}}
 
}}
Line 132: Line 137:  
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 
* This map uses 2 locks:
 
* This map uses 2 locks:
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point
+
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point,
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point
+
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point.
 
* 2 [[LBAS]] are available on this map:
 
* 2 [[LBAS]] are available on this map:
 
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''.  
 
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''.  
Line 150: Line 155:     
|-|Heavy Fleet=
 
|-|Heavy Fleet=
* Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CLT, 3-4DD'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CL, 0-1CLT, 3-4DD'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
** Be aware that bringing a Battleship will enable second shelling on the preboss nodes which may not be desirable.
    
|-|Heaviest Fleet=
 
|-|Heaviest Fleet=
Line 161: Line 167:  
* Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
**This use an SS(V) for Sub-Tanking.
+
**This uses an SS(V) for Sub-Tanking.
**Highly recommend to use {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Repair Personnels}} on the Submarine to increase the passing rate.
+
**Highly recommend to use {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Emergency Repair Personnel}} on the Submarine to increase the passing rate.
 
</tabber>
 
</tabber>
 +
* Several [[Night Cut-In]]s are required to clear the boss, especially on LD and in higher difficulties.
 
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
+
* The bottom 4 slots of the fleet should be occupied by historical ships due to the evasion bonus present, preferrably DDs. It is noteable that the 4th slot would take the most damage and therefore would be predestined for a utility role like AACI. On hard difficulty it is also highly recommended to sparkle these ships to gain additional evasion bonus.
 
+
* It is recommended to use the '''{{ToolTip|[[Vanguard Formation]]|[[File:Vanguard.png]]}}''' against the boss. In this case, the main damage dealers should be in the bottom slots of the fleet.
*Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}}.
+
* Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}} before LD.
    
==Phase 2==
 
==Phase 2==
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** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 
***She is especially weak to "Nuke" setups  
 
***She is especially weak to "Nuke" setups  
** Fleet has to be '''SLOW''' Speed. Fast Fleet will off-route to {{MapRoute|B|darkorange}}
+
** The Fleet has to be '''SLOW'''. Fast Fleets will off-route to {{MapRoute|B|darkorange}}
 
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 
{{Anti-PT Imp Setups}}
 
{{Anti-PT Imp Setups}}
 
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 
+
* It is recommended to send LBAS to the preboss node {{MapRoute|H|red}}
    
After completing phase 2, the LBAS is relocated closer to the final boss.
 
After completing phase 2, the LBAS is relocated closer to the final boss.
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The following steps have to be performed to unlock the final boss:
 
The following steps have to be performed to unlock the final boss:
 
{|class="wikitable"  
 
{|class="wikitable"  
!      !! E2!! T!! U
+
!      !! E2 !! T !! U
 
|-
 
|-
| Hard  || S?|| S?|| S?
+
| Hard  || S || S || S  
 
|-
 
|-
| Medium|| S?|| S?|| ?
+
| Medium|| S || A+ || A+
 
|-
 
|-
| Easy  || S?|| S?|| -
+
| Easy  || S || A+ || A+
 
|-
 
|-
| Casual|| S?|| S?||-
+
| Casual|| || A+ || A+
 
|}
 
|}
    
<tabber>
 
<tabber>
 
|-|Node E2=
 
|-|Node E2=
* Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|E2|red}}
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|E2|red}}
    
|-|Node T=
 
|-|Node T=
* STF: '''2FBB, 2CVL, 2CAV + 1CL, 0-1CLT, 0-1CA, 3-5DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
+
* STF/CTF: '''2(F)BB(V), 2CVL, 1-2CAV, 0-1CL + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
* Route: {{MapRoute|2||M|darkorange|N|pink|O|red|Q|blue|R|pink|T|red}}
+
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|R|pink|T|red}}
 
** {{MapRoute|Q|blue}} is a selection node.
 
** {{MapRoute|Q|blue}} is a selection node.
    
|-|Node U=
 
|-|Node U=
 
* Use the same fleet as {{MapRoute|T|red}}  
 
* Use the same fleet as {{MapRoute|T|red}}  
* Route: {{MapRoute|2||M|darkorange|N|pink|O|red|Q|blue|U|red}}
+
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red}}
 
** {{MapRoute|Q|blue}} is a selection node.
 
** {{MapRoute|Q|blue}} is a selection node.
 
</tabber>
 
</tabber>
Line 215: Line 222:  
<tabber>
 
<tabber>
 
|-|STF/CTF BB=
 
|-|STF/CTF BB=
* STF/CTF: '''2F(BB), 2CVL, 2CAV + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
+
* STF/CTF: '''2(F)BB(V), 2CVL, 1-2CAV, 0-1CL + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
**This fleet can be either an STF or a CTF, with no difference between both.
+
**This fleet can be formed as either an STF or a CTF, but STF is preferred due to the preboss performance.
 
**This fleet can bring high Air Power.
 
**This fleet can bring high Air Power.
**The (F)BB can potentially utilize a [[Special Attack]].
+
**The (F)BB(V) should utilize a [[Special Attack]].
    
|-|CTF CV=
 
|-|CTF CV=
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* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 
**This fleet can bring the highest Air Power for this route.
 
**This fleet can bring the highest Air Power for this route.
 +
** Not recommended for hard difficulty.
 
</tabber>
 
</tabber>
*LoS check: ??
+
 
* Bringing an [[AACI]] capable ship is recommended against the boss.
+
*LoS check: 38 Cn1 (Hard)
* Bringing an [[OASW]] capable ship is recommended to pass through the new node.
+
* Bringing a strong [[AACI]] capable ship is recommended to help pass {{MapRoute|M|darkorange}}.
 +
* It is recommended to send AP LBAS to {{MapRoute|M|darkorange}} to help reduce the plane count of the present Nu-Class CVL to make deplaning them more likely in the following fleet AA phases.
 +
* Hard Difficulty players should aim to attain AS on all preboss nodes while getting AD on the boss to retain Night Contact. Airstates higher than AP are not attainable without severely gimping the combat power of the fleet present.
 +
* Both Node and Boss support are highly recommended.
    
==Debuff==
 
==Debuff==
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|Easy  || -|| -|| S|| S|| AS
 
|Easy  || -|| -|| S|| S|| AS
 
|-
 
|-
|Casual|| -|| -|| A+|| S|| AS?
+
|Casual|| -|| -|| A+|| S|| -
 
|}
 
|}
   Line 250: Line 261:     
|-|Node D=
 
|-|Node D=
* CTF: '''1CV, 1CVL, 1-2CA, 1CL, 2DD'''  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
+
* Striking Force: '''1CV, 1CVL, 1-2CA, 1CL, 2DD'''  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}}
 
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}}
 
* Having less than 3 DD and 2 CV(L) will route to D.
 
* Having less than 3 DD and 2 CV(L) will route to D.
 +
{|class="wikitable"
 +
!      !! AP !! AS
 +
|-
 +
|Hard  || 184|| 413
 +
|-
 +
|Medium|| 162|| 363
 +
|-
 +
|Easy  || 143|| 320
 +
|-
 +
|Casual|| 126|| 282
 +
|}
 +
    
|-|Node J=
 
|-|Node J=
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|-|LBAS=
 
|-|LBAS=
 
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 +
** This may take repeated attempts due to the first airstrike being able to target submarines
 +
* Alternatively, this can also be done while sorteing to J or D
 
{|class="wikitable"  
 
{|class="wikitable"  
 
!      !! AP !! AS
 
!      !! AP !! AS
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