Changes

Line 22: Line 22:  
|map_7_text=LBAS 2
 
|map_7_text=LBAS 2
 
|boss_hard= 2800 HP + 30000 HP + 6480 HP
 
|boss_hard= 2800 HP + 30000 HP + 6480 HP
|boss_medium= ? HP
+
|boss_medium= 2800 HP + 10000 HP + 6480 HP
|boss_easy= ? HP
+
|boss_easy= 2800 HP + 10000 HP + 5880 HP
|boss_casual= ? HP
+
|boss_casual= 2800 HP + 4500 HP + 5880 HP
|reward_all=
   
|phase_1_boss= {{EnemyLink|Battleship Princess Kai}}
 
|phase_1_boss= {{EnemyLink|Battleship Princess Kai}}
 
|phase_2_boss= {{EnemyLink|Supply Depot Princess C}}
 
|phase_2_boss= {{EnemyLink|Supply Depot Princess C}}
 
|phase_3_boss= {{EnemyLink|European Armored Carrier Princess}}
 
|phase_3_boss= {{EnemyLink|European Armored Carrier Princess}}
|phase_4_boss=
  −
|phase_5_boss=
   
|rewards = E-2
 
|rewards = E-2
 
}}
 
}}
Line 41: Line 38:  
==Branching Table==
 
==Branching Table==
 
{{MapBranchingTable
 
{{MapBranchingTable
|title = E-2 Branching Rules
+
|title = E-2 Branching Rules (Start Point)
|id = ???
+
|id = 56-2a
|order = ???
+
|0 -> 1 = * Single Fleet
|?? -> ?? =  
+
* 2nd Torpedo Squadron Tag only ('''Normal / Hard''')
 +
|0 -> 2 = * Combined Fleet
 +
* Supporting Combined Fleet Tag only ('''Normal / Hard''')
 +
}}
 +
 
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 1)
 +
|id = 56-2b
 +
|order = A,B,C,E,F2,H
 +
|A/pink -> B/red/darkorange = * Fast Fleet
 +
|A/pink -> F/empty = * Slow Fleet
 +
|B/red/darkorange -> B1 = * Does not meet the requirements to go to B2 or C
 +
|B/red/darkorange -> B2/pink = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 2
 +
** If slow, amount of (F)BB(V) + CV(B) + CA(V) = 0
 +
|B/red/darkorange -> C = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) + CV(B) ≤ 1
 +
|C -> D/pink = * Does not meet the requirements to go to E
 +
|C -> E = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 1
 +
** Amount of DD ≥ 3
 +
** If slow:
 +
*** Amount of CL ≥ 1
 +
*** Amount of CV(B/L) ≤ 1
 +
|E -> E1/empty = Fail the LoS check
 +
|E -> E2 = * Does not meet the requirements to go to G
 +
* Pass the LoS check (Cn4=73 '''Hard''')
 +
|E -> G = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) = 0
 +
** Amount of CL ≥ 1 or amount of DD ≥ 3
 +
** Pass the LoS check (Cn4=73 '''Hard''')
 +
|F/empty -> F1/pink,F2/red/darkorange = Active Branching
 +
|F2/red/darkorange -> H = *Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B/L) ≤ 1
 +
** Amount of DD + DE ≥ 3
 +
** Amount of SS(V) = 0
    +
** ???
 +
|F2/red/darkorange -> H1/pink = * Does not meet the requirements to go to H
 +
|H -> H2/empty = * Fail the LoS check
 +
|H -> I = *Does not meet the requirements to go to J
 +
* Pass the LoS check
 +
|H -> J = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) + CV(B) ≤ 1
 +
** Amount of CL + DD ≥ 4
 +
** Pass the LoS check
 +
** ???
 +
}}
 +
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules (Start Point 2)
 +
|id = 56-2c
 +
|order = 2,K,M,O,R,U
 +
|2 -> K = * Does not meet the requirements to go to M
 +
|2 -> M/red/darkorange = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) + CV(B) ≤ 2
 +
|K -> L = * Does not meet the requirements to go to M
 +
|K -> M/red/darkorange = * Amount of (F)BB(V) + CV(B) ≤ 4
 +
** If slow, amount of (F)BB(V) + CV(B) ≤ 3
 +
|M/red/darkorange -> N/pink = * Does not meet the requirements to go to O
 +
|M/red/darkorange -> O = * Meet '''ALL''' of the following requirements:
 +
** Fast Fleet
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CV(B) ≤ 1
 +
** Amount of SS(V) = 0
 +
|O -> P/red/darkorange = * Does not meet the requirements to go to Q
 +
|O -> Q/empty = * Meet '''ALL''' of the following requirements:
 +
** Amount of (F)BB(V) ≤ 2
 +
** Amount of CV(B/L) ≤ 2
 +
** Amount of SS(V) = 0
 +
** If slow, amount of BB ≤ 1
 +
|Q/empty -> R,U = Active Branching
 +
|R/pink -> S/empty = * Fail the LoS check
 +
|R/pink -> T = * Pass the LoS check
 +
|U -> V/empty = * Fail the LoS check
 +
|U -> E2 = * Pass the LoS check
 +
* Does not meet the requirements to go to W
 +
|U -> W = * Meet '''ALL''' of the following requirements:
 +
** Amount of CV(B) ≤ 2
 +
** If Slow, meet '''ANY''' of the following requirements:
 +
*** Amount of CA(V) ≤ 2
 +
*** Amount of CL ≥ 2
 +
*** Amount of DD ≥ 4(?)
 +
** Pass the LoS check
 
}}
 
}}
   Line 53: Line 134:  
{{/Historical Bonuses}}
 
{{/Historical Bonuses}}
   −
==Map overview==
+
==Map Overview==
Soon™
+
E-2 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
 +
* This map uses 2 locks:
 +
** [[File:{{ROOTPAGENAME}} Tag 2.png]] '''2nd Torpedo Squadron''' (reused in E-3) for the 1st starting point,
 +
** [[File:{{ROOTPAGENAME}} Tag 3.png]] '''Supporting Combined Fleet''' for the 2nd starting point.
 +
* 2 [[LBAS]] are available on this map:
 +
** Only 1 can be set on '''Sortie''', the other being limited to '''Defense'''.
 +
** After completing phase 2, the LBAS is relocated closer to the final boss.
 +
** Be aware that [[Land-Based_Air_Squadron#High_Altitude_Air-Raid|High Altitude LBAS defense]] is required for the debuff. It is advised to check if the required AS values can be achieved with the planes available before starting the map on higher difficulties.
 +
* '''[[Early Spring 2023 Event#New Mechanics|"Airstrike Supported Battle" nodes]]''' are present on {{MapRoute|B|darkorange|F2|darkorange|M|darkorange|P|darkorange}}
 +
{{imbox|type=content|textstyle=color:red|text='''''This map is extremely hard to clear on all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''''}}
 +
 
 +
==Phase 1==
 +
<tabber>
 +
|-|Light Fleet=
 +
* Striking Force: '''1CL, 0-2CLT, 3-6DD'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**The lightest fleet for this route.
 +
**This fleet should utilize the {{IconText|{{CommandFacility}}|ETSCF}} {{Equipment/Link|Elite Torpedo Squadron Command Facility|text=ETSCF|link=Evacuation#Elite Torpedo Squadron Command Facility}}.
 +
 
 +
|-|Heavy Fleet=
 +
* Striking Force: '''0-1FBB, 0-1CVL, 1CAV, 0-1CL, 0-1CLT, 3-4DD'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
** Be aware that bringing a Battleship will enable second shelling on the preboss nodes which may not be desirable.
 +
 
 +
|-|Heaviest Fleet=
 +
* Striking Force: '''1FBB, 3CVL, 3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**Heaviest fleet for this route.
 +
 
 +
|-|Sub Fleet=
 +
* Striking Force: '''1FBB, 1CVL, 1CAV/CLT, 3DD, 1SS(V)'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|G|red}}
 +
**This uses an SS(V) for Sub-Tanking.
 +
**Highly recommend to use {{EmergencyRepair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Repair Personnel|link_category=Emergency Repair Personnel}} on the Submarine to increase the passing rate.
 +
</tabber>
 +
* Several [[Night Cut-In]]s are required to clear the boss, especially on LD and in higher difficulties.
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
* The bottom 4 slots of the fleet should be occupied by historical ships due to the evasion bonus present, preferrably DDs. It is noteable that the 4th slot would take the most damage and therefore would be predestined for a utility role like AACI. On hard difficulty it is also highly recommended to sparkle these ships to gain additional evasion bonus.
 +
* It is recommended to use the '''{{ToolTip|[[Vanguard Formation]]|[[File:Vanguard.png]]}}''' against the boss. In this case, the main damage dealers should be in the bottom slots of the fleet.
 +
* Striking Force fleets can utilize the {{IconText|{{CommandFacility}}|SFFCF}} {{Equipment/Link|Striking Force Fleet Command Facility|text=SFFCF|link=Evacuation#Striking Force Fleet Command Facility}} before LD.
 +
 
 +
==Phase 2==
 +
* Striking Force: '''1(F)BB(V), 1CVL, 0-1CAV, 1CL, 3-4DD''' ('''SLOW''') [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|F|blue|F2|darkorange|H|red|J|red}}
 +
** The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated,
 +
***She is especially weak to "Nuke" setups
 +
** The Fleet has to be '''SLOW'''. Fast Fleets will off-route to {{MapRoute|B|darkorange}}
 +
** The boss fleet includes one or two [[PT Imp Pack]]s, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
 +
{{Anti-PT Imp Setups}}
 +
* Bringing an [[AACI]] capable ship is recommended to pass through the air node.
 +
* It is recommended to send LBAS to the preboss node {{MapRoute|H|red}}
 +
 
 +
After completing phase 2, the LBAS is relocated closer to the final boss.
 +
 
 +
==Phase 2.5 - Gimmicks==
 +
The following steps have to be performed to unlock the final boss:
 +
{|class="wikitable"
 +
!      !! E2 !! T  !! U
 +
|-
 +
| Hard  || S  || S  || S
 +
|-
 +
| Medium|| S  || A+ || A+
 +
|-
 +
| Easy  || S  || A+ || A+
 +
|-
 +
| Casual|| -  || A+ || A+
 +
|}
 +
 
 +
<tabber>
 +
|-|Node E2=
 +
* Striking Force: '''1CV, 1CVL, 1CL, 0-1CLT, 3-4DD'''  (Fast) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|E|red|E2|red}}
 +
 
 +
|-|Node T=
 +
* STF/CTF: '''2(F)BB(V), 2CVL, 1-2CAV, 0-1CL + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|R|pink|T|red}}
 +
** {{MapRoute|Q|blue}} is a selection node.
 +
 
 +
|-|Node U=
 +
* Use the same fleet as {{MapRoute|T|red}}
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red}}
 +
** {{MapRoute|Q|blue}} is a selection node.
 +
</tabber>
 +
 
 +
==Phase 3==
 +
<tabber>
 +
|-|STF/CTF BB=
 +
* STF/CTF: '''2(F)BB(V), 2CVL, 1-2CAV, 0-1CL + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 +
**This fleet can be formed as either an STF or a CTF, but STF is preferred due to the preboss performance.
 +
**This fleet can bring high Air Power.
 +
**The (F)BB(V) should utilize a [[Special Attack]].
 +
 
 +
|-|CTF CV=
 +
* CTF: '''1CV, 2CVL, 3CA(V) + 0-1CA(V) 1CL, 1-2CLT, 2-3DD''' (Fast) [[File:{{ROOTPAGENAME}} Tag 3.png|30px]]
 +
* Route: {{MapRoute|2||M|darkorange|O|red|Q|blue|U|red|W|red}}
 +
**This fleet can bring the highest Air Power for this route.
 +
** Not recommended for hard difficulty.
 +
</tabber>
 +
 
 +
*LoS check: 38 Cn1 (Hard)
 +
* Bringing a strong [[AACI]] capable ship is recommended to help pass {{MapRoute|M|darkorange}}.
 +
* It is recommended to send AP LBAS to {{MapRoute|M|darkorange}} to help reduce the plane count of the present Nu-Class CVL to make deplaning them more likely in the following fleet AA phases.
 +
* Hard Difficulty players should aim to attain AS on all preboss nodes while getting AD on the boss to retain Night Contact. Airstates higher than AP are not attainable without severely gimping the combat power of the fleet present.
 +
* Both Node and Boss support are highly recommended.
 +
 
 +
==Debuff==
 +
Once LD has been reached, the following steps have to be performed to debuff the boss
 +
 
 +
{|class="wikitable"
 +
!      !! G!! D!! J!! E2!! LBAS
 +
|-
 +
|Hard  || S|| AS|| S|| S|| AS
 +
|-
 +
|Medium|| -|| AS|| S|| S|| AS
 +
|-
 +
|Easy  || -|| -|| S|| S|| AS
 +
|-
 +
|Casual|| -|| -|| A+|| S|| -
 +
|}
 +
 
 +
<tabber>
 +
|-|Node G=
 +
* Refer to [[#Phase 1]]'s fleet for composition and routing.
 +
 
 +
|-|Node D=
 +
* Striking Force: '''1CV, 1CVL, 1-2CA, 1CL, 2DD'''  [[File:{{ROOTPAGENAME}} Tag 2.png|30px]]
 +
* Route: {{MapRoute|1||A|pink|B|darkorange|C|red|D|pink}}
 +
* Having less than 3 DD and 2 CV(L) will route to D.
 +
{|class="wikitable"
 +
!      !! AP !! AS
 +
|-
 +
|Hard  || 184|| 413
 +
|-
 +
|Medium|| 162|| 363
 +
|-
 +
|Easy  || 143|| 320
 +
|-
 +
|Casual|| 126|| 282
 +
|}
 +
 
 +
 
 +
|-|Node J=
 +
* Refer to [[#Phase 2]]'s fleet for composition and routing.
 +
 
 +
|-|Node E2=
 +
* Refer to [[#Phase 2.5 - Gimmicks]]'s fleet for composition and routing.
 +
 
 +
|-|LBAS=
 +
*This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
 +
** This may take repeated attempts due to the first airstrike being able to target submarines
 +
* Alternatively, this can also be done while sorteing to J or D
 +
{|class="wikitable"
 +
!      !! AP !! AS
 +
|-
 +
|Hard  || 461|| 1035
 +
|-
 +
|Medium|| 417|| 938
 +
|-
 +
|Easy  || 375|| 842
 +
|-
 +
|Casual|| 352|| 791
 +
|}
 +
</tabber>
   −
{{imbox|type=content|textstyle = color:red; font-weight:bold; font-style:italic|text='''This map is extremely hard to clear in all difficulties.<br>Please wait for information regarding compositions, historical bonuses, and friendly fleets across the event before starting it.'''}}
+
Once Debuff is complete the CG will change to the following:
 +
{|class="wikitable"
 +
![[European Armored Carrier Princess]]
 +
|-
 +
|<gallery>
 +
Enemy Full European Armored Carrier Princess.png|Regular
 +
Enemy Full European Armored Carrier Princess Damaged.png|Last Dance
 +
Enemy Full European Armored Carrier Princess Debuffed.png|Debuffed
 +
</gallery>
 +
|}
    
==Enemy Compositions==
 
==Enemy Compositions==
1,223

edits